February 2, 200719 yr Dear lord, yet another frikking "Wha, my class is underpowered!" thread. I can Barrage you and 8 of your friends, do 30 damage to each of you, laugh at you all for 15 seconds, and then take my leave. Ya, I really need a spec. [if you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.] Fullmetal Alchemist, you will be missed. A great ending to a great series.
February 2, 200719 yr Mage has teleport block, bind spells, ancients, and all kinds of other stuff with which to throw at their opponent. And all their spells are ranged based. So there is a reason why meleers have specs, and mages do not. I can't imagine what a mage 'spec' would be like... super ice barrage? :shock: Although I agree with you that rangers need more specs. Though their attacks are ranged based like the mage, they have very weak armor. They need somthing besides pure speed to make up for that loss.
February 2, 200719 yr i think mage should have at least 1 special plz dont flame me like how bout like a staff that the special makes the staff stamp into the ground then shock waves come out and moves all enemies back that the shock waves reach and while moving back if they knock in to something they get like 1-7 damage if there in multi if not in multi then moves your fighting monster back and also wont work on people that are not in wildy,dueling,etc. as for range maybe a boomerang that could hit the enemy twice maybe if it needs a direct max maybe 15 so the total max is 30 maybe less or no direct max if not needed also it could have a spec i think the spec should be like the one of rune throwing axe Mojo477 has had to quit members so i need friends to talk to on my pure Lived4devil so please add her"The elves having helped create the crystal saw is like Greenpeace having helped create a nuclear seal skinner"
February 3, 200719 yr Mage doesnt need aspecial attacks. They have DOZENS of spells with different effects! They have more variety then melee! Same for range. Those crossbows each have great effects. with one of them, you can make TzTok-Jad a piece of cake. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun.
February 3, 200719 yr If a mage can stop you from teleing, snare you, then hit consecutive 30's that also lower your defence, does it really need a special attack?!? Dragon Drops: D spear x 2, D skirt, D half-shield, D axe, D 2hBarrows Rewards: Ahrims hood, Karil's Coif, half key x 6, D med, torags legs, veracs flail
February 3, 200719 yr Personally, I think being able to hit something from bloody miles away (slight exaggeration) with no danger of being hit back, is just about the best spec you're going to find anywhere, don't you? Yes, people should remember that ranged attacks have range. Maybe they aren't meant to be the most important type of attack, maybe a few shots with a bow before the enemy closes in and you draw your sword (or whip) to fight them in close combat is supposed to be a general idea of a fight. Even in medieval times bowmen had short swords or daggers to pull out if the enemy charged them. well ok i say gv us a melee bow like a bow that shoots only 1-2 squars away and hits high and has a actually a special that can ko sumbody andp ppl saying that its possible to spec 44 with msb ? well i think not i ve seen it once or twice during my range 99 and i'v had it for almost 2 years and another thing u might see pure rangers at edgeville wild or the dark knight castle but the only ranger i ve ever seen at the mage bank lately is me ...
February 3, 200719 yr If they make any specs, they will be around "lowers opponents mining by 5" or something, nothing usable evil person!! dont you care about the wilderness miners :( 4000000657th to 99 cookin555555406th to 99 flethcin
February 3, 200719 yr I don't really think mage needs a sec. They have a huge variety of attacks to choose from already and 3 different types of spells! I don't really think range needs many specials, but wouldn't mind if there were one or two. Meleers have a lot of specs because of the variety of weapon. I think they have the most specs because they are (imo) the most frequently used.
February 4, 200719 yr i have no clue why people go around shouting "this is underpowered" and "that is overpowered." please... i have a pure ranger and i have no trouble dealing with a few dds specs, its a matter of breaking them up. given my "pure" is more of a hybrid, some people would have trouble, but you just entangle after the second spec, step back, and heal, duh! :| however i do think range needs a new weapon, the MSB is getting seriously old :-k alright maybe prehistoric :lol: nudist hippy vegan elves who inexplicably wear leather.
February 4, 200719 yr Yes, people should remember that ranged attacks have range. Maybe they aren't meant to be the most important type of attack, maybe a few shots with a bow before the enemy closes in and you draw your sword (or whip) to fight them in close combat is supposed to be a general idea of a fight. Even in medieval times bowmen had short swords or daggers to pull out if the enemy charged them. But, you see, Runescape is different. All PVP combat basically boils down to fighting at close range (Essentially melee). Rarely, if ever, do you see a ranger shooting over an obstacle without his opponent fighting him back. This just doesn't happen. Runescape PVP is, for lack of a better word, a war of attrition. The person who can deal out the most damage while taking the least amount of damage will always win. Unfortunately, this set up benefits melee'ers. They're damage rate is much higher than any other class and their armor has an absurd amount of range defense (In the cases where they're fighting a mage, then can slap on some dragonhide without incurring any negative bonuses, gaining the upper-hand). Personally, I only want to see three changes with range: 1.) I want Karil's to have a useful special (Nothing to do with agility, firemaking, herblore, mining, smithing, runecrafting or any of the like. An actual combat use). 2.) I'd like to see the speed of the metal x-bows increased to make them more practical, as right now they're about as useful as javelins. 3.) I want to see a bow with the MSB's old special. Do that, and I'd be one happy ranger.
February 4, 200719 yr the thing with arena spells, they are so flipping slow, and here is a senario (sp) ok, i was fighting an initiate (sp) pure and me haven 87 mage with claws of guthix charged and tb i thought i could take him easy, but i forgot, melee's beat everything D'OH what was i thinking? i started by casting tb, then i proceeded to start casting claws of guthix on him (i have already used charge about 30 sec before) the first hit was a 28 and i was very happy and i keep on casting, guess what happened? yes your right, with that DUMB AS * 15% mage pray i splash on him for the next 3 casts. by that time there was no eating out of it and i got ko'd my question few questions are: Why can 1 def rangers wear everything in their armor set except the chest? if we use logic, following the "triangle" (LOL what was that?) :XD: if mages are supposed to beat melee's shouldn't their armor (robes) give Atleast stats close to rune? i mean, logicly? ranger = high mage def. melee = high range def. mage's = high melee def? DONT GIVE ME THAT oh ahrims has good melee def dood. it has stats compairible to addy. and costs what? 1.7m? I WANT AN ARMOR SET FOR MAGES THAT = RUNE in stats (not range def) AND ONLY COSTS 200-500k a set? You opted to teleblock instead of entangle. That's why you died. You were greedy, and thought he'd try to run instead of fight. The joke was on you. Entangle, vulnerability enfeeble, stun, earth blast, earth blast, entangle, earth blast (assuming you're using a staff of earth for the first four spells), etc. The higher level the spell, the more likely you are to splash. 2 spells HITTING doing 15 max are better than one spell HITTING doing 20 max (even with the charge, I'd argue).
February 5, 200719 yr I never see rangers using longbows, long range style, or rarely, poisoned arrows for that matter while pking. Why? because everyone cares about speed and cost. If rangers spent as much as mages while pking, then they shouldn't be complaining. But on the other hand, Karils needs a defence bonus and set effect upgrade. Dagganoth Kings Drops: Berserker Ring (x1) D Axe (x2) Seercull (x1) Archer Ring (x1) Seers Ring (x1) Mud staff (x1)
February 7, 200719 yr Ok well personally, I am 99 range, and I'm working on 99 def, although right now i'm at 85. So I went pking the other day in edge, as if I was a meleer. Wearing Black hide, glory, ror, and torag's helm. I only brought along MSB, 2 prayer pots, 1 super def, and 1 range potion. So, pretending I was a meleer, I went up to a level 108 meleer(I'm 108 as well), followed him, looked his stats up. 95 str 80 def 90 atk I asked him to fight, he accepted, we potted, and we fought. about 20 seconds in, i had eaten around 2 sharks, i had seen him eat around 7 times. I got him to 1/3 bar, used the spec (Had 15% range on as well) 21 20 for KO. Now, if you ask me, I may have gotten lucky. But I think that all of the ranger's bonuses are OK at where they are. Would I like them to be improved? Yes. If we could have our special attack reduction set to a better percentage, it would almost definitely make range more equal, and perhaps more popular in the PKing scene. My old signature had to do with PKing the classic way.Unfortunately, that is no more.
February 7, 200719 yr Mage arena spells have a special effect The Ancient magic has special effects. Mages can decrease players stats temporarly Mages can make people stop moving, or stop them from teleporting. Mages can echant things. Mages can teleport I think magic and mages have enough special spells to call them, special.. : the thing with arena spells, they are so flipping slow, and here is a senario (sp) ok, i was fighting an initiate (sp) pure and me haven 87 mage with claws of guthix charged and tb i thought i could take him easy, but i forgot, melee's beat everything D'OH what was i thinking? i started by casting tb, then i proceeded to start casting claws of guthix on him (i have already used charge about 30 sec before) the first hit was a 28 and i was very happy and i keep on casting, guess what happened? yes your right, with that DUMB AS * 15% mage pray i splash on him for the next 3 casts. by that time there was no eating out of it and i got ko'd my question few questions are: Why can 1 def rangers wear everything in their armor set except the chest? if we use logic, following the "triangle" (LOL what was that?) :XD: if mages are supposed to beat melee's shouldn't their armor (robes) give Atleast stats close to rune? i mean, logicly? ranger = high mage def. melee = high range def. mage's = high melee def? DONT GIVE ME THAT oh ahrims has good melee def dood. it has stats compairible to addy. and costs what? 1.7m? I WANT AN ARMOR SET FOR MAGES THAT = RUNE in stats (not range def) AND ONLY COSTS 200-500k a set? Once again... you can keep them off you 20 seconds.. you shouldn't need armor period. yeah ok, i see your point, its not like no one ever takes full black and a msb out so most of your spells fail and they can still shoot you and when your ice wears off, they just run up and dds you. but yeah i can see you never needing any armor. #-o -.- oh, so you can also see mage will hit through black dhide likes its nothing if a high enough spell? if not go play castle wars, try to get through the mages with only blk hide on. Second its a triangle of Death, mage owns melee, melee owns rangers, rangers own mages. Do you just want it to me mage owns all? Shot at 2007-07-23
February 7, 200719 yr rangers defiently, they need a boost... magers, no. Ancients are good enuf.. :shame: Click for mah Blog!- I'm not sure why you would though because i never update it Achieved 99 Thieving 3/10/07-992nd to it
February 7, 200719 yr I agree with lots of this stuff. I am a little disapointed with mage at lower levels, but thats it. I duel with 61 mage and I can barely hit through blue d hide. Later on it seems to even out better. My friend went pking and a team of Tber and Ancient mages attacked him in non-multi. He was tbed, then barraged to death without hitting the mage once. Add to this that he was wearing full black d hide, archer helm, and generally had one of the best mage defenses in the game w/ a mage level of approximately 80. Although it was a pure that anciented him (ghost robes) I found it hilarious when he tried to get away. The moral of the story is: pure mages = insanely powerful, while tankers and ppl with a good amount of defense are left out in the rain. If they made ancient magics and god spell staves require defense I would be a pretty happy camper.
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