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Summoning yes, but not like this.


Behind_you0

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look at 99 smithing. thats 236k steel bars smith and smelt

 

cost: at least 100m

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Please give me a reason then, because I don't see it. Why would you release "the best skill ever" without make sure there's at least one good training monster.

 

 

 

Yeah, Februari will give us good training opportunities. Like they tried to give us a Lootshare which actually shares the loot before the trading cap. So we got a skill, and if we want a possibility to train it in a practical way, we need to wait ANOTHER month.

 

 

 

First create the skill in 2 (!) years, and then just make sure 90% of the people in Runescape don't train it over 50. And there will be a lot gold out the economy, while the main money incoming is stopped, because of the ridiculous price for Yew Longs.

 

 

 

Its called balance, if there was one good monster, everyone would use it, the skill would be boring, everybody would not like it as much and all the hard work that has clearly gone into this skill would be washed over by ppl sticking to the one monster. Although whos to say a new monster doesnt come out?

 

 

 

Also, am I right in thinking construction is a money-denting skill with little or no return?

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i love this skill

 

 

 

no more power training

 

you have to fight for charms instead of buying it outright, sucks for all those 20+ maxed out ppl but yea the game needed a skill like this. something they couldn't finish off in a month or two

 

though i don't like the shards deal though

What?

 

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with the crappy updates that last year had jagex really pissed me off. when summoning came out, my first thought was " this skill rocks! the secondary items are relativly common and the items are cheapish. finnaly a good update!" then i read this thread and did the math myself. my thoughts now are. "holy (cabbage) this skill is expensive. man this sucks." once again jagex has managed to ruin an update for me with crap like this. i hope february has a better way of training because i really dont want to have to use tears of guthix on summoning in addition to construction. it would also be nice if things dropped more than just one charm at a time :evil:

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Let me make clear that I love this skill. It's a beautiful skill, and very nice.

 

 

 

But.. The combination of the following ruins it:

 

 

 

- Shard price

 

- Charms dropped by 1

 

- Hard to get secundary items for most monsters

 

- Very minimalistic rewards

 

- No experience for the summoning itself, but only for making pouches.

 

- Just a teleport - walk - "Runecraft" - teleport skill.

 

 

 

If they just fixed these things, it would be the BEST skill ever in my opinion. If it remains like this, it's fate will be the least-trained skill in Runescape.

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I dont mind long skills to train infact I really like them.

 

However what i dislike about summoning is that you cant collect the stuff for it yourself such as there being someway to farm those spirit shards or something like that.

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That's the point! You CAN'T powerlevel it!

 

 

 

Even when spending 1B on it, you'll still have to collect thousands of Charms! They are untradeable.

 

 

 

So I get the feeling that you are more taken aback by the thought of having to level this skill by yourself.

I've finally decided that fook-a-ji is the worlds most sly troll.

 

 

 

I wish there were a way to ignore his posts.

 

 

 

He takes what he has learned in his 2,000 posts, and tries to get a rise out of people in the most stealthy of ways(no direct insults).

 

 

 

Well actually, he directly insults, just doesn't use flaming words. Ah well.

 

 

 

WTB ignore button.

 

 

 

He switched stances in this thread a couple times just to poke at peoples nerves.

 

 

 

Of course Fook is a sly troll. He's like comparing My Arm to the rest of the trolls in Runescape.

 

 

 

But that's why we all <3: him so much.

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If they just fixed these things, it would be the BEST skill ever in my opinion. If it remains like this, it's fate will be the least-trained skill in Runescape.

 

 

 

Yeah exactly, I thought THAT was the way to raise summoning, now you're just making thousands of pouches and they are useless, you can sell them but they're still not worth the trouble and they are certainly not worth the cash you spilled.

 

 

 

Let me make clear that I love this skill. It's a beautiful skill, and very nice.

 

 

 

But.. The combination of the following ruins it:

 

 

 

- Shard price

 

- Charms dropped by 1

 

- Hard to get secundary items for most monsters

 

- Very minimalistic rewards

 

- No experience for the summoning itself, but only for making pouches.

 

- Just a teleport - walk - "Runecraft" - teleport skill.

 

 

Might I add the Stats-interface, they really messed up. The fake that was made here on TiF was just genius and I really thought that would be something like it.

 

Let's just wait and see. :? :)

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Good, it should be hard, expensive and time consuming. Jagex just assured long term life of the game. I was 125 when PC was released, all those long hours "grinding" away on trolls fo rcombat Exp.....I was proud of being 125, walked in the bank at edge, maybe one other high level, 3 months after PC was released, we are 10 deep at every bank window at edge. I look at summoning as the way to regain the gap, the ability to be yet again, somewhat elite. I am glad it will be a lonnnnnnng time until I will be 130s....there won't be to many over night high levs, like when PC created when it was released. If it was easy and cheap to do, and all the current 120s could be high 130s in under 3 month time span.....what would that do? We are right back where we started, it would cheapen it and waste that year they spent developing this. Think about it......

 

 

 

EDIT: You are completely right though that the fact you get microscopic exp for the actual summoning act itself...or use of the creature...IS kind of a let down. Maybe they should have called the new skill PM (Pouch Maker). :XD: still love it though...and I can not believe people already have 40+ in it....do they sleep?

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Dragon drops: 5 Half shields, 21 drag legs, 8 dragon skirts, and 9 drag meds dropped to date.

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Let me make clear that I love this skill. It's a beautiful skill, and very nice.

 

 

 

But.. The combination of the following ruins it:

 

 

 

- Shard price

 

- Charms dropped by 1

 

- Hard to get secundary items for most monsters

 

- Very minimalistic rewards

 

- No experience for the summoning itself, but only for making pouches.

 

- Just a teleport - walk - "Runecraft" - teleport skill.

 

 

 

If they just fixed these things, it would be the BEST skill ever in my opinion. If it remains like this, it's fate will be the least-trained skill in Runescape.

 

 

 

The problem is you just described the whole skill, so the whole skill is awful.

 

 

 

You train a COMBAT related skill by runecrafting, there's no way round that fact.

 

 

 

So after performing the same route many times and spending a few dozen million gp you reach a level of maybe 60-70 you can finally reap your rewards, except you cannot reap any rewards because this skill is runecrafting mixed with agility, I.E. it helps you conduct certain tasks faster but is certainly not worth the time and the effort, oh, and at that level you find yourself a LOT poorer.

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Good, it should be hard, expensive and time consuming. Jagex just assured long term life of the game. I was 125 when PC was released, all those long hours "grinding" away on trolls fo rcombat Exp.....I was proud of being 125, walked in the bank at edge, maybe one other high level, 3 months after PC was released, we are 10 deep at every bank window at edge. I look at summoning as the way to regain the gap, the ability to be yet again, somewhat elite. I am glad it will be a lonnnnnnng time until I will be 130s....there won't be to many over night high levs, like when PC created when it was released. If it was easy and cheap to do, and all the current 120s could be high 130s in under 3 month time span.....what would that do? We are right back where we started, it would cheapen it and waste that year they spent developing this. Think about it......

 

 

 

EDIT: You are completely right though that the fact you get microscopic exp for the actual summoning act itself...or use of the creature...IS kind of a let down. Maybe they should have called the new skill PM (Pouch Maker). :XD: still love it though...and I can not believe people already have 40+ in it....do they sleep?

 

 

 

Thats the only peice of summoning that eneds changing imo. If you got summoning exp for USING the summonable creature, for whatever its good at (ie summoning exp for a granite crab catching a fish) the skill would be perfect. But as it is you get no reward whatsoever in the skill. whatever the advantage of the familiar, you could easily have done better spending the time on the task instead of summoning.

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I doubt that you have calculated the best way to summon, and if you have, it means that Summoning was meant to be a slightly difficult skill.

 

 

 

Plus, a third of the skill hasn't been released yet.

~ W ~

 

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Good, it should be hard, expensive and time consuming.

 

 

 

Says the player who has obtained enough Dragon, Whip and Dark Bow drops to actually afford to train the skill. I'd like to see you say the same thing as a player that has never obtained a single Dragon item, or even a damn Half Key in their entire time playing RS. I seriously doubt you've ever sat at Troll Generals for 10 hours with no Granite Shields, other than the one you got given out of pity from someone who got 1-2 an hour.

 

 

 

In it's current state, Summoning is just an elitist skill, only possible to train by the richest players, the sort that seem to consider 500k as "chump change". Quite frankly I'm disgusted that Jagex has hyped this ridiculous skill up so much, lied about the difficulty/cost in training it and then turn a combat related skill into a cheap Runecrafting knockoff. All they have managed to do is dissapoint the large majority of RS players that don't have 100m rotting in their bank.

 

 

 

A skill that cannot be trained to lvl 40 for under 400k, while gathering every item required, should not be classified as a skill. Fact is, if Jagex expects anyone to use Summoning other than the odd player using a Spirit Wolf, Dreadfowl or Granite Crab in a month or two, they are very mistaken.

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Good, it should be hard, expensive and time consuming.

 

 

 

Says the player who has obtained enough Dragon, Whip and Dark Bow drops to actually afford to train the skill. I'd like to see you say the same thing as a player that has never obtained a single Dragon item, or even a damn Half Key in their entire time playing RS. I seriously doubt you've ever sat at Troll Generals for 10 hours with no Granite Shields, other than the one you got given out of pity from someone who got 1-2 an hour.

 

 

 

In it's current state, Summoning is just an elitist skill, only possible to train by the richest players, the sort that seem to consider 500k as "chump change". Quite frankly I'm disgusted that Jagex has hyped this ridiculous skill up so much, lied about the difficulty/cost in training it and then turn a combat related skill into a cheap Runecrafting knockoff. All they have managed to do is dissapoint the large majority of RS players that don't have 100m rotting in their bank.

 

 

 

A skill that cannot be trained to lvl 40 for under 400k, while gathering every item required, should not be classified as a skill. Fact is, if Jagex expects anyone to use Summoning other than the odd player using a Spirit Wolf, Dreadfowl or Granite Crab in a month or two, they are very mistaken.

 

 

 

Hear Hear! sorry to spam but you said it perfectly for all the people who don't have the best luck on drops, don't like to rip people off in merchanting, or just generaly play the game for fun and not needing to show off with bucketloads of cash.

 

 

 

Wonder if when jagex made summoning the origional thought was 'i know, lets make a skill you train like runecraft, but you have to pay incredible amounts to make each rune-like object, but it won't stop there, maybe then we'l make each thing that was made practically useless for the majority of people and utterly frustrating to use!'

 

 

 

Best thing out ofthis update, the new pets, they should have wiped summoning out and just brought out pets.

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I was shocked too when I realized how expensive this skill is. I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t really mind that charms are hard to get. That puts summoning in the category of skills like slayer, that can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be bought but take a lot of effort. Right now, just 1 day after, number 1 in the highscores already has level 54, so it can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t be that hard to get enough charms for training. But I hate the costs of shards. So far with all expensive skills like prayer and construction, you had a choice. You could start with training the skill totally free but very slow, and work your way up by choosing the next method that̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a bit more expensive but faster, ending with the most expensive method to race you to lvl 99. With those skills, for every player there is a method that fits their wealth and the way they want to play this game. But with summoning there is hardly a choice, because from the start you have to pay a lot of money to get only a few levels. Not fair to low level players who still think you are rich when you have 100k gp in your bank!

 

 

 

So after reaching level 18 with the gold charms I got from the quest, I decided to stop training the skill and just wait and see what happens (for all those players that posted ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Ådon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t train if you don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t like̢̢̮ââ¬Å¡Ã¬ÃâÃ

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16 January 2008 - Summoning balancing

 

We've noticed that a few players are worried that the summoning skill costs a lot of gp to level. However after carefully double-checking the figures, we really don't believe this is the case!

 

A lot of people are looking at the skill and calculating how many shards they are going to need to level it up, multiplying that by the cost per shard, and coming to the conclusion that it's going to be very expensive.

 

 

 

However the key point that is easy to miss is the fact that the completed pouches themselves are extremely powerful. They aren't just junk to throw away! In fact, you can make at least as much money from using the completed pouch as it costs to make in the first place. For example, if you summon a creature to fight alongside you, the increased rate at which you can collect monster drops as a result balances out against the initial cost of the pouch. Or if you summon a creature to carry items for you, the increased rate at which you can runecraft, or collect items gives you back as much money as the pouch cost. These are just two examples of the countless ways the summoning skill can help you make money more effectively. We had to make the cost high, because the rewards are so high!

 

 

 

At the moment all our calculations show that if you use the pouches effectively, (with the possible exception of the very early pouches), you can make back the cost of the pouch by the increased productivity it gives. Therefore the actual net cost of levelling this skill works out at zero! That̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s significantly cheaper than, say, construction.

 

 

 

That's pretty good anyway, but we've decided we want to make this a really rewarding skill, and it's time we had another good money making skill in the game. Therefore later this week we are planning on halving the cost of shards. After this the amount you can make from using a pouch will be far more than it costs to make, and you will be able to make a tidy profit. In fact we calculate this will then make summoning one of the best ways of making money in the game, but only if you actually use the pouches! Finally, to make sure that reducing the cost of shards isn't unfair on early levelling, we will make sure that people who have already purchased shards will automatically either get some gold back, or receive extra shards so they have effectively paid the new price.

 

 

 

 

That's 1 thing!

 

 

 

I hope that this thread helped to convince Jagex :D. But it's still very costley, no matter what they say about earning it back. Altough I still think they're a bit naive about gaining the costs back.

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What I don't understand is how people whine about how they have no money or can't afford it.

 

 

 

"Omg i have bad luck in monster drops!"

 

 

 

Pick up a harpoon and shark fish? So what if it's slow? it's still money? Get your runecrafting to 91 and make fast money that way? The game is not limited to monster drops.

 

 

 

You people act like it's impossible to make money on this game. This isn't real life. You aren't bound to bills and taxes and other obligations with your money. You answer to yourself when it comes to spending the money that you do get.

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Awww poor babies :cry: summoning is hard and expensive? cry about it tbh.

 

Here's my opinion on summoning being expensive/long/hard w00t! In your god damn faces! w00t.

 

 

 

(sorry lil carried away there it's just that i was really hoping summoning wouldn't be easy/fast)

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What I don't understand is how people whine about how they have no money or can't afford it.

 

 

 

"Omg i have bad luck in monster drops!"

 

 

 

Pick up a harpoon and shark fish? So what if it's slow? it's still money? Get your runecrafting to 91 and make fast money that way? The game is not limited to monster drops.

 

 

 

You people act like it's impossible to make money on this game. This isn't real life. You aren't bound to bills and taxes and other obligations with your money. You answer to yourself when it comes to spending the money that you do get.

 

 

 

 

 

So you want me to go get 76 fishing or 91 rc just to get to lvl 40 in a different skill?

 

 

 

Its totally unrealistic that lower leveled players will be able to make any gain whatsoever from this skill.

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