Everything posted by Quyneax
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200M in all Skills
Agility isn't in that top 5, or rather, it should be a top 6? Or did you accidentally put fishing twice :P?
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Ninja Monkey Greegree
Monkey archers, on their plateaus.
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Cannon at Daganoths (Lighthouse)
Not really, no. Chinning Mummies (CTs) and Monkey Skeletons (Ape Atol) can offer over 250k xp/hr and Nechryael (CTs) are around 190k xp/hr I think but profitable and good for collecting charms. Mummies are 250k xp perhaps, but Ape Atoll monkey skeletons are more like 350k at higher tiers of gear. Mummies suck and really shouldn't be chinned at all.
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Some slayer questions
On metal dragons, is that relly 25% slower than korasi/zs? Just wondering because the numbers just don't really add up. Not 25% slower than zs, probably. I'm not sure on your accuracy with magic. But in general, that fire surge max hit assumes max mage gear, and it's only fair to compare that to max melee gear, which will hit 650ish max, and 25% faster.
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Just got mems after a 1yr break
Don't do tds before you got either brews + overloads or an elemental titan. Get frosts, chaotic rapier and maul, farm, let all that pay for summoning, you should probably slay for charms if you care for slayer levels.
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Crimson Charms
Regular fiends and wyverns are faster than black demons with no effigies ;). Nechs are the slowest of the lot. I think greaters are very cannonball-heavy, like 3k/hr? So it's about as costly & fast as barraging.
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mage combat with little to no loss?
Lol. You can pronounce my name however you like, but I say something like kwee-nay-aks. Locked for spam indeed :P.
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Brew's
If you are going to boost your stats at all, brews are probably not really worth it.
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mage combat with little to no loss?
Cause it also depends on the size of the post ;).
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41 - > 70 rc without melting my brain
Mud runes require you to go to the water/earth altar, the fire altar is much closer to a teleport.
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mining + smithing
Remember at lrc you are getting mining and smithing xp at the same time. Smithing plates takes an extra hour. with his number alching and making plates is 70k mining + 250k smithing per 2 1/3 hours (1 hour to mine 1 hour to smith 20 minutes to make money) which overall is ~30k mining + 107k smithing xp per hour @ 3m gp/hr vs 50k mining xp 50k smithing xp per hour if alching really increases your mining xp by 40% you should probably alch. That seems a little high though doesn't it. I actually did take time into account. As you can see, 50/70 is one hour's worth of mining xp w/ superheating, divided by one hour of plain mining. Which is to say, how much mining time you get per hour of mining + superheating. The same for smithing. Takes less time, so you can alch more ores.
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Some slayer questions
^And that's still around 25% slower than melee.
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Identify these items
Where did you find the second item?
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41 - > 70 rc without melting my brain
Crawlers provide a lot of side xp and they are 1.5m per effigy or so, an effigy being only like 15k xp of course at those levels. But at higher levels, opening the stuff yourself, valuing prayer & herblore xp etc. it's pretty cheap.
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mage combat with little to no loss?
I'm wondering, not sure as I've never been there, but if you barrage + cannon @ chaos dwarf place, praying ranged, blood barrage? That might be alright xp and break-even if you get enough pickaxes (what's the rate for them?).
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Getting Nex-Proof
Full armadyl, ccbow, ranger's boots, fury, archer's ring (i) or onyx ring (i) or berserker ring (i) (not sure on the last two though), barrows gloves, unholy book or eeks. Then ruby bolts & rapier or no rapier depending on team, claws for specs, sol if you tank (not sure if that is still used). Rigour of course. Getting a pernix item is really useful, if you got the bank. I'd recommend dungeoneering + farming torstol with juju for money which should get you a bit closer to overloads.
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Handcannon
Getting 92 firemaking is neat for the Varrock elite diary & adze if you want wc + fm as effigy skills. You can probably find a use for 150k xp in lamps :P. I understand a handcannon is around 500k/hr to fire at 99 fm, max fire rate.
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Some slayer questions
You can barrage nechs, and you can mage any and all demons. I think Dharok's is pretty close to Bandos + fsh + rapier except that it has the huge overkill loss which means you really want a cannon or familar to finish stuff off for you (e.g. multicombat tasks with high hp preferred). I imagine you can get some neat 1000+ hits on mutated bloodvelds perhaps.
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Superheating in LRC
You have to wait for the full animation to finish.
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Corp
CS is more consistent. LS allows you to get closer to the actual value of the item, you decide if that's bad or not.
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Dung: 46 to 82
If you ever wanted to work on herblore, now is the time to do so. You quite commonly need a good level to make a potion to open a door. But it's not needed.
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Double natures worth it at the moment?
You can easily make 1m/hr at green dragons if you cannon + range, but I'd work on a war tortoise first, as it's only 4 levels and gives you another 3 kills before you have to bank.
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what is the best item to hi-alch?
Kinda funny how TT rune items are so cheap... Though doesn't the buy limit put a huge damper on alching them? Heraldic varieties 1-4 (1-5?) of helmet, shield, platebody, platelegs, plateskirt in adamant, rune and black. 60 or 75 items, buy limit is 100 each per 4 hours? 2400 or 3000 items per 4 hours. If you leave an offer overnight, should be ok.
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Prayer or Herblore
I'd say turmoil > extremes + bunyip. If you got the cash anyway, go for turm first.
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To Cannon or not to cannon
Well a cannon is worth it if you spend less on the balls than the drops of the additional kills. In general a cannon will use maybe 2k balls in single combat or up to 5-6k in multi (depending on the spot, the hp level of the creatures etc). In general a cannon is worth it on all dragons profit-wise. Buy from GE, use it for slayer whenever you can.