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PvM only equipments


Freesia

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As the day of the release of God wars dungeon (GWD) draws closer, it is very likely that new weapons and armour that will be released may exceed the current requirement lvl. The issue of lv 80+ equipment would still affected by Player vs Player (PvP) issues, which certain players feel that the max hit possible from these weapons may be too strong for the 99 hp system. At the same time, the minority of pures/stakers/pkers as well as Jagex also have to be concerned about whether any newly released equipment will upset the balance of combat triangle.

 

 

 

To resolve the problem I may have an idea, if future equipments that are released are going to have one of the two disadvantages mentioned for PvP in the first paragraph, why not make them become unavailable for PvP? When you have such equipment and engage in PvP combat, the bonus that these equipment provides will be negated and every 5 seconds, if you have such weapon or armour equipped, these messages will appear in your chatbox:

 

 

 

"Your weapon does not budge!

 

Your weapon can't be used against other players!"

 

"Some of your armour is not protecting you!

 

Those/That piece(s) of armour is/are not for player vs player combat!"

 

 

 

While such armour is in game, Jagex may continue to release equipment available for PvP and not upsetting the combat triangle.

 

 

 

What are your views on this?

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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I believe you have a very good point, and I agree. That sounds very possible if the weapon was to exceed current level requirements, and/or the maximum hit of the weapon were to exceed the current maximum hit. Perhaps this weapon could be 50/50 on players? Such as Prayers?

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No, this would probably reduce pking amongst pures, and rune pures, or barrow pures heavily. Equipment should be able to be used when ever however. I like that choice Jagex gives me, and I do not want to have it taken away.

 

 

 

Its a good solution but the harm of what it will do to the market, players, pvp, and possibly others I can't think of. Its not worth it.

 

 

 

If Jagex gives you an item like the abyssal whip and you can hit above 60 with it, at 99str and average str boosting gear, then yes something needs to be done. But currently with melee your max is 51s with whip, and has been for a long time the dh special that allows you to hit into the 90s+.

 

 

 

I think Jagex needs to add in food that heals more, and the one idea where 99 hp is not your hp level, but merely how much hp you will have. 10 hp is say 15hp, so 99 is 135hp. Or some kind of equation like that.

 

 

 

Stopping us from using a massive lien of equipment to fight other players is probably the worst thing Jagex can do to its integrity at the moment.

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Make the armour or weapon have a negative % of power and defence agenst players.

 

 

 

Like if the armour gave you 400+ slash, it would be 60% weaker agenst platers

Runescape player since 2005
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No, this would probably reduce pking amongst pures, and rune pures, or barrow pures heavily. Equipment should be able to be used when ever however. I like that choice Jagex gives me, and I do not want to have it taken away.

 

 

 

Its a good solution but the harm of what it will do to the market, players, pvp, and possibly others I can't think of. Its not worth it.

 

 

 

If Jagex gives you an item like the abyssal whip and you can hit above 60 with it, at 99str and average str boosting gear, then yes something needs to be done. But currently with melee your max is 51s with whip, and has been for a long time the dh special that allows you to hit into the 90s+.

 

 

 

I think Jagex needs to add in food that heals more, and the one idea where 99 hp is not your hp level, but merely how much hp you will have. 10 hp is say 15hp, so 99 is 135hp. Or some kind of equation like that.

 

 

 

Stopping us from using a massive lien of equipment to fight other players is probably the worst thing Jagex can do to its integrity at the moment.

 

 

 

How would it reduce PKing? PKing would not change at all if his idea is implemented, that's his point. Adding stronger weapons and armor would allow Jagex to release stronger monsters and make high level updates more possible. If they go much higher than the Mithril dragon with only the current equipment, the monsters will be nearly invincible and insurvivable short of prayer switching. Adding player vs monster equipment only would let Jagex introduce newer and harder monsters that only people who can use the PVM equipment would consider handling. Adding new monsters could even give you more PKing equipment. How many useful items come from drops of strong monsters? Whip, D Bow, Every cluescroll item, every D armor piece, dragonfire shield (well basically). Even Barrows items are kind of like drops.

 

 

 

There are really 2 options: Make a rather strong weapon that is weaker against players or make a rather weak weapon that is stronger against monsters. Keris already fits the bill of the second one, it could be a "test" for such a PVM weapon like the Tower of Life was for summoning (Jagex admitted it was a server test for summoning basically).

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How would it reduce PKing? PKing would not change at all if his idea is implemented, that's his point. Adding stronger weapons and armor would allow Jagex to release stronger monsters and make high level updates more possible. If they go much higher than the Mithril dragon with only the current equipment, the monsters will be nearly invincible and insurvivable short of prayer switching. Adding player vs monster equipment only would let Jagex introduce newer and harder monsters that only people who can use the PVM equipment would consider handling. Adding new monsters could even give you more PKing equipment. How many useful items come from drops of strong monsters? Whip, D Bow, Every cluescroll item, every D armor piece, dragonfire shield (well basically). Even Barrows items are kind of like drops.

 

 

 

Exactly my point, pkers would want a chance to pk those items, and make profit off of them. If Jagex did this, it would probably stir pkers as armour that they do pk lowers, and they cannot make much profit at all as it is. Every item that they can pk, would decrease in price, thus they would fail to make profit, so they could not buy materials unless they made money some other way, which we know is highly unlikely in many cases. If prices decrease. Dds, whips, rune legs, would decrease, the main items used in a meleer, once those go down even further, plus you won't pk a whip everytime, you'll end up in the red area. So while pvm armour goes up, pvp armour goes down.

 

 

 

There are really 2 options: Make a rather strong weapon that is weaker against players or make a rather weak weapon that is stronger against monsters. Keris already fits the bill of the second one, it could be a "test" for such a PVM weapon like the Tower of Life was for summoning (Jagex admitted it was a server test for summoning basically).

 

 

 

There isn't two options, there's tons of options to allow this low hp, and too strong weapons to be solved without doing very much. Personally I disagree, from a pkers view, from a skillers view this would be good, and would not affect you very much. Pkers it would affect terribly.

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Exactly my point, pkers would want a chance to pk those items, and make profit off of them. If Jagex did this, it would probably stir pkers as armour that they do pk lowers, and they cannot make much profit at all as it is. Every item that they can pk, would decrease in price, thus they would fail to make profit, so they could not buy materials unless they made money some other way, which we know is highly unlikely in many cases. If prices decrease. Dds, whips, rune legs, would decrease, the main items used in a meleer, once those go down even further, plus you won't pk a whip everytime, you'll end up in the red area. So while pvm armour goes up, pvp armour goes down.

 

That just goes to show how weak the PvP industry is, pkers have depend on PvM's demand on equipment, yet they have such a overwhelming say in equipment creation though being a minority in the population. In the end, you are still just minding your profits. :?

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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That just goes to show how weak the PvP industry is, pkers have depend on PvM's demand on equipment, yet they have such a overwhelming say in equipment creation though being a minority in the population. In the end, you are still just minding your profits. :?

 

Its literally impossible to make good profit in p2p continuously. However, in f2p the basics of pking, and the market is entirely different. p2p pking can fall, and f2p will still stand strong. The pk industry is two completely different industries. F2P you can make major profits, beyond those in p2p.

 

 

 

Minority in the population is a generalization. I'd say a good half of the RuneScape population pks on a regular basis(2-3 times a day), or more. The pk community isn't small, nor insignificant. That overwhelming say isn't because of anything, but only of how large the pking community truly is.

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If people have armour that could only be used in PvM, then wouldn't they just be able to take it into the wild and be completely safe from ANYONE? :-k

 

 

 

Nope. I think what he means is that your armor doesn't give any bonuses against players, so wearing it against players would just be insuring your own demise. I believe it'd be hard to write the coding for that, though.

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I believe it'd be hard to write the coding for that, though.

 

 

 

I assume it would be like a member object in f2p. Just turns into a useless item when you enter level 1, or cross ditch.

 

The equipment can still be used against monsters in wildy, but will become useless the instant you engage in PvP combat, so skatedog, your way won't work. I believe the coding would be complex. :P

Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(.

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not a bad idea.mithril dragons are complete and utter tanks with huge hp numbers so weapons which could have hits higher than the 110 max hit found so far without dharoks would help a lot.althoug it would make d full helmsand other rare drops from boss monsters fall through the floor.

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That just goes to show how weak the PvP industry is, pkers have depend on PvM's demand on equipment, yet they have such a overwhelming say in equipment creation though being a minority in the population. In the end, you are still just minding your profits. :?

 

Its literally impossible to make good profit in p2p continuously. However, in f2p the basics of pking, and the market is entirely different. p2p pking can fall, and f2p will still stand strong. The pk industry is two completely different industries. F2P you can make major profits, beyond those in p2p.

 

 

 

Minority in the population is a generalization. I'd say a good half of the RuneScape population pks on a regular basis(2-3 times a day), or more. The pk community isn't small, nor insignificant. That overwhelming say isn't because of anything, but only of how large the pking community truly is.

 

Do you really think it's that high? Personally I thought it wouldn't be more then 10%, if you're talking about each day. The reason you think it's so high, is probably because of the noise the pkers make. You hear them time and time again, they complain very loud, they have riots, etc. And that's because the majority of the pkers is also immature (I say the majority, not you or your small clan/friends). In my whole Rs life I've met 2 nice pkers, nice in the definition of how you handle people who are newbs, ask dumb questions, or you have just easily killed. Because as the saying goes: "Don't judge people on who they treat their majors, but on how they treat their minors." (or something like that).

 

 

 

Now we all know immature people (*cough* children *cough*) make a lot of noise in general and you also don't pay too much attention to them. I think that's exactly the way we should treat pkers, don't listen to the huge whining (usually before they even tried it) and only listen to the real arguments. There for I think it's safe to pay a little less attention to them and also have some focus PvE, I know at least one person who would prefer that. Even if it'd be totally overpowered, I still see no problem. They can all use it, can't they?

 

 

 

Now, the conclusion is: Just let it go, so what if it'd be too overpowered? Most pkers like quick ko's anyway. And if the armour is overpowered, well def is underpowered now, a good boost to that wouldn't be bad. Of course the pkers will whine, but they always will no matter what.

When everything's been said and done, more has been said than done.

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That is indeed a good idea Freesia, you have my complete support. :)

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Pretty much what Dragon said.

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I guess that means I'm the thread Terminator?

 

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Black mask style armour?

 

 

 

For example the armour has been designed for certain monsters, like keris for kalphites, so you'll get significant boosts when fighting dragons etc.

 

 

 

Or possibly, the armour is holy and blessed by the gods, when you are skulled or enter a fight to the death the gods frown on you, this would mean it would still offer great protection in the wilderness so long as you weren't pk'ing.

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What jimbob9999 said above is a very logical idea for this.

 

As we currently see when the dragonfire sheild, and item can change stats during combat. Since when you release its special, its stats change.

 

 

 

Armor could be simiar to this, in if you are skulled, the armor changes stats to an almost nonexistant bonus. Same way with weapons.

 

 

 

What I dont understand is how people say this will mess up p2p combat in the wild? You say you like to use every available tool in the wilderness? But you have acess to keris? Have you ever used keirs in the wild?

 

 

 

No. I dont think you can say you have. Why? Because its not useful in the wild. A weapon or amor that has no stats while pking would be the exact same way. Its not involved in player killing at all, so pkers would care nothing for or against it.

 

 

 

One problem though is dueling with these weapons, since you arnt skulled while dueling or fight pits. So it may just be better to have them non PvP combat at all.

 

 

 

Believe it or not, there are alot of people who play this game who dont give a care in the world about pk'ing. I would like to see some armor/weapons that cannot be used in the wild. It would peraps give people isight on perhaps RuneScape isnt just about player killing, and killing monsters can actually be fun.

 

 

 

There comes a point where you cant just make things bigger and better, you have to start taking a different view on things. And this is an excelent idea for that.

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What jimbob9999 said above is a very logical idea for this.

 

As we currently see when the dragonfire sheild, and item can change stats during combat. Since when you release its special, its stats change.

 

 

 

Armor could be simiar to this, in if you are skulled, the armor changes stats to an almost nonexistant bonus. Same way with weapons.

 

 

 

What I dont understand is how people say this will mess up p2p combat in the wild? You say you like to use every available tool in the wilderness? But you have acess to keris? Have you ever used keirs in the wild?

 

 

 

No. I dont think you can say you have. Why? Because its not useful in the wild. A weapon or amor that has no stats while pking would be the exact same way. Its not involved in player killing at all, so pkers would care nothing for or against it.

 

 

 

One problem though is dueling with these weapons, since you arnt skulled while dueling or fight pits. So it may just be better to have them non PvP combat at all.

 

 

 

Believe it or not, there are alot of people who play this game who dont give a care in the world about pk'ing. I would like to see some armor/weapons that cannot be used in the wild. It would peraps give people isight on perhaps RuneScape isnt just about player killing, and killing monsters can actually be fun.

 

 

 

That's what I meant by a duel to the death, duelling in the duel arena.

 

 

 

Also, there's no reason to underpower these in PVP, just don't make them any stronger than the current equipment during pvp combat, surely that would solve the problem?

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Also, there's no reason to underpower these in PVP, just don't make them any stronger than the current equipment during pvp combat, surely that would solve the problem?

 

 

 

It would be wise to though. If you think about it, who WOULDNT use a rune long over a "special" sword thats 3x the cost and hits the same in PvP?

 

 

 

In this case it would be better to eliminate bonus at all.

 

For the wilderness example, if you wernt skulled, it would still give the huge bonuses, which would solve alot of the problem with people going into the wild with no intention to pk.

 

 

 

It would give you an edge over pkers, who would have a much harder time trying to kill an innocent person who wasnt' in the wild to pk in the first place.

 

 

 

But the moment they get skulled, their armor turns into party hat paper, and their basically a sitting duck with gp on them. It would be a logical drawback, and keep it from being TOO overpowered.

 

 

 

But I can hear it already..

 

PK'ers: *Whine Whine Whine* the armors to hard to hit on and they dont die easily and give me his stuff *Whine Whine Whine*

 

 

 

But if you think about it, if you cant be skulled you cant use it for PvP combat in the wild, So it would be rather useless to pkers USING the armor for combat, but great for those who arnt fighting.

 

 

 

Also, seperating items from PvP and PvE, its the only way to keep one group from complaining about the other. If you allow them in both groups, somone is always unhappy and complains.

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Although this does belong in the Suggestions, i'll make a post here anyhow.

 

ANY PvM equipment would have a fair use in the game, but people may not want to take the time getting it unless the bonuses are better than those already provided, or fills in a niche.

 

 

 

Look at the Salve Amulet and it's upgrade for example. The people who want to take time and get these items are rewarded with an easier task of killing Undead Beings. If you go and look at the amulets of those people killing such Undead Beings(normally Shades and Ankous) most people would be wearing their normal amulet, if you compare their combat levels with the difficulty in the Haunted Mine Quest, either they can't be bothered doing the Quest for the reward[or for the fun of it!] or they are too afraid of either dieing or of it being too difficult.

 

Another example of this kind is the Black Mask, similar type, but no Quest requirement, only have to use 400K cash to purchase one(though not many people consider this).

 

 

 

Essentially, the main use of the Salve Amulet(incl. it's upgrade) is PvM, but that is the only other item apart from the Black Mask that most players can think of and even with the grand bonuses they provide, not many people you see killing Shades or Ankous are wearing the Salve, and those who seriously want to train their Slayer higher wear the Mask.

 

 

 

PvM items that would be tradeable may be widely used, but their price will be caused by the difficulty of how the item is obtained, and how widely useful the PvM use for it is.

 

If it requires a Quest, or a mini-Quest (hence untradeable) many people will only consider obtaining the item if the bonuses are worth the time and difficulty taken to get it.

 

 

 

I still entirely support more PvM equipment!

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Black mask style armour?

 

 

 

For example the armour has been designed for certain monsters, like keris for kalphites, so you'll get significant boosts when fighting dragons etc.

 

 

 

Or possibly, the armour is holy and blessed by the gods, when you are skulled or enter a fight to the death the gods frown on you, this would mean it would still offer great protection in the wilderness so long as you weren't pk'ing.

 

they already released armour resistant to ice troll attacks yak hide armour yet people barely even know that it has the effct.i though it would the same deal with mith dragons and rune hastas that tehy would help substantionally but no one uses them apart from dressing up like spartans.armour and weapons with effects on monsters would help the most with delivering high level monsters say a spear with armour piercing qualities on further metal dragons like adamant dragons.

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Black mask style armour?

 

 

 

For example the armour has been designed for certain monsters, like keris for kalphites, so you'll get significant boosts when fighting dragons etc.

 

 

 

Or possibly, the armour is holy and blessed by the gods, when you are skulled or enter a fight to the death the gods frown on you, this would mean it would still offer great protection in the wilderness so long as you weren't pk'ing.

 

they already released armour resistant to ice troll attacks yak hide armour yet people barely even know that it has the effct.i though it would the same deal with mith dragons and rune hastas that tehy would help substantionally but no one uses them apart from dressing up like spartans.armour and weapons with effects on monsters would help the most with delivering high level monsters say a spear with armour piercing qualities on further metal dragons like adamant dragons.

 

 

 

It'd be effective against most monsters (ie: all but humanoid ones) and also I'm sure if it was a higher levelled armour most players of that level would find these things out. Plus the could use it as the message on the login screen.

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