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New Max Hits.

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I noticed this while training today. Instead of a 330, which should be my max, I hit a 331, which leads me to believe that with the new Constitution update, your max hit increases because the decimal place that used to be there, the 0.1 or 0.X won't round down anymore. Thoughts on this? Plugging my new stats into the Max Hit formula, I see that my max hit with range raised by 0.3, which does not seem like much, but is still an increase.

 

Thoughts on this?

45,657th to 99 Range 29/09/09 , 41,018th to 99 Mage 13/11/09

rangecapecombined.gif__________________magiccapecombined.gif

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I'd assume the old formulas give out decimal points that tip.it round off and hide to make it simple.

 

So in theory all they gotta do is make the calcs *10 before they round it and ull get new numbers.

 

Eg say old max hit was 34 and calc made it 34.678 before rounding

 

Now it can do 346.78 then round it to 346

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How does this effect xp gain in combat stats?

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I've gone and confirmed in the Tip.it submission forums that the new formula is indeed simply 10x the old one, with the extra tidbit that we know for certain the function is internally floored. So at most, your max hit will increase by 9 more than a factor of 10 (ex. 50 to 509 or the like).

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I noticed ranging my new max is 359 instead of 35 with the same equipment and stats, so I like that I get the bonus little bit from this update.

Uni's now heal 149 instead of 14 :) I like this. it's basically a 7% boost...

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Poison can also damage for 69

heh.

u_r_b_e_x.png

Poison can also damage for 69

Hot.

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I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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havent tested, but shouldnt soul split heal more now, due to less round off error?

 

deflect prayers hit alot more often, but for single digit values usually.

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havent tested, but shouldnt soul split heal more now, due to less round off error?

 

deflect prayers hit alot more often, but for single digit values usually.

 

According to another thread (I think it was the main discussion thread), that is the case.

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But I still don't get why everyone seem to riot in the RSOF. It's only a minor change compared to high level skill updates.

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What's been said must be done.

Can someone how has't done souls bane please try the quest (at least the first part) as I'm dying to know if you hit in the 2000's with the new update (old hits where 100+ in there anyway)

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Solo only - doesn't include barrows[/hide][hide=Stats]

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This is awesome. No more rounded down numbers = more exp for me. :thumbsup:

 

On the downside, it's a bit confusing...

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120s: Dungeoneering | Invention

Going to take some getting use to that's for sure. Especially when you aren't paying attention and then look back to see you getting hit for 100's.

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How does this effect xp gain in combat stats?

I don't think so. You now get 0.4X xp and 0.1XX for each lp of damage done.

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But I still don't get why everyone seem to riot in the RSOF. It's only a minor change compared to high level skill updates.

 

It's far from a minor change.

Zerker_jane.png

Its fairly minor at this point but what it allows for the future to bring is/could be huge. But i just dont understand why they called it life points, they should have just left hit hit points makes so much more sense.

How does this effect xp gain in combat stats?

 

The xp gain remains the same as it was before the update.

 

Say for example you hit a 322.

 

That divides down to 32.2. You get the 4x for the 32 making a gain of 128xp. The .2 hit may be in reserve until all the decimal hits make a whole number and the 4xp is given.

 

A hit combo of 322, 123, 245 (example).

 

32.2, 12.3, 24.5

 

32 + 12 + 24 = 68

.2 + .3 + .5 = 1

 

= a total hit of 69 before the update, 690 after. So you would gain 276xp for that combo.

 

Or just to be faster divide the total hit by .4.

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This is interesting... I seem to be hitting 125's with fire bolt now, when before, the max hit was 12? so its seems magic is damaging more than it should O.o

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This is interesting... I seem to be hitting 125's with fire bolt now, when before, the max hit was 12? so its seems magic is damaging more than it should O.o

 

No

 

120 = 12

130 = 13

 

Old system ALWAYS rounded decimals down

 

Therefore we can infer firebolt was able to hit 12.5 max before, only the system only allowed 12 or 13 so it did 12.

In the new system where its scaled up by 10 that .5 means rather than 120 we get 125.

Plv6Dz6.jpg

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Oops >.< ah well, it was worth the thought....

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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