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Troacctid

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Everything posted by Troacctid

  1. 1. Novice quests should be accessible to novices. It makes sense for players to do low-level quests when they're low-level. The vast, vast majority of players begin playing the free game. They don't subscribe off the bat. By making low-level content accessible to free players, you make it more likely that players will encounter it at the correct level to appreciate it. This is a good thing, yes? 2. It means putting the game's best foot forward. RuneScape's gameplay is nothing special for an MMORPG. However, one of the areas where it shines is in quests. The quests in this game are pretty damn good compared to its competitors. Song from the Depths and One Piercing Note are pretty much par for the course as far as modern member quests go--quests these days are pretty good--but they're head-and-shoulders above most of the existing F2P quests, which are all, like, ancient relics from way back when the game first came out. Exemplary content like this deserves exposure. 3. A higher-quality free game attracts more members. Players don't join the members' game because they hate the free game. They subscribe because they like the free game, and they want to play the expanded version. If they're having more fun in F2P, they'll be more likely to upgrade to the full game. Additionally, a higher-quality free game will attract more new players to the game and help to retain them. Growing the playerbase is obviously a good thing--it means more potential subscribers, a larger market share, all that good stuff. 4. The rewards are exciting for free players, but useless for members. One Piercing Note rewards you with robes that restore your prayer points when you rest at a musician. Except that that's useless for members--the members' world has prayer potions and energy potions that make musicians largely useless, as well as way more teleports and way more altars. Restoring your prayer at a musician is irrelevant for a member. Free players, on the other hand, don't have potions to do this stuff for them. Restoring prayer points without needing an altar is much more exciting and relevant in F2P. Free players would eat that [cabbage] up. Song from the Depths gives you a coral crossbow. Well what are you supposed to do with that piece of junk? It's weaker than an iron crossbow and it can only fire untradable bolts that are weaker than iron bolts. That's crap. Free players, on the other hand, have a dearth of ranged weapons. The coral crossbow would be the only other crossbow in F2P besides the regular wooden crossbow, making it the only real way for F2P to wear a shield while ranging. And with no level requirements to wield it, it could even be an actual relevant weapon. Half the Grotworm cave could be blocked off if necessary. Whatever. :mellow: 5. It gives more screentime to the signature heroes. The signature heroes are supposed to be the face of the game, right? They should show up in the game. Song from the Depths could introduce free players to The Raptor much as The Blood Pact introduced free players to Xenia. 6. It's even a teaser for member content! Song from the Depths has that whole big thing with the Queen Black Dragon, which you can only fight as a member. And One Piercing Note doesn't have anything blatant like that, but it does introduce you to a man who hunts Desert Strykewyrms, so that sort of counts. So there you go, right? Leave them wanting more. It should at least be something to help sell the idea to the investors.
  2. Don't forget "generating items"--granite lobsters generate sharks and swordfish, fruit bats make papayas, spiders make red spider eggs, magpies give you gems and jewelry, etc.
  3. You should do whatever quests you can since the lower level you are, the more efficient the xp rewards will be.
  4. No, those are terrible. :ugeek:
  5. As I thought, must admit over the weekend cutting magic logs at a nice quiet spot which is bot free, with my 99 Wood Cutting the Rune Axe and Dragon Axe do seem pretty close though. Because you get so few logs per hour that the accuracy increase isn't noticeable. It's very noticeable if you actually time it, but most people don't pay close enough attention to tell.
  6. Is it not that the max possible xp you can get from that is like 9k though? 9k xp per day. Big difference. Note that in order to get 9k xp out of Corruption, you'd need to get 900k prayer xp normally. (600k with Greater Corruption.) With Jack of Trades, you get an xp lamp for free every day and it takes about 60 seconds, give or take.
  7. Jack of Trades is better by far. The boost from Corruption is not really very significant. Buy it if you want the wings.
  8. Go to your quest list and hit "Filter". That'll display all the quests you can currently complete. Then go down the list and start doing as many quests as possible. Quests give you access to all sorts of rewards that help develop your character, and the xp bonuses they provide make questing one of the most efficient training methods in the game for many skills. The sooner you finish a quest, the more you'll benefit from it, so check off as many as you can, as soon as you can.
  9. If you're dead set on this plan, go for Magic. That's a useful one.
  10. It hits up to three targets. The multicombat version of the spec does less damage than the single combat version, so it's generally not very good.
  11. A woman eating a slice of watermelon. Clearly. You must be blind because that is clearly a mango.
  12. Except Borrowed Power isn't cool. :ugeek:
  13. Best magic defense of any item in the weapon slot! By...uh...two points! Yeah! :unsure: What? Since when? That's not true at all.
  14. If you consider playing xbox while afking Runecrafting as 'making the game more fun', I'll concede the point. The gameplay at the Runespan is inherently more engaging than running ZMI: it includes elements of teamwork; it has meaningful milestones to work towards; its gameplay dynamically changes as you level up; it has elements of variance that occasionally pay out rewards; the yellow wizards add a dynamic searching subgame for a more rewarding experience... Basically, it is an objectively better game design. And the graphics really are some of the best in the game.
  15. Blatantly untrue. Non-Runespan runecrafting is running back and forth doing the same action repeatedly. Runespan asks you to search around and cooperate with others to get the best xp. But not searching around and not cooperating with others is still the best rc exp in comparison to non-runespan training methods. Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:
  16. Uh, no, that's your imagination. They were a complete ripoff of some characters from an obscure 1982 film called The Dark Crystal.
  17. Blatantly untrue. Non-Runespan runecrafting is running back and forth doing the same action repeatedly. Runespan asks you to search around and cooperate with others to get the best xp.
  18. Try Google Chrome or Firefox.
  19. It's better to plant everything required to attract Carrion Jadinkos and pay to scare off commons. No Jads = all flower seeds. Jads = Whatever seeds those present can drop. By just having Carrion attracted you'll get all herb seeds. Just assuming you've never been to herblore habitat before and you don't have seeds to attract carrions. But yeah.
  20. If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics. If yiu begin your run in the middle of a growth window, there's a possibility that the farming tick will occur right before you plant your first crop (potentially making server lag delay the next farming tick) or part of the way through your run, which will only protect a few crops. Yeah but that's a teeny tiny window where that can possibly happen, and if it does happen you can log to move the tick around a little and fix it.
  21. This is also my experience - for some reason I have a higher rate of success siphoning from Jumpers than Shifters eventhough the Jumpers are accessible from level 54 and Shifters from level 44. I'll also agree with you that death and blood wraiths are not great experience - at least not at my current level which is now 85. If they are really all the same, then that means the higher-level ones are still actually slightly better, because they don't use up your rune essence as quickly.
  22. 70s

    Troacctid replied to Umanyar's topic in Help and Advice
    Do quests for xp rewards. The flat xp rewards from quests are more valuable at lower levels.
  23. Burn curly vines in the jadinko lair to gain favor with the jadinkos (req. 83 woodcutting, 83 firemaking) Alternately: chop mutated vines (83 woodcutting), kill mutated jadinkos (83 slayer), or catch common jadinkos (70 hunter) Plant a vine flower in the patch above ground to attract common jadinkos, then trade in favor for seeds (you must plant the flower before you trade in your favor, or you won't get good seeds from the altar). You need ugune seeds and lergberry seeds. Plant ugune seeds to grow ugune herbs (req. 70 farming) Attract igneous jadinkos with a lergberry bush, thermal vent, blue vine blossom, and orange tree Catch igneous jadinkos to obtain marble vines (req. 74 hunter) Mix ugune and marble vines together in a juju vial to make juju farming potions (req. 64 herblore) Ta-dah
  24. If you activate it at the beginning of your herb run, the first tick will always be safe from disease. Herb ticks are once every 20 minutes, Greenfingers lasts 20 minutes. You don't have to do any timing-acrobatics.

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