Everything posted by quelmotz
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Internet Tough Guys
There are already too many threads on this lol... Don't feel angry or whatever, its the internet. And if you meet idiots like him, just slap him on your ignore list.
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Tip.It Times: 21 June 2009
Great articles as usual! :thumbsup: There will always be people who love money, and I don't care if you hate them or whatever, you still don't have a right to criticise them. Merchanting isn't a freaking illegal activity!!!!!!!!! No, I'm not defending merchants, nor am I a merchant myself. Merchanting is basically buy low sell high. So if you buy two hundred pieces of land for $1000 each, and sell them for $1200 each, you ARE merchanting, so that's illegal? What the [bleep]? If so, many legitimate businessmen will be in jail for doing NOTHING wrong.
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Skillcapes - Advantageous or Disadvantageous?
This was what I was trying to say. i don't agree with you. you are assuming the players are doing just only a skill. In fact, quite a lot of players do both fishing and cooking and even combat. Also, if look check the GE "top 100 most traded items" page, you will discover that more people purchase cooked ones than the raw ones. Indeed there is an under-supply of raws, the demand of cooked ones are high too, this leads the difference between the price of raws and cooked to be at around 50 for a long time. So your figures and point are incorrect. Firstly, he is right in assuming that. You can't be cooking+fishing+combat-ing at the same time, right? So at a point in time, say 10,000 players are participating in these three activities (not at once, though). So regardless of how it changes, there would still be 10,000 players participating in these activities (assuming no one stops). Secondly, I seriously doubt ALL cooked food are bought more than raw food. Only foods that many pkers bring along with them will be bought more than the raw food. (e.g. lobsters, sharks, etc) Don't trust me on this, but I think lobsters/sharks are bad for training cooking but good "Pk foods". So they are mainly used to make money if I'm not wrong, so that does not relate much to skillcapes.
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obsidion the new barrows
Yea, lets just stop bumping it and LET IT DIE. People, just RESTRAIN your desire to post in a spam thread. What's the point anyway? It'll be locked sooner or later.
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Musicians - Why do they keep playing?
Keep the feedback coming! :D I don't know why everyone assumes we have to update every NPC immediately. Everything can be done slowly, step by step.
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Average Runescapians IQ: 60
Yeah, but there are too many idiotic threads all over the forums. I bet one is being created right now. :lol: :
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Another boneheaded move by Jagex
Selfish pvper. Jagex should have made new worlds for pvp in the first place. Who cares about homeworlds, its easy to change to another world, very, very easy. PVPers on the other hand, can't just "change" to another world, because that other world dosent exist. So, i think its you that are selfish, because a little pain for you, fixes alot of pain for PVPers, hey look, jagex took my homeworld, time to tell my clan/whatever and take like 5 seconds to pick a new world and relocate. Old habits die hard. You've been used to clicking, say world 21 for years, but suddenly Jagex changes it into a PvP world. You have to change your habit, and I can tell you is not easy. Why don't you just admit its Jagex's freaking fault for not creating some new worlds and making them PvP Worlds? And don't be idiotic. Every PvP world I see has less than a 1000 players, and most of those worlds have even lesser than normal worlds. So why shouldn't Jagex just remove some of those freaking worlds to consolidate more players in the fewer PvP Worlds. And you have a WHOLE WORLD to PK in. Isn't it enough already? PvP Worlds can go and die in a smelly hole for all I care. Maybe its timezones, but i often see more than 800 people in PVP worlds. Anyway, you have a whole like, what 150 worlds to skill in, we only want a few more PVP worlds. You have to get this straight that MANY of the 150 worlds are NOT for skilling. Many are for minigames, "air running" (only before the trade limit updates), monster hunting, etc. Don't generalise. It could be due to timezones, of course...I don't live in the US or Europe, but in Asia.
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Average Runescapians IQ: 60
And how is that memorable?
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Musicians - Why do they keep playing?
Maybe I should reword the OP as an update to all NPCs, to make them more realistic. True. But I don't need them to be like real people, just make them a BIT more realistic. I mean, if you see someone wielding a bloody axe and armor with bloodstains all over it walking into your house, what would you do? a) Carry on with your activities - which is what RS NPCs do, and that is just totally unrealistic. B) Run into a corner, screaming for help. c) Grab a knife or something to protect yourself. B) or c) or a combination of both won't be hard to code. The NPCs don't even need to take a knife or weapon, maybe they could just say "hey you, get out of my house" and start attacking you. The "run into a corner, screaming for help" option isn't hard to code either, as shown in the "wild dogs" example in Varrock. True, but they do get tired sometimes.
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Skillcapes - Advantageous or Disadvantageous?
WHY would you want to train a skill FAST in the first place? That's my point. Skillcapes "force" people to train everything fast. I assume you think Skillcapes are advantageous? Therefore the logical explaination is that people are willing to pay for the easiest way of getting what they want...and what people want is XP...So while a market still exists for produced goods the focus is on the half finished. While this can be attributed to Skill Capes I think it is more likely to be caused by the lack of any real threats in Runescape... The Armour and Weapons are so good that you only need food when fighting in a new quest....Some of the older quests can be completed without using food at all, quests that were designed to be expensive! Additionally your theory is flawed in that fishing and mining are fast ways to get a skill cape...So surely the price would be lower for these industries as well... (Wood cutting / Fletching I can understand) This is not to say that I disagree with the statement that Skill Capes are disadvantageous, but instead the method by which you state that they are disadvantagous. When I first heard of Skill Capes I was playing a game called Civ IV, specifically a Mod known as Next War, and each time you discover a new technology you get an accompanying quote, and two of them stuck with me (Both on shielding), in relation to skill capes: 'We have traded the wind on our faces for a dubious security' and 'I very much dislike these new shields of yours- they block out the stars and give one a dangerous sense of invulnerability' The first one, first. We have traded the enjoyment and fun of training for a petty reward that is only self-serving...A skill cape serves no useful purpose, in cooking it stops you burning sharks, or you could use gauntlets. I remember when I caught the Skill-Cape fever, rather than leveling gracefully and equally as I had been up till that point, I dropped everything to fish Monkfish. Within two weeks I had got so sick of RS that I gave up for around 8 months. My account, all the effort I had put into it, would have been for nought(fortunately I am back, again)... I was willing to trade the enjoyment of Runescape, the reason why I played the game, for a dubious promise of Fufillment at the end of the rainbow. The second one. I have to appeal to the older members for this, but does anyone remember Zezima? That name that was on the lips of every level 10 and over newbie from what seems like the start of RS2...The person everyone aspired to be, the top of the Hiscores table...THE person. How many of you now can say you know who is on the hi-scores table? We have blotted out the stars in order to see more of them! The level 99s now number thickly, and because of that we are irritated by them, how many times do you see a skill cape and just think 'Noob...', just out of envy or annoyance that they are doing their emote again. Back when I started playing people knew who was the best, Tip It even had interviews with the top few, Varrock Library teemed with people writing stories about their exploits...They were our heroes and we thought the world of them... Now who do we look up to? If anyone? We are in this game for ourselves, we are going to beat everyone who stands in our way and damn everyone who is higher than us, they only got there by being ruthless so we must do it even more! Like some destructive tornado of DOOM skill capes suck honest players into a cycle of buying and selling, into puring skills to get a cape, which then hangs in contempt because we are sick of being asked to do the ruddy emote! We have a sense of power, we feel arrogant and empty. We want to show off but actually everyone has been there and done that now...We are normal by excelling... Some could argue that this is innevitable, that more people would have got 99 everything and soon there would be so many that the battles for the top spot would lose their appeal... But here is something DIRECTLY responsible for thousands of people leveling like crazy, not for profit but for pride. To summerise: Archimage A things skill capes are disadvantagous because they have destroyed the hierachy of the game which inspired people to become better than they were though team work and hard graft. That inspired friendly competition. Well said =D> Mind if I borrow your "the second one" part for the OP? Thanks in advance. The first point. Players want to gain FAST xp (300xp/hour in your example) in a skill so they can get a level 99. The GE definitely has an impact on this, but I doubt that impact is any more than its impacts on our everyday goings in RuneScape. I'm sorry, I'm quite a new player and have never played RuneScape before the time of skillcapes, so I was not aware of that. But I'm still sure that skillcapes increased the gap in prices of raw and cooked food. True, but skillcapes INCREASE the gap between prices of raw and cooked food, because now people have something to flaunt their level 99s, more of them go for it. But the problem also lies in skillcapes. People want a skillcape, and they don't care what kind of skillcape. Cooking skillcape is much easier, so many people go for it, compared to fishing skillcape. Thus, there is still a gap in the number of fish/raw materials coming in compared to the number of people cooking the fish/raw materials. Yes, but along the way to the 99, most players use the quick method to get XP, once again increasing the gap between the raw and cooked foods. Though you make a good point there, mind if I add that to the advantages of skillcapes in the OP? Thanks :thumbsup:
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Once a great game. A story/Rant for veteran players.
Yes, it is a good thing to learn from your mistakes, but it's better to not have to make the mistakes in the first place. That way, you spare yourself from feeling stupid enough to fall for a scam, and the scammers end up with zilch. Everyone wins, except the scammers. And scammers can just go earn money honestly then, unless they're complaining about not being able to scam, in which case they're wasting their time. Run-on sentence, anyone? To summarise, prevention is better than cure.
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Average Runescapians IQ: 60
Well said, Zierro, well said. =D> Now, can we please just let this thread DIE?
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Musicians - Why do they keep playing?
Yes. You can use a freaking sound recorder so don't be idiotic. Yeah, exactly. RS's NPCs act far too much like robots.
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Another boneheaded move by Jagex
I could say the same for non-PvP worlds at non peak times but does that mean they should be removed? There are about 200-300 people whenever I check. Other than world 21 or whatever "first" PvP World.
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Average Runescapians IQ: 60
Yes please. So just let this thread die.
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Skillcapes - Advantageous or Disadvantageous?
I assume everyone knows about skillcapes - the capes that show your dedication and hard work in a skill. You can get a skillcape when you reach level 99, or roughly 13 million experience points (XP), in a certain skill. This thread is about the advantages and disadvantages of skillcapes. Advantages of skillcapes Skillcapes have many advantages, and one of the most significant is spurring people on to strive for them. The respect of possessing a skillcape and the euphoria of achieving the ultimate goal, level 99 in a skill (though it is arguable that 200M xp, the current max xp, is the real ultimate goal) are some of the things that drive players on, spurring them to dedicate hours chopping trees, making fires, cooking food, mining, etc. This results in Jagex earning money from players who subscribe to membership to get a skillcape or to gain access to an easier way to train skills to level 99. Of course, many other advantages also exist, mostly minor, but I will not go into them in detail due to time constraints. Disadvantages of skillcapes On the surface, skillcapes seem to have no negative effects on RuneScape at all, other that the occasional person showing off his skillcape emote and irritating people. But how often do you see a braggart boasting about a certain level 99? Rarely. The main disadvantage of skillcapes, in my opinion, is the way they devalue items. What I mean is the huge volume of players trying to get a level 99 in "secondary industry" or "processing" skills, such as smithing, crafting and cooking, just to name a few, resulting in the raw materials obtained through mining, woodcutting, fishing, and other "primary industry" skills, i.e. skills where the players obtain raw materials directly from the RuneScape world. To illustrate with an example, look at the prices of food, raw and cooked. This is easily done with the Grand Exchange or price check. On 19 June 2009, the prices for raw and cooked food. Raw Pike: 55 gp Cooked Pike: 43 gp Difference: 12 gp Raw Salmon: 68 gp Cooked Salmon: 52 gp Difference: 16 gp Raw Tuna: 101 gp Cooked Tuna: 80 gp Difference: 21 gp Raw lobster: 299 gp Cooked lobster: 250 gp Difference: 49 gp Raw Swordfish: 499 gp Cooked Swordfish: 461 gp Difference: 38 gp As you can see, the prices of raw food is always higher than the prices of cooked food, sometimes by a large margin, as shown in the example of swordfish and lobster. This doesn't make any sense, and it devalues the skill of cooking (or any other processing nskill) itself. There is simply no point in training cooking and cooking foods, as you will be losing money by putting more effort into a skill. So, debate and express your opinions whether you think skillcapes are advantageous or disadvantageous. There is no right or wrong answer, like any other debate. In my personal opinion, skillcapes are disadvantageous as they ruin skills. Skillcapes are supposed to be a sign of respect, but what is there to respect if skillcapes devalue the skill they are supposed to represent? As usual, follow all forum rules, do not flame or spam, etc. Players who believe skillcapes are advantageous 1. MrDespair 2. Klankaos 3. Inuashakent 4. pantim 5. Players who believe skillcapes are disadvantageous 1. Quelmotz 2. Archimage_a (forum mod) 3. Est0rrath 4. 5. Half-half. 1. Dark_Aura 2. tyluke 3. 4. 5. Good posts by forum-ers Archimage_a I have to appeal to the older members for this, but does anyone remember Zezima? That name that was on the lips of every level 10 and over newbie from what seems like the start of RS2...The person everyone aspired to be, the top of the Hiscores table...THE person. How many of you now can say you know who is on the hi-scores table? We have blotted out the stars in order to see more of them! The level 99s now number thickly, and because of that we are irritated by them, how many times do you see a skill cape and just think 'Noob...', just out of envy or annoyance that they are doing their emote again. Back when I started playing people knew who was the best, Tip It even had interviews with the top few, Varrock Library teemed with people writing stories about their exploits...They were our heroes and we thought the world of them... Now who do we look up to? If anyone? We are in this game for ourselves, we are going to beat everyone who stands in our way and damn everyone who is higher than us, they only got there by being ruthless so we must do it even more! Like some destructive tornado of DOOM skill capes suck honest players into a cycle of buying and selling, into puring skills to get a cape, which then hangs in contempt because we are sick of being asked to do the ruddy emote! We have a sense of power, we feel arrogant and empty. We want to show off but actually everyone has been there and done that now...We are normal by excelling... Some could argue that this is innevitable, that more people would have got 99 everything and soon there would be so many that the battles for the top spot would lose their appeal... But here is something DIRECTLY responsible for thousands of people leveling like crazy, not for profit but for pride.
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Musicians - Why do they keep playing?
This is a simple (and maybe unnecessary) suggestion. Musicians should stop playing when no one is listening. I mean, they aren't supernaturals or something that never tires. They also get tired after a while. Supporters: 1. Quelmotz 2. 3. 4. 5. Feel free to offer constructive criticism. Just follow all forum rules.
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Average Runescapians IQ: 60
The point is there is no point in this pointless debate. The OP fails to convey a message. What he is doing is trying to use underhand means to earn money, and calling people who don't help him in his plan "idiots with 60 IQ". So what's his freaking point?
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Another boneheaded move by Jagex
Selfish pvper. Jagex should have made new worlds for pvp in the first place. Who cares about homeworlds, its easy to change to another world, very, very easy. PVPers on the other hand, can't just "change" to another world, because that other world dosent exist. So, i think its you that are selfish, because a little pain for you, fixes alot of pain for PVPers, hey look, jagex took my homeworld, time to tell my clan/whatever and take like 5 seconds to pick a new world and relocate. Old habits die hard. You've been used to clicking, say world 21 for years, but suddenly Jagex changes it into a PvP world. You have to change your habit, and I can tell you is not easy. Why don't you just admit its Jagex's freaking fault for not creating some new worlds and making them PvP Worlds? And don't be idiotic. Every PvP world I see has less than a 1000 players, and most of those worlds have even lesser than normal worlds. So why shouldn't Jagex just remove some of those freaking worlds to consolidate more players in the fewer PvP Worlds. And you have a WHOLE WORLD to PK in. Isn't it enough already? PvP Worlds can go and die in a smelly hole for all I care.
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Hypocrites
They have no right to call you a noob. They can run or whatever though. And you just have to wait until he runs out of food. :roll:
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New firemaking suggestions by St_Lonewolf1
Support!! :thumbsup: I have an idea for the spells, maybe a spell called "inferno" or something. It hits everything in a 3x3 area around you. I don't know about the max damage, maybe 20? It also causes "burn damage" or something. Maybe knockback some enemies it hits. (25% chance?). This could at least give mages some chance to hit damage while in melee range other than running away and casting other spells. It'll probably have to have high requirements both in firemaking and magic, because its quite powerful.
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Once a great game. A story/Rant for veteran players.
Exactly. That was what I was trying to say.
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Average Runescapians IQ: 60
The quote was too long. They agreed with you, so I replied to all 3 of you. Please. How can "Apparently the average RuneScapian with an IQ of 60..." not be offensive? Huh? He's saying my IQ is 60. If I said your IQ was 60 I doubt you'll be jumping for joy or anything.
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FM needs good update, read tifers ideas 5K+ Views!
I'm sorry if this has already been suggested, but if there's a minigame (maybe castle wars? I don't know, I've never played it because I'm f2p) where you can light logs/oil/heat water/sand and pour it over the ledges to burn opponents. BTW, I support fully! I only trained firemaking to increase my total level... ;)
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The Contemporary Spellbook
And there's no need to be so sarcastic :roll: An important fix jagex needs to make is to MAKE SPELLS' effects only start applying when they hit the freaking opponent. i.e. You cast bind (takes 3 seconds). It hits the opponent, and AT THAT POINT OF IMPACT, the opponent gets binded to the ground for 5 seconds.