Jump to content

Troacctid

Members
  • Posts

    4603
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Troacctid

  1. Here, let me do the math. $7 of spins gets you 1 hour worth of agility xp. You can earn enough flipping burgers for SOF to be faster than real agility. But only if you're already 90+ agility and the xp no longer has any value? I'll pass.
  2. I suspect you will once we have crits and a million different specs.
  3. If you go a little further south you should be able to trap the arctic bear behind that root so it doesn't step on your traps and get in your way.
  4. Pouch Repair is a good one to charge it with, since withdrawing the runes when you need it is pretty annoying.
  5. Leprechaun magic doesn't work at teaks, only on trees that can be planted with the Farming skill.
  6. You should start by doing quests, because your levels are pretty low and quest reward xp is HUGE at low levels. Refer to RS Wiki's Quest XP Rewards page for a list of quests to do in each skill.
  7. You could use it in Castle Wars to help you tank. And Jad/Nomad/other one-off boss fights. Might be good in Fight Kiln too, I dunno. Also, I guess it's one of the best shields for when you need a shield to use your special shield abilities. Of course, anywhere Elysian is good, Divine is probably just better. Especially since you can use Penance to offset the prayer drain.
  8. It prevents disease while it is active. For herbs, that's long enough for 1 growth tick, and they take 4 ticks to grow, so you should see 25% fewer deaths. Very significant when you're farming something like torstol, where each death is a heavy loss. If you managed to obtain 4 copies of the aura with a bug somehow, you could theoretically guarantee that none of your herbs would die, but that would basically be the same as using Remote Farming.
  9. Mining doesn't need a re-balance. Let it stand as a way for people to make some money. There are plenty of ways for people to get rune bars and ore. Oh and I don't think there is an issue with alching. The prices will only fall far enough for high alchemy to be a little bit profitable. Mining totally needs a rebalance, what are you talking about? It's borderline useless.
  10. Okay well for starters, you're going to need to do some more quests. Start working your way down your quest list. That's going to take you a long way towards your goals.
  11. Allotments are slow xp, and poor value because their gp/xp ratio is not very good. You also have to do a whole separate run for them and it's one of the slower runs in the skill. I mean, they're better than hops, I guess, but generally not worth doing.
  12. Melee xp/hr has improved as well; there are some new training methods that are good for high levels. Off the top of my head, , , and .
  13. AFAIK Juju potions don't give any extra xp, but only more herbs for the same xp. That should have impact on profit only? Am I wrong? No, you are correct. Torstol with juju is the same xp as torstol without. Quyneax is presumably referring to growing erzille, argway, ugune, shengo, and/or samaden, the five herbs you can grow in the Herblore Habitat herb patches for use in juju potions. They're good xp if you have the seeds for them.
  14. Yeah the Lunar version of Trollheim Teleport takes you right next to the patch. Also, you get to unlock a few other spells too: Disruption Shield (helps in PVP), Group Vengeance (good against barragers in Castle Wars or Soul Wars), Make Leather (somewhat profitable way to train mage), Spiritualize Food (boosts the power and timer of your familiar), Pouch Repair (handy for runecrafting), South Falador Teleport (fastest way to polar bear well, I guess?), and North Ardougne Teleport (completely useless AFAIK). That, plus you get enough xp in a few skills that it's not a waste of your time. So I'd say it's probably worthwhile, probably, although it is rather boring. Just remember your Vecna Skull so you can get full xp out of the Energy Transfers. Also, bring bolts to fletch or something for the downtime between rounds.
  15. I got 99 farming just with torstol and it was plenty fast enough--didn't do a single tree run after lv80 or so. (I tracked my xp on a graph here if you want hard data.) I'd say don't bother with trees unless you're really in a hurry. Also, if you think you're ever going to do Livid Farm, I suggest biting the bullet and doing it sooner rather than later, since the farming xp will be more relevant before you max, and you'll be able to get more use out of the Trollheim teleport and Remote Farm if you get them earlier. At your magic level, you'll appreciate the mage xp as well.
  16. Jack of Trades is not overused; it is used exactly enough. Should be used more if anything. ;-) Surefooted is good at low agility levels but mostly useless at 70+. Anyway, yeah, Grimy's video is spot-on, pretty much. He doesn't say anything about some of the higher-tier ones like Aegis and Ancestor Spirits but otherwise it's good info.
  17. The first tier of Greenfingers is the best value because it's very cheap att only 5k points and has the largest marginal benefit--it gives you both disease protection (which should reduce death rate by about 25%) and +3% harvest. Subsequent tiers only give you the boosted harvest, and because of the increased cost to upgrade, the value's not quite as good. You get an extra +2% for T2, another +2% for T3, and finally another +3% for T4. They're still okay, since you do get extra money after all, but I would only go past the first tier for torstol farming, where the additional bonus is much, much more relevant and important. (And assuming you have the juju and scroll of life, the additional tiers are going to pretty much guarantee that torstol will be the best herb for you to farm.)
  18. Activating it while harvesting is the same as activating it while planting because you plant and harvest in one run. :mellow:
  19. If you used it on summoning you could get to, like, bunyips and war torts, or whatever. That's pretty good.
  20. If they rework mage gear to move the attack bonuses off of armour and onto weapons, Akrisae might replace Ahrim as the best barrows armour for mages, since the lower magic attack drawback won't be as much of an issue. The removal of special attacks should affect the prices of popular spec weapons--but we don't know what sort of buffs they're getting to replace the specs, so it's hard to make a call at this time. I suspect d claws will drop, though.
  21. Very little is known about the Mysterious Old Man. In one Postbag from the Hedge, he answered a letter explaining that he found a mysterious multiplying box in the Eastern Lands, and he's been giving them away to try to get rid of them ever since. (Apparently he succeeded, as the mysterious box event is discontinued.) So that implies he's well-traveled, I guess? In another issue, Postie Pete found a piece of paper in his pocket where he'd written some notes on potential ideas for new random events, suggesting that he is somehow involved with random events...although you probably could have figured that out on your own, based on the way he is, y'know, involved in multiple random events. AFAIK that's all we've got. Mostly he's just mysterious.
  22. @Arceus article: Jagex's stance hasn't changed. It's still against the rules to train AFK. If you put a rock on your keyboard to keep from autologging while you go out to class, you'll get banned for it now just like you would before.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.