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fighter torso: further degrading player killing


magekillr

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hi, i have been playing this game for god knows how long...i have pked before the wilderness was released, when addy battle axes were the best weapon and near impossible to get cause they were never in the store.

 

 

 

 

 

 

 

enough about me...that was just something i had to say to introduce my argument.

 

 

 

 

 

 

 

Now, pking in runescape is probably what has kept me here for these 6 years (in Feburary). it is unlike ANY other MMO because you keep the stuff from people that you kill and overcome...makes it very unique and is what makes runescape..runescape. it is the reason i do not play any other game on the computer. i enjoy looting people's stuff and it's what makes this game fun. i will not discuss RSC cause it's PVP wasn't flawed. (except maybe ranging)

 

 

 

 

 

 

 

then, the teleblock skill is released and people did not bring much into the wilderness for fear of being not able to teleport away...fine w/e.

 

 

 

 

 

 

 

then, the idea of fire cape selling was released. this was not THAT big of a deal because people just used legends capes anyway instead of the obsidian cape...but it made pking elss profitable..fine.

 

 

 

 

 

 

 

then, the heavy hitter...the defender. this made obby shields plummet and the demand for them went away. when this was the key shield, most pked in one and it was a very profitable item to get. but defenders took it away and made shields basically unpkable...yet again...fine. i didn't agree with it..but w/e

 

 

 

 

 

 

 

now the unheard of comes about...the release of a plate body that not only gives str bonus giving even more damage to be dealt (what like 45s with whip now? half someone's hp), but you are able to loot it AFTER you die.

 

 

 

 

 

 

 

this is getting absolutely ridiculous. people come to the wilderness to pk other's things, but this game is slowly turning into another game, a game that i don't like. i like this game only for it's pvp, and now that's being taken away

 

 

 

 

 

 

 

this needs to be vamped...ASAP. now people only get a helmet and legs? comon...(we all know protect item)

 

 

 

 

 

 

 

 

 

 

 

that is me...here is the quick find code

 

 

 

 

 

 

 

please support:

 

 

 

 

 

 

 

27-28-853-37128384

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:evil: You copied someones post which is uncool

 

 

 

 

 

 

 

::' Also I say pking was ruined when pures came along :uhh: Dont hurt me (note: I havent pked since umm...wow 1 and a half years ago) :XD:

 

 

 

 

 

 

 

pures have been around since the rune 2h was made...thanks

 

 

 

 

 

 

 

and that was MY post...i am veniv1div1ci

 

 

 

 

 

 

 

First of all, this should probably go in rants. Second of all, you do realize that 375 points in each role of Barbarian Assault is no small feat.

 

 

 

 

 

 

 

neither is getting a fire cape, but people still player kill in that

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neither is getting a fire cape, but people still player kill in that

 

 

 

 

 

 

 

So what is your argument now? That people willing to risk items that take a long time to get, shouldn't be able to because it ruins PvP?

 

 

 

 

 

 

 

If you have the ability and the patience to get such a difficult-to-get, non-tradeable item, you should be able to get the bonuses from them.

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He's saying that Runescape is releasing too many items that are being used in PvP combat but cannot be looted.

 

 

 

 

 

 

 

Achievement capes, lunar armor, defenders, barrow gloves, etc all assist in PvP combat yet cannot be looted if you kill the player using them.

 

 

 

 

 

 

 

I made a similar rant on the main forums. I'm not a pker, but I can see that this is not fair to pkers. The solution seems simple, that these items that have an inherent value (you have to pay to get them anyway) convert into an untradable note that has an alchemy value.

 

 

 

 

 

 

 

Untradable items are cool in that it shows accomplishment. However, it is Runescape and the wild is known for its hard death rules. Should not be much effort to find balance to give reward if you kill a player with expensive untradable items on.

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Ok, if you are a pker, then of course, that is bad. But why should Jagex render these objects? Nearly all of them are hard work to obtain, and they are untradeable for a reason.

 

 

 

 

 

 

 

So people can't just buy a rune defender, they have to earn it. You need to complete a gruelling task to obtain the Fighters torso. The fire cape is an epic acomplishment. If all of those stat giving armours had to be made tradealbe, it would ruin the economy, and there would be no point. Everyone who has these objects deserve to use them in whichever way they desire, and if you don't loot them, well that's just too bad, don't attack them.

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Quit RS to play real games. :P Bye TIF, miss you.

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neither is getting a fire cape, but people still player kill in that

 

 

 

 

 

 

 

So what is your argument now? That people willing to risk items that take a long time to get, shouldn't be able to because it ruins PvP?

 

 

 

 

 

 

 

If you have the ability and the patience to get such a difficult-to-get, non-tradeable item, you should be able to get the bonuses from them.

 

 

 

 

 

 

 

my point is what that guy below you said.

 

 

 

 

 

 

 

i understand that these items should exist...but they should not be lootable after they die, it's just ridiculous.

 

 

 

 

 

 

 

if they wern't lootable...people would still use em, just not pk in em

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Ok, if you are a pker, then of course, that is bad. But why should Jagex render these objects? Nearly all of them are hard work to obtain, and they are untradeable for a reason.

 

 

 

 

 

 

 

So people can't just buy a rune defender, they have to earn it. You need to complete a gruelling task to obtain the Fighters torso. The fire cape is an epic acomplishment. If all of those stat giving armours had to be made tradealbe, it would ruin the economy, and there would be no point. Everyone who has these objects deserve to use them in whichever way they desire, and if you don't loot them, well that's just too bad, don't attack them.

that argument made little sense.

 

 

 

 

 

 

 

first of all, earning the money to get something is difficult as well, in fact, earning the money for a whip, in most cases is much harder than getting a defender.

 

 

 

 

 

 

 

secondly, that isn't the point of this thread at all, the point is, that with the release of all these items, pking is becoming unrewarding, which is a bad thing.

 

 

 

 

 

 

 

The fire cape makes sense because capes are a small bonus, it little changes peoples fighting ability, and is mostly to show achievement. But if you look at fighter torso for example, that isn't nearly as hard to get as the fire cape, and greatly alter the rewards a pker gets. If Jagex wants to make more nonbuyable items, then they should make them help you with skills, like the rune pouches for example, not something that will make what used to be one of the most important parts of runescape, completely useless.

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Ok, if you are a pker, then of course, that is bad. But why should Jagex render these objects? Nearly all of them are hard work to obtain, and they are untradeable for a reason.

 

 

 

 

 

 

This whole issue could be fixed though. These items really should be tradable. People shouldn't be able to get away with what they're doing. Either way, if you pk someone who has an untradable item, you're doing something that takes a lot of work just like they did too. Even if you buy an item that would otherwise be untradable because it took someone a lot of work to get, you're also putting in work! It's not like you're getting an untradable item for free. With the exception of holiday rares that show your character age and have no value and quest items that you can obtain multiple copies of, all other items should be tradable. Making items untradable is just stupid. It takes away from so much of the game. Yes, even fire capes should be tradable. The person who got it had to put in a lot of work, and the person who bought it also had to put in a lot of work. Work is work.

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It takes longer to get a fighter torso than it does to get a fire cape. :roll:

 

 

 

 

 

 

 

not when 98% of pkers PAY others to get them for them. there are websites dedicated solely to that

 

 

 

 

 

 

 

ever wonder why fire capes wern't very common even months after their release? b/c no1 sold them then...or it wasn't as popular

 

 

 

 

 

 

 

now if someone can't do it, they pay someone 4-10M to do it for them

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It takes longer to get a fighter torso than it does to get a fire cape. :roll:
it takes much longer to get the items and lvls needed to get the fire cape, at is also much harder. I'm sure that almost anyone would agree that the fire cape is a much bigger achievement than a fighter torso. :roll: :roll:
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Here is how I think, albeit me being a non-member, an item should be considered for the status of non-tradable:

 

 

 

1- Does the item mark a very significant acheivement, e.g. Skill Capes, Legends Cape, Fire Cape

 

 

 

2- Is the item from a holiday drop, excluding the current rares

 

 

 

3- Is the item only used to it's full potential during a quest

 

 

 

and 4- does the item provide outlandish bonuses, cheaply available only after a difficult acheivement

 

 

 

 

 

 

 

I know that not being a member severly lowers what I would know, seeing as the most i likely would know is from what is expressed here at Tip.It and that which is given by the Knowledge Base.

There's no such thing as regret. A regret means you are unhappy with the person you are now,

and if you're unhappy with the person you are, you change yourself. That

regret will no longer be a regret, because it will help to form the new,

better you. So really, a regret isn't a regret.

It's experience.

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also, if any1 tells me that "pking is for fun, not for loot", that is not totally true. i risk my items, use my supplies, and i intend to get some reward.

 

 

 

 

 

 

 

The Wilderness is a dark and dangerous place, inhabited not only by demons, dragons and hellhounds, but also players with the intent to kill. Player killers walk through the Wilderness looking for others to hunt, to kill and take their items. All who enter the Wilderness should take heed, for it is not safe, and danger is all around.

 

 

 

 

 

 

 

jagex isn't even letting the wilderness live up to the definition that they gave it

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Here is how I think, albeit me being a non-member, an item should be considered for the status of non-tradable:

 

 

 

1- Does the item mark a very significant acheivement, e.g. Skill Capes, Legends Cape, Fire Cape

 

 

 

 

 

 

Isn't any item you obtain yourself an achievement? The problem is jagex often doesn't properly draw the line. Although in my opinion, such a line shouldn't even exist.

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If you're ONLY playing runescape for player killing at this point after 6 years, that's hardly getting the most of what this game has to offer.

 

 

 

 

 

 

 

hi, i have been playing this game for god knows how long...i have pked before the wilderness was released, when addy battle axes were the best weapon and near impossible to get cause they were never in the store.

 

 

 

 

 

 

 

enough about me...that was just something i had to say to introduce my argument.

 

 

 

 

 

 

 

Now, pking in runescape is probably what has kept me here for these 6 years (in Feburary). it is unlike ANY other MMO because you keep the stuff from people that you kill and overcome...makes it very unique and is what makes runescape..runescape. it is the reason i do not play any other game on the computer. i enjoy looting people's stuff and it's what makes this game fun. i will not discuss RSC cause it's PVP wasn't flawed. (except maybe ranging)

 

 

 

 

 

 

 

then, the teleblock skill is released and people did not bring much into the wilderness for fear of being not able to teleport away...fine w/e.

 

 

 

 

 

 

 

then, the idea of fire cape selling was released. this was not THAT big of a deal because people just used legends capes anyway instead of the obsidian cape...but it made pking elss profitable..fine.

 

 

 

 

 

 

 

then, the heavy hitter...the defender. this made obby shields plummet and the demand for them went away. when this was the key shield, most pked in one and it was a very profitable item to get. but defenders took it away and made shields basically unpkable...yet again...fine. i didn't agree with it..but w/e

 

 

 

 

 

 

 

now the unheard of comes about...the release of a plate body that not only gives str bonus giving even more damage to be dealt (what like 45s with whip now? half someone's hp), but you are able to loot it AFTER you die.

 

 

 

 

 

 

 

this is getting absolutely ridiculous. people come to the wilderness to pk other's things, but this game is slowly turning into another game, a game that i don't like. i like this game only for it's pvp, and now that's being taken away

 

 

 

 

 

 

 

this needs to be vamped...ASAP. now people only get a helmet and legs? comon...(we all know protect item)

 

 

 

 

 

 

 

 

 

 

 

that is me...here is the quick find code

 

 

 

 

 

 

 

please support:

 

 

 

 

 

 

 

27-28-853-37128384

RSN: Greedom1 | QP 248+ | Combat 116 | Total 1920+ | Skills 95 craft, 99 farm, 88 herb, 91 mage, 85 slayer

Values? What do they mean?

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If you're ONLY playing runescape for player killing at this point after 6 years, that's hardly getting the most of what this game has to offer.

 

 

 

 

 

 

 

hi, i have been playing this game for god knows how long...i have pked before the wilderness was released, when addy battle axes were the best weapon and near impossible to get cause they were never in the store.

 

 

 

 

 

 

 

enough about me...that was just something i had to say to introduce my argument.

 

 

 

 

 

 

 

Now, pking in runescape is probably what has kept me here for these 6 years (in Feburary). it is unlike ANY other MMO because you keep the stuff from people that you kill and overcome...makes it very unique and is what makes runescape..runescape. it is the reason i do not play any other game on the computer. i enjoy looting people's stuff and it's what makes this game fun. i will not discuss RSC cause it's PVP wasn't flawed. (except maybe ranging)

 

 

 

 

 

 

 

then, the teleblock skill is released and people did not bring much into the wilderness for fear of being not able to teleport away...fine w/e.

 

 

 

 

 

 

 

then, the idea of fire cape selling was released. this was not THAT big of a deal because people just used legends capes anyway instead of the obsidian cape...but it made pking elss profitable..fine.

 

 

 

 

 

 

 

then, the heavy hitter...the defender. this made obby shields plummet and the demand for them went away. when this was the key shield, most pked in one and it was a very profitable item to get. but defenders took it away and made shields basically unpkable...yet again...fine. i didn't agree with it..but w/e

 

 

 

 

 

 

 

now the unheard of comes about...the release of a plate body that not only gives str bonus giving even more damage to be dealt (what like 45s with whip now? half someone's hp), but you are able to loot it AFTER you die.

 

 

 

 

 

 

 

this is getting absolutely ridiculous. people come to the wilderness to pk other's things, but this game is slowly turning into another game, a game that i don't like. i like this game only for it's pvp, and now that's being taken away

 

 

 

 

 

 

 

this needs to be vamped...ASAP. now people only get a helmet and legs? comon...(we all know protect item)

 

 

 

 

 

 

 

 

 

 

 

that is me...here is the quick find code

 

 

 

 

 

 

 

please support:

 

 

 

 

 

 

 

27-28-853-37128384

 

 

 

 

 

 

 

and you needed to quote my whole post to say that?

 

 

 

 

 

 

 

i don't care what else this game has to offer...everything else blows. i play rs to pk cause it's unique to any other game

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I agree.

 

 

 

I haven't been a PKer since RSC because I hate the pking system in RS2...but PKing is still a part of the game.

 

 

 

RS started and because a sucessful game because of the PKing system...being able to kill others and take their items. RS revolved around PKing.

 

 

 

Since the release of members and RS2 it has slowly been turning away from PKing toward more of a game of achievements to show off. Construction, Hunter, Farming, and thieving really have nothing to do with PKing, and they are all RS2 skill (with the exception of thieving, which was changed in RS2 with the release on runecrafting becoming the new main income for nats).

 

 

 

 

 

 

 

Basically every other skill introduced back in RSC is combat oriented.

 

 

 

 

 

 

 

RS2 is getting more and more away from combat and PKing....at least in my opinion.

 

 

 

 

 

 

 

 

 

 

 

I think that is they want to release items like this, that show an achievement...it should be like the dragon long. Tradable, but only wieldable after completing a quest. Why not make the fighter plate cost 350k + the points itcost and killing the queen. The plate can be tradable or high alched...just not wielded by anyone who has not gotten the requirments for it yet.

 

 

 

Heck, I would be willing to get double or even triple the current points for the plate, plus pay 350-500k for it if it was tradable and able to be looted through pking, despite the fact I don't PK.

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Sykoknight - 1900 skill total - 132+ combat

 

Fighting High Scores from late 2001 - Ranked 1894

Prayer High Scores from March 2002 - Ranked 749

Ya, I've been around too long.

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