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Quyneax

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Everything posted by Quyneax

  1. I wouldn't bother with ranging at all tbh, just get Bandos or Barrows as SirHemen suggests and melee the lot. Overloads will help about as much as with every other slayer task, e.g. they're nice but not needed (except for Jad). Bring 3 overloads or 1 overload and 1 extreme set, 4 brews, 4 restores (none or one if you use ovl all the way), EEE to spec, claws to spec for Jad (use during caves as needed, can leave out EEE ofc). Then fill up on 15 ppots or so and turmoil, soul split to heal.
  2. Yep get it, you can expect to save hundreds of torstol if you ever want 99 herblore, which alone makes it worth it.
  3. 1) 99 both (assuming you want to max out someday) but at 95 prayer and 96 herblore you can do everything you need to do without boosts. At 91 herblore you can make overloads and that's all you need. 2) All levels, use them everywhere (unless your cannon is doing 99% of the work and the monster is really weak (lighthouse dagganoths) you can use overloads). 3) Everywhere but Nex/Kree'arra assuming you have rigour (and are not the leecher, at Kree. Solo idk which is best). 4) Bandos, rapier, fire cape, fury, d boots, neit/fsh, ddefender, berserker (i), barrows gloves. 5) 99, the steel titan is rather good for tds and as an anticrash measure. 88 and 96 are good intermediate levels. 6) I'd personally just get all current quest requirements, then get all stats to 50-60-70-80 etc. The new Mahjarrat quest requires 83 flething iirc (you're good :)). 7) Eh, none yet. The elven hideout has a fruit tree patch, bank, mini obelisk and altar, but otherwise the entire area has grenwalls only.
  4. Quyneax replied to B_Ryan20's topic in Help and Advice
    Patch? You mean expansion? I'd say nothing much has changed... World 148 is 90+ with 130+ combat preferred. World 53 is 100+. 3bo is 105+, 113+ for ranks. I'm not sure if they moved their world recently, so 53 may be calm or not. You can probably join w148 teams based on your combat level but w53 teams won't take you. Grimy has a calc for which floors to rush but most people simply do 1-30 or 1-35.
  5. Has the 10m recharge cost been confirmed? Farm herbs, should be 2m/day if you do it well (at level 85 with juju). Make snap pots (unf), should be 1.5m/hr with a scroll of cleansing.
  6. If you want to look the part, sell all your gear (besides arcane, perhaps) and try to get some Virtus (w/ chaotic staff, arcstream, farseer kite if you had to sell arcane), then overload the entire game.
  7. Aside from the picture you can see the numbers. Nobody uses autogroup hence it doesn't work, heh.
  8. Kill things inside the strongholds. If that doesn't work you're out of luck.
  9. Elite void deflector, Pernix/Armadyl top, ccbow with diamonds. That's my guess for people w/o divine. (switching to void melee helm + rapier for mages).
  10. Slayer ring > Relekka caves is the fastest. Glory > Edge is better if you need to bank.
  11. Quyneax replied to otb123's topic in Help and Advice
    Each player has their own stock, but all slayer masters share the same shop.
  12. I can sell torstol when I've done another farm run.
  13. You can have 6 GE offers @ max cash (offer for something that doesn't buy at min, ever, such as adamant arrowtips). You can also have a max stack of spirit shards (sell to the pet shop for 25 gp each), one in your inventory and one in your bank. Those are basically the items you can consider currency. You can also buy d skirts at alch price and that'd be 150k+ per, allowing stacks of value up to ~320 trillion gp.
  14. Good choice, make a blog about it :thumbup:.
  15. Quyneax replied to otb123's topic in Help and Advice
    Yep I think Sy is correct, bird meat (and broad bolts etc.) are part of a daily shop run :).
  16. Depends, if you are maging you use either a wolpertinger or a yak (with overloads). Pray mage and stay out of melee range (next to a wall prevents burrowing). I don't know the kill rates though.
  17. That would assume dropping 106 range to 101 range... you lose one level per minute, with 60 mins/hr and 60/5 being 12 doses. You can use void deflector + acp and not bring a zamorak item. Works for me.
  18. You need 12 doses per hour or 24 doses total, which is (4 doses per space) 6 spaces.
  19. You alch whips or what? (tokens are 90 gp each when used to recharge)
  20. Question answered, methinks. Locking.
  21. Ruby specs should make like... 60% of the fight much, much easier right? How come nobody is using it on any of the vids? I have seen a few suspicious 500's I take to have been ruby specs, but there's blood spells all around and I was running cause they wanted to sacrifice me, so I might have been mistaken but I think they were used. Long sentence.
  22. 500/30k damage and she's pissed right now :P.
  23. Eh I think so, for sure. Use elite void deflector, pray eagle eye, should be fine. Chinning is a hell of a lot faster though. The geyser should add 10-20k xp/hr methinks (depending on how you manage it etc.). Waterfiends are twice as fast at top speeds, though that requires an iron titan. For ancient cavern fiends expect 90-100/hr with piety and extremes and decent attention. Always use piety. Yeah you should hit the healers once and tank/trap them.
  24. Kiting is stepping towards the dragon when it starts it's magic attack and moving away before it ends. Usually you want to wedge a hit in between :P.

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