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Should a members only skill be opened up to f2p?

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No.

 

 

 

I'm a free-to-player-er, and have been my entire Runescape 'career'.

 

I'm perfectly content with the skills we have now.

 

15 is enough.

 

 

 

 

 

 

 

I would much rather have some of the member's armor/weapons :]

 

/the ability to use the official forums

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I don't exactly think that f2p should have a new skill, but the two ones that would be the best if they were available to f2p would be fletching and agility.

 

 

 

I think that agility would be one because its the only skill that carries over to f2p (i think >_>). It also wouldn't have any effect on the economy, since agility doesn't exactly make anything. And also I don't think that macroers would take advantage of this. Are they really going to spend hours getting agility up so they can run to a bank faster?

 

 

 

Fletching was originally a f2p skill (before members came out), so it would kind of make sense for it to go back to f2p. As brought up before, range is the only combat skill that we cant make ammo/bows for it in f2p. The only bad thing I can think of for this individual skill is that flax bots would go crazy in members world (that is if they add some f2p flax fields, and if they did that they would go more crazy).

 

 

 

So... yea. Theres my take on it ^_^

 

 

 

*I am also f2p 4 lyf3*

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If they open a new skill, or give f2p a p2p skill.... then f2p would need more bankspace! and jagex isn't kindly to giving bankspace

Don't you know the first rule of MMO's? Anyone higher level than you has no life, and anyone lower than you is a noob.

People in OT eat glass when they are bored.

The skill should be Fletching.

 

 

 

As many other people have already mentioned, Ranged is the only F2P skill where non-members can't get their equipment easily, as the arrows require cash to be spent on buying arrows from members.

 

 

 

Some people say Agility, but I disagree. Agility is unfair to those who trained it, as PKing in F2P Wilderness would be extremely lopsided. It also would require agility courses to be opened up to F2P to allow them to train it.

 

 

 

For Fletching, all the resources for fletching bows and arrows are already present in the F2P world, EXCEPT for flax fields.

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Join the Campaign for more F2P Bank Space!

[bleep], my parrot has better grammar than you.

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Some people say Agility, but I disagree. Agility is unfair to those who trained it, as PKing in F2P Wilderness would be extremely lopsided. It also would require agility courses to be opened up to F2P to allow them to train it.
Members can utilize their agility in free worlds, so it is already lopsided. Opening it up would actually even it out.

This is going to be like a lot of responses to this but... NO! If you want more of the skills just pay the $5 a month. F2P is just a trial and members is the full game. If you want to enjoy the game more then buy a simple membership. :wall:

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Well personally I would like some extra bank space over a new skill- new skill = less bank space.

 

 

 

However having access to fletching may be a nice skill for a f2per to have, but only for making the arrows up to adamant, which would involve unlocking their heads as a smithable item. Then you solve the problem of arrows being the only main accessory to a f2p combat skill that we can't make on our own while at the same time you don't really upset allot of members who high alch bows.

 

 

 

Naturally it would take a very long time for any f2per to get 99 in the skill but at the same time seeing all the stuff he could make and realizing all the money that is to be had may give him another incentive to become a member.

Clan Moderator from December 15th 2006- August 20th 2007

Founder of: Terran Gamers, formerly known as Militos Deci

Not Agility is a bad choice due to the courses are in member part of the world.

 

 

 

Pay 5 bucks seriously not that hard

 

 

 

i would love to laugh... but its not funny.

 

 

 

I just bought a debit card(it said they would work on the RS web site) and activated it, but since membership set up as continuous payment until its cancelled, the card DOESNT WORK! i wasnt able to be a member this summer, because we were gone half of it, and my mom wont let me use her credit card unless its summer. so i havent been a member for a year and a half :wall: (meaning that my bank is packed with members items, most of which ive thrown out by now) and i have no way :shame: to make money besides merchanting pking or skilling(all time comsuming).

 

 

 

so yes. it is 'that hard' :boohoo: :cry: :|

 

 

 

 

 

if only they would fix it so we could do separate payments monthly, or just MANUALLY continue the membership, instead of automatically.(or even as a second option)

This is going to be like a lot of responses to this but... NO! If you want more of the skills just pay the $5 a month. F2P is just a trial and members is the full game. If you want to enjoy the game more then buy a simple membership. :wall:

 

 

 

 

 

as in my last post, i would like to say, i dont like the attitudes of people like you. :shame:

I'm thinking maybe open the memb only skills to level 25 for f2p players, which would keep the money coming for Jagex and f2p players will have more to do. I don't really mind not doing memb-only skills though, it doesn't matter a lot to me

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Yeah, this seems to be the opinion of most people when concerning the addition of p2p features to f2p. May I remind you that some people truly can't afford the $5 (̢̮â¬Å¡Ãâã3.20 in my case) or aren't allowed to become members. And I stick with farming, although I'm open to other suggestions.

 

 

 

I'm sorry, I work hard for my money - And the idea of someone else getting something for free that I worked for, doesn't sit right with me.

 

 

 

Sure, I know ̢̮â¬Å¡Ãâã3.20 isn't a huge bite out of my paycheck - But it's almost an hours work. An hour's work I'd rather not spend serving beer to smelly, drunk, balding men. If I can put in the effort, why can't someone else?

 

 

 

Please, don't tell me that these kid's can't afford ̢̮â¬Å¡Ãâã3.20? RuneScape is for years 13+, correct? Go get a paper round, mow lawns, walk dogs, rake gardens or even save 25p off your school lunch money each day. Whatever.

 

 

 

'Aren't allowed to become members?'

 

 

 

That's an issue the child has to take up with the parent. Not Jadex.

 

 

 

Either way - Your parent's know best. Maybe you should play less RS?

 

 

 

:roll:

 

 

 

Maybe i'm being a little harsh - But this is a personal irritation of mine.

 

 

 

Oh yeah - I'm anti-giving-welfare-to-24-year-old-drunks-who-have-never worked-a-day-in-their-life also. Get a job.

 

 

 

- Gid.

 

well said, if anything f2p should be more restricted than it already is, f2p get way more than enough updates (any at all.)

 

 

 

f2p does get a ton of updates, it seems like p2p gets nothing, but oh well, it's just JagEx's way of enticing newbies (NOT n00bs) into members. I don't mind unless they mess with something that I like and am used to.

 

I'm generally irritated by graphics updates and the like but that's off topic.

 

Back on topic:

 

F2p is way restricted as is. Give them a new quest, not a new skill. IMO that would be the best option, as members have hundreds of quests open to them and f2p'ers have a measly like....20 or something. I dunno. But anyways, f2p should NOT get a skill they should get a quest.

I know something about nothing, which is far better than knowing nothing about something.

I think f2p had too many skills -.- and too much bank space... but maby a new quest... :|

 

 

 

I understand why most f2p'ers arn't members; because you have to be 18 to get a credit card, and your parents won't let you. Either try to reason with your parents, or get a pre-paid card. as long as you are 13 you can get one, you just load it up with cash, and then you can spend it. it'll also stop you from going in debt.

 

 

 

if you do have a credit-card, then you either don't want to be memers, or can't afford it.

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Back to RuneScape, Again.Avatar by Brian The Great

I think f2p had too many skills -.- and too much bank space... but maby a new quest... :|
Quests, we have plenty of. All we really need in that area is one more QP (39 looks terrible). As for too many skills, that isn't true. Enough, yes, but too many is not true at all. And bank space, if we had any less most of us higher levels would have quit long ago. 60 isn't enough, but I won't complain about not getting more.

all members things should be open 2 the f2p ppl

there is nothing better than life than life it's self

 

 

 

f2p does get a ton of updates, it seems like p2p gets nothing

 

 

 

Wow, I hope that's sarcasm. I think the last time F2P actually got something was the Party Room and they didn't even ask for it.

All life begins with Nu and ends with Nu...

This is the truth!

This is my belief!

...at least for now.

 

"The Mystery of Life"

Vol. 841, Ch. 26

I think the idea of giving non-members one of the members skills for free is a horrible idea.

 

 

 

 

 

Extra work for Jagex in which they gain nothing from.

 

Very real possibly of bad in-game economic repercussions.

 

Members complaining that non-members got something they don't deserve.

 

Non-members complaining that they;

 

--wanted a more/different skill opened to them.

 

--got not enough stuff added to train the skill properly.

 

--and lots of other things I don't want to think about.

 

 

 

 

 

Plus, it would be another skill I'd have to train up high. -_-

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I'm p2p, and I support, but I think it shouldn't be all the way to 99, but to 75 or 80 so f2p'ers have to become members to get the beautiful 99 mark. In my opinion, thieving would be best, as some f2p'ers might get some extra money from it. Farming wouldn't be too good, since most stuff being farmed are members' objects, so you probably won't be able to do alot with it.

 

Also, the skill should only be some basics, so no lockpicks or marketstalls, only pickpocketing in the case of thieving.

 

Let me make a little table for this:

 

 

 

Thieving: only pickpocketing

 

Farming: only basic vegetables

 

Fletching: only being able to make arrows; flax (and bowstrings) should remain members' objects

 

Hunter: not a good idea to bring this to f2p

 

Slayer: not a good idea to bring this to f2p

 

Construction: not a good idea to bring this to f2p

 

Agility: maybe just be able to do the basic shortcuts, for example, the fence under Varrock

 

Herblore: if you talk to the Apotheracy (or whatever) you get some xp, and then you can make only very basic stuff, also not a good idea in my opinion

 

 

 

 

 

Well, other then that, I support.

its not too hard to get $5
I fail to see where that fits into this. It is asking if there would be any benefit to adding a new skill to F2P, and in the event you think there is, telling which.
  • 1 month later...

I'm not against it, but it's just not logical. A lot of current member skills are begun or have materials that are to be gathered in members worlds.

 

 

 

Fletching - Quite Possible but that would have to mean that flax, bowstrings and such are dropped to F2P and the flax fields are all the way in Seers Village which is quite impossible to be accessed by F2P.

 

 

 

Thieving - Possible, but there are barely any stalls or things to thieve in F2P.

 

 

 

Agility - Possible, but adding new courses just for F2P is kind of ridiculous.

 

 

 

Hunter - Just no. The hunting grounds are all far away from the F2P lands.

 

 

 

Slayer - Ditto. Slayer masters are far away from F2P lands.

 

 

 

Herblore - It's possible but the starting quest is in Taverly.

 

 

 

Farming - Farming=Farming Herbs=Members only

 

 

 

I'm currently F2P and it would be great to see one of these skills become F2P, but it won't happen for sure.

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if u dont have $5 then ask ur mom

 

mom dont give

 

get a job

 

that dont work ask ur dad

 

then ask everyone u know

 

go streets and beg for it then :thumbsup:

 

then pay

 

 

 

 

 

if f2p gets a new skill i would be very sad about

 

why?

 

1 the rants forums would be spamed and flame with how f2p got member skill without pay

 

i wouldnt like it as i cant flame people for ranting about f2p getting a p2p skill

 

 

 

 

 

remember you get what you pay for

 

as for f2p they pay nothing and should be happy they get to play for free

 

 

 

then look at WoW do they have a f2p? no

 

u want to play for a short time u have to buy warcraft 3

 

i bought warcraft 3 it had a WoW demo not knowing it had a demo for wow (too bad my computer too noob to play it...)

 

be happy f2p u dont have to pay to even try out the game like WoW

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rarely ever check forums.

Fletching - Quite Possible but that would have to mean that flax, bowstrings and such are dropped to F2P and the flax fields are all the way in Seers Village which is quite impossible to be accessed by F2P. Arrows only? Maybe add a flax field?

 

 

 

Thieving - Possible, but there are barely any stalls or things to thieve in F2P. There is plenty enough to train it, though.

 

 

 

Agility - Possible, but adding new courses just for F2P is kind of ridiculous.

 

 

 

Hunter - Just no. The hunting grounds are all far away from the F2P lands.

 

 

 

Slayer - Ditto. Slayer masters are far away from F2P lands. If I'm not mistaken there IS at least one in F2P areas.

 

 

 

Herblore - It's possible but the starting quest is in Taverly.

 

 

 

Farming - Farming=Farming Herbs=Members only

My thoughts in bold.

 

 

 

then look at WoW do they have a f2p? no

 

u want to play for a short time u have to buy warcraft 3

 

i bought warcraft 3 it had a WoW demo not knowing it had a demo for wow (too bad my computer too noob to play it...)

 

be happy f2p u dont have to pay to even try out the game like WoW

Comparing Runescape to WOW isn't even logical. WOW is advertised EVERYWHERE, Runescape is advertised for the most part through word of mouth. WOW is sold in stores, Runescape is online. Very few people would play Runescape if they couldn't try it first, whereas with WOW people play because it was hyped up so much.

 

if f2p gets a new skill i would be very sad about

 

why?

 

1 the rants forums would be spamed and flame with how f2p got member skill without pay

 

i wouldnt like it as i cant flame people for ranting about f2p getting a p2p skill

 

My friend, even if f2p got a skill, it would not hurt you. You would lose nothing. You would have your numerous skills still and additions to all skills that f2p lacks so don't worry about that. :)

 

 

 

 

 

I have been thinking about the current inflation making prices of item dropping due to alchemy no longer being used as much. Obvious reasons for this is less pkers getting mage levels, money drains, and price of yew longs being so high. Perhaps F2P should be given the fletching skill in order to bring in some gold coins to the economy.

 

 

 

I figure that bowstrings could remain in members worlds only but trade-able to f2p (money opportunity for low leveled members). If fletching up to yew longs was f2p it would help a lot.

 

 

 

1)Runecrafters make more money from nature runes increasing in demand.

 

 

 

2)As mentioned before, flax/bowstrings prices increase.

 

 

 

3)More gold can enter the system which is going to be good since money drains and lack of alchers currently slowing new money entering.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

  • 5 months later...

How about, instead of taking an existing skill and making that partially f2p, Jagex just takes the next updated skill and makes that skill partially f2p? It'd be pretty easy to determine what does and doesn't get put into f2p as pretty much everything probably needs to be added to the members world, too. However, there are a few drawbacks;

 

 

 

1. It will be awhile until a new skill is created, but odds are it will happen eventually, and since this arguement has pretty much been going on since p2p came out way back when, it can probably afford to wait awhile.

 

 

 

2. The skill may be connected with a p2p skill, which would make the skill completely useless to f2p players.

 

 

 

Finally, if everyone continues to argue about this subject without finding a compromise, it can be gauranteed that jagex will do nothing. After all, why should they? Since there is a split opinion, they don't actually have to even care since it will most likely be more profitable to keep the skills p2p, and they don't risk a drop in popularity. If we can't agree on something, it will be the same as everyone deciding that it would be better if Jagex did nothing. Which, i suppose, is good for the people who don't want f2p to have anything else.

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