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Quyneax

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Everything posted by Quyneax

  1. Only higher-levelled mages can drop them and only mages you can see wielding one. Otherwise, do your regular large floors and bind a box when you see one, no need to hunt for one really.
  2. GET OUT OF MY BLOG!!!
  3. Summoning stakes versus people with lesser familars makes money. Only staking at equal stats doesn't make money.
  4. Ring of wealth might be worth it if you are doing something with a very high cannon/familar kph for money, something like, chaos dwarf battlefield? maybe frosts but much of their gp is from 100% drops of course.
  5. OK, that's easier then. Also yes, Quyneax is a male name, my character used to be male after all. Kurt Cobain is cute yes?
  6. Strange mating rituals amonst dungeoneers, I managed to analyze this specimen but it moved eratically which made it difficult to catch. The chaotic staff is apparently some sort of fertility symbol but more research is needed on the shorts.
  7. 200 M via effigy only? :o The huge amount of collateral skill xp from these effigies makes it very efficient if you don't care for gp - 1 effigy per 50 minutes is around 13.5k xp/hr in your paired skills + 57.5k xp in lamps. And the ranged xp is considerable. (that's for using lamps on 99s only)
  8. 95 & 96 summoning today, 85 craft and 80 hunt. 6 levels for 2200 total and 5 for all 80s. Also, 29ish levels for taskmaster (10 rc 10 fish 6 agility fml, 3 slayer), and 22 for all music tracks (21 dungeoneering 1 runecrafting lol). Got the abberant spectre champion scroll which knocked off 1 music track I'd been dreading, which leaves a set of minigames & dungeoneering bosses + warped theme. Runetracker page
  9. Empty your strange rock bag if you didn't already, and look at Party Pete's afro shop for another 20 spaces.
  10. You can summoning stake anyone without 95 summoning, for starters. Otherwise, try to do melee stakes versus people with lower levels than you, but avoid 1-handed weapon stakes without specs (rapier will rip you) and don't have prayer enabled (turmoil + ss will rip you).
  11. This blog keeps disappearing. If you dungeoneered you'd have a few pics to show every day ;).
  12. I agree. http://www.youtube.com/watch?v=uR6Riu-id0I&NR=1
  13. ^That's 100% correct. Of course keyers may decide to do thunderous floors (level 89 required) or warped rows (95 required) but they may also do as low as floor 30. Losing Games will go even lower than this because he can't be bothered to C1 sometimes, but I doubt he'd take really new players. Not sure though, better ask him :P.
  14. ^Deflector Nifflin, it replaces the unholy book when chinning also.
  15. "Dung Smith" friends chat, ask politely. DGS members will smith weapons for other members/certain non-members. I suppose that goes for all dungeoneering clans.
  16. MTK

    Quyneax replied to Brett0wnz's topic in Help and Advice
    Yes, you should get two to three times your money back, more if you get some good seeds.
  17. Actually the ranged boost is pretty useless, you're better off with pots afaik. But a geyser is quite a bit better than previous familars, yes. Before 89 the spirit dagganoth is pretty good.
  18. Firemaking with yew logs is alright, you lose the penance horn/magic logs so it's a little less efficient but probably still the closest f2p can get to p2p efficient methods.
  19. I wouldn't bother with the unholy book myself. It is nigh useless, at any place where you would be using ccbow + unholy book handcannons and Karil's crossbow are superior except at Nex. At Nex I would go for an eagle-eye kite or elysian/divine really. That also goes for the book of law but due to the lower price I guess it's more viable as a cosmetic item.
  20. Much better than that modern Robin Hood.
  21. Stealing Creation as you're too poor to do construction :P.
  22. Farm more! Also you probably need SC :P.
  23. 300 k extra from those 3 runs. But its silly to not take into account all the runs you'll be able to do total when realistically you arent going to stop doing herb runs ever because the cash is so nice. 70-72 hunter if he gets only one ugene seed will net him almost 3.5 mil extra across all the farming runs he does from the juju's he gets from that one seed. I'm not sure what you're trying to argue here... It's silly to take into account all the runs from that 1 seed. You pretend that you won't have another seed while the potions from the first seed are in your bank :rolleyes:. No I don't, what I'm saying is that after you're done leveling hunter (99) if you started at 70 you will have 32 more doses of farming juju than if you started at 71 or 72, which will get you another 3.5 mil worth of herbs. If you do 70-99 hunter you get 12m xp. My small seeds log suggest 1/100 for ugune off commons. So at 350 xp per catch, and half your xp being from draconic, that's maybe 16k catches or 160 seeds, plus the seeds from draconics, which I'll take at 1/100 again, giving you another 120ish seeds. Which again, according to your calculations, is 8960 farm runs. Which is over 70 million farming xp with torstol or around 40 million farming xp with snapdragon. It also takes around 5 years to finish up all those farm runs at 5 runs per day. Also if All is Great is correct (I assume he is) you save 2.5 hours on a total of 4 doing red salamanders, costing you 4-5 seeds. If you spent 2.5 hours hunting common + draconic after 99 hunter, you will get, say, over 5 ugune seeds? There is a point where jadinko > salamander, and it may come earlier than level 80 due to the additional income from juju farming potions, but if you are talking about the fastest way to get the completionist cape, it does not include commons from the start. The main reason to do commons early on is to get a few farm pots quickly, since most people don't hunt 24/7 while farming 24/7 the benefit of farming is greater (overnight growth etc.). If you did commons at all, it should only ever be to the first ugune and lergberry seed.

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