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Melee gets them... why not us?


eatrunearrow

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This has been bugging me for a while now...

 

 

 

 

 

Melee gets super potions and better prayers then rangers/mages ... why don't we have them?

 

 

 

Why can't we have..

 

 

 

Super range pots/Super mage pots? EDIT: Due to a few people who have had some good input the super mage potion would be too over powered. So like newge4 said it could give an "invisible bonus" ( like spells having a better success rate ).

 

 

 

Better range/mage prayers... they would give us a def % + and the best range/mage % + prayer ..

 

 

 

Also, since F2p gets regular str pots then rangers/mages would get regular range pots/mage pots

 

 

 

So simple.. yet we don't have them... and I don't understad why we can't have them?

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cause you've been bad.

 

 

 

Rangers and Mages are on the naughty list ? :ohnoes:

 

Yes, you've been verrrrry bad. Go alch in a corner or something.

 

 

 

OT: I think yes to Super Ranging potion, but no to Super Magic potion, because level in the two skills function in different ways. With ranging, much like melee, you can only use more powerful weapons/armour with base skill levels. Boosts just allow you to use existing weapons more effectively. However, with magic, your arsenal depends on your boost value, not your base value.

 

 

 

For example, even if you pot yourself up to the right level, you can't wield a crystal bow with ranging 67. However, you could pot yourself up and cast ice barrage at level 90.

 

 

 

The super ranging potion would be fine, but the super magic potion would be too over powered.

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This seems like a rant that won't attract massive flames. Of course, I've been wrong before.

 

 

 

I agree with will_holmes. Super ranging potions would be nice; magic, however, would be a bit ridiculous and wouldn't even really do that much.

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Super range I agree totally with.

 

Super mage could be made to give "invisible" bonus; i.e. higher lvl, but no better spells.

 

It'd also be nice if slayer headgear gave bonus to mage/range too...........

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You make no argument apart from "why not?".

 

 

 

Why not...?

 

 

 

How about why? Ranged is already balanced, so why would we need this?

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This seems like a rant that won't attract massive flames. Of course, I've been wrong before.

 

 

 

I agree with will_holmes. Super ranging potions would be nice; magic, however, would be a bit ridiculous and wouldn't even really do that much.

 

 

 

It probably will...

 

 

 

Because melee trains 3 skills to be effective?

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Extra prayers?

 

 

 

do you mean like chivilry(sp) and piety? Because otherwise i thought range and mage had prayers?

 

 

 

Anyway ye, a super range pot sounds good but as other people have said a super mage pot would have to work differently to just a stat boost

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Like many other users have said earlier.

 

 

 

Super Range potion - yes, this is a good idea.

 

Super Magic potion - meh.

 

 

 

For the prayers, these sound ok. You could get them from a mini-game / mini-quest? (Like you get Chivalry and Piety from the Knight Waves miniquest)

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Super Ranging Potion- Wondering why they don't already have this, personally...

 

 

 

Why not a spell that improves accuracy though? Something like Charge, but prevents you from splashing for a set time.

 

Splashing's the big problem for Mage, I think... You can get a 0 with a spell, or you can have your spell fail to cast at all...

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Like many other users have said earlier.

 

 

 

Super Range potion - yes, this is a good idea.

 

Super Magic potion - meh.

 

 

 

For the prayers, these sound ok. You could get them from a mini-game / mini-quest? (Like you get Chivalry and Piety from the Knight Waves miniquest)

 

 

 

Yes like those prayers... We would have to do a mini game/mini-quest similar to how melee gets theirs.

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Super Ranging Potion- Wondering why they don't already have this, personally...

 

 

 

Why not a spell that improves accuracy though? Something like Charge, but prevents you from splashing for a set time.

 

Splashing's the big problem for Mage, I think... You can get a 0 with a spell, or you can have your spell fail to cast at all...

 

 

 

Yeah that's what I mean't by the Success rate increase in my edited part on the post :P.

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Not flaming, and don't take this the wrong way.

 

 

 

But with mage and range, you also can fight in a lot of places under some kind of cover, and strike from a distance. With melee, you have to be up close and personal regardless, unless you use a halbred or something similar, and I personally hate these types of weapons. But anywho, with melee, you pretty much have to take hits, where with range and mage, you sometimes can hide and take a lot less hits.

 

 

 

Sorry if this sounds stupid, but it is just kinda my opinion on it.

 

 

 

Peace

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Not flaming, and don't take this the wrong way.

 

 

 

But with mage and range, you also can fight in a lot of places under some kind of cover, and strike from a distance. With melee, you have to be up close and personal regardless, unless you use a halbred or something similar, and I personally hate these types of weapons. But anywho, with melee, you pretty much have to take hits, where with range and mage, you sometimes can hide and take a lot less hits.

 

 

 

Sorry if this sounds stupid, but it is just kinda my opinion on it.

 

 

 

Peace

 

 

 

Disagree.

 

 

 

Like you said, melee has halberds which allow them a 'ranged' attack. Second thing is the best things to train on usually do not hit that high. Third thing is even if you do fight something that hits decently melee can use Guthans which although it costs money to repair and isn't a 100% heal, it does significantly lower the amount of food needed. Fourth thing is anything that you fight for money has a range or magic attack which means that rangers/mages can't hide safespot from them. Last thing is in PVP (with money/items at stake) there are not places you can range over and the 1 or 2 extra hits you might get in from attacking from a distance are pretty much negated by the fact that melee is clearly stronger than both range and mage in the majority of PVP situations.

 

 

 

So ya, I really don't see why giving range of magic super pots would be bad. Magic is so weak anything would help and giving range the pots would basically do nothing except make melee fights a little more fair if you over 30 levels.

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well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced

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well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced

 

 

 

Did you read anything I said....

 

 

 

If somebody runs melee can still hit them.

 

 

 

The combat system is already imbalanced. Melee owns all. Jeez, have you ever actually PKed?

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well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced

 

 

 

Did you read anything I said....

 

 

 

If somebody runs melee can still hit them.

 

 

 

The combat system is already imbalanced. Melee owns all. Jeez, have you ever actually PKed?

 

 

 

No really, you could still hit him whell over 5 squares appart.

 

 

 

For the super pots just remove splashing with mages and uhhh increase the speed of archers shooting their arrows.

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Super Range Pots = FTW \'

 

 

 

Super Mage Pots = Not FTW :shock:

 

But here is a idea regarding Super Mage Pots... What if they made it so it boosted your level, but you could not use that extra level to cast spells. This would give you a higher max hit, and a higher accuracy rating, allowing you to splash less....

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Mage isn't a separate style so far. Everyone will most likely just get you with ice burst+ spells and then range/melee you. So ignore the mage style as an attack style below.

 

Melee requires being at least within 2 spaces to attack.

 

With a magic short bow, you can hit double 20s and then another three 20's within a very short period of time from a distance as opposed to a whip. As an attentive ranger, using distance, you can defeat a meleer, ESPECIALLY a mage.

 

Magic is the most inaccurate of the three styles being the max accuracy at 130 and the max mage defense at 200. Range accuracy is the best, being at +200. That's more accurate than a godsword...

 

The more accuracy/power a ranged style has, the more powerful they can become. A meleer can do a double hit ko with Ags...Use Ice barrage and then d bow spec and use a crystal bow...Kills them easily if you switch between mage and range.

 

I like the invisible bonuses for mage. I use void mage as much as possible because of the 30% boost in accuracy.

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Isn't there already 2 different Pots that boost Magic?

 

 

 

One is a Magic Pot, and the other is Magic Essence I think. The Magic Essence pot gives a +3 Boost and the other gives a +4 I think.

 

 

 

The only reason I'm pointing this out is because maybe Magic just doesn't need any more support Pots.

 

 

 

Totally support the Super Range Pot though! :thumbsup:

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But people already can do 48-48 specs with range!

 

If they made super wouldn't they be able to 1 hit a peorson with 99 hp o.O

 

(this is just from watching youtube :P)

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