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the combat triangle experiment


swordb88

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rather use normal pking gear- full ahrims farseer aincent staff zammy book and arena cape for mage- using ONLY ice barrage- rune legs fighter torso fire cape neitzinot helm rune boots rune defender for melee- using whip and dds and full karils with msb against mage, karils x bow against melee for ranger(archer, avas accumulator snake boots). and if you want someone to use dark bow with dragon arrows be prepared to bay them about 500k for the fights, because they are very expencive.

 

 

 

it is no good testing with armors that are not used in the wilderness.

First to 99 Farming on 27. September, 2005.

First to 3766 Port Score on 20. March, 2014.

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Why in the duel arena? Conduct your experiment in the wilderness... The duel arena means all the fights are death matches; in which case, the mages will win every fight. Same goes for the wilderness except for the people can escape.

 

 

 

Nevertheless, sign me up if you need someone to fill in the mage category. :?

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Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised Biaised biaised biaised

 

 

 

 

Biased means discriminating against someone from something.

 

 

 

This isn't biased, you're not excluding anyone, it would just be constant conditions.

 

 

 

I hear a lot of talk about barrows armors, but that doesn't suit the experiment imo, because you're looking for the general combat triangle, not wildy circumstances ( i think...), so it wouldn't be necessarly appropriate.

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Like a previous poster has mentioned, 99 attack is a necessity for the meleer. All other stats like magic, defence, hp, prayer lvls of all participants are going to affect the outcome of the results.

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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To really test this experiment out, all angles will need to be examined. Everyone will need to have the same stats, same pots and prayers (for their skill), and different equipment to test different things. Modern mage, ancients, lunar, dharok, whip, range, tank, etc. If you just do the STANDARD for a character with defense, mystic, black hide, and rune would be the standard, correct?[/u]

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I hate the concept of the "combat triangle". In Runescape everyone is everything. There aren't seperate classes. A mage barraging could whip out a dark bow or a dragon dagger mid fight. A meleer could randomly throw in a barrage and then pull out a bow and special for the finish. A ranger could pull out a dragon dagger after a few hits and special for the KO.

 

 

 

For all intensive purposes, there is no triangle.

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I hate the concept of the "combat triangle". In Runescape everyone is everything. There aren't seperate classes. A mage barraging could whip out a dark bow or a dragon dagger mid fight. A meleer could randomly throw in a barrage and then pull out a bow and special for the finish. A ranger could pull out a dragon dagger after a few hits and special for the KO.

 

 

 

For all intensive purposes, there is no triangle.

 

 

 

a ranger lvl 57 can range 18-19 and then pull out g maul and spec to finish , then after he can range / blitz to try to k0

something to say about my english grammar ?!?!? , okay , but do it in french !

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Guest baronmaster
I hate the concept of the "combat triangle". In Runescape everyone is everything. There aren't seperate classes. A mage barraging could whip out a dark bow or a dragon dagger mid fight. A meleer could randomly throw in a barrage and then pull out a bow and special for the finish. A ranger could pull out a dragon dagger after a few hits and special for the KO.

 

 

 

For all intensive purposes, there is no triangle.

 

 

 

Your example doesnt show that there isnt a combat triangle, your example just shows that people move around the triangle.

 

 

 

Mage still > Melee

 

Melee still > Range

 

Range still > Mage

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Here is how you want to set it up:

 

 

 

Melee:

 

99 hp

 

99 attack

 

99 strength

 

99 defense

 

99 prayer (if prayer is being used)

 

 

 

Mage:

 

99 hp

 

99 mage

 

99 defense

 

99 prayer (same)

 

 

 

Ranger:

 

99 hp

 

99 range

 

99 defense

 

99 prayer (same)

 

 

 

Equipment:

 

 

 

------------Melee-------------------Mage---------------Ranger-------------

 

Head:-----Torag-------------------Ahrims-------------Robin---------------

 

Amulet:---Fury----->

 

Top:-------Torag-------------------Ahrims-------------Karil----------------

 

Bottom:---Torag-------------------Ahrims-------------Karil----------------

 

Boots:----Rune---------------------Wizard/Mystic-----Robin--------------

 

Cape:-----Fire----------------------God----------------Ava----------------

 

Weapon:--Whip--------------------Master Wand------Dark Bow----------

 

Spell:--------------------------------Ice Barrage

 

Gloves:--Barrows---->

 

Arrows:--------------------------------------------------Dragon------------

 

Sheild:---Rune defender-----------????????-------------------------------

 

Ring:-----Zerker/Warrior-----------Seers-------------Archers------------

 

 

 

 

 

Thats just about the best bonuses for each class. Please note that the melee should wear torags against the mage, not karils. He is a meleer, not a ranger.

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interesting, but use torag instead of dragon. No one will risk dragon in wildy

 

 

 

It's in the Duel Arena.

 

 

 

If no movement is allowed then I think it'll always favour melee, the main advantage of Magic is being able to Entangle an opponent.

 

 

 

But still, if you're determining how the triangle would work, you should use things that people would really use when fighting each other... Dragon could give different results, but it would be a variable in an experiment that you don't want... More then 1 variable leads to misleading results

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Here is how you want to set it up:

 

 

 

Melee:

 

99 hp

 

99 attack

 

99 strength

 

99 defense

 

99 prayer (if prayer is being used)

 

 

 

Mage:

 

99 hp

 

99 mage

 

99 defense

 

99 prayer (same)

 

 

 

Ranger:

 

99 hp

 

99 range

 

99 defense

 

99 prayer (same)

 

 

 

Equipment:

 

 

 

------------Melee-------------------Mage---------------Ranger-------------

 

Head:-----Torag-------------------Ahrims-------------Robin---------------

 

Amulet:---Fury----->

 

Top:-------Torag-------------------Ahrims-------------Karil----------------

 

Bottom:---Torag-------------------Ahrims-------------Karil----------------

 

Boots:----Rune---------------------Wizard/Mystic-----Robin--------------

 

Cape:-----Fire----------------------God----------------Ava----------------

 

Weapon:--Whip--------------------Master Wand------Dark Bow----------

 

Spell:--------------------------------Ice Barrage

 

Gloves:--Barrows---->

 

Arrows:--------------------------------------------------Dragon------------

 

Sheild:---Rune defender-----------????????-------------------------------

 

Ring:-----Zerker/Warrior-----------Seers-------------Archers------------

 

 

 

 

 

Thats just about the best bonuses for each class. Please note that the melee should wear torags against the mage, not karils. He is a meleer, not a ranger.

 

 

 

This isn't a good setup. The melee would be 126 combat and the other two types would be 108 combat.

 

 

 

You need to have all of the different combat types with the same combat, why still having their combat based on that respective class.

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Here is how you want to set it up:

 

 

 

Melee:

 

99 hp

 

99 attack

 

99 strength

 

99 defense

 

99 prayer (if prayer is being used)

 

 

 

Mage:

 

99 hp

 

99 mage

 

99 defense

 

99 prayer (same)

 

 

 

Ranger:

 

99 hp

 

99 range

 

99 defense

 

99 prayer (same)

 

 

 

Equipment:

 

 

 

------------Melee-------------------Mage---------------Ranger-------------

 

Head:-----Torag-------------------Ahrims-------------Robin---------------

 

Amulet:---Fury----->

 

Top:-------Torag-------------------Ahrims-------------Karil----------------

 

Bottom:---Torag-------------------Ahrims-------------Karil----------------

 

Boots:----Rune---------------------Wizard/Mystic-----Robin--------------

 

Cape:-----Fire----------------------God----------------Ava----------------

 

Weapon:--Whip--------------------Master Wand------Dark Bow----------

 

Spell:--------------------------------Ice Barrage

 

Gloves:--Barrows---->

 

Arrows:--------------------------------------------------Dragon------------

 

Sheild:---Rune defender-----------????????-------------------------------

 

Ring:-----Zerker/Warrior-----------Seers-------------Archers------------

 

 

 

 

 

Thats just about the best bonuses for each class. Please note that the melee should wear torags against the mage, not karils. He is a meleer, not a ranger.

 

 

 

This isn't a good setup. The melee would be 126 combat and the other two types would be 108 combat.

 

 

 

You need to have all of the different combat types with the same combat, why still having their combat based on that respective class.

 

 

 

Plus the warrior/ranger's magic level is a major factor. If they're even as little as 10 magic levels lower than the mage's, they'll get torn to shreds.

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Here is how you want to set it up:

 

 

 

Melee:

 

99 hp

 

99 attack

 

99 strength

 

99 defense

 

99 prayer (if prayer is being used)

 

 

 

Mage:

 

99 hp

 

99 mage

 

99 defense

 

99 prayer (same)

 

 

 

Ranger:

 

99 hp

 

99 range

 

99 defense

 

99 prayer (same)

 

 

 

Equipment:

 

 

 

------------Melee-------------------Mage---------------Ranger-------------

 

Head:-----Torag-------------------Ahrims-------------Robin---------------

 

Amulet:---Fury----->

 

Top:-------Torag-------------------Ahrims-------------Karil----------------

 

Bottom:---Torag-------------------Ahrims-------------Karil----------------

 

Boots:----Rune---------------------Wizard/Mystic-----Robin--------------

 

Cape:-----Fire----------------------God----------------Ava----------------

 

Weapon:--Whip--------------------Master Wand------Dark Bow----------

 

Spell:--------------------------------Ice Barrage

 

Gloves:--Barrows---->

 

Arrows:--------------------------------------------------Dragon------------

 

Sheild:---Rune defender----------Mages book-------------------------------

 

Ring:-----Zerker/Warrior-----------Seers-------------Archers------------

 

 

 

 

 

Thats just about the best bonuses for each class. Please note that the melee should wear torags against the mage, not karils. He is a meleer, not a ranger.

 

+15 magic attack, best mage shield

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