-
Posts
1242 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by Fallstar
-
Good to see you read only segments of my post. But no, you're right, "I don't get it" And yet, there are several instances - including one that generated this thread - where that is a completely bogus statement. Wait, so, the uproar that's going to come from the whingers is not a legitimite reason because 'stakers and ultra rich wont be affected' but your Joe Bloes whinging is? Well, that seems to make perfect sense. The person in this thread still has the majority of his bank, so I don't see your point there. Anyone with enough a brain to make a large sum of money has the intellectual capacity to understand why they would keep their money on multiple accounts and in a form that does not significantly depreciate in value over time, ie shards, so again I don't see your point. And where you say "Wait, so, the uproar that's going to come from the whingers is not a legitimite reason because 'stakers and ultra rich wont be affected' but your Joe Bloes whinging is? Well, that seems to make perfect sense." What I said was that there are far more players with one or two rares which comprise the majority of their net worth who would be affected far more than a small number of ultra wealthy stakers who don't even keep most of their wealth in rares. Destroying rares will affect the large number of normal, hardworking players rather than those who keep most of their wealth in shards. As an example: Person A has 80% of his total wealth stored in a purple partyhat. He earned this wealth through hundreds of hours of high level PVM at 5-10m/hour. Person B is a successful staker. He keeps a couple of phat sets, but keeps over half of his bank in shards spread across multiple accounts for security reasons. This person can make or lose several billion in a minute or less. Jagex then nerf rares. This is a devastating blow to person A, who invested a vast amount of time in obtaining his rares, but is a mild inconvenience to person B, who is used to gaining and losing that much money. There are far more of person A than person B in Runescape. Therefore nerfing rares wont have the biggest impact on the stakers, the dicers, the GE manipulators, the whatever. It will have the biggest impact on those who work hard for enough cash to get one or two rares, but don't have the income/hr to make much more than that. So the reason Jagex will never nerf rares is not because of the stakers (person B) who would complain as you originally said. It is because it will affect the average successful player (player A) far more. And the reason Jagex won't nerf it isn't because of complaining. They are used to people venting and raging incessantly. Its because they know how much of a negative impact it would have on the person A type player, of whom there are many.
-
You don't seem to get it. They aren't just "a bunch of pixels in a game". People can convert those pixels into thousands of pounds or vice versa in a matter of minutes. And ruining party hats wont affect the 'rich stakers' etc who keep upwards of a hundred billion in shard stacks (most wealthy players keep their wealth in shards spread across multiple accounts rather than investing in rares, especially after last year); it'll affect the people who worked hard at merchanting or PVM to make that one or two bill for their rares. Thats one of the reasons Jagex would never do that; rather than affecting the ultra rich, destroying rares will affect your average hardworking and successful player far more.
-
People go so far as to ddos for as little as 200m. Pathetic I know, but when rsgp and actual money are so easily exchangeable, these sort of problems will always occur. And whilst the lengths people go to in order to obtain an ip address may surprise you, a blue partyhat is currently worth around 2.6B - thats around $1000.
-
The 1st time I did it I took two tortoise pouches too and filled the tortoise with brews and put my uni pouch in there, whilst the kiln can be done on 0-1 brews once you're good enough, its nice knowing you can make a few mistakes and still succeed. Don't worry too much about accuracy; if you're using the combat triangle, things are weak enough that I had near perfect accuray wearing a full set of melee armour and ranging the mages. Other quick tips: save an invulnerability crystal for the double jad wave as its very easy to mess the lure up, use storm of armadyl preferably throughout but if not, definitely use it on Harr-Aken and save a magic crystal for Harr-Aken. You'll take the most damage during the 1st 20 waves so don't worry and think you might as well start again if you've used 3/4 of your brews by that point. The vampyrism aura is very useful if you have it. Castle Wars (YT Channel OMustardo) has dozens of hours of fight kiln footage that could be nice to watch a bit of to feel a little more familiar with it.
-
Perhaps do livid farm straight away, it'd give you a nice bit of farm xp as well as getting one of the more tedious non skill based requirements for comp done straight away. Then maybe get the stats to be able to do all tasks - the xp from which you should use on slayer in your case. All effigy xp that you get from slayer (they're still 1 in 300k-400k or so slayer xp), you should put on slayer too. If you can't stand herb runs you need a way to make at least a few hundred mill to do buyables; learning to merch or doing some pvm is pretty much the only option until you build up enough to get a dice rank (assuming you're not morally against that sort of thing). I also find setting milestone targets helpful whilst skilling; I find going straight from say 70-99 in pretty much everything except buyables/hunter/thieving pretty difficult. So going for all 80+, all 90+, all 95+ etc. can help keep things varied. Also don't feel you have to do the absolute maximum efficiency method all the time. For example if one day you really can't be bothered to do C2 fishing and would rather afk rocktails, don't force yourself to do C2 fishing, you'll end up logging off and getting less xp than if you'd just done rocktails (if you're anything like me that is).
-
Probably castle wars, but Drumgun has cw games done so would be him if he ever goes for it.
-
Completely fixed it for me, although it was only a minor issue for me anyway.
-
If you don't sui and average say 2-3 deaths a floor and get 15-20 minute floors, its around 200k xp/hr if you include c1s. So work it out from there, as a rough approximation. And definitely don't use w77. Joining a dg clan would be worth it if you aren't already in a clan, you could apply to DGS if you're serious about DG past 113 too, or 3BO at 105 if you're not terribad/110 otherwise.
-
Did 1.5m xp after the node fix and got 99 yesterday. Doing soul wraithlings, doing the wizard and doing nodes on the 2 soul wraithling island and nodes on the adjacent islands I got 95-102k xp/hr
-
INTJ I talk in various fc/cc's most all the time I'm on RS. Also irc + vent Am efficient when I want to gain xp, if I'm doing something for fun though I don't really care.
-
I personally thought the update was absolutely fantastic.
-
I thought it was best to effigy slayer anyway but people just effigied rc as the difference was minimal and slayer is generally more enjoyable.
-
Wait what? I'm pretty sure I got faster melee xp at Vyrelords. It was always 'fast' xp, but the removal of taunts + letting you exchange the rewards you get from dominion factor for xp books update (which was February sometime) made it 180k/hr +
-
DT is by about 40k/hr the highest melee xp/hr in the game, so if you care about melee xp in general then it wouldn't be a waste of time using them on slayer tasks in the gloves slot either. ( As you'd be getting that fast melee xp in the time it takes to get them).
-
I recommend you do get a fire cape, its great for slayer in general and being comfortable with fight caves and jad turns a skip task into a great slay xp/hr task. If its your first go at fight cave, I think using polypore staff with ganodermic armour is the basic setup, working to maximize mage offence bonus and prayer bonus. If you could get Jad as a slayer task, it'd help a lot for getting your first fire cape. Full Slayer Helm, Soul Wars/Ardy cape, Gano top + bottom, Infinity/Dragon boots, seers ring, would be the basics. Your melee stats are more than enough to comfortably melee the fight caves, but for getting used to prayer switching I'd recommend maging it. Becoming proficient at TD's and Glacors would be a good idea, as well as the income, you can get some very nice crimson + blue charms to work on your summoning, and possibly the occasional effigy. If you seriously want to get into pvm, I'd recommend dungeoneering to get a rapier and then slaying till max/near max combat, then dungeoneering some more to unlock some of the other useful rewards (Rigour, Augury, Chaotic CB, Eagle Eye Kite, Maul, CLS, all being used prominently in PVM)
-
If sparking isn't a good enough reason for you, just go get them and use them soley on wfs tasks. That'll save you way more time than the time it takes to get a pair.
-
If I were you I would never bind a hood, just get used to using a plate (prom plate + protect mage lets you avoid a lot of damage for those really nasty gd's), at 100 you'll want a blood necklace or hex anyway so you'd have to go back to using plate w/o hood. Without making armour I find I only ever die right at the beginning of the floor (where creatures don't seem to drop as many eels) and at the boss. The extra death or so that making armour avoids really isn't worth the time it takes; even if you can mine the ores, make the bars and make the armour in a minute or less, spending that minute clearing a guardian door or running your path would be far more effective for both the floor time and your xp/hr.
-
Jake has 200m wc and fm.
-
See the future made me think Fable 2. O well. I'm guessing that players can go to any of those cities on that day to receive some sort of trailer showing some future updates? Not really sure :blink:
-
Efficiency is pretty simple to me. You choose your overall goal, giving you an end point and a start point. Whatever gets you from your start point to your endpoint fastest is most efficient. If you want to say that in a mathsy way, the xp per hour and xp/gp are what matters for any particular method, you can't just say xp/gp is meaningless as depending on your money making method, different methods of training will get you to your endpoint fastest overall including the time taken to make the money. In an ideal world we'd all be dice hosts capable of training with 10K APM methods, but thats not reality.
-
Simple question, which is faster out of barbarian and C2 fishing between 80 and 90. I'm doing barbarian atm, but now C2 is easier to get the best xp rate for, was thinking of switching to that.
-
You can lure the steel dragons at Ghorrock by running them. You move underneath them between attacks and they move away from you, which you use to shepherd them onto the cannon. Although as you say, this is only viable for two of the spawns, the others are dead by the time you get there. There are plenty of spawns at Ghorrock so that's not really an issue, and although I don't have any relevant hit/miss data I'd say from experience that the cannon hits often enough with the benefit of overloaded range to be worth it. Also when you say "Cannon has low accuracy (deals little damage per hit) on steels.", is the accuracy of the cannon not the chance it has to hit? Once it has been determined whether or not the cannonball hits, I thought the defence of the creature didn't affect the damage the cannonball would do.
-
Most of that is utterly irrelevant in the context of Runescape. Regardless of your situation in real life (struggling with student debts if your "Thatcher stooges" comment was directed at me), there is no reason to beg on Runescape. Its not even efficient as far as i've seen anyway.
-
Why are steel dragons listed as no cannon. I was under the impression the extra damage from a cannon would far outweigh an extra 40 per hit. Also from the can't cannon list, I'd always do Jad tasks if you are capable of meleeing (cheap) or storm of armadyling (expensive) the task, as it has excellent slayer xp/hr. Terror Dogs are good if you're short on points too, as are small mithril dragon tasks, although personally I like mithril dragon tasks and soa makes it pretty fast anyway.
-
It's funny, because I see that the problem is worse the other way round. If a friend had asked for money, you're almost forced to acquiesce to protect a valued friendship, which could be seen as exploitative/abusive - although it's arguable since friends are supposed to be understanding. If it was someone who had no relationship with you, the rejection would have no social repercussions, and as such - does not hinder game-play. It's disrespectful and naive - but it wouldn't stop me from enjoying the game as it's separate from the game altogether. If you don't have the cash to lend or just don't want to then just say, its a friend after all. I hardly meant it as the "10m or delete" kind of 'friend'. I wouldn't say its making people feel bad for begging; if they felt bad about it they'd stop doing it (I mean, its an online game, its not like someone who is forced into it as some people irl who beg are) . Rather, its about why people do it in the first place.
