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Ranged the skill jagex loves to hate


gdawg1512

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:D I was going to name this topic "Ranged, is it still worth it" or "Ranged the wildy's underdog" but I decided this name would get you're attention better and probaly the attention of the f-mods, but whatever.

 

 

 

I've noticed that ranged seems to be the underdog in the wildy right now, what with the God-Sword updates, dds, etc. Jagex has taken some pretty big strides to making ranged equal with the other combat skills , prayer, enhanced crossbows, etc, but it seems that the other skills just seem to do more. <.<

 

 

 

:wall: Ranged is also a bit overwhelemed in the duel arena unless you have 4 m to buy a dbow you're going to get messed up by a dds pure who only needed 30k. Ranged is slower to level, and its benefits are alot less aparent so why do we always have to get owned !?!? Lolz...

 

 

 

:cry: *sniffle* Whining aside, my main gripe with ranged is its representation in f2p. I was one of the few ranged pures in f2p with 81 ranged and it always frustrated me to hit only 13 while my mele based upon cuold hit 20's with his scimitar. Eventually I gave up on ranged....

 

It seems that ranged is the only class forced to hybridize to get kills, in f2p at least. In my opinion, ranged should recieve ranged potions in f2p. And please, please some kind of update in members \:D/ . Mage is a little bit under developed as well.

 

 

 

What do you guys think?

 

 

 

Also I think a new combat skill would be gr8!!!

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Quite frankly, Magic is the class that is obsolete right now. Ranged is borderline overpowered, due to the crossbows. With that said, the entire triangle is discombobulated. When you can hit 45s like a knife through butter, PvP becomes absurd. And it's entirely possible to hit that high with frequency with a Godsword or Rune Bolts.

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Quite frankly, Magic is the class that is obsolete right now. Ranged is borderline overpowered, due to the crossbows. With that said, the entire triangle is discombobulated. When you can hit 45s like a knife through butter, PvP becomes absurd. And it's entirely possible to hit that high with frequency with a Godsword or Rune Bolts.

 

 

 

Quoted for truth. Magic has very versatile uses outside of combat, most of all teleporting, high alching, etc, however weak magic armour with little defence bonuses, amalgamated with the high cost per rune for higher level spells and the fact that you can't "re-use" spells/runes means that magic is rather belittled while in combat, although it is very useful for back-up (teleblock, entangle) to rangers and meleers (for the wilderness).

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Crossbows, D bow both hit massive 50+ hits

 

 

 

Magic max is 30 so whats your points

 

 

 

Also:

 

 

 

Melee ownz Range

 

Mage ownz Melee

 

Range ownz Mage

 

 

 

Thats how it works

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i am not going to PK a lot, but i think that magic is strongest. the ancient magic is really annoying. i simply hate ancient magic because of what ice spells does to warriors. that why many people wants to be wizards. that helped me to choose improving range level.

 

and i think, too, that range should be improved.

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What the hell? Melee is supposed to be better than range.

 

 

 

If anything ranged is extremely overpowered, have you seen a ranged tanker fighting with dragon bolts? Obviously not.

 

 

 

The combat skill that is underpowered is mage, on it's own you will never kill another pker, ever.

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If you are talking about PURELY just 1 combat style vs another, Magic is the weakest.

 

 

 

Why?

 

 

 

1. If you do not have teleblock, half the wildy becomes teleport spree (up lvl 30, and if you time it properly, you can glory tele very easily below 30 wildy)

 

 

 

2. If you do have Teleblock, you have to carry too many runes (you have to carry Law, Chaos, Death, Nature, Earth and Water for TB and Entangle, thats 6 inv spaces down already) so you are at a distinct disadvantage when going one on one. And we are not even including the runes for the god spells here

 

 

 

3. Their max hit is 30, no matter what you do (unless you want to count vengeance).

 

 

 

4. It is also the only skill that can get owned (literally) by itself, because a high mage grants a higher mage defence.

 

 

 

Mage is perfect for non-wildy combat, because the variety of spells you can use like teleport, etc. However the wildy is underpowered compared to the other 2.

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Also its how u take it on tacnicly (dont mind the gramma im so worse at english)

 

 

 

If you have a good plan i think range or mage can come out very handly.

 

 

 

What most rangers and magers do. they go stand on a place with no hills or no safe spots then theit goign to fight melee peeps.

 

 

 

Or theirgonna camp in a cornor and when somebody i coming they have no time or chance to leave.

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ranged got some massive updates a couple of months age and is not underpowered. And if anything mage is underpowered at the moment. Even melee can easily bet them, when they shouldn't stand a chance.

 

 

 

However, one other thing you have to remember is that melee is by far the most popular class in RS. So, the chances are that will will encounter many melee players in wildy and ranged has a natural disadvantage towards them. Also, since mage is so weak atm, not many wizards are pking, giving little targets to rangers.

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The whole whine of this thread is founded on a bad source.

 

 

 

You say range is underpowered as melee beats it easily.

 

 

 

The combat triangle is melee > range > mage > melee

 

 

 

As pointed out before melee IS SUPPOSED to own range

 

 

 

And ranged is one of the highest hitting combat types available

 

 

 

The only way to get even close to ranged max hits is with dharoks on like 1 hp or with godsword and even then ur only really rivalling the rune c-bow and not the d bow.

 

 

 

Mage is the most underpowered one hits wise and versatility wise. Most people think its wrong, but they are basing it on pking.

 

 

 

And in pking many wear d-hide with melee weps to fight mages, whihc means it is not a true representation of mage vs melee.

 

 

 

Its mage vs unboosted melee with range armour to deflect magic

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Don't say that- mage is more under powered.It should own melee but it owns it with D'hides + dd(s).

 

ALso mage has to hybrid to get kills.

 

TO be honset Range armour SHOULD lower Melee bonuses my at least ~ -8.

 

In f2p It wouldn't hurt anyone except hiders...And range/2hers.

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Why is there always one...

 

 

 

Magic is not obsolete and nor is Ranged you morons.

 

 

 

Magic is far from obsolete in the wilderness, your KO'ed against an Ancient, Ranged is far from obsolete go watch the videos on youtube...

 

 

 

Yes when you look at it as a melee against ranged it will get owned duh, and same when you look at rangers against mage..

 

 

 

Magic is one of the best Ice Barrage kicks [wagon] against most stuff.

 

 

All I can say is noob?

 

Don't say that- Nage is more under powered.It should own melee but it owns it with D'hides + dd(s).

 

ALso mage has to hybrid to get kills.

 

TO be honset Range armour SHOULD lower Melee bonuses my at least ~ -8.

 

In f2p It wouldn't hurt anyone except hiders...And range/2hers.

 

 

 

Nage "Mage" don't get owned by D'hides + dd(s) if you have barrage your still getting frozen, so shut up.. Melee has to hybrid to Str,Att,Defence?? the fact that your saying you need D'hides... emm 70 ranged am I correct?? Good Mages own in wildy fact.

 

 

 

Also shut up with the green it is considered spam.

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Why is there always one...

 

 

 

Magic is not obsolete and nor is Ranged you morons.

 

 

 

Magic is far from obsolete in the wilderness, your KO'ed against an Ancient, Ranged is far from obsolete go watch the videos on youtube...

 

 

 

Yes when you look at it as a melee against ranged it will get owned duh, and same when you look at rangers against mage..

 

 

 

Magic is one of the best Ice Barrage kicks [wagon] against most stuff.

 

 

All I can say is noob?

 

Don't say that- Nage is more under powered.It should own melee but it owns it with D'hides + dd(s).

 

ALso mage has to hybrid to get kills.

 

TO be honset Range armour SHOULD lower Melee bonuses my at least ~ -8.

 

In f2p It wouldn't hurt anyone except hiders...And range/2hers.

 

 

 

Nage "Mage" don't get owned by D'hides + dd(s) if you have barrage your still getting frozen, so shut up.. Melee has to hybrid to Str,Att,Defence?? the fact that your saying you need D'hides... emm 70 ranged am I correct?? Good Mages own in wildy fact.

 

 

 

Also shut up with the green it is considered spam.

 

 

 

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Quite frankly, Magic is the class that is obsolete right now. Ranged is borderline overpowered, due to the crossbows. With that said, the entire triangle is discombobulated. When you can hit 45s like a knife through butter, PvP becomes absurd. And it's entirely possible to hit that high with frequency with a Godsword or Rune Bolts.

 

 

 

Quoted for truth. Magic has very versatile uses outside of combat, most of all teleporting, high alching, etc, however weak magic armour with little defence bonuses, amalgamated with the high cost per rune for higher level spells and the fact that you can't "re-use" spells/runes means that magic is rather belittled while in combat, although it is very useful for back-up (teleblock, entangle) to rangers and meleers (for the wilderness).

 

 

 

+1

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Magic can hit hard as it is, it has gotten over 10 types of magic armor and has gotten magic mini-games. Over 10 different types of runes, 5-7 staves, a "battle-ring" and even a barrows set. So don't say mage is obselete or whatever, it just didn't receive a new update yet for it has many compared to range

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