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21 November 2006 - HUNTER SKILL!


Dork

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Like a seasoned Hunter, skulking behind trees and keeping unseen, the Hunter skill has waited for the right moment and pounced. That's right ÃÆââââ¬Å¡Ã¬Ã¢ââ¬Ãâ after many months of patient tracking - the Hunter skill is upon us!

 

 

 

Those stealthy and bold enough to become a master of the Hunter skill should begin at Yanille or Nardah. Marked by animal-skin icons on the minimap, two Hunter shops have taken up premises, selling the wares necessary to begin. A quick browse and shop for bird snares, teasing sticks and magical imp boxes, amongst others, will put you in fine stead for the adventures ahead! Who knows, you may even encounter Leon, an amateur inventor who has found a bow-dacious use for animal bones...

 

 

 

 

 

 

 

Ready to hunt and laden with animal traps, you will now be looking for somewhere to start your training. The Hunter skill comes with three brand new and vast areas, all denoted by the animal paw icon on the minimap. A quick scurry past the ogres of Gu'Tanoth and over the Feldip Hills will lead to the Feldip Jungle, teeming with explosive chinchompas, spined larupia and various other beasties. A trek past Rellekka, toward Trollweiss Mountain, will reveal the fearsome sabretooth kyatt and cohorts, while the grounds north of the Gnome Stronghold, now connected to the Piscatoris Fishing Colony, will open up - amongst others - Matthias's magnificent falconry area!

 

 

 

 

 

 

 

Phew! This lengthy list does not even include the Hunter area near Uzer, nor the graahk stomping grounds round Cairn Isle, or the salamander and lizard trapping areas scattered throughout the world. See the Knowledge Base article for an extensive list of where you can test your abilities.

 

 

 

 

 

 

 

The Hunter skill brings with it not only new areas, but new experiences. Watch your falcon swoop after dashing kebbits. Jump over pits as you lure unwitting sabretooth kyatts into them. Scour the plains for butterflies with a net and jar in tow. Master the patient, yet rewarding, technique of animal tracking. These diverse abilities will be available to you as your Hunter skill develops.

 

 

 

 

 

 

 

As any esteemed Hunter will tell you, the thrill of the chase is also about the reward, and a career of hunting will provide you with so many. Arm yourself with the chinchompa, an explosive rodent that can be thrown long distances! Aid your battle-weary friends with stat-boosting butterflies! Load your swamp lizard and toast enemies with its flame-throwing abilities! Collect or sell the furs of your catches, possibly even making them into weight-reducing capes, gloves for Thieving or full camouflage gear! Oh, and don't forget the imp-in-a-box, who will reluctantly help you when called upon...

 

 

 

 

 

 

 

So go hunt, stalk your prey stealthily and feel the call of the wild...

 

 

 

 

 

 

 

Improvement!

 

 

 

It would, of course, be improper to leave out the other important updates for this week. As if the Hunter skill weren't impressive enough! That's right, the imps have had their impending makeover early, as a special treat for the impudent little blighters. Little do they know that weeks of being imprisoned in magical boxes lie ahead of them.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Fairy rings

 

 

 

 

 

 

 

Keen-eyed adventurers may find two new fairy rings that can transport them to two of the more remote Hunter training areas. The codes to access these rings will be published in our Knowledge Base in a few days - we're not doing all the work for you!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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A message from Juna

 

 

 

 

 

 

 

Juna, the ancient snake who guards the Tears of Guthix, wishes it to be known that Guthix, in his wisdom, will not award Hunter XP to adventurers who drink his tears so soon after this skill is released. Anyone who would normally expect to gain Hunter XP as their reward will instead receive the bonus in their second-lowest stat.

 

 

 

 

 

 

 

When Guthix removes this restriction in early December, it will be announced in a news post.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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In other news...

 

 

 

 

 

 

 

Certain random events that give costumes as rewards will no longer hand out items that players already have stored in their houses' costume rooms.

 

 

 

 

 

 

 

The attack animations of metallic dragons have been adjusted to fix the glitch that made their chests stretch incorrectly when they attempted to breathe fire.

 

 

 

 

 

 

 

You can no longer turn yourself into a rock or an egg while trying to pump or pedal the Blast Furnace!

 

 

 

 

 

 

 

 

 

 

 

It's here :o

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Sig And Avatar by Tripsis - 99 Slayer Blog - My Pyramid Plunder Guide

Owner of Fire Cape since 28-09-2005 - 426th to 99 Strength

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Darn your fast. Time for some hunting.

Pier pressure?

I can just see you being threatened by a wharf or jetty because you're a teleporter. Yes, I can see a large wooden wharf uprooting itself from the shore, walking over to you and slapping you in the back of the head for teleporting.

:lol:
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omg, how do you start out lvling it? my bird snare isnt doing anything...

99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

 

Jagex'd out of my untrimmed hp cape on 6/14/2011.

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We're working on Excel atm (school). I can't wait, browing the KB atm.

Retired

2146 overall - 136 combat - 6 skillcapes

 

Plus I think the whole teenage girl thing will end soon (hopefully), because my girlfriend is absolutely in love with him(she is 18), and im beginning to feel threatened by his [Justin Bieber] dashing looks.

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the salamder weapon looks so kool!!!!

 

 

 

and the "bomb" lol

 

 

 

 

 

 

 

 

 

 

 

whos says you cant pk with these?

Hey Nicrune007 , Whats Your Username?

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99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/

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0mg this is the biggest let down ever u cant make money from it it dosnt help pking ,my god another rushed skill to please zeima =D> hats off to jagex for being lame =D>

 

 

 

 

 

 

 

 

 

 

 

Actually he isn't going to power raise it for a bit, he was chatting about it last time i was playing pc :-k

 

 

 

 

 

 

 

I'm personally thrilled about the equippable fishing harpoon.

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Wow, the equipment is going to be so useful!

 

 

 

Bird snare birds

 

 

 

 

 

 

 

The feathery rewards from trapping birds may not look substantial, but the feathers of the tropical wagtail will enable you to fish for the elusive rainbow fish, at any fly-fishing spot.

 

 

 

 

 

 

 

Deadfall creatures

 

 

 

 

 

 

 

The kebbit rewards that you get from deadfalling have a variety of uses, all of which can help train your other skills.

 

 

 

 

 

 

 

The wild kebbit provides kebbit claws which can be used, with level 32 Crafting, to make [bleep]ed vambraces. These give a slight bonus to your Strength, but can only be added to leather and dragonhide vambraces.

 

 

 

 

 

 

 

The barbtailed kebbit will provide a barbtailed harpoon which can be wielded, meaning that fishers can free up one more inventory space for their harpooned catches!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The [puncture]ly kebbit provides [bleep]es to be made into kebbit bolts for use with the Hunters' crossbow (see top). These bolts cannot be poisoned or enchanted, but are invaluable as the only ammunition for the Hunters' crossbow.

 

 

 

 

 

 

 

The sabretooth kebbit provides kebbit teeth, which can be crushed using a pestle and mortar to make kebbit teeth dust, which in turn can be mixed with avantoe to make a Hunters' potion.

 

 

 

 

 

 

 

Box trap creatures

 

 

 

 

 

 

 

The chinchompas, once caught, can both be used as one-use Ranged weapons, when equipped.

 

 

 

 

 

 

 

Name Required Ranged Level Ranged Attack Bonus

 

 

 

 

 

 

 

Chinchompa 45 +45

 

 

 

 

 

 

 

Red chinchompa 55 +70

 

 

 

 

 

 

 

 

 

 

 

The 'fuses' of these explosive creatures can be changed from short to medium to long. Longer fuses will have more chance of hitting at long distances, medium at medium distances and short at short distance!

 

 

 

 

 

 

 

Net trapping creatures

 

 

 

 

 

 

 

The lizards and salamanders caught via net trapping can all be wielded as two-handed Ranged weapons, fueled by salamander or swamp tar mixed with various herbs. The Ranged levels and required herbs can all be found on the Ranged - Alternative Weapons page.

 

 

 

 

 

 

 

Tracking creatures:

 

 

 

 

 

 

 

The fur of trackable kebbits can be made into various camouflaged clothing items, which will in turn help you hunt at a higher level in those areas that match the camouflage. Camo-tops and camo-legs can be made by visiting the fancy-dress shop owner in Varrock, who will gladly create them for a price. When worn, they will help you blend into the scenery a little more, increasing your chances of catching creatures with 'place and wait' traps. A full set of that camo-gear will increase your chances even further!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Butterfly netting rewards:

 

 

 

 

 

 

 

Caught butterflies may seem to have no immediate use, but they really come into their own when used in multi-way combat areas. These fragile but magical creatures can be released on another player in these areas, and only these areas (they cannot be used on other players fighting within single-way combat areas, for example), giving positive effects to that target player.

 

 

 

 

 

 

 

 

 

 

 

Butterfly

 

 

 

 

 

 

 

 

 

 

 

Hunter Level Required

 

 

 

 

 

 

 

 

 

 

 

Uses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Ruby Harvest Level 15 Boosts another player's Attack.

 

 

 

 

 

 

 

Sapphire Glacialis Level 25 Boosts another player's Defence.

 

 

 

 

 

 

 

Snowy knight Level 35 Restores another player's Hitpoints.

 

 

 

 

 

 

 

Black warlock Level 45 Boosts another player's Strength.

 

 

 

 

 

 

 

Falconry rewards:

 

 

 

 

 

 

 

The lightweight fur of the falcon's targets enable them to recover energy quickly, and the same goes for you when you make the spotted kebbit and dashing kebbit into useful items. The dark kebbit's fur can also be made into lightweight gloves for the purposes of pickpocketing! The fancy-dress store owner in Varrock (see 'Tracking' above for a map of his position) can make you these items for a price.

 

 

 

 

 

 

 

 

 

 

 

Item

 

 

 

 

 

 

 

 

 

 

 

Hunter Level Required

 

 

 

 

 

 

 

 

 

 

 

Uses

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Spotted cape Level 40 Your weight is reduced while wearing this item.

 

 

 

 

 

 

 

Gloves of Silence Level 54 Your chances of being successful at pickpocketing are greatly increased.

 

 

 

 

 

 

 

Spottier cape Level 66 Your weight is greatly reduced while wearing this item.

 

 

 

 

 

 

 

And then more items for hunting itself. This rocks! The imp in a box, especially, will be so useful. I really want to level this skill up!

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WOOT!!! Just my luck, membership running out as soon as Hunting was released..woot

 

 

 

The funny/scary thing is that my membership ran out as soon as Construction was released as well...

 

 

 

...

 

 

 

WTF is goin on?

 

 

 

 

 

 

 

 

 

 

 

btw it sounds really fun :thumbsup:

Fire cape - 10th attempt - 28/10/06

94 Magic Achieved December 26th 2006|99 Magic Achieved January 20th 2007

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Jack and Jill went up the hill

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Just got level 5 :twisted:
I cant even trap birds what did you start on?

 

 

 

 

 

 

 

 

 

 

 

birds south or rantz with chompys.

 

 

 

 

 

 

 

 

 

 

 

also id like to know the stats on the capes that lower your weight.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

red birds south of feldip hills are 34 exp

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