Everything posted by D Jay99
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Post all RS Screenshots, Videos, and Sounds here!
I just hope that wasn't your first task after 90 too :blink: Aw what you got another drop while I posted this lol. Awesome luck!
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Best Weapons For Strength/Attack/Defence
Dharok's using this method would be faster than using a whip/ss. It's more dangerous though.
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Slayer Sucks
There isn't really a way to calculate the profit/hour for stuff like monster hunting accurately, and since I have close to no experience with it it would just have been a rough guess. Astral crafting is basically the next best thing after double nature crafting atm, and most people are even able to get 82 rc as opposed to 91 rc, so I just chose that as an example.
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Slayer Sucks
I recorded my latest slayer lvl. From 87-->88 slayer I got 1 abyssal whip, 4 ranger ammies, 5 dragon boots, rune junk, runes,etc it was a total profit of 12M It took me 26 hours to get that one level, so that means I got 460k profit an hour and it wasn't even a lucky level. Noob has nothing to do with levels, a noob is a "high level" person that acts like a newb. I don't know how you guys come up with 100k gold an hour for slayer as I make a lot more then that and I have always made a lot more then that. My data was from 2.1m slayer xp (88-92), a considerably larger sample size. I must admit I don't get very lucky with whip/boot drops though, 7 boots and 4 whips total so far. But still, that would only put slayer further ahead of training skills seperately.
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Slayer Sucks
Nah, it's my data from another thread (which disappeared during the 'rollback') and doesn't in any way have something to do with the past 80 pages, I wouldn't expect anyone to read all that (even I quit after page 30). I do agree with you that there seems to be a pretty large amount of people posting here who have just entirely missed his point though. I just posted that in the hope people would find something wrong with it.
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Slayer Sucks
Which is exactly what people have been trying to prove wrong. I think I did, actually. It is. I guarantee you I can make more charms, money and experience from slaying than if you would have done each said variable separately the fastest way you could possibly imagine. It's not. I really have to calc this some day, but I honestly can't be bothered with prices changing etc. - Better calculations with slayer points: 62.3k melee xp/hour 17.5k range xp/hour 18.7k summoning xp/hour 21.8k slayer xp/hour 140k profit/hour 100k profit/hour from slayer points Armoured zombies are about 100k melee xp/hour, and gain you about 100k profit/hour. Chinning is like 250k range xp/hour, at a cost of 3 gp/xp. Waterfiends are about 40k summoning xp/hour (only counting crims), and gain you like 72k/h melee xp too. Astral rune crafting is about 900k/hour atm (252ea astrals, 218ea pure ess, 3.2k ess/hour). You'd need 50 crimson charms to get 18.7k summ xp, 29 minutes. 35k melee xp too. Takes another 16 minutes to finish up the melee xp, about 30k profit too. About 55k needed to pay for the chins, so 18 mins of astral crafting to make back 140k+100k+55k-30k. 5 minutes needed to get 17.5k range xp with chins. That's a total of 68 minutes. Instead of 21.8k slayer xp, you get spare gold/green/blue charms from waterfiends (didn't calc those in), 6k extra hp xp (chins instead of cannon) and 8k extra runecrafting xp. So, it basically comes down to this: Do you value 21.8k slayer xp and 8 minutes over 6k hp xp, 8k rc xp and some charms? If yes, slayer is more efficient. This is of course assuming you slay a little efficiently, eg. use 10% str pray on most tasks, piety some, cannon most of the tasks, have at least decent combat stats etc (basically do everything zarfot recommends). Otherwise your slayer xp rates will be lower. If no, you're better off training the skills seperately.
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Post all RS Screenshots, Videos, and Sounds here!
Woo, 15-17m xp almost solely from toadflax/marigold/cactus spines/jade vine.
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Farming Time
You know it would be really easy to calculate that yourself using the tipit farming guide for xp/tree etc? One toadflax run with cactus and marigold is ~1.8k xp. If you know that, you'll be able to calc the rest yourself. Don't pay for yews/mages (payment is over 1/8th of the tree cost), so multiply the xp/tree for those trees by 0.875.
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77-88 Summoning
The actual summoning is about 6 gp/xp for you (it was 5 gp/xp for me, but I was able to make better pouches and didn't have to save blues). 1k Bursts are 1450k, and that gets you ~100k summoning xp. So, if you're going to burst all the charms, it will cost about 20 gp/xp. You need like 3m xp, so you're looking at ~60m total cost. Bursting the charms will take about 50 hours at 600 casts/hour. Use all the charms you get, if you have them anyway they're always worth using.
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If you had 200 BILLION Coins...
It would probably ruin the game for me, I don't even know what to do with the 75m I have at the moment, let alone 200b. If you have that much money, buyables aren't fun anymore since gaining money to be able to buy them was the hard part. Monster hunting is no fun anymore because any drops you'd get would be pointless. I guess I'd buy loads of junk from friends, help some rares out of the game and then continue with maybe a 200m cash pile to buy 99 herblore.
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Post all RS Screenshots, Videos, and Sounds here!
If you can't even be bothered to crop, why do you type like that? I'm pretty sure it's more work than just typing normally.
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99 Farming how much n how log?
For everyone who wants to know what the OP wants to know: Plan what you are going to plant, based on how much you want to spend. Just try different combinations of trees/fruit trees/herbs/calquat until you've reached the desired amount of money/day spent. Then, calculate how long it will take you to get your goal level if you plant the things you just came up with. Calculate the total cost by multiplying the cost/day with the total amount of days, and tadaaa. With farming, it's really the best to do this yourself and not let others do what you could easily have done better yourself.
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I PK for...?
I don't pk. I'm not serious enough for it, I just don't pay attention or don't care about actually killing the other person. It's actually pretty boring if you ask me, most of the time you spend in pvp isn't even spent fighting. I guess I'm just not into the competitive aspect of it that much, I don't care if I beat someone else, I'd just rather not die and lose stuff.
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Within the Light - 13 October 2009
Yeah, I lost my agility brawlers last week after about 7k xp by getting 3 hit :-| Sounds like a fun quest!
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Rock Lobsters
About 600 casts/hour and 180 xp/cast, so 108 xp/h. The charms just make up for any efficiency lost though.
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Grinding to 99 att, str, and def
70k xp/hour at ankous kinda sucks, I nearly get that (62k/h) while training slayer and that gets me charms/range xp too. If you don't care about money at all, zombie monkeys (there's a guide on the aow on them) would be a pretty good option. They're largely afkable, not crowded and the xp is about as fast as armoured zombies (80-95k/h depending on levels).
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Ohh mad. so you're going for 99?
Why wouldn't you stay at 97/98 range so you don't waste the xp you get from killing bosses and stuff?
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Rock Lobsters
Bursting rock lobsters is about 8 gp/xp atm with the crazy death rune prices and without extreme magic pots. You'd make it to like 92.5 magic with that 32m, you'd need ~80m for 99 (pretty sure barraging from 94 would be better though).
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How to get 2,718 Cooking XP?
1 milk to cream - 18 xp 27 tuna - 2700 xp. Try the tipit cooking planner :razz:
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cleaned my bank finally & rate this
Useless farming seeds etc, useless armour (all rune/treasure trail stuff), useless summoning 2nds/pouches (you only make 4-6 kinds of pouches while training right?), useless dragon stuff (everything that isn't a good spec weapon), obby stuff, useless bows/ammo. That alone should gain you like 100 bank spaces, use that space to make a drop tab where you store drops you get from slayer. As for the bank, you got loads of things you're not going to use in the near future, but it's still worth quite a lot, so 8/10.
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Gloves of Silence
Yes it does. A normal human would get overly bored and stop doing it for a while, thus losing xp =/ I'd personally choose 1 hour of blackjacking over 3 hours of pickpocketing. There honestly is no difference, except that you actually have to pay attention to blackjacking and that you can improve your xp rate by practicing and paying attention. In my opinion, pickpocketing is the thing that should be considered grinding and pp/blackjacking shouldn't, since those actually require some skill. I don't think there would be any harm in wearing gloves of silence while pickpocketing, since Jagex specifically states they help you to do that.
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Higher Level Range/Slayer Equipment
When I ranged slayer for 93-94 range, I just tank ranged everything in void+zammy book with either bunyip (in non multicombat) or geyser titan (in multi). This worked out pretty well, enhanced excalibur + inventory of monkfish usually lasts you a full task, and if it doesn't having to bank once isn't the end of the world. You might want to buy a bss for stuff like nechs, but it really isn't that neccesary.
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Removal of new high level potions in PvP
Too bad overload is worthless now. It was clearly a potion made for hybrids in a pvp situation ... Wouldn't it still be pretty useful at tds/dks, where you use both range/melee? It would make brews easier to use too I guess.
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Removal of new high level potions in PvP
gee, how wonderfully selfless of yourself! :roll: Yeah, I totally feel that way too. But honestly, how many of the people who are getting all worked up about jagex giving in to the pvpers, who couldn't be bothered to train herblore just to have an advantage, would have actually trained their herblore level to use it in pvp or would even have lost to other pkers who did train herblore? Not that many I'd say. Everyone is acting like it affects them personally, but in reality the 'nerf' only affected a fairly small number of people. And of course, you can dislike how jagex handled this and gave in to the players again, but that's nothing new. I personally don't see why there is such a big fuss about this update.
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Removal of new high level potions in PvP
I'm sorry for all you pvp'ers out there, but I actually really like how they made the potions unusable in pvp. It just means supplies to train herblore will be buyable again sooner, which in turn means I'll be able to get 90/92/95 (idk if overload is worth getting yet and if I want to stew/greenmans ale every time I need extreme range pots) sooner! So yeah, I think this was a pretty good move (at least for me).