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Teleblock Changes


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mbers gotta be pissed. However leaving the wildy losing tb is very good.

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#13,300 to 99 range on April 2nd, 2008

#14,323 to 99 mage on May 18th, 2008

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I thought this meant that if you got TB'd, you could leave the wilderness OR log out, either one would work. Guess I'm wrong.

I really wouldn't call it an era. It was more of a definitive time period during which dinstinctive characteristics were expressed in similar ways.

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Goods:

 

 

 

No more chasing people you tb and they get to log

 

1 itemers are very vulnerable for a while

 

dont need to waste supplies taking down a guy u tbed

 

 

 

bads:

 

 

 

if you kill someone and they use the lever at the same time and die outside, and you get tbed by a pjer, you can't get their loot because yout tbed

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Well, Pking just got ruined in any place where you have to log for the Teleblock...BTW Where'd you guys find this out?

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Tro, a lot of times after updates on the forums they have these stickies about other random stuff that's goin on.

 

 

 

Quick find code: 15-16-974-42647502

 

 

 

Today's update made teleblocks continue acting on you even if you logged out. We've had a think about this, and we're making another change now, based on ideas people have posted on the forums:

 

 

 

- If you are teleblocked, and you leave the Wilderness (by walking, dying, entering the Abyss, etc.) the teleblock will end its effect immediately. You'll be able to teleport as normal.

 

 

 

- Since it's not so useful to teleblock someone who isn't in the Wilderness, the spell can no longer be cast on people who aren't in the Wilderness.

 

 

 

We'll be keeping an eye on how this goes. If it isn't working out, we can make further changes.

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Tro, a lot of times after updates on the forums they have these stickies about other random stuff that's goin on.

 

 

 

Quick find code: 15-16-974-42647502

 

 

 

Today's update made teleblocks continue acting on you even if you logged out. We've had a think about this, and we're making another change now, based on ideas people have posted on the forums:

 

 

 

- If you are teleblocked, and you leave the Wilderness (by walking, dying, entering the Abyss, etc.) the teleblock will end its effect immediately. You'll be able to teleport as normal.

 

 

 

- Since it's not so useful to teleblock someone who isn't in the Wilderness, the spell can no longer be cast on people who aren't in the Wilderness.

 

 

 

We'll be keeping an eye on how this goes. If it isn't working out, we can make further changes.

 

 

 

Troj Feels stupid :oops:

Knowledge Talks| | Wisdom Listens

~~Heroes Get Remembered, But Legends Never Die~~

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Xbox Live & Playstation Network Name: Trojann2

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Tro, a lot of times after updates on the forums they have these stickies about other random stuff that's goin on.

 

 

 

Quick find code: 15-16-974-42647502

 

 

 

Today's update made teleblocks continue acting on you even if you logged out. We've had a think about this, and we're making another change now, based on ideas people have posted on the forums:

 

 

 

- If you are teleblocked, and you leave the Wilderness (by walking, dying, entering the Abyss, etc.) the teleblock will end its effect immediately. You'll be able to teleport as normal.

 

 

 

- Since it's not so useful to teleblock someone who isn't in the Wilderness, the spell can no longer be cast on people who aren't in the Wilderness.

 

 

 

We'll be keeping an eye on how this goes. If it isn't working out, we can make further changes.

 

 

 

Troj Feels stupid :oops:

 

 

 

lolz

 

 

 

lee, i'm pretty sure you can't...not exactly sure though. The thing i'd be wonderin about is obelisks.

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You can still use the lever if you're TB'ed right? (Or could you never do that, I don't know about TB really.) If so, just go to the lever at Mage bank and go in... You're out of the wild lol. If not, then oh well live with it and die and stop crying for the win.

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This adds a whole new level of danger to being teleblocked. If you are low on food then get TB'ed and poisoned, you aren't long for this world.

 

 

 

I like today's updates, made the game harder in a few ways.

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Well, does it really make that much of a difference..

 

Yes, not for me as I do not pk. But if one has TB, he can stand at the Mage bank lever and fight everyone. Just TB the other guy, you go get some extra food when you get low. Go back, chase the guy again. He couldn't restock, but you did \'

 

 

 

Well.. the other one can run before you get back or worldhop, but if he/she is that stupid to wait.. he is toast ::'

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But if one has TB, he can stand at the Mage bank lever and fight everyone. Just TB the other guy, you go get some extra food when you get low. Go back, chase the guy again. He couldn't restock, but you did \'
if yo get tbed your ko' to lol..
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Tro, a lot of times after updates on the forums they have these stickies about other random stuff that's goin on.

 

 

 

Quick find code: 15-16-974-42647502

 

 

 

Today's update made teleblocks continue acting on you even if you logged out. We've had a think about this, and we're making another change now, based on ideas people have posted on the forums:

 

 

 

- If you are teleblocked, and you leave the Wilderness (by walking, dying, entering the Abyss, etc.) the teleblock will end its effect immediately. You'll be able to teleport as normal.

 

 

 

- Since it's not so useful to teleblock someone who isn't in the Wilderness, the spell can no longer be cast on people who aren't in the Wilderness.

 

 

 

We'll be keeping an eye on how this goes. If it isn't working out, we can make further changes.

 

 

 

So you can enter the abbys through the zammy mage when teleblocked??

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Finally Jagex makes a good update

 

 

 

Agreed! :D

 

 

 

Anyway, if you're teleblocking and the other player leaves the Wilderness there's actually no point in the player still being teleblocked.

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Pretty much what Dragon said.

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