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Troacctid

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Everything posted by Troacctid

  1. Well, obvious quests to avoid: http://runescape.wikia.com/wiki/Quest_xp_rewards#Defence
  2. 1. Spin tickets are dropped by most monsters. You can get them by skilling too--anything that can produce a strange rock can also produce a spin ticket. Also, every week a certain Distraction/Diversion will give you a spin ticket for participating in it. And of course you can pay cash. 2. It's supposed to be a permanent thing. 3. To keep players playing every day and provide a cheap rush. Also, to test the waters and see how much they can earn with microtransactions.
  3. Daemonheim, 25 Bennath 169 Acme Toolkits, the company responsible for providing toolkits to Daemonheim's spelunkers, declared bankruptcy yesterday in the wake of a massive drop in sales. Before its fall, Acme Toolkits was responsible for the manufacture of some of RuneScape's most beloved multitools, including the Rogue Kit, the Mobilizing Armies Quest Kits, the Fish Flingers tackle boxes, the Dwarven Army Axe, and of course the popular Daemonheim Toolkits. "It's these damn toolbelts everyone's wearing these days," said a spokesman for the company. "Our sales are dropping like a stone. Our stock has been plummeting for five months straight now." After the announcement, three Acme Toolkits stockholders jumped off of the Wizards' Tower. They respawned in Lumbridge.
  4. Join a clan, mine in citadel. Fastest xp at low levels. Still pretty good at high levels.
  5. Barker toads are worthless because they have an absurdly short timer. Mithril minotaurs, spirit cobras, smoke devils, and karamthulhu overlords are pretty much on the same level, more or less, so take your pick based on the xp you want. If you're impartial, use a karamthulhu since its small size and ranged attack make its AI a little easier to deal with. Familiars are balanced to be useful for players of different levels; lower-level combat familiars are very powerful when paired with lower-level players. "Low-level combat familiars are useless" is largely a myth perpetuated by the players who had high combat levels when the skill came out, tried the weaker familiars, compared the familiars' performance to their own, and dismissed them as useless. But if your max hit with a dragon scimitar is 180, a smoke devil that can hit 110 is a very large boost to your damage output, proportionally speaking. And a spirit scorpion might only hit 65, but you could be summoning it before your attack level is high enough to wield mithril.
  6. It is not the same per corpse. More burns improves the strength, attack, and defence stats of the Ivandis Flail when fighting vampyres; it improves the minimum hit of the blisterwood stuff (and may or may not give other bonuses as well, I'm not sure). So Blisterwood gets a better bonus for burning more corpses. Additionally, the polearm is scimitar speed while the flail is longsword speed. Basically, polearm is better in every way.
  7. Expect them to be significantly worse than C2 or heavy rod fishing, and more or less on the same level as monkfish (which are not a good method).
  8. Greenfingers is more effective with torstol than with other herbs because the marginal value of an additional herb is higher. So the more tiers of Greenfingers you have, the more likely torstol is to be better than snapdragon.
  9. Polyporing is way cheaper than fire surging, dunno where you got the idea it was more expensive.
  10. The Evil Chicken has always been a cannibal. That's why it's evil.
  11. The Eastern Lands April Fool doesn't work because why would Tip.It be announcing a RuneScape update? Only the official website would do that. It needed to be framed as something Tip.It would do, like the "Jolly Old Bean" quest guide. So, fail. The DYK is cute though.
  12. Yes, it's true! I can personally confirm that the JagMotion is not merely a seasonal prank. I recently received an advance copy of the JagMotion in the mail from Jagex. Apparently someone up there reads my blog. I've been holding off until it was officially announced, of course, but now that , I'm happy to present an exclusive advance look at the JagMotion control system! I started by going on a farming run, like I normally do. At first, working the bank was a little awkward, since instead of pointing and clicking, you have to gesture up and down and left and right to move the cursor from item to item. But then I figured out that I could give it voice commands. I told it to "withdraw law runes" and they moved from my bank to my inventory! Fantastic! There are some kinks to work out, though. When I said "supercompost" it thought I said "dupe compost" and it created a duplicate of my supercompost. Then when I said "dupe arcane spirit shield" it thought I said "poop arcane spirit shield" and changed my arcane spirit shield into a bucket of ugthanki dung. Hmm. Well anyway, I managed to withdraw the rest of my supplies, so I held out my hand and turned it over to empty out my ectophial. It worked! I turned around and held out my hands and yep, it refilled at the ectofuntus! Lifted my arm in the air to activate Greenfingers. That one took a few tries. It kept thinking I was doing an emote. When I made a drinky-drinky gesture to try and drink my juju farming potion, it thought I was teleporting with the ectophial again. I got it on the second time and started to jog in place towards the farming patch, but by then I'd forgotten to refill the ectophial. Awkward. I got to the patch okay, but I couldn't figure out how to pick the herbs. I kept trying to reach down to pick them, but it just made me drop items from my inventory and pick them up again. My juju potion was running down and I was frustrated, so I facepalmed. This, of course, caused my character to poke himself in the eye with the magic secateurs. The visor filled up with blood effects and I couldn't see a damn thing anymore. At this point I took the suit off. On the whole, it was pretty awesome! I'm giving it four stars out of five. Jagex has come out with a high-quality peripheral product for playing their game, and I think most Scapers will enjoy the alternative way to control their characters. I'm taking off a star because the suit had breathability and chafing issues, but just about everything else is excellent. Thumbs up. :thumbup:
  13. Crafting in a clan citadel is well over 100k xp/hr and completely free. It also gives you clan rings for even more xp, and a weekly fealty reward equivalent to the Jack of Trades lamp.
  14. Familiarization triples your charms for 40 minutes, so it saves about 80 minutes of charm collection. The minigame takes much less than 80 minutes to complete, so yes it is worth it.
  15. Eh, 1% boost for 1:00:00 for 5k points seems better than 2.5% boost for 0:30:00 for 40k points. And looking cool is a good perk. Getting the wings seems like a legit option, assuming you don't already have 95 prayer.
  16. Well, the catch with super antifires is that the phoenix feathers are untradable, so they're pretty slow what with the extra time to pickpocket them.
  17. Canifis, 9 Bennath 169 Morytania's tourism industry has been struggling for years. Today, Morytanian Secretary of Commerce Snüp Dagg unveiled a new scheme to attract vacationers: free pants. "Always in our town of Canifis when we show our true form, the human visitors they tell us they must change their pants," said Dagg. "We are believing that pants are key to the--how you say? Luring? Catching? Ah, attracting--the attracting of new visitors." To be eligible for the promotion, travellers must visit a variety of exotic locations around Morytania, such as the treacherous Abandoned Mine, which is haunted by poltergeists and a popular hangout for the local vampyres; the dreaded Mort Myre Swamp, which claims hundreds of lives each month; the deadly Slayer Tower, the home of lurking monstrosities such as aberrant spectres, crawling hands, and nechryaels; and the unsettling Port Phasmatys, where the spiritual energies of the Ectofuntus have driven many to madness. After the tour, they will be presented with a free pair of pants. Response so far has been positive. Said one adventurer, "Oh yeah, after we visited that vampyre place where the humans are kept like cattle, I definitely wanted some new pants." Another respondent commented, "We should get free pants after Mort'ton, too. A shade snuck up and grabbed me from behind, and I sure could have used a change of pants right around then." Myreque leaders have taken note. A source close to the rebel group who preferred to remain anonymous informed this reporter that the Myreque has begun to offer its own free pants as an incentive to join the resistance. "We can't offer much," said the source, "Just a few meager rags." "You'll definitely need them, though," he added.
  18. It functionally has a lap bonus because the last obstacle gives the bulk of the xp, you have to complete every other obstacle to get to the last obstacle, and failing any obstacle forces you to start over from the beginning of the course.
  19. Once you can check the paths, you should always check the paths--don't just go "I'mma take the hard path every time". It's pretty quick to check, and you'll end up saving a lot of time by avoiding crappy slow events like snails and tentacle monsters.
  20. With Surefooted, Ape Atoll is worth doing as soon as you're allowed to; without, you should wait until you're fairly high agility, since failing the course lowers your xp rates drastically. Skoll boots should work fine in monkey form.
  21. At 91, you can get cool firemaking pets from Char. And you need 92 firemaking to complete the elite Varrock task set, and 85 for Fremennik. I mainly got 92 for the achievement diaries.
  22. Yeah but the main problem with the vanity items is that they only work if you use one payment method. It's not fair to the people who subscribe by credit card.
  23. If you start at the Lava Flow mine as soon as you can, you'll probably get the full mining suit before you hit 80.
  24. Best way to level them is to do lots of events as fast as you can. Don't worry about getting them to deal damage, since they're never going to kill anything in a gazillion years. Also, Behind the Scenes said that the Morytania pants will increase your Temple Trekking rewards, so it may or may not be worth it to hold back until the update next week.
  25. Note that you don't need the crafting level to make the sandstone into robust glass. You should be glassmaking it on your way to the bank to save time.
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