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Quyneax

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Everything posted by Quyneax

  1. Rapier is best for xp. You would never ever use a maul, crossbow or longsword for xp, though the staff is decent I suppose (if you wanted to train magic here :P).
  2. Rigour is good. Scroll of efficiency can't hurt if you are making addy plates sometime. Augury, tome of frost are useless. Coal bag is nice for 77-80 mining at concoal. Csb is decent for dks (mind you not great but it saves some space). Eeks/farseer/cks are nice if you are short on cash and have lots of tokens. Antipoison is not great for combat but nice for pyramid plunder and stuff. Ring of vigour is nice for pvp, claws > korasi etc. Chaotic staff is nice for pvp as well.
  3. What you need to do is find someone to make you the best 2h sword you can use, then bind that. It's probably tier 8. Use protect prayers. You wouldn't tank a black demon with no armour and no prayer, same in dg.
  4. Use Bandos, soul wars cape, defender, rapier or whip. Max prayer bonus is a waste of time, strength is much more valuable. It's really just a multicombat slayer task (w/ prot range of course).
  5. I can't see your prayer level in that picture but I can see you were subject to entangle at some point, which means you should have prayed protect magic. You are also using a mage top and a longsword w/ shield. That's what I meant by gear choice. In that situation it's better to lose the top. The strategy for that room (which is quite brutal I agree) is as follows. First you place a gatestone just outside the door, then run in with protect magic on. You should get a few hits in before the guy summons reinforcements. Look what they are. If they are rangers, teleport out. If they are meleers, safespot them. If they are mages, continue whacking the leader. When done, tele out. In a pinch you can range the guy one shot at the time, teleporting out before you get hit. In your case this means: alch the top. Buy essence, craft a load of cosmic runes. Purchase some food, if you have cash/low hp. You don't safespot a magic user and attack at the same time obviously, but you hide behind walls etcetera. What is your bound item?
  6. CKS

    Quyneax replied to GlowinRedM's topic in Help and Advice
    Rapier - crossbow - maul - staff - whatever you like. Arcstream, scroll of life, scroll of cleansing also, perhaps even before chaotics (certainly before staff). Gem bag, coal bag, antipoison totem, bonecruncher, herbicide are all convenient but ultimately unneccesary. Spirit cape is good in safe pvp (since you would use a unicorn to heal). The sneeker pet is cute.
  7. Farming Juju. Yes.
  8. No allotments are not worth it, they take too much time to harvest. Even more so if you use juju potions.
  9. 99 attack/defence/strength/hitpoints/slayer/prayer/herblore can all be gotten by dealing the finishing blow to a monster, on task. It has to drop herbs & bones and be quite likely to do so if you want to pull it off. You need herbicide, bonecruncher & a lot of soul wars/careful planning to get this. Magic can be gotten along with cooking (bake pie), crafting (sting amulet), smithing (superheating) and farming (fertile soil/cure plant).
  10. Quite frankly you need to learn combat. If you can't do a solo c1 without dying, you need to learn to use protect prayers, safespotting/luring, gear choice etc. In a c1 you get gear two tiers below what you can use (e.g. level 90+ gets level 70 gear). That should be easily enough to survive. Also, read a guide. Read the entire tip.it guide, go back into the dungeon, get level 10 THEN ask questions. This skill is vast and we can't begin to explain it until you read, memorized and understood that guide.
  11. Eh, even though a protected tree won't die, it will take more time to grow if it gets diseased. But if you're doing only one tree run per day anyway, then you can cut out the compost.
  12. Right... hellhounds are weak to anything, you really shouldn't need to exploit weaknesses. These are not steel dragons you know. Get a prayer boosting cape (god cloak works), proselyte legs and pray protect from melee. It's not that much more costly and saves you a bunch of trouble. Alternatively borrow bcp, but that probably won't do.
  13. Overload & turmoil, ss to heal. I use a unicorn to heal some overload damage as well. A fire cape is a little better, no overload a little worse etc. If you use extremes/saradoming sword/regular berserker ring I'd say 76k+ xp/hr is reasonable (e.g. up to 5% slower). I use 3 overload - one unicorn - 10 pray pots for a one hour trip and I profit slightly. Using overload isn't really worth it of course but you won't lose much money.
  14. I'll take a divine if you're not using it :P. Also, is that all paid for by tds :blink:?.
  15. Waterfiends are 80k xp/hr (defence only) with no iron titan. Once you get 95 summoning the titan can put that over 110k defence xp/hr I think. 92-97 is a lot of xp, about 4m and thus requires around 10k crimsons (depending on how many other charms you get of course). At waterfiends that'd take you ~77 hrs, so about 6m defence xp. If you did 92-95 at the ancient cavern and 95-99 in the chaos tunnels you're looking at 2.2m xp then 4.3m xp (approx), say 5.5k and 10k crims approx. That's about 3.4m defence xp for the first batch and 6m for the second. So you could get 99 summoning in 9.4m defence xp. That leaves around 2m xp. At 95 summoning you get the iron titan which trains defence pretty fast - I'd go for that. I'm not sure whether slaying for 95 then doing ct fiends, or aq fiends then slaying for 99 is best. Or an entirely different division.
  16. You can fill/empty coal bags, essence pouches, baskets etc. from the bank screen but not bobs. Hence some people prefer to use pouches but not familars when ZMI runecrafting (saves a banking and thus 20 runes + time/clicks).
  17. Kill men, chaos druids, green dragons, blue dragons etc. etc.
  18. CKS

    Quyneax replied to GlowinRedM's topic in Help and Advice
    For some people it is more likely that they have 200k excess tokens than 35/45m to leave invested in a shield, so for that reason you could get EEKS/Farseer.
  19. Green dragons are uncrowded & fairly dangerous as it's in the wilderness. However if you can deal with that, you can cannon them for good cash. For true bosshunting you need 88 summoning to get started (tds with uni). For tds w/ uni your herblore/prayer levels are ok, as you don't need brew + ovl or soul split to heal. For GWD you need overloads and soul split for minions (and a yak for Graardor), for Nex you need a yak, rigour and overloads, for DKS you need a yak and overloads and also turmoil + soul split to heal off Rex.
  20. Depending on your budget, you should get a fury, berserker ring then full bandos. If you can't afford the first two, don't get dragon chest armour ever.
  21. Sell MTK harvests & the torstol/snapdragon you grow. Do full farm runs too, just My Arm's patch is a bit insignificant. With this money buy supplies for a cheap/fast pot, e.g. super defence (but berries are expensive right now), super attack, super energy etcetera.
  22. Void range deflector is slightly better than the full slayer helmet if your opponent has REALLY low defence, like, negative (not sure on the actual number but it's low alright). Don't spend money on an obsidian cape. Get a god cloak or adougne cape 3 (both +6 prayer).
  23. Before attempting (team) GWD get at least a chaotic, piety and a war tortoise. For barrows, you can use a black salamander. Get 82 magic for ice blitz and use the blitz + salamander method to save a bit on pray pots (of course you'd be paying for runes but those are a little cheaper).
  24. Yes it is a bug, and yes using it will get you banned if you are caught. And knowing RS, people will report you if they just lost 10m.
  25. The base slayer gear is as follows (alternatives in brackets): [For all slayer monsters except those mentioned under other weapons] Chaotic rapier (whip) Bandos body + legs (Verac's skirt with either fighter torso or proselyte top) [Depending on prayer/accuracy needs] Fire cape/Soul Wars cape/Ardougne cloak 3 Barrows gloves (your best rfd gloves, at least rune) Dragon boots (rune boots) Amulet of fury (glory) Dragon defender (rune defender) Berserker ring (i)/ferocious ring if slaying in Kuradal's Dungeon (berserker ring, warrior ring) [Most important] Full slayer helmet. [For magic defence on waterfiends/aquanites] Karil's top and elite void skirt (black dragonhide body and chaps) [Crush attacks to use on waterfiends] Chaotic maul (Saradomin sword, Zamorakian spear) [stab attacks for higher-levelled dragons, when not using rapier] Korasi's sword (Zamorakian spear, leaf-bladed sword) Task-specific items such as mirror shields, antifire shields/potions, elemental shields, rock hammers, crystal chimes Cannon (optional, up to personal preference) Slayer setups generally emphasise strength bonus, which increases the average damage of each succesful hit (slayer monsters usually having rather low defence, hitting is not a problem). Secondly, prayer bonus is important to keep the cost of prayer potions down (as you slay with piety on, to increase the speed of your kills. This is cost-effective and highly recommended). As a rule of thumb, +15 prayer bonus or above is good, but don't overdo it (anything above +25 is a waste). Defence and accuracy bonus are usually not fretted over (any defence bonus over 200 will do; if you get hit too often you should be using a protection prayer). Dagganoth, black demon, lesser demon, hellhound, bloodveld and spectre tasks should be cannoned, as it dramatically increases xp rates (although it costs a bit). Some notes on gear: You'll want a fury and a berserker ring before you get bandos plate, and get that before tassets. You'll want accuracy bonus on higher-levelled dragons; if using stab attacks (which you should) you can use the Ardougne cloak 3 which provides you with +6 stab and +6 prayer bonus. Torso + sw cape and fire cape + proselyte are common cheap top/cape combinations; the former is better. Some levels to get for slayer (in approximate order but I'm not sure on the summoning): 68 summoning - bunyip 81 dungeoneering (you need 2 million xp, which takes you to level 80, but allowing some tokens for the scroll of life) - rapier 89 herblore (85 with a +4 stew boost) - extreme potions, superantifires 95 prayer - turmoil and soul split 88 summoning - unicorn 96 herblore (91 with a +5 stew boost) - overload 99 summoning - steel titan I'm sure I missed something but this is most of it. Notes on effigies & task list.

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