Will H Posted September 13, 2007 Share Posted September 13, 2007 There seem to be a lot of mixed thoughts about which skill is overpowered/underpowered. The truth is: Runescape is rock, paper, scissors,anything can, and will happen. For example, Range can use enchanted bolts, magic spells have special effects, and melee has killer specials. But what if melee's special attack bar is empty? Chances are, a few rune bolts in the chest will take care of him. What is mage isn't using spells with added effects (ancients, entangle, teleblock etc.) Then he can say bye-bye to his runes with a few dds specs. What I mean to say is that if you exploit every possible advantage you have, nothing is underpowered. Although range does seem to have less options, that doesn't mean it's weaker. Quoted for truth. People think that the PK triangle simply means that if you use any magic technique (for example use fire blast repeatedly) against a melee based foe, you will win. This is incorrect. The PK triangle means that the superior skill has a weapon up it's metaphorical sleeves which has the ability to destroy a player of the inferior skill. Personally, I believe that the PK triangle is balanced very well now. The Godsword is uber-powerful, but the sheer point that it's a melee weapon means that it's only ever going to be effective against anybody who doesn't have a binding/freezing spell on them. The PK triangle is therefore followed. 8-) My only quibble (probably a made up word, but oh well) with Jagex is that dragonhide provides reasonable defense bonuses against melee, but the problem is that the defense is realistic (a real as dragons go, but realistic) and perhaps melee weapons are so powerful nowadays that it's getting fairly irrelevent. ~ W ~ Link to comment Share on other sites More sharing options...
jjjon123 Posted September 13, 2007 Share Posted September 13, 2007 Range Pures TOTALLY OWN in F2P Even a full rune cant stand against a range pure they hit highs CONSTANTLY and DANG FAST (especially if they are range monks [ my dream :pray: ] ) so range is a good pkin tool. 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
katakid1 Posted September 14, 2007 Share Posted September 14, 2007 Erm ranged is not underpowered. I am a ranger, it is underpowered if you aren't range based, but if you are, you own everything YES INCLUDING MELEE I am a pure ranger, I know. Thanks to Fally|Thor for the sig :Wub:It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt. - Mark Twain3636 to 99 fletching on Katakid1 date unknown#13,300 to 99 range on April 2nd, 2008#14,323 to 99 mage on May 18th, 200899/99 mage99/99 range94/90 hp75/88 str Link to comment Share on other sites More sharing options...
underu2000 Posted September 14, 2007 Share Posted September 14, 2007 Range Pures TOTALLY OWN in F2P Even a full rune cant stand against a range pure they hit highs CONSTANTLY and DANG FAST (especially if they are range monks [ my dream :pray: ] ) so range is a good pkin tool. Agreed. Many people try to make all-in-one pker accounts that end up failing miserably in range and mage. Truth is, the most dangerous pker in the wildy for f2p is the tank range. Seriously, I've never beaten one yet without resorting to prayer. Even with the severe lack of combat options in f2p, there is a certain balance. Mage is best for low-level accounts, range for mid-range, and melee is the easiest to train, but is most effective at the highest levels. All the skills are fine the way they are now. Range and melee have their one-two hitters, and magic's versatility is enough IMO. But regardless, range is in no severe need for any kind of update at the moment. Life is a joke. Yeah, I don't get it either. Link to comment Share on other sites More sharing options...
Star_Fox Posted September 14, 2007 Share Posted September 14, 2007 i'd say mage is fairly powerful. barrage can hit up to nine 30s each, and freezes for 20 seconds which give a great opportunity to range, cut down pilers for melee and making it a great combination. Link to comment Share on other sites More sharing options...
Silver_Corner Posted September 14, 2007 Share Posted September 14, 2007 When lunar came out (vengeance), players complained about mage being overpowered. Fighter torso came out, players complained about melee being overpowered. Crossbows got updated, players complained about range. New prayers came out, players went back to complaining about melee. Dark bow came out, complaints about range. Now the godsword comes out, and its the same thing--"omg range is worthless". It's a 50m+sword. If you are a ranger, a mage, or hybrid, then what is the difference anyway? Those are DISTANCE attack styles. Look at the famous pkers. Why are they so good? They use updates like this to their advantage. Mature, competent pkers would look for a pker with a godsword and the opportunity to make it theirs. As far as duel arena goes, I don't see how you complain about range being weak there. You agreed to the rules to duel with, so it's your undoing. Finally, f2p. You expect jagex to update f2p ranged? It is a free game, Updates are for members. There are plenty of good f2p rangers anyway. What makes pking so interesting and fun is player A thinks his skills/style is better then player B. To find out who is right, it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a fight to the death (or should I say, a run away back to edge). Took the words out of my mouth. Also, Pking with levels and Equipment is only 50% responsible for your sucess in the wild. The other 50% is your tactics. Why are the Great Pkers so good? Its not just the equipment or there levels compared to combat level, its how you use what you have. For example, knowing your combat types, armor bonuses and stats. For example, a dds will hit less on a rune plate then a dchain, while a mace hits better on a rune plate than d chain. Equipment is only half the battle, the rest is skills and strategy. Also: a comment to the whole "Slapping on hides to evade holding spells debate"... A little bit of RuneScape Triangle Combatics 101 Shall we? You use a combat style which is effect against your opponents DEFENCES, NOT your opponents OFFENCES. If you freeze your opponent, they put on hides and a dds, DUH. You dont keep maging, you use a dds on them, as thats what HIDES are WEAK to. Same if you were meleeing them, they freeze you, you whip out a bow and knock them out. This brings me to hybrids. A hybrid is someone who uses one one combat style as defence, and one as offence. This is to confuse the opponent as to what sort of attack type he/she should use. Again I point to: You use a combat style which is effect against your opponents DEFENCES, NOT your opponents OFFENCES. This is why people think combat types are underpowere/overpowered. They often mix up the offence and defence into one category, when its two completly seperate types. Your opponenets offence dosent matter to your offence. Your opponents defence dosent matter to your defence. And people who dont know this, are the ones who get killed in the wild. Link to comment Share on other sites More sharing options...
hbk_hossack Posted September 14, 2007 Share Posted September 14, 2007 what do u guyz mean that range is overpowered? i think mage and range are just being nerfed! the godword can hit 70s and whats the max hit of range or mage? 38% of Tip.Iters put stupid made up statistics in their sigs. If you are one of the 62% that don't, put this in your sig. Link to comment Share on other sites More sharing options...
bored321 Posted September 14, 2007 Share Posted September 14, 2007 well, with onyx bolts im sure it hits near 70 with void. But melee supposed to own rangers anyway. Thanks Gradeskip93 for my awesome sig! Link to comment Share on other sites More sharing options...
nightshade53 Posted September 14, 2007 Share Posted September 14, 2007 Range does own. Link to comment Share on other sites More sharing options...
The Observer Posted September 14, 2007 Share Posted September 14, 2007 You should be ranting about Magic. Ranged has a dark bow. It can K0 almost everybody. Link to comment Share on other sites More sharing options...
RangingRoy Posted September 14, 2007 Share Posted September 14, 2007 It can be simplified to this: If one combat style was overpowered or underpowered, by more than an insignificant amount, you wouldn't see any other type of pker in the wilderness, other than that typethat is overpowered. Link to comment Share on other sites More sharing options...
gdawg1512 Posted September 14, 2007 Author Share Posted September 14, 2007 :? Actually, you see alot of broken pkers trying to hold on to the legacy.... Link to comment Share on other sites More sharing options...
FooK-A-Ji Posted September 14, 2007 Share Posted September 14, 2007 i go for a few days, and come back, everybodies saying "QFT" .. lol :oops: Link to comment Share on other sites More sharing options...
nightshade53 Posted September 14, 2007 Share Posted September 14, 2007 It can be simplified to this: If one combat style was overpowered or underpowered, by more than an insignificant amount, you wouldn't see any other type of pker in the wilderness, other than that typethat is overpowered. True, and the only style I see owning in edge now is range :) Link to comment Share on other sites More sharing options...
Hunter360x Posted September 15, 2007 Share Posted September 15, 2007 Lol range is NOT underpowered...any skill in which its possible to 1-hit KO a person with 99 hits is not underpowered. I don't train range all that much but thats just because its quite time consuming to train and I am not a patient person by nature. But if you take the time to train it you will find that you can do a Lot of damage in a short span of time. Hunter Thanks to Goldwolflord, megadedhed, willmcdermot, Biabf, jak722, born2die, Mediumwell, xxxShade, Random, speedofsound, edtheripper, and Alduron for the awesome sig Link to comment Share on other sites More sharing options...
nicrune007 Posted September 15, 2007 Share Posted September 15, 2007 Hmmm the rate and the accuracy ranged hits.. Hmmm ranged is not good :lol: Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
hybrid2hell Posted September 15, 2007 Share Posted September 15, 2007 Im not sure if you know what you are talking about. Range has the darkbow, which can max 49-49, and the crossbow can hit upwards of 50. So you dont know what your talking about I engineered this thread with precise variables that I know would cause lul-worthy flames. Link to comment Share on other sites More sharing options...
Triforceelf Posted September 15, 2007 Share Posted September 15, 2007 Wait... Ranged is nerfed? Since WHEN did that happen? Link to comment Share on other sites More sharing options...
ham100000001 Posted September 16, 2007 Share Posted September 16, 2007 If you are talking about PURELY just 1 combat style vs another, Magic is the weakest. Why? 1. If you do not have teleblock, half the wildy becomes teleport spree (up lvl 30, and if you time it properly, you can glory tele very easily below 30 wildy) 2. If you do have Teleblock, you have to carry too many runes (you have to carry Law, Chaos, Death, Nature, Earth and Water for TB and Entangle, thats 6 inv spaces down already) so you are at a distinct disadvantage when going one on one. And we are not even including the runes for the god spells here 3. Their max hit is 30, no matter what you do (unless you want to count vengeance). 4. It is also the only skill that can get owned (literally) by itself, because a high mage grants a higher mage defence. Mage is perfect for non-wildy combat, because the variety of spells you can use like teleport, etc. However the wildy is underpowered compared to the other 2. Exactly! =D> =D> =D> Magic is useful for noncombat but in combat it's the weakest skill. When i pk in F2p i do 16's with fire bolt while meleers my level do 20's with rune scimitar. Also mages have so little armor compared to meleers and rangers. When I think quickly I can name over 15 melee armor sets, about 10 range sets, but only 5 mage sets. Link to comment Share on other sites More sharing options...
Ren Posted September 16, 2007 Share Posted September 16, 2007 Magic is the skill that Jagex ignores... Even though they gave lunar spells, from what I heard, most are junk. The max with mage on f2p is 16. The f2p max with range is 18/19 (I think) and melee can still hit pretty high. I'm pretty sure spells cast slower than a whip can hit, and no spell hits as high as whips can. The max with magic is 30, it splashes, and it doesn't even freeze all the time. With range or melee, you can hit upwards of 50 and nearly kill someone. Sure, it may cost a lot, but look at magic. Comparison shows that magic is far cheaper for damage, but it hits 30s max and is slow. I just feel Jagex needs to up the power on magic. Link to comment Share on other sites More sharing options...
T. Skill Posted September 16, 2007 Share Posted September 16, 2007 Ranged has gotten fantastic updates... you are very wrong. I agree with you. I'm a ranger, range is my thing, it's what I do. I'm only 77 range and I hit 19s constantly while training using mith bolts and a rune c'bow. I'm hitting 19s unpotted, no pray, and all I'm doing is training. I've seen 68s with the new Void armor update.. and you're telling me range is underpowered? Not at all. Lately Jagex seems to have been shelling out some love to the rangers. Pirate Rosetta stone. Learn a language while you scape.Sounds interesting, but these days how many people really speak Pirate? Link to comment Share on other sites More sharing options...
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