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homer205

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Everything posted by homer205

  1. There is one to the northeast of the grand exchange, it's still in the walled area surrounding it though.
  2. Try joining a clan/friends chat?
  3. Csb/blastbox are ammo binds, the box, plus the runes for 125 air spells (once you charge it) all count as the ammo bind. This means you can have a blasbox+2 hander+plate at level 50.
  4. If you were to see a low level monster in a room that is easily one hittable then it would be worth getting in one attack for the chance to kill it, if you do it right then you won't lose time. It would improve your clickspeed too.
  5. 95 Prayer and the level for extreme potions would be more beneficial if you're willing to take the time to get them. I have a feeling a berserker ring is better value per strength bonus too, but don't have time to check right now.
  6. homer205 replied to Spectra's topic in Off-Topic
    Not in the mssw format but there are competitons with other fansites every so often. I'd recommend checking the events forum for that.
  7. I haven't done any testing, but I think everyone has noticed how you tend to get low level monsters for a few rooms after a ramo/ghosts/merc/mono. I would imagine this would extend to slayer monsters.
  8. Rooms like Ramo etc are going to lower the room value for a few rooms after they are opened.
  9. No, those are terrible. :ugeek: And removing two strong money makers isnt :wink: Wait.... what? What are you saying here? :unsure: I believe he's saying you should be complaining to the op about the skills he doesn't like instead of pointing out how crap his advice is. Depending on your combat/dungeoneering levels you could camp frost dragons.
  10. I can provide you with a sample of chances for the different rarities if that's helpful.
  11. They're not worth making, they take too long to make and you'll get more xp/hour by doing more of the lower level crimson charm option. They're not particularly cheaper either.
  12. The hits/misses were collected, attack and defence rolls were determined and the rapier just isn't as good for most things. While I don't understand the calculations myself I have faith in those who collected the data and those who calculated it. While it's true that rapier benefits more from prayers/strength boosts, this doesn't really matter when the rapier isn't accurate enough to hit most things. Even as a second dps bind the rapier isn't that great and I preferred gauntlets to it. The stab weaknesses of certain monsters can generally be covered by something else (assuming a csb or hex bind) and even without these, 2 handers tend to have enough attack power to make up for it on most things.
  13. Have it saved somewhere so you can paste it in like quyneax does with her slayer advice.
  14. Powerfrog's examples are poor. The only way to improve the wording while remainning accurate (that I can think of) is to say that they are however much profit per run and that a run takes 5 minutes and can be done once every however long it is and it works out to x m/h.
  15. homer205 replied to Rib7's topic in Help and Advice
    The essence in runespan is lost every time you exit the area so it's best not to stock up on it too much (you can always get more as you need it).
  16. If the required staff can be appointed quickly then they will have enough time to shape the team how they desire, though I don't know the finances that will be available, if the staff were sacked as opposed to their contracts expiring then that will be a rather large severence package which won't be able to go towards transfers. Either way, their squad should still be aiming for european qualification next season.
  17. Estimated time and deaths per floor? I assume you will only be doing floor 30+ as large (can't see your stats). If you can't do that disregard what I said about bonus xp, though perhaps not all 400k.
  18. True, but a good portion of the speed of dg comes from how quickly you can dg. You're going to need to learn how at some stage regardless (assuming you won't be leeching). Though if you're aiming to stop at 85 then it would help there. Edit: for tokens per hour its going to depend on whether you solo med/small, do 5:5 larges and the estimated times/deaths for each method. Also whether you do c2s or c1s for lower floors/count the fishing and woodcutting as separate from the dg xp.
  19. If you're aiming for 80/81 dg for a chaotic then it's worth noting that any xp gained through bonuses and not actually dging won't get you any tokens.
  20. You'd probably spend enough time looking for someone to loan it to that you'd end up making more money with something like green dragons.
  21. It won't decrease the amount of xp you get per floor, but it will decrease your xp per hour as it takes a while to buy/cook it. Also note that some doors can also be puzzles, skills or enter doors. Puzzles will open when you complete the room, skill when you clear whatever is in front of the door (some logs that need to be burnt away for example) and an enter door is one you can just go through right away.
  22. Being 'loyal' in the past does not accumulate any extra money _anymore_. So why reward for it? Business is business. Loyal players (members) have a history of being repeat customers, it makes sense to insure that the core base of your customers is happy and doesn't feel screwed over (too badly, people are already pretty angry).
  23. I think you should've just pretended to be someone else.
  24. Occult floor, 3 people required to fill (out of 5 people total)
  25. homer205 replied to stlboy07's topic in Help and Advice
    Also the wiki calculator is wrong quite often, use grimy's instead.

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