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About time mages and rangers have specs?

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i dont see why you want a special for mages the spells are all like specials.

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Obviously rangers are the most underpowered, although they are very good at levels 40 and then 70, before, inbetween, and after those levels they generally have a huge disadvantage on the other combat classes in Runescape. Althought most of my combat skills are pretty even, with the exception of prayer, and my attack, which is 11 levels higher than most other combat skills, my strength, defence and range all being 63, and magic being 61, range is still one of my favourite skills to train, as I love how the arrows just fly through the air so fast, also the added bonus of being able to shoot over obstacles comes in very handy.

 

 

 

 

 

 

 

On this account and on a few of my now abandoned pures, I've won many a fight by using range to my advantage by firing over obstacles and over the volcano ditches, although after 70 range, rangers are generally disadvantaged as a pure, as most rangers after 70 range decide to level up magic to around 70 as well.

 

 

 

 

 

 

 

 

 

 

 

As for non-pures, ranging is always pretty disadvantaged, as melee in most cases triumphing over magic and ranged, at lower combats as in 30-50 magic is generally the best.

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If they make any specs, they will be around "lowers opponents mining by 5" or something, nothing usable

 

 

 

 

 

 

 

thats would be annoying for rune miners lol

 

 

 

 

 

 

 

rangers are cowardly IMHO so they should deserve not many specs since they dont get hurt -.-

 

 

 

 

 

 

 

magers, well they have high hitting spells, which kind of have specials, ice spells = binding

 

 

 

smoke = poison? and so on

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Most selfish thing I've ever heard

rangers are cowardly IMHO so they should deserve not many specs since they dont get hurt -.-

 

 

 

 

 

 

 

magers, well they have high hitting spells, which kind of have specials, ice spells = binding

 

 

 

smoke = poison? and so on

 

 

 

 

 

 

 

Mages also dont get hit, but you dont call them cowardly?

 

 

 

 

 

 

 

tbh, being a coward has nothing to do it. Mages can freeze you and cause damage to you without taking hits themselves. Yet, I wouldn't call that being cowardly. Its more, 'using what you have'.

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If they make any specs, they will be around "lowers opponents mining by 5" or something, nothing usable

 

 

 

 

 

 

 

jagex already topped that with karils special (lower agility, i mean, wtf? all the other specials have at least a decent effect)

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Mage already has tons of spells and more armour over range.

 

 

 

 

 

 

 

True d00d... But I think that specs of Magic is cool, but not sensable.

 

 

 

 

 

 

 

I mean what would they do? 6 Fire waves at once? If so, it'd be waaay too powerful, and everyopne not a mage would complain.... This would not work, but I still like the idea.

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Mage arena spells have a special effect

 

 

 

The Ancient magic has special effects.

 

 

 

Mages can decrease players stats temporarly

 

 

 

Mages can make people stop moving, or stop them from teleporting.

 

 

 

Mages can echant things.

 

 

 

Mages can teleport

 

 

 

 

 

 

 

I think magic and mages have enough special spells to call them, special.. ::'

 

 

 

 

 

 

 

the thing with arena spells, they are so flipping slow, and here is a senario (sp) ok, i was fighting an initiate (sp) pure and me haven 87 mage with claws of guthix charged and tb i thought i could take him easy, but i forgot, melee's beat everything D'OH what was i thinking?

 

 

 

 

 

 

 

i started by casting tb, then i proceeded to start casting claws of guthix on him (i have already used charge about 30 sec before) the first hit was a 28 and i was very happy and i keep on casting, guess what happened? yes your right, with that DUMB AS * 15% mage pray i splash on him for the next 3 casts. by that time there was no eating out of it and i got ko'd

 

 

 

 

 

 

 

my question few questions are:

 

 

 

Why can 1 def rangers wear everything in their armor set except the chest?

 

 

 

if we use logic, following the "triangle" (LOL what was that?) :XD: if mages are supposed to beat melee's shouldn't their armor (robes) give Atleast stats close to rune? i mean, logicly?

 

 

 

ranger = high mage def. melee = high range def. mage's = high melee def?

 

 

 

DONT GIVE ME THAT oh ahrims has good melee def dood.

 

 

 

it has stats compairible to addy. and costs what? 1.7m?

 

 

 

 

 

 

 

I WANT AN ARMOR SET FOR MAGES THAT = RUNE in stats (not range def)

 

 

 

AND ONLY COSTS 200-500k a set?

 

 

 

 

 

 

 

Have you ever heard of either ice spells or binding spells? Or even vengeance?

 

 

 

 

 

 

 

I think rangers have the notion of being underpowered because melee is the most used combat style, but they do need a bit of a boost. For example, the x-bows would really be good if they fired a bit faster. In rl x-bows fired quite fast. The runescape x-bows seem more like muskets (Guns that took about 3 mins per shot, practically useless after the first charging shot.)

~ W ~

 

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rangers have enuf to get along, i mean, melee specs often are worthless

 

 

 

 

 

 

 

mages have things called.... lemme check.... oh yeah! spells!

 

 

 

 

 

 

 

ancient magic=all the "specs." a mage needs

 

If they make any specs, they will be around "lowers opponents mining by 5" or something, nothing usable

 

 

 

 

 

 

 

thats would be annoying for rune miners lol

 

 

 

 

 

 

 

rangers are cowardly IMHO so they should deserve not many specs since they dont get hurt -.-

 

 

 

 

 

 

 

magers, well they have high hitting spells, which kind of have specials, ice spells = binding

 

 

 

smoke = poison? and so on

 

 

 

 

 

 

 

rangers cowardly? mages and meleers are cowardly as well.. mage shoot from a distance without gettin hit.. Meleers use a hally so they dont' use any food..

 

 

 

 

 

 

 

also i am sure if you and were to fight you would atk me with melee and i'd beat you with range..

RSN: drgnslyer15

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15 skills 90+ - 10 skills 99 - 200m+ total exp

okay, mages can freeze and hit 30 up to 20 seconds, can heal with spells that hit high, can poison you, and are the best training spells in the game.

 

 

 

 

 

 

 

So now tell me that mage is underpowered? by the way i'm 104 combat with 89 magic.

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rangers have enuf to get along, i mean, melee specs often are worthless

 

 

 

 

 

 

 

mages have things called.... lemme check.... oh yeah! spells!

 

 

 

 

 

 

 

ancient magic=all the "specs." a mage needs

 

 

 

 

 

 

 

Then how about getting rid of all melee specials anyway, i mean if they are worthless anyway. That would be great, a dds without specials...

 

 

 

 

 

 

 

seriously..

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Rangers seriously need a better bow with a useful special(not that msb isn't good) we just need something better im lvl 105 and im 82/99 range.

 

 

 

i seriously do think mages are overpowered, even if you guys miss 2/3 oh and dont even start with melee, i have 90 s tr but i still prefer range

 

 

 

 

 

 

 

i can hit double 34's with dds and ur saying melee specs arn't good?!

 

 

 

 

 

 

 

rangers need to improve!

I fell to your blade by lack of skill, yet i feel no shame, i feel inspired

 

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Rangers do have special attacks--in a way. They can poison most throwing weapons and arrows, so that is a special attack kind of. They also can enchant all kinds of bolts with very useful abilities. To me it is just a matter of making crossbows attack faster.

 

 

 

 

 

 

 

 

 

 

 

You also have a few melee weapons that are poisoned;

 

 

 

--Spears

 

 

 

--Daggers

 

 

 

 

 

 

 

There are 2 Decent weapons that are the same speed as bows.:

 

 

 

Dds for specs (4 Specs 39 39 max);

 

 

 

Whip for Power (Can hit about 44?);

 

 

 

 

 

 

 

Compare to Range:

 

 

 

Magic Short (1 Spec, then another in a few, 25 25 max);

 

 

 

Um. Rune knives (Like 3k Ea? No specs. Max like 18-20?);

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Draka [Alliance] Squeeky Mage

Personally, I think being able to hit something from bloody miles away (slight exaggeration) with no danger of being hit back, is just about the best spec you're going to find anywhere, don't you?

Why is 'common sense' so named, when there is so little of it about?

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Personally, I think being able to hit something from bloody miles away (slight exaggeration) with no danger of being hit back, is just about the best spec you're going to find anywhere, don't you?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Yes, people should remember that ranged attacks have range. Maybe they aren't meant to be the most important type of attack, maybe a few shots with a bow before the enemy closes in and you draw your sword (or whip) to fight them in close combat is supposed to be a general idea of a fight. Even in medieval times bowmen had short swords or daggers to pull out if the enemy charged them.

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you are making guthix very... VERY angry

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Veteran Cape Owner (10 year)

mages dont really need a special cause...well almost every spell is like a mini special...and rangers have some already. the reason melee has so many is because most people do melee.

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LOWER THE FLIPPIN' MSB SPEC TO 50%!!!!

 

 

 

 

 

 

 

Definitely. It drives me nuts to find a good safespot in the slayer dungeon and not be able to do a little bit more with my spec. Here's my suggestion:

 

 

 

 

 

 

 

A. Lower the MSB spec to 50%

 

 

 

B. Raise the d dagger spec to 30%. Puts them in the same position rangers are in.

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AMEN!

Ranger is slightly underpowered, melee is fine, magic is almost overpowered already. To the person suggesting magic armour should have high defence stats and cost 200-500k .........NO thats the single most unbalancing thing that you could do. It would mean mages were INVINCIBLE to melee. Clarification-mages can stop people moving and hit them multiple times quickly the only chance melee has is to close the distance and kill them quickly(3-4 hits) if (cheap) mage armour has high stats then melee has no chance of doing this and will get frozen again.

 

 

 

 

 

 

 

The msb special should definetely only use 50%, but take into account the crystal bow (limited charge) is basically a constant special.

  • Author

For those simple minded fools out there this isn't an argument about pvm or pvp nor is this about what is overpowered and what is not.

 

 

 

 

 

 

 

Mage, especially have no special attacks like dragon dagger and etc. Wouldn't it be fun if mages could have the ability to use your specs whenever you want at will?

 

 

 

 

 

 

 

Don't talk about overpowered as i am maxed in every fighting stat and i am not biased but daggers can dish out 70 damage in the time of one hit where mages can only do 30 damage.

  • Author
Ranger is slightly underpowered, melee is fine, magic is almost overpowered already. To the person suggesting magic armour should have high defence stats and cost 200-500k .........NO thats the single most unbalancing thing that you could do. It would mean mages were INVINCIBLE to melee. Clarification-mages can stop people moving and hit them multiple times quickly the only chance melee has is to close the distance and kill them quickly(3-4 hits) if (cheap) mage armour has high stats then melee has no chance of doing this and will get frozen again.

 

 

 

 

 

 

 

The msb special should definetely only use 50%, but take into account the crystal bow (limited charge) is basically a constant special.

 

 

 

 

 

 

 

Nothing is overpowered. Mage beats melee as it should, range beats mage as it should and melee owns range as it should.

 

 

 

 

 

 

 

Hybriding is another question and should not be discussed when discussing the power of a pure class.

For those simple minded fools out there this isn't an argument about pvm or pvp nor is this about what is overpowered and what is not.

 

 

 

 

 

 

 

Mage, especially have no special attacks like dragon dagger and etc. Wouldn't it be fun if mages could have the ability to use your specs whenever you want at will?

 

 

 

 

 

 

 

Don't talk about overpowered as i am maxed in every fighting stat and i am not biased but daggers can dish out 70 damage in the time of one hit where mages can only do 30 damage.

Can't you get three dagger specials in the space of two mage spells?

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The code in my sig should say 1032 not 0132.

mage is over powered already

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Personally, I think being able to hit something from bloody miles away (slight exaggeration) with no danger of being hit back, is just about the best spec you're going to find anywhere, don't you?

 

 

 

Then you get called noob far caster and get pjed

 

 

 

 

 

 

 

 

LOWER THE FLIPPIN' MSB SPEC TO 50%!!!!

 

 

 

 

 

 

 

Definitely. It drives me nuts to find a good safespot in the slayer dungeon and not be able to do a little bit more with my spec. Here's my suggestion:

 

 

 

 

 

 

 

A. Lower the MSB spec to 50%

 

 

 

B. Raise the d dagger spec to 30%. Puts them in the same position rangers are in.

 

 

 

C. Make it do you can't be hit by someone else when you're allredy hitting someone

 

 

 

D. Make msb poisonable, not arrows

Mage arena spells have a special effect

 

 

 

The Ancient magic has special effects.

 

 

 

Mages can decrease players stats temporarly

 

 

 

Mages can make people stop moving, or stop them from teleporting.

 

 

 

Mages can echant things.

 

 

 

Mages can teleport

 

 

 

 

 

 

 

 

 

 

Yes, all very well and good, if you want gimmicky spells that are massivley expensive to cast. Meleer- no cost per attack (maybe pots), ranger - 300 gp per attack + pots, Mage - 2.1k per attack + pots.

 

 

 

 

 

 

 

To be honest, no one pks with just mage, they always bring range or melee with them. Mage is not a combat skill in its own right, it is just an add on to keep people still whilst you hit them with range or melee. The max damage you can do is 30...you can eat over two sharks between barrages, so the only way to get a quick KO is for them to lag. Range max hit - 44, melee max hit - 70+ I think it is now. Mage armor gives virtualy no protection against melee or range, and yet costs the same as melee armor.

 

 

 

 

 

 

 

The proof that mage is underpowered is that no one but pures use it as a pking skill in its own right. You see plenty or "just meleers", plenty of "just rangers", but when was the last time you saw a mage without range or melee on them get a kill against another serious pker?

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