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Myweponsg00d

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Everything posted by Myweponsg00d

  1. I'd like to see some data on the average % of people who aren't convinced by compfreak before I can accept your last statement that he isn't convincing anyone.
  2. What the hell is with people insisting that Runescape is the only game that ever wanted to let people know what updates are coming? WoW has a public test realm where you PLAY they updates before they come out, and as they are still working on them...far beyond simply telling you about the updates.
  3. These updates today are superb. If we see a couple more update weeks like this, perhaps I'll be getting my membership back.
  4. I was thinking about this at work today...is anybody else disappointed with the "feel" or look of the runescape armor? This probably comes from me being an RSC player...but I miss my huge, shiny, PLATE body from RSC...observe: I wont post a full-rune picture from RS2 because obviously you all know what that looks like. Also, the dragon metal looked way cooler in RSC...the med was a bright red helm that actually looked like metal armor. Today's dragon medium looks like rubber. In RSC, we got to use a shiny red sword or a shiny red axe for our best weapons....now what do we have? A dull black string of saussages that we call a whip. And just look at the best non-degrading melee armor...full bandos. The top covers only a fraction of your body. The bottoms share this same problem and look less like an armored skirt and more like a mini skirt. RSC characters in armor looked big, dramatic and muscular...our current plate body model makes our arms look stupidly skinny... However, I do have to say that I really enjoy the look of the third age sets...but those are currently unavailable to the average population. Also, I do like the look of armadyl ranged armor, and I think that infinity is also pretty good looking, and Ahrims isn't that bad. Unfortunately most melee sets seem to have the look of being made out of rubber. Anyone want to share their opinion on this subject? Or am I the only one who cares about this...
  5. No, part of the way they wanted was to release these updates on time. They WANT to release bug free and inexploitable content but can't. You can't just look at part of what they want to accomplish in this game and say that they are thus doing what they wanted to do. Example: summoning was released, and had only moderate usefulness. The level 88 and 96 summons are arguably more useful/versatile. The higher-ups in the company are STILL saying that summoning isn't all that THEY wanted it to be. Look at all of the patch notes, you'll see "______ wasn't doing something quite the way we wanted it to, so it has been adjusted". This is what I am sick of. I don't have time to shell out 5 bucks a month to a company who keeps shelling out sub-par content that will need to be adjusted on a completely uncertain time frame. I play DnD online, WoW, and I used to play EQ1. None of these games had as many "unexpected flaws" as Runescape has. Just because the good/fixed content will EVENTUALLY COME doesn't mean that they are putting it out the way that they want to. Because it is a milestone it's like saying that RS turning 5 or 10 years old would not be important. Plus they told us they wanted to have something special. Heck they brought out a hoodie for it. 150 had to be special because of prior commitments. Just as everyone assumes there is an Easter event, a Halloween event, and a Christmas event. They have set themselves in the position and therefore are required to follow through. So if they didn't hype it, it didn't have to be special. As I don't find 150 quests a milestone. First of all, they did hype it. There was a news post (maybe two?) mentioning their excitement and acknowledgment of the upcoming 150th quest, along with some mods talking about it coming up. I'm not going to look up these sources because I don't know where to find them and I don't want to waste my time. But, even if they didn't say a single word about #150 BEFORE it came out, they are now admitting that they wanted to make #150 special but couldn't do it in time.
  6. So Jagex released that to say they will be focusing more on fixing old content instead of focusing on new content........ Before you TRY to use sarcastic rhetorical arguments, you should read the entirety of what Jagex has told us before further humiliating yourself. In that same post they say: Saying they want to focus more on upgrades instead of new content is just a complete lie and neglects most of what the BTS 2009 had to say. Also, however, all of this is completely void by the, yet again, radical stance that has been taken by Jagex. Their new stance is that they don't want to tell us what kind of updates to be expecting, because it hinders their developmental "freedom". This new attitude, I am assuming, basically overrides their strategy in BTS 2009 because they have, in fact, NOT released content at a rate of 4 updates per month. Also, part of my aggrivation is about the sheerly confounding "stances" that they are trying to take. They lasted two months on their "one headliner" update system, they lasted a month on the "4 updates per month, alternating each week with content and upgrades", and now it has been about a month since MMG came around and got rid of our BTS, etc... How long is THIS phase going to last before it goes up in smoke and they decide again that they don't like the way they are doing things? This company has given us nearly 6 months of flip flopping on update/development style and frankly I just cannot stand this type of garbage anymore. This is the point. The fact that I have to wait for the good content, and in the meantime have to suffer bored because they could not perform the way they want to. If the team was a good development team, they would set realistic goals, develop quality useful content, and have it be bug free when the expected date comes. Heres the thing: I know, every person makes mistakes. But, this isn't a rare mistake. Every time there is a big update coming it is either a.) late, b.) unfairly balanced, c.) glitched, d.) crashes the servers or disconnects people, or e.) not working "the way they intended it to". I would like to see ONE big update that has no glitches, no exploits, and everything works 100% the way they wanted it. They couldn't even get the damn agility course right. We have a mini game that is two months late now, and the "150th" quest was messed up so bad that they obviously feel that they can't have us wait any longer for it. Just think about it: they are developing a huge "big deal" quest that they wanted to be 150th...and have been working on it for months. Now...they are so far behind that they had time to create a wallpaper, create a hoodie...and then try to pass off this dumb goblin quest as our #150. Think about that. A week+ ago, they had to have said "Well, our #150 development team, hows the quest going? Oh....not done yet? Oh...not going to be done for THAT LONG? Well, now lets take ALL THE TIME to make a new banner/wallpaper for this OTHER QUEST and DESIGN A HOODIE based around this OTHER QUEST. How long does it take to design these things???? For THAT long...they have known that the true #150 would just NOT BE READY! There wasn't a question of if it was going to be ready...there wasn't a CHANCE the team would be done...the team wasn't FORCED to work harder to get the update out in time to be #150 because THEY WERE JUST THAT FAR BEHIND ON IT To me this is unbelieveable. Everyone says "This is their game!! They can do what they want!!!" WELL....NOPE, they CAN'T even do what THEY WANT. What THEY WANTED was to release Mobilising Armies in January. What THEY WANTED was an EPIC quest for #150 but instead we waited two weeks for a filler quest that they tried to pull off as the 150th. What THEY WANTED was to release one "headline update" every month but they just COULDN'T DO IT. Not only this, but the whole damn company doesn't seem to KNOW what they even want. First we are told to expect one huge update every month, then we are told that instead of this strategy they want to do "upgrades" (what a cop-out), and now they are telling us that this game is going to be hugely directed at the player base and we are going to be more involved with the game planning and updates...etc. And then what the hell happens? First...BTS goes away. Then, they try to decieve us by putting in some crummy filler quest instead of actually having the real one ready. They didn't tell us on the main page that there were troubles. We were all looking forward to this. They could have had a poll two weeks ago saying "We are way behind on quest 150....should we put more people on the job or just continue working on it and release it later than 150?" No...nothing happened like this. We have to see from in-game chat that this isn't what they wanted to do at all. Where was the community in this? Where was the development team in the WEEKS that they knew that this quest was falling behind? Instead of getting the job done the way they WANTED to...the order was given to completely abandon the idea that this quest would be #150 and a team was appointed to begin concept design on a replacement wallpaper/banner and a limited edition sweatshirt. I refuse to have the wool pulled over my eyes like this again. The devs just are unable to perform and don't have what it takes to develop their original ideas. When you are creating a group project, the first thing you do is establish your goals and assess if you have what it takes to fulfill them. This team doesn't, and I am sick of it. [/hide]Well Myweponsg00d maybe you'd like to step in and show Jagex how to do it? It's impossible to weed out every single bug, it just doesn't happen. I loved how you kept saying "What they want" but I think what you meant is "What I want". Jagex wants to make the game perfect, even if it takes a little more time than usual. However you want to push out updates fast so you can play them, and you want them to be perfect. The world doesn't work like that though. Things take time and you either need to wait or stop waiting and leave. If you just keep on complaining how updates don't fit your schedule then nobody wins and you are just one more whiner. I think you are missing my main point so I will try to say it a little briefer. It is upsetting to know that they wanted to make quest 150 a giant amazing quest, but they couldn't even do it the way THEY wanted it. I never told them when I wanted updates, I never told them when I wanted quest 150, I never told them to make quest 150 epic. My disappointments come from grounds that THEY lay down and then cannot deliver on. They tell us they want to do things...and then they fail at it. I am ASSUMING that they want to deliver bug free content, but then as we see, most updates these days bring bugs. They wanted to give us a headline update every month, they wanted to make PvP worlds so that the system couldnt be abused, they wanted summoning to be useful on its original release date, but all of these attempts were failed. I come from a generation of players where, 5 years ago, this company was completely different. The updates we got were fresh, exciting, and useful. Now they are boring, underleveled, and full of bugs/complications/delays. It is frustrating to see Jagex doing an "upgrade year" while releasing sub-par content at the same time, that will just need to be upgraded later. They KNOW that most of the stuff in this game isn't being used...they are trying to fix that, which is awesome! But it is counter-balanced by a confusingly low standard of new content being introduced...The upgrades have been nice. If they make the new content on par with the upgraded content, it would be sweet.
  7. I never said it didn't take a long time, I said they can't get it done on time. And when its finally done, it still has tons of flaws they somehow never catch. It happens yes. It happens in A PROJECT yes. But over and over again monthly, there is no reason for it to happen. I may not be a game designer, but I play tons of games, and have played a few other MMO's that don't seem to constantly have such problems. This is irrelevent. They wanted it to be #150 and are so far off the mark that somebody even wanted to go through the trouble of making new homepage graphics and a new item at the store just to pretend this quest was the 150th. I am thinking that quest 150 is more than a month off its projected release. This could be understandable when making, as you stated, a VIDEO GAME, but not and UPDATE TO an existing game. Summoning was released a year ago, and they are still saying it isn't what they wanted it to be. Now we get quest 150 which is more of them releasing stuff that they didn't want it to be. Quest 150 should have been this epic quest they are still working on. Is it going to get a new homepage? Is it going to get a sweatshirt? Even if it does...It is very disheartening that the sweatshirt won't be able to have that #150 on it. They have robbed this epic quest of its potential glory. A lot was at stake here...they could have started off this new management with releasing the best ever one-of-a-kind #150 quest with matching wallpaper and a hugely collectible "150th quest" sweatshirt. Now some mediocre quest took its place. The schedule was not artificially created. They have said that the intended quest #150 is something that is still being worked on. Meaning that they INTENDED to do something, they WANTED to do something, but lacked the ability to. They continually misunderstand their abilities and constantly set unnattainable goals, leaving the community expecting much more than they can ever deliver. Not a first. (see: Mobilizing armies, player owned stores, encounters that are spawned for your adventuring group) There are many development teams, and just because we would get weekly updates wouldn't mean that each update takes a week to develop. To you, it may be useless, but for myself, consistent good updates is what kept me playing Runescape for so long. Over the past year these have deteriorated much more noticeably than in the previous years. For awhile we were on such a roll. Runecrafting came with RS2...a challenging and hugely important skill. Barrows, slayer, farming, god wars, DKs, RFD....the list goes on and on. Maybe it isn't disappointing to you, but in all my years of RS, I have never seen such a poor period of development, and that really is the biggest issue here. Maybe what they are doing ISN'T that bad. Maybe there really isn't a problem with Jagex in relation to other companies. But, Jagex isn't just another company to me. They used to produce consistently spot-on material that had something for everybody. Now our player base...has grown IMMENSELY. Years ago, it seemed unthinkable that anyone would ever achieve 99s in ALL skills. Now we have a few more skills.....and the number of MAXED OUT players is into the hundreds. And where is the average level for content updates? Still below the 80s range. When nobody had over 90 herblore, it made sense to release a new potion that required only 83 to make it. Now we are getting extremely under-leveled content...and we aren't even getting it frequently or consistently...and it is always ridden with bugs. It never used to be like this, and most of my frustration comes from a time when the content updates were always a pleasure to read. If the cake decorator was going to give me a double chocolate, chocolate filled, cookie filled cake on a golden platter with a big #150 on it, but got behind on his work and gave me a pistachio flavored cupcake and just threw #150 on it, I would say that the cake decorator wasn't doing his job. They gotta give me a reason to pay my 5 bucks a month. So far, all theyve done is try to hide the fact that their 150th quest got extremely off schedule. Not the type of company I am interested in supporting. So lets just stop updating the game till everyone maxes all skills and attains the highest ranking in all mini games. Sounds logical according to your post. I've done every quest and played all of the game features enough to know what I liked and what I didn't. Obviously I don't play JUST the updates...I like SC, I do slayer even though I am past the highest usefull level, etc...but why can't I like good updates? Think about one of the main reasons you like this game.(not a specific thing such as doing clues, but a very broad aspect such as PvP or merchanting) Now, think about that feature suddenly becoming crappier. Thats how I feel about the updates. Telling me to max in old boring content is like telling a PvPer to go enjoy fishing while the BH craters are unavailable. It just isn't what he likes about the game. Maybe I'll renew my membership if I see them come out with huge good updates monthly or even MAYBE every other month...but based on three weeks of silence followed by this sham of a quest...I need to step out for now.
  8. So Jagex released that to say they will be focusing more on fixing old content instead of focusing on new content........ Before you TRY to use sarcastic rhetorical arguments, you should read the entirety of what Jagex has told us before further humiliating yourself. In that same post they say: Saying they want to focus more on upgrades instead of new content is just a complete lie and neglects most of what the BTS 2009 had to say. Also, however, all of this is completely void by the, yet again, radical stance that has been taken by Jagex. Their new stance is that they don't want to tell us what kind of updates to be expecting, because it hinders their developmental "freedom". This new attitude, I am assuming, basically overrides their strategy in BTS 2009 because they have, in fact, NOT released content at a rate of 4 updates per month. Also, part of my aggrivation is about the sheerly confounding "stances" that they are trying to take. They lasted two months on their "one headliner" update system, they lasted a month on the "4 updates per month, alternating each week with content and upgrades", and now it has been about a month since MMG came around and got rid of our BTS, etc... How long is THIS phase going to last before it goes up in smoke and they decide again that they don't like the way they are doing things? This company has given us nearly 6 months of flip flopping on update/development style and frankly I just cannot stand this type of garbage anymore. This is the point. The fact that I have to wait for the good content, and in the meantime have to suffer bored because they could not perform the way they want to. If the team was a good development team, they would set realistic goals, develop quality useful content, and have it be bug free when the expected date comes. Heres the thing: I know, every person makes mistakes. But, this isn't a rare mistake. Every time there is a big update coming it is either a.) late, b.) unfairly balanced, c.) glitched, d.) crashes the servers or disconnects people, or e.) not working "the way they intended it to". I would like to see ONE big update that has no glitches, no exploits, and everything works 100% the way they wanted it. They couldn't even get the damn agility course right. We have a mini game that is two months late now, and the "150th" quest was messed up so bad that they obviously feel that they can't have us wait any longer for it. Just think about it: they are developing a huge "big deal" quest that they wanted to be 150th...and have been working on it for months. Now...they are so far behind that they had time to create a wallpaper, create a hoodie...and then try to pass off this dumb goblin quest as our #150. Think about that. A week+ ago, they had to have said "Well, our #150 development team, hows the quest going? Oh....not done yet? Oh...not going to be done for THAT LONG? Well, now lets take ALL THE TIME to make a new banner/wallpaper for this OTHER QUEST and DESIGN A HOODIE based around this OTHER QUEST. How long does it take to design these things???? For THAT long...they have known that the true #150 would just NOT BE READY! There wasn't a question of if it was going to be ready...there wasn't a CHANCE the team would be done...the team wasn't FORCED to work harder to get the update out in time to be #150 because THEY WERE JUST THAT FAR BEHIND ON IT To me this is unbelieveable. Everyone says "This is their game!! They can do what they want!!!" WELL....NOPE, they CAN'T even do what THEY WANT. What THEY WANTED was to release Mobilising Armies in January. What THEY WANTED was an EPIC quest for #150 but instead we waited two weeks for a filler quest that they tried to pull off as the 150th. What THEY WANTED was to release one "headline update" every month but they just COULDN'T DO IT. Not only this, but the whole damn company doesn't seem to KNOW what they even want. First we are told to expect one huge update every month, then we are told that instead of this strategy they want to do "upgrades" (what a cop-out), and now they are telling us that this game is going to be hugely directed at the player base and we are going to be more involved with the game planning and updates...etc. And then what the hell happens? First...BTS goes away. Then, they try to decieve us by putting in some crummy filler quest instead of actually having the real one ready. They didn't tell us on the main page that there were troubles. We were all looking forward to this. They could have had a poll two weeks ago saying "We are way behind on quest 150....should we put more people on the job or just continue working on it and release it later than 150?" No...nothing happened like this. We have to see from in-game chat that this isn't what they wanted to do at all. Where was the community in this? Where was the development team in the WEEKS that they knew that this quest was falling behind? Instead of getting the job done the way they WANTED to...the order was given to completely abandon the idea that this quest would be #150 and a team was appointed to begin concept design on a replacement wallpaper/banner and a limited edition sweatshirt. I refuse to have the wool pulled over my eyes like this again. The devs just are unable to perform and don't have what it takes to develop their original ideas. When you are creating a group project, the first thing you do is establish your goals and assess if you have what it takes to fulfill them. This team doesn't, and I am sick of it.
  9. Yes, it's their game genius, of course they can update whenever the hell they feel like it. We are not saying that they CAN'T update whenever they feel like it. We are saying that we don't like the terrible and infrequent updates, and the fact that they are going to be coming out more sporadically is disheartening for many high level players. I've soloed the bosses in this game, I've done the quests, I've gotten all the drops, I've killed the KB, I've played the minigames, I've done so many TTrails that I have gotten 3rd age items, I've gotten most skills to nearly their highest "useful" level. The game is great but honestly, what I pay 5 bucks a month for is a continued assurance that there will be reliable NEW content that my membership fee paid to develop. What have I paid for in the past month? A couple interface updates, an update to route-finding (both of these do not introduce any new CONTENT), and the fabled 150th quest which gave us no content that was going to be permanently used in the game at high levels, which means the only content my membership got me was a 90 minute quest to wrap up a storyline that I find boring. Also, I find out that I was SUPPOSED to recieve a truly great quest for the 150th, but the development team couldn't seem to get it right and they were forced to replace our 150th quest with a beginner level quest, or else they would go yet another week with no update. They WANTED to release a huge quest for the 150th, but they COULDN'T. This is not the first time that the Jagex team just could not accomplish what they intended to do. In fact, I would guess that it is about the 50th time, if we count all the planned updates they shared with us which they abandoned, and all the updates that came out but were buggy, abused, or otherwise not used in the way that they thought it was going to be. This just gives me the feeling that the devs over at HQ just do not know what they are doing. They dont know how long their content is going to take, they don't know how to make it bug-free. These are reasons for concern when you are somebody who relies on devs to supply interesting content each month. Awhile back they said theyd release a "headliner update" like a big mini game or big new quest every month. Everyone was thrilled at the idea. Then they realized they couldn't do it.
  10. edit: quoted instead of edited
  11. Feeling "uneasy" is why we want you to calm down. Yes, the hypothetical boots would rise like crazy. This answers you. Theres nothing "wrong" with what is going on, and the people who sell for high are not "total dopes". It is a new item and people want it. If there was meant to be an accurate price stat-wise for all items then barrows items should sell for more than 3rd age. But, 3rd age is more...why? Because it is rarer and hard to obtain. The same as granite mace. There weren't many in the game for a few days, and the only people who can obtain them are those who are eager to do a quest that has no rewards. And also...you know how you are asking "Is it any good, or what?". Well, some people ask themselves that same question, but instead of going to a forum and asking people, they buy the item themselves and try it. This creates demand. Supply and demand. And the world continues to turn.
  12. So true. People seem to think we HAVE to have epic quests every 50. Jagex alluded several times to the fact that they were working on a special quest for 150. The fact that they couldn't finish yet another piece of content "on time" is just ridiculous.
  13. Man it must be crazy if anyone would attack you....1 hit from full health lol..
  14. You don't do the maximum damage all the time, you get a maximum of +15 damage.
  15. I don't know about anybody else but I feel like the April Fool's joke just came yesterday.
  16. So they've now taken any hope of there being a reward and nerfed it... For those of us with 70+ agility, instead of getting a new agility course till 99 here, we now get nothing from this quest.
  17. The PvP worlds should have never been released if the mechanism behind it is so easy to figure out 100s of ways to exploit.
  18. Here is the problem: your posts are based on nothing logical. You have no reasoning or insight into the issue...all you are saying is that you have blind faith in Jagex. I on the other hand have extensive knowledge of all areas of the game, including RWT, and I can tell you that the ammount of RWT going on in in the party room was nothing more than maybe a kid on a playground asking his buddy if he could give him 500k for 5 bucks. THIS is not the RWT problem. The RWT problem is gone, completely. The problem was stakers who were making 100M every day and then selling phat sets, coins, runes, etc....I know of a particular individual who made over $20,000 in cold hard cash, in a month. I know of another particular individual who would pay people 100 bucks to train up a moderate level pure. He would then stake hardcore for about a week, sell his gold FAST without any precautions, then SELL the empty account to some poor guy who would just end up getting banned. I also know of people who would, on a regular basis, just sit in edge bank and recieve stacks of gold, only to ship it out to a different seller later in the day, trafficing giant ammounts of money off free accounts that were completely untraceable. Sometimes these guys would even buy the gold with a stolen credit card, then sell it dirt cheap because it is still all profit to them. All of these problems are gone now, especially with the BH updates. There was absolutely no reason to change the party room because it is a) not a reliable way to transfer large sums of gold and B) a SLOW way to transfer small sums of gold. If someone complains that it is a bad quest because of bad rewards it does not mean they are solely looking at the rewards. The rewards of a quest are very important and help to implant a mark upon RS history. The 50th and 100th quests are both still looked at today as mandatory notches on a player's belt. The 150th quest is going to be forgotten. Also the fact that neither WGS nor the Legend's series is part of such a great landmark just completely confuses me. Look back at the 100th quest. We got a completely new quest format...one that could be completed in parts by players of any skill or quest background. And the rewards were weighted appropriately. RFD is still looked at 50 quests later as one of the longest and hardest quests there is, and the rewards are good for everybody. Now we get the 150 landmark and we have nothing to show for it. There are some things that COULD be USED, but nothing about this quest is memorable or brings anything genuinely game altering. An utter disappointment.
  19. Most "hacks" come from various forms of people trying to buy gold. Like "Okay you paid your 100 bucks for 20m GP, now give me your pass so I can trade it to your account." Then people get the money for a little, then the RWTer gets back on the account a few days later and takes all the stuff back. Ask Timmy: http://www.youtube.com/watch?v=sERNft7mM0E
  20. Actually, after years of playing the RS2 engine, I can't say that I even found route-finding to be a problem. Maybe I just got used to it, and the problem is acutally very noticeable to a newbie. If you play the game long enough youll be able to easily predict your character movements even with route finder "problems". Then you just learn what ways you need to click to avoid massive dancing and voila, the "problem" is gone. Also let me just point out to you guys another enormous problem with this game: the updates are not thought out at all. Example? They have just now added code to prevent wind striking...THIS BIG OF A GAMEPLAY HOSER SHOULD HAVE BEEN SEEN DURING DEVELOPMENT. How long is it going to take them now to update similar things for every bronze weapon, every low damage bow/arrow/bolt/knife, every noob-level quest weapon, the plain staff...and then after they update all these they are going to need to implement a system to prevent people from brewing down to 0 att/str/ranged...this is just absolutely [developmentally delayed]ed and the problem solving strategy is also absolutely [developmentally delayed]ed. How about this: If you are in combat with the same person in a single-way zone for more than 10 minutes you stop gaining drop potential. This is the simplest damned solution and it took me about 10 seconds to think of. Also upon analyzing the wind strike removal, my first thought was "okay! now what other weapons could be used" It seems Jagex doesn't think like that (or else the update today would have included more than a simple strike spell nerf), and wants to just wait for problems to become too widespread (BH RWT anyone?) and then just fix that, then wait for the next problem to become big, and fix that. They aren't looking to cure the illness, they are just remedying the symptoms. Also I would just like to point out to everybody that there will never be an end to RWT because at the very least, there will always be discrepencies between player-price and GE-price. I can tell you that some of the most common RWT's involve junk/high ticket items. (i.e. if you pay full cash for my phat I give you 50 dollars, or if you let me buy your elysian I will pay you 100 dollars [yeah, thats where a lot of ESS are]) Implementing GE price controls has plauged RWT enough that most of it was completely cut out. This is enough. Taking these extreme measures to eliminate TINY sources of RWT are completely un-necessary. If you think that RWTers were using the party room to gain 50k at a time you are sadly mistaken, and the sheer thought of this is just a complete joke. RWTers don't want to sit around and gain 50k every few minutes, giving less than 1m per hour. This is absolutely absurd. Most RWT is just RWT merchanting. One RWT sells to another gold seller, who hopes to sell higher and make real money. When they are dealing with trades that differ from $4.50 per mil to $5 per mil they don't have time at all to mess around with these little methods that can give 1m per hour if you work your [wagon] off. They get in, get 100m+, and go off to advertise hoping they can make money. Implementing these little "GE-to-store" caps, and removing a lot of acessibility with the party room, and capping the trade limit at a pathetic 60k per 15 minutes....just shows that nobody in charge really understands where any of the problems are in this game.
  21. 1.) Quest 150 has embarassingly low requirements. 2.) Something is crashing ALL the servers. This is not the first time there have been server problems due to updates...in fact it happens all the time, probably once a month. 3.) Yet another anti gameplay update has been made. Only two worlds contain the "party room" now. That means that at the very most there can be 4 thousand people in the whole game who want to party at one time. Then, subtract off the 1000-1500 normal population of that world and you are left with a now majorly inconvenient feature...What could have been a good place to invite your dearest friends for a going-away drop party is now going to be constantly flooded. I honestly do not believe that this was a significant enough source of RWT. 4.) A new weapon costs 40k. If it is sold by some store unlocked by the quest for ~40k then this might be an understandable price, but if it is dropped by a monster or obtained by chance in any way, Jagex has shown that they completely misunderstand the player market. It has been a nice 5 years, but I can't take any more of this terrible game with terrible heads of content. The 3 appropriate updates per year is not enough to justify my 5 dollars a month.
  22. That was an ironic intentional 'mistake', right? Do you merchant much? If you do, you'd realize that potential worth can be FAR more then previous values; opulent tables soared to 35 times their 'actual value' when this happened to them. Despite the fact that they were obtainable for 1m, they were selling for over 3.5. All items like this are kicked into high demand because of it. So are you thinking that these are now going to be traded in mass quantities as undervalued items? Example: "40k birds for a 3a range top!" or something along these lines...
  23. Bones are a secondary item that are dropped as a side result of farming a monster; aside from green dragons, bones are not the goal of killing monsters. So thank you for reinforcing my argument? The only reason hunter birds existed was as the main goal of going there: to get bird meat. Now they are completely useless. You think that a "side effect" item shouldn't be sold in the store, but a "main goal" item should? So according to your analogy, selling bird meat in the store is similar to selling dragon bones in the store. Dragons are killed for dragon bones, birds should be trapped for their meat. It is the one main benefit from trapping birds (slower exp, more inconvenient as of right now) and now there is no reason to trap a hunter bird except if your level isn't high enough to gain exp any other way... Next time you say something, explain how it is supposed to support your argument, because what you said doesn't really seem to correspond to any reasons you've given for bird meat being in stores.
  24. The price would be ruined if they were removed. They are too hard to obtain and too commonly used. So are big bones. The STORE is what ruins the price of thing. i.e. the reason that chompies were removed from the store. If there is a gameplay problem with the rate at which raw birds can be gathered, then adjust the mechanics of bird catching (who knows....make like...a pouch to store more raw birds in? make a bank closer to the hunting areas? make a bird depositing device?) But the solution shouldn't really be to just throw them in a store, thus defeating the purpose of a branch of the hunter skill.... For an exact example of how birds should be handled, look at the granite mining. Did Jagex throw granite chunks in some store? No. They updated it so that it would be easier to bank large ammounts of sellable granite.

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