Red_Tanya Posted October 18, 2008 Share Posted October 18, 2008 Posted in the RSOF (Quick find code: 15-16-957-57759954) Mod Benny Jagex Mod 17-Oct-2008 17:38:04 This post is made to shed some more light on what exactly affects the drops on a PvP world, as this has been a big topic of discussion amongst you, the players. This information will also be available in the Knowledge Base after its next update. ____________________ Several factors determine the value of the drops you can receive. These include, but are not limited to: * Your Combat level. * Your opponents' Combat level. * The value of items you would lose on death. * The value of items your opponent lost. * How long you have survived in a dangerous area on the PvP world (continuously re-entering a safe area has a negative effect on your drop potential). * How many players you have killed on the PvP world recently (if you kill several players in a short amount of time, the quality of your drops will go down). * Whether you are in a hot zone. Drops will improve if you are carrying at least 75,000 coins' worth of items (or 25,000 coins' worth on a free world) that you will lose if you die - your three most valuable items are not included in this, neither is the one you may protect using Prayer. To get better drops, your victim must also lose at least 25,000 coins' worth of equipment. Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins' worth of items - the values are minimum boundaries. In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again. Note that if you die, your drop value will temporarily increase to compensate you for your loss, but it won't get you the full value of your lost items - it's not a sensible way to get good drops! "America will never seek a permission slip to defend the security of our people."-George W. Bush Link to comment Share on other sites More sharing options...
Ouchy Posted October 18, 2008 Share Posted October 18, 2008 Wow, that is interesting and good to know. : Should be beneficial for all of the Player Killers out there :) Thanks Red_Tanya! My relaxation method involves a bottle of lotion, beautiful women, and partial nudity. Yes I get massages. Link to comment Share on other sites More sharing options...
Ravenkana Posted October 18, 2008 Share Posted October 18, 2008 The part about successful PKers getting reduced loot... well, it may prevent some RWT, but won't it punish the skilled? If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Melos Posted October 18, 2008 Share Posted October 18, 2008 The part about successful PKers getting reduced loot... well, it may prevent some RWT, but won't it punish the skilled? Note the short amount of time. Even successful pkers need to bank and resupply... RWTers do not. "To do all that one is able to do, is to be a man; to do all that one would like to do, is to be a god." - Napoleon I Link to comment Share on other sites More sharing options...
Ravenkana Posted October 18, 2008 Share Posted October 18, 2008 The part about successful PKers getting reduced loot... well, it may prevent some RWT, but won't it punish the skilled? Note the short amount of time. Even successful pkers need to bank and resupply... RWTers do not.True. But we have no idea how "short" this time is. Is it a few minutes? Half an hour? Maybe it resets daily? Who knows? If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
Master_Smither Posted October 18, 2008 Share Posted October 18, 2008 Ok whats a hotzone :? Probably dumb. But thats for posting the info Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
3rkid Posted October 18, 2008 Share Posted October 18, 2008 Ok whats a hotzone :? Probably dumb. But thats for posting the info Some areas are considered exceptionally dangerous, because they are popular areas for players to go or because of the combined danger of monsters and other players. These are called 'hot zones', and are marked by the flaming skull icon to the left. There are advantages to being in these areas, however - the amount you win from kills will increase more rapidly. A good example is Falador, it's madness there :o Link to comment Share on other sites More sharing options...
Master_Smither Posted October 18, 2008 Share Posted October 18, 2008 Ok whats a hotzone :? Probably dumb. But thats for posting the info Some areas are considered exceptionally dangerous, because they are popular areas for players to go or because of the combined danger of monsters and other players. These are called 'hot zones', and are marked by the flaming skull icon to the left. There are advantages to being in these areas, however - the amount you win from kills will increase more rapidly. A good example is Falador, it's madness there :o Ty lol missed that post I guess. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Range_This11 Posted October 18, 2008 Share Posted October 18, 2008 Fally is pretty ridiculous, I've gotten a few relatively good pks around Edge, but I'm waiting another week or two before I go at it again, it's just too hectic right now for a good fight. "He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder." Link to comment Share on other sites More sharing options...
SirTommy2005 Posted October 18, 2008 Share Posted October 18, 2008 Posted in the RSOF (Quick find code: 15-16-957-57759954) * The value of items you would lose on death. This is telling me to turn off item protect just before i deliver the finishing blow. Link to comment Share on other sites More sharing options...
nollykitt3n Posted October 18, 2008 Share Posted October 18, 2008 oh so thats how it works \ Link to comment Share on other sites More sharing options...
@Dan3HitU Posted October 18, 2008 Share Posted October 18, 2008 I'm pretty sure quite a lot of us already assumed this? [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
999134 Posted October 18, 2008 Share Posted October 18, 2008 Posted in the RSOF (Quick find code: 15-16-957-57759954) * The value of items you would lose on death. This is telling me to turn off item protect just before i deliver the finishing blow. this is tellign me to use a ags on you after your kill :thumbsup: Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Cazwise Posted October 18, 2008 Share Posted October 18, 2008 I'm pretty sure quite a lot of us already assumed this? So then wouldn't common sense tell you that this could be for the ones that don't know or didn't assume? Nice going Tanya How many runescape players does it take to change a lightbulb?50.1 to change the bulb and the other 49 to complain about how it was better before.THE MODS THERE ARE COMPLETE AND UTTER IDIOTS!So why are you here? Link to comment Share on other sites More sharing options...
The Observer Posted October 18, 2008 Share Posted October 18, 2008 Alright, that's good to know. No wonder I've been getting mostly terrible drops. #-o Link to comment Share on other sites More sharing options...
AlexRose Posted October 18, 2008 Share Posted October 18, 2008 Many questions: Mod Benny Jagex Mod 17-Oct-2008 17:38:04 This post is made to shed some more light on what exactly affects the drops on a PvP world, as this has been a big topic of discussion amongst you, the players. This information will also be available in the Knowledge Base after its next update. ____________________ Several factors determine the value of the drops you can receive. These include, but are not limited to: * Your Combat level. * Your opponents' Combat level. So first, is it the relation of your combat level to your oppenent's combat level? Or is your actual combat levels? Or both? * The value of items you would lose on death. * The value of items your opponent lost. * How long you have survived in a dangerous area on the PvP world (continuously re-entering a safe area has a negative effect on your drop potential). Normally I would rail on Jagex right here for being general, but in the interest of RWT I suppose it's ok (abuse). Great job with the safe spot thing, but i really hope this doesn't apply for entering it like once every 5 minutes for restocking. Like entering it 4+ times within the course of 2 minutes. Now, is the survived in the pvp world the time you have recently spent in the pvp world, or the total time you have spent in the pvp world? Other than that, :thumbup: * How many players you have killed on the PvP world recently (if you kill several players in a short amount of time, the quality of your drops will go down). That's stupid. It may discourage rwt, but it hurt good pkers more. why penalize a killing spree? It won't make that much of a difference in the long run with other factors agaisnt RWT, so this is both redunant and horrible logic. Remove this, or do the oppisite, give players a fun kill count. * Whether you are in a hot zone. :thumbup: Drops will improve if you are carrying at least 75,000 coins' worth of items (or 25,000 coins' worth on a free world) that you will lose if you die - your three most valuable items are not included in this, neither is the one you may protect using Prayer. To get better drops, your victim must also lose at least 25,000 coins' worth of equipment. Does this include items you would lose if you were skulled? You're taking that risk too, you know. To the comment a few above me, it says the ones you may protect with prayer. So basically that's counted even if you don't have it on (and yes, that's just asking to get AGS speced :lol: ). Now my question is if you don't even have 25 prayer (*coughpurecough*), then is that still factored in? Again, general wording fails. Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins' worth of items - the values are minimum boundaries. I must have read this wrong. I hope to god I read this wrong. Your drops don't improve with more than 25k... WHAT? So I would get the same drops from that skulled g-mauler than that guy in full Bandos and an AGS? How stupid can you get Jagex? I don't even know what to say. I don't have enough memory on my computer for all the thumbs-downs this fail deserves. :thumbdown: In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). A good tactic is to let your drop value build up by training in a hot zone for a while (which will be especially beneficial if you have some brawling gloves), then try to get a kill or two for a better chance of some good drops. Then you can go back to training to let your drop value increase again. *calms down* This is esseniality what I was doing. It worked pretty well Note that if you die, your drop value will temporarily increase to compensate you for your loss, but it won't get you the full value of your lost items - it's not a sensible way to get good drops! Not wild about this, but it's ok where it is. I hope, and this implies it, that the boost is based on the items lost and not whether you die or not. Otherwise, mass no-item abuse. Comments in italics and green. EPIC FAILURE IN RED. Link to comment Share on other sites More sharing options...
Toad Posted October 18, 2008 Share Posted October 18, 2008 i hate the 1 itemers you dont even get decent loot 1 iteming so why do it Link to comment Share on other sites More sharing options...
jettrider Posted October 18, 2008 Share Posted October 18, 2008 I highly dislike the system. First off, to PK you shouldn't be forced to train for 2 hours in a hot zone before every fight. Secondly, your drops should NOT be decreased by standing in banks. And last, the value of drops should be at least CLOSE TO the amount your opponent lost....not far lower. 2496 Completionist Link to comment Share on other sites More sharing options...
TheAncient Posted October 18, 2008 Share Posted October 18, 2008 I kind of like this better. Jagex aimed to have these worlds operate mostly as worlds you'd use normally with the option of killing people, rather than worlds specifically intended for PKing. As the mod up there posted, Jagex intended to have people train normally on these servers, which isn't what PKer's do exactly. Furthermore real PKer's need to constantly bank and rebank. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
brunokiller Posted October 18, 2008 Share Posted October 18, 2008 i hate the 1 itemers you dont even get decent loot 1 iteming so why do it I killed someone 1 iteming with dds and veng (he said 'lol' then got comboed and died) from full hp. So yes it is possible. And i really like edge pking now 8-) My blog Link to comment Share on other sites More sharing options...
Soulthresher Posted October 18, 2008 Share Posted October 18, 2008 Where exactly are all of these "hot zones". Are they any good for training for the average 'Scaper? If you're just one-hitting guards with your AGS in Varrock for an hour, waiting for that easy KO, its not really Pking :wall: I don't know, but the fact that you don't get all of your opponents items upon death just seems ridiculous to me. I haven't gotten to test it out before, but this just seems like Varrock Wildy to me. :roll: However, this is much better than Bounty Hunter, I may actually be able to resurrect my old school pure to solo some hot zones. Link to comment Share on other sites More sharing options...
la la la Posted October 18, 2008 Share Posted October 18, 2008 One big problem I have seen so far is that people are pking in lumbridge and skulling on people with no items, dying, getting items, and coming back and attacking non-skulled. Link to comment Share on other sites More sharing options...
warren211 Posted October 18, 2008 Share Posted October 18, 2008 Note that if you risk significantly more than 75,000 coins in items, your drops will not improve further, nor will they improve if your opponent loses 25 million coins' worth of items - the values are minimum boundaries. In general, the most important factors are the value of items you are risking, the amount your opponent drops and how long you have survived (ideally in a hot zone). This seems like a contradiction. First it says your drops won't increase if you wear more than the minimum, then it says the value you're risking is an important factor... As for 1/3/4 itemers, I agree that they're horribly noobish. I think we should remove the protect items prayer all together and have it so if you die, you lose EVERYTHING. I'm tired of those nothing-to-lose players who annoy the real pkers with futile food-wasting attacks. 1-itemers are players most prone to bsing, pjing, and other cheap tactics because they don't know how to pk for real nor do they care. Pking should be more honorable. The fact that we have hit and runners, 1 itemers, pjers, etc just makes pking seem stupid. [hide=]tip it would pay me $500.00 to keep my clothes ON :( :lol:But then again, you fail to realize that 101% of the people in this universe hate you. Yes, humankind's hatred against you goes beyond mathematical possibilities.That tears it. I'm starting an animal rebellion using my mind powers. Those PETA bastards will never see it coming until the porcupines are half way up their asses.[/hide]Apparently a lot of people say it. I own. http://linkagg.com/ Not my site, but a simple, budding site that links often unheard-of websites that are amazing for usefulness and fun. Link to comment Share on other sites More sharing options...
Toad Posted October 18, 2008 Share Posted October 18, 2008 i hate the 1 itemers you dont even get decent loot 1 iteming so why do it I killed someone 1 iteming with dds and veng (he said 'lol' then got comboed and died) from full hp. So yes it is possible. And i really like edge pking now 8-) i mean when killing them you get an attack pot and thats about it.. where as killing in gear you get good loot. Link to comment Share on other sites More sharing options...
magmaguard3 Posted October 18, 2008 Share Posted October 18, 2008 Good info...no wonder all the drops i've gotten suck. :lol: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now