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quelmotz

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Everything posted by quelmotz

  1. That, or higher healing food. You cant increase the stat, kinda unfair for those who have close to 200M hp exp, because as soon as the update comes out, they would already have the max ammount of hp. I know they worked at it, but still, they would dominate til the game leveled out. You could make it such that each hp level is equal to two HEALTH POINTS or whatever you call it. So a player with 99 hp level would have 198 hp, level 15 hp would have 30 hp, etc. Not that I support, just throwing the idea out here.
  2. quelmotz replied to swampjedi's topic in Rants
    Agreed. Technology is progressing at such a fast pace nowadays; what you say is impossible might be possible the next day.
  3. Because Defence bonuses > Attack bonuses. And so? :roll:
  4. Woot! My idea has "converted" many non-supporters into supporters! :
  5. This is getting a bit off topic here, so lets get back to the topic.
  6. This is NOT a debate, so stop replying to it or ask a mod to move it to the suggestions forum. Seriously people need to learn to post threads in the correct forums. :roll:
  7. Agreed. The prices are kind of too high IMO. And they're for f2p if I'm not wrong. 3 Million coins takes at least a year to earn for an f2p player who doesn't play 24/7. If they're not for f2p, I think its acceptable, but 10M is a bit off limits for a NPC shop... :roll:
  8. Full support! :thumbsup: I'd say a feature to sort out your friends list would be good as well. E.g. "Clan friends", "Real-life friends", "Boss-hunting friends", etc.
  9. quelmotz replied to Sir_Kurity's topic in Rants
    Well said, and I agree wholeheartedly.
  10. Runescape is really illogical. Attack is countered by "defense", but strength is countered by nothing. What crap is this? Attack should be countered by a new skill ,"dodge" or "elusiveness" or "evasiveness" or what have you, and strength countered by "defense" or "toughness" or "resilience" or whatever. Not that I really agree with this rant though. All I can say is LUCK.
  11. So some anonymous fellow robbing your house is teaching you to hire more security guards? :roll: ROFLMAO. Seriously, give up. There's no argument for the scammers, but hundreds of arguments against them. You must be a scammer yourself. So just shut up. We don't need scammers here.
  12. He could easily say that the lower the level required to mine the rock, the more ores the rock gives. At one end of the spectrum, tin/copper could give almost as much ores per rock as oak trees/what have you. On the other end, runite would only give 1-2 (maybe 1 only?) ores per rock, lowering the impact on ore prices.
  13. Oh wow, your grammar is so good! :roll: [/sarcasm]
  14. IMO, all three of the production skills should have this implemented. I like fairness, as you can see from my sig... :roll: For what is fair is that higher level players should get a better chance to get the ores as they put more effort on that skill, if all players have the same chance of getting the ores then what is the meaning of getting higher mining level except for getting the skillcape and mining all kinds of ores? Which is what I said, but what you suggested should be done for all 3 of the production skills, fishing, woodcutting and mining. I don't think so for fishing since you don't need to compete for the fishies with other players. I'm not very sure about that..
  15. IMO, all three of the production skills should have this implemented. I like fairness, as you can see from my sig... :roll: For what is fair is that higher level players should get a better chance to get the ores as they put more effort on that skill, if all players have the same chance of getting the ores then what is the meaning of getting higher mining level except for getting the skillcape and mining all kinds of ores? Which is what I said, but what you suggested should be done for all 3 of the production skills, fishing, woodcutting and mining.
  16. quelmotz replied to Aeon_'s topic in Rants
    :shock: :roll:
  17. Hmm, maybe thread openers should be able to lock there own threads. True. I am usually an active poster in another forum, and there the rules are more relaxed and you can remove your own posts, lock/remove your own threads, etc.
  18. Yep, only seriously drastic changes can change this fact now. P.S. I fixed your typo.
  19. I'm going to answer this with another quote. That i do agree with, but making mining easier, it should probably be balanced by making it significantly slower to mine. Somewhat like the pray-X update, in which it actually got slower, but it was easier. Which = less competition, in other words, easier. Why do you have such strong disagreement with the concept of MAKING MINING MORE CONVENIENT? I seriously don't want to die from carpal tunnel syndrome or whatever you call it just because I'm training mining. I have nothing against making the time taken to mine ores longer, but why the [bleep] are you suggesting this? Mining ores is already a INCRREDIBLY slow process, so why slow it down more?
  20. quelmotz replied to Sir_Kurity's topic in Rants
    Exactly. P.S. Why am I always saying "exactly" to estorrath's posts?
  21. quelmotz replied to Aeon_'s topic in Rants
    Who're you talking to?
  22. My bank is not very organized...at least, I think so... I separate my tabs into: Main tab (a lot of random crap like armor, money, random tools, magic robes) Runes and magic accessories...don't know why I don't move the magic robes here though :? Archery equipment. Arrows, other crap. Food. Food, what do you expect? Tuna, salmon, etc. Showoff stuff. Capes, holiday wear, etc. Miscellanous. Keys, FoG tokens, etc.
  23. If a player cares enough about the game to get level 99 in a skill, then they hardly need more convincing to get membership. After all, they're already willing to commit hundreds of hours to the game, so there's a pretty good chance they're willing to commit $6. And if they don't, chances are pretty good they have a valid reason. Right. See, Jagex doesn't acquire new members by withholding all the good content from free players. They get new members by making a damn good free game that people like to play. If the free game is better, then Jagex gets more subscribers, not less...so long as the members' game continue to have lots of exclusive content, of course, which it will, thanks to members-only quests, skills, equipment, and locations. Exactly.

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