Everything posted by strilmus
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Dragon Kite anyone?
This is what they said about the dragon plate. Course, it still won't stop it from being mostly useless. Dragon armor does look nice though.
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After the Dragonkin/Majharrat, what's next?
I loves me some time travel. Going all WHOOPS CREATED A STABLE HERBLORE TIME LOOP and everything. And of course people coming out of portals sounds dumb but it's kind of how everything and anything got onto the planet in the first place. (And I'm pretty sure the RTS coming out at around the same time using those same portals wasn't a coincidence.) The whole planet has really just been a kind of strange social experiment for the gods. How would you expect the origin story to go? Put a lot of bright lights and explosions and get John Williams to compose the score? I still think there's more to this than just a bunch of nuts in a power struggle though, so they need to get to finishing this Majharrat storyline so that we can move on.
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Golden Joysticks Award
Farmville's mostly there because its playerbase is so huge that epic scams have been targeting it for ages now. At that point you realize that perhaps it deserves something if not an outright disgust for how easily people can be led about.
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15 June 2010 - Ancient effigies
Wouldn't that just turn them into more buyable experience?
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14th June 2010 - Guaranteed Content Poll: Halloween 2010 Reward
I think people find some kind of appeal to being able to hide in places without looking completely obvious as an egg or mining rock.
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Do we even need a Combat Triangle?
Also, trying to melee the bosses gets progressively harder as they start developing all kinds of ridiculous special attacks that can easily kill you if you're in the wrong place at the wrong time.
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09-Jun-2010 - Court Cases
Hint: You can easily cheat by canceling out of the dialogue when an answer path doesn't look like it's going to pan out for you. For the ridiculously clueless, that means just click on the map or anything other than the dialogue. However, it helps to focus on what your goal is (your character usually mentions in the opening statement) and to avoid choices that don't have anything to do with your goal. I do get that their choices can be kind of stupid at times, though. BTW, once all the "correct choices" under each category (evidence and witnesses) have been made, your character will move on to the other category or end the case, so if you suddenly stop talking about either, then you're clear for that section.
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The death of making money by skilling.
Hold up yo. The main issue people had with overloads (or at least the one Jagex decided to go with) is that they affected PvP combat despite being a noncombat skill, and since they were untradeble it basically became like a combat skill because you would need to have the skill in order to use the potions. As long as they avoid that huge landmine things will be just dandy. I mean nobody complained about the Inferno Adze to the same degree.
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The death of making money by skilling.
There are a few areas where you can get consistently profitable drops, but these areas are also pretty popular and hard to get into. As it will always be.
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09-Jun-2010 - Court Cases
See, the thing is that you're playing a LAWYER. A POLICE OFFICER or DETECTIVE is the one who figures out what happened. The lawyer is not the person who does that. They're the person who represents another person who is either the prosecutor or defendant, and you're supposed to act in that person's interests regardless of the situation, within the court's rules. So, instead of trying to solve the case outright, you should be trying to represent your client with the most convincing responses. This is the same way it works in a debate club. There may be some points where you can find out conclusively that somebody is guilty or not guilty, but most of the time the lines are blurred. Unlike many court dramas and television shows and video games that you may have experienced, it is not a faux detective story with dramatic reveals and hidden motives. Yes, there may be many things wrong with this kind of system, but ultimately it is up to the jury to decide to their best ability, or perhaps just the judge in cases where the jury is not involved. You should feel lucky that you even get to choose which side to argue for. I've been forced to defend the smoking industry in an exercise once, and when I succeeded, everybody gave me cabbage about it and I took it because HELL IT IS MY FREAKING JOB AND IT WOULD BE WRONG TO MAKE AN EXCEPTION AGAINST PRINCIPLE
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The death of making money by skilling.
Hm. I wonder if there could be profitable "dangerous" skilling. I'm sure some of you will be quick to point out a few examples we may have already but they don't particularly stand out.
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09-Jun-2010 - Court Cases
Incidentally, did anybody figure out that the evil twin switched places with the good twin? I mean, before the issue is forced on you.
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Shops a thing of the past?
I'm mostly disappointed in the shops that just buy things and never actually sell anything other than the things that they buy, so they essentially sit there all day not selling anything at all, despite the fact that their wares appear to be fully stocked.
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Double Exp Weekend(s)
If anything, I think it'd just double gains after the final score, rather than actually doubling your token output, since that would be insane if they did do that. Also I can't really think of any skills you could be talking about that are affected by money aside from herblore and summoning, if we're taking construction, crafting, and smithing out. Anyway if this is just a scoreboard of wealth perhaps there is something larger at fault than people who don't "deserve" to have something despite similar input of effort, but not drop lucky or market savvy.
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Double Exp Weekend(s)
Small note. If you're so opposed to "expensive" skills getting double exp, then you really should have said something when they came out with sacred clay tools.
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Shops a thing of the past?
The two main things with shops that make them obsolete is the fact that their prices rarely reflect actual street value (so you'll never buy or sell at a good price), and the fact that the stuff you want would never be carried in a place as mundane as a store when all the good stuff is out there for you to work or quest for. Used correctly, they can help balance the game economy, removing excess items when too many would devalue the resource, and absorbing excess money entirely instead of just pushing the money around. However, with most MMOs these days, player trade is the most important function in any game, and normal shops rarely see any business at all, and at worst, serve as trading hubs themselves while the actual shopkeepers don't make any money due to the players outselling them.
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falconry botters
The upside to bots is once you've figured out it's a bot, there's no shame in forcing it to screw up using your human wiles.
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falconry botters
Eh, I think an outside perspective might be helpful when we are trying to determine the validity of doing something that many people would rather not want to do because for some reason they want to do it.
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Tip.It Times - 06th June 2010
I'm comparing that to the mountain of other things that nobody uses.
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Tip.It Times - 06th June 2010
The strange thing is that whenever they do make something that's fun, it never gives any meaningful amount of experience, because they don't want to detract from the previous, not fun methods as though they were worth preserving. However, this probably stems from the fact that people who used the previous, not fun methods would complain very loudly that they want to keep things stupid and not fun because otherwise it would detract from whatever honor they had obtained from doing it the hard way. As a result, nobody uses the new thing because they don't get much exp, and they just keep using the old thing. PROGRESS.
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Tip.It Times - 06th June 2010
I still think the EW3 puzzle was easier than the ME2 puzzle.
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POLL: How often do you visit the jungle?
I used to be annoyed by the frequent poisonous creatures but after a while it's not so bad. Unlocking Shilo Village helps a ton though. :P And since Ape Atoll got that fairy ring shortcut (took me a hell of a time getting a small ninja monkey's bones though), it's pretty okay.
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04-Jun-2010 - Behind the Scenes � June
That is the most ridiculous yet best reasoning that I have heard about this. For some reason I'd enjoy training my stats this way instead of actually fighting. Instead of going through so many waves for Jad, I could just take them all to court!
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Are Runescape bosses too easy now?
Well, you know about power creep, right? The big bad of yesteryear will fail to measure up with each passing day. I set the current bar at Nomad though.
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Which Money Sinks Would Help Runescape Economy?
Well, all the merchants do is buy things so that they can sell them at a higher price later. This doesn't contribute much except "let's make the price higher so that the person using the items has to pay more" And then it's really a false increase in wealth since the more money you earn, the less it's worth since oh hey look all the prices went up for some reason.