eatrunearrow Posted July 21, 2008 Share Posted July 21, 2008 This has been bugging me for a while now... Melee gets super potions and better prayers then rangers/mages ... why don't we have them? Why can't we have.. Super range pots/Super mage pots? EDIT: Due to a few people who have had some good input the super mage potion would be too over powered. So like newge4 said it could give an "invisible bonus" ( like spells having a better success rate ). Better range/mage prayers... they would give us a def % + and the best range/mage % + prayer .. Also, since F2p gets regular str pots then rangers/mages would get regular range pots/mage pots So simple.. yet we don't have them... and I don't understad why we can't have them? Link to comment Share on other sites More sharing options...
mitochondrion Posted July 21, 2008 Share Posted July 21, 2008 cause you've been bad. Link to comment Share on other sites More sharing options...
eatrunearrow Posted July 21, 2008 Author Share Posted July 21, 2008 cause you've been bad. Rangers and Mages are on the naughty list ? :ohnoes: Link to comment Share on other sites More sharing options...
Will H Posted July 21, 2008 Share Posted July 21, 2008 cause you've been bad. Rangers and Mages are on the naughty list ? :ohnoes: Yes, you've been verrrrry bad. Go alch in a corner or something. OT: I think yes to Super Ranging potion, but no to Super Magic potion, because level in the two skills function in different ways. With ranging, much like melee, you can only use more powerful weapons/armour with base skill levels. Boosts just allow you to use existing weapons more effectively. However, with magic, your arsenal depends on your boost value, not your base value. For example, even if you pot yourself up to the right level, you can't wield a crystal bow with ranging 67. However, you could pot yourself up and cast ice barrage at level 90. The super ranging potion would be fine, but the super magic potion would be too over powered. ~ W ~ Link to comment Share on other sites More sharing options...
nerdattack16 Posted July 21, 2008 Share Posted July 21, 2008 This seems like a rant that won't attract massive flames. Of course, I've been wrong before. I agree with will_holmes. Super ranging potions would be nice; magic, however, would be a bit ridiculous and wouldn't even really do that much. Sig credit goes to ThruItAll. :D Link to comment Share on other sites More sharing options...
newge4 Posted July 21, 2008 Share Posted July 21, 2008 Super range I agree totally with. Super mage could be made to give "invisible" bonus; i.e. higher lvl, but no better spells. It'd also be nice if slayer headgear gave bonus to mage/range too........... Link to comment Share on other sites More sharing options...
highlanders Posted July 21, 2008 Share Posted July 21, 2008 You make no argument apart from "why not?". Why not...? How about why? Ranged is already balanced, so why would we need this? 2480+ total Link to comment Share on other sites More sharing options...
dragoonson Posted July 21, 2008 Share Posted July 21, 2008 This seems like a rant that won't attract massive flames. Of course, I've been wrong before. I agree with will_holmes. Super ranging potions would be nice; magic, however, would be a bit ridiculous and wouldn't even really do that much. It probably will... Because melee trains 3 skills to be effective? so i herd u liek devarts?If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".[hide=This's why I'm hot]The Eleventh Commandment:Thou Shalst only say "Amen,brother".Amen, brother :lol:Amen, brudda (referring to the 10th commandment)amen Bruder! (german ftw)I'm invulnerable to everything, except Lenin and Dragoonson.That's impossible. I love people.[/hide] Link to comment Share on other sites More sharing options...
mervinator_9 Posted July 21, 2008 Share Posted July 21, 2008 Extra prayers? do you mean like chivilry(sp) and piety? Because otherwise i thought range and mage had prayers? Anyway ye, a super range pot sounds good but as other people have said a super mage pot would have to work differently to just a stat boost Theres a fine line between not listening and not caring,I like to think I walk this line every day. Pinning blame on Jagex is like trying to put pants on an old man. You both know he needs them, but he'll just keep dancing around, avoiding them at all costs. Link to comment Share on other sites More sharing options...
Juhnie Posted July 21, 2008 Share Posted July 21, 2008 Like many other users have said earlier. Super Range potion - yes, this is a good idea. Super Magic potion - meh. For the prayers, these sound ok. You could get them from a mini-game / mini-quest? (Like you get Chivalry and Piety from the Knight Waves miniquest) Master of Attack ~ August 29th, 2010Proud to have served the awesome Tip.It Crew <3 Link to comment Share on other sites More sharing options...
Alg Posted July 21, 2008 Share Posted July 21, 2008 Super Ranging Potion- Wondering why they don't already have this, personally... Why not a spell that improves accuracy though? Something like Charge, but prevents you from splashing for a set time. Splashing's the big problem for Mage, I think... You can get a 0 with a spell, or you can have your spell fail to cast at all... I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
eatrunearrow Posted July 21, 2008 Author Share Posted July 21, 2008 Like many other users have said earlier. Super Range potion - yes, this is a good idea. Super Magic potion - meh. For the prayers, these sound ok. You could get them from a mini-game / mini-quest? (Like you get Chivalry and Piety from the Knight Waves miniquest) Yes like those prayers... We would have to do a mini game/mini-quest similar to how melee gets theirs. Link to comment Share on other sites More sharing options...
eatrunearrow Posted July 21, 2008 Author Share Posted July 21, 2008 Super Ranging Potion- Wondering why they don't already have this, personally... Why not a spell that improves accuracy though? Something like Charge, but prevents you from splashing for a set time. Splashing's the big problem for Mage, I think... You can get a 0 with a spell, or you can have your spell fail to cast at all... Yeah that's what I mean't by the Success rate increase in my edited part on the post :P. Link to comment Share on other sites More sharing options...
Imamonkey Posted July 21, 2008 Share Posted July 21, 2008 Not flaming, and don't take this the wrong way. But with mage and range, you also can fight in a lot of places under some kind of cover, and strike from a distance. With melee, you have to be up close and personal regardless, unless you use a halbred or something similar, and I personally hate these types of weapons. But anywho, with melee, you pretty much have to take hits, where with range and mage, you sometimes can hide and take a lot less hits. Sorry if this sounds stupid, but it is just kinda my opinion on it. Peace Link to comment Share on other sites More sharing options...
fat_klutz Posted July 22, 2008 Share Posted July 22, 2008 Not flaming, and don't take this the wrong way. But with mage and range, you also can fight in a lot of places under some kind of cover, and strike from a distance. With melee, you have to be up close and personal regardless, unless you use a halbred or something similar, and I personally hate these types of weapons. But anywho, with melee, you pretty much have to take hits, where with range and mage, you sometimes can hide and take a lot less hits. Sorry if this sounds stupid, but it is just kinda my opinion on it. Peace Disagree. Like you said, melee has halberds which allow them a 'ranged' attack. Second thing is the best things to train on usually do not hit that high. Third thing is even if you do fight something that hits decently melee can use Guthans which although it costs money to repair and isn't a 100% heal, it does significantly lower the amount of food needed. Fourth thing is anything that you fight for money has a range or magic attack which means that rangers/mages can't hide safespot from them. Last thing is in PVP (with money/items at stake) there are not places you can range over and the 1 or 2 extra hits you might get in from attacking from a distance are pretty much negated by the fact that melee is clearly stronger than both range and mage in the majority of PVP situations. So ya, I really don't see why giving range of magic super pots would be bad. Magic is so weak anything would help and giving range the pots would basically do nothing except make melee fights a little more fair if you over 30 levels. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. ^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
KillTyrant Posted July 22, 2008 Share Posted July 22, 2008 well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced Link to comment Share on other sites More sharing options...
fat_klutz Posted July 22, 2008 Share Posted July 22, 2008 well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced Did you read anything I said.... If somebody runs melee can still hit them. The combat system is already imbalanced. Melee owns all. Jeez, have you ever actually PKed? If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature. ^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
Mico Posted July 22, 2008 Share Posted July 22, 2008 well mage's and rangers have the fact that they can attack from a good distance away from their target where as a melee'r needs to run up to his target to hit it. If the person runs, they can hit them anymore where as a mager/ranger can keep hitting. rangers and magers dont need super pots because it would make the combat scheme unbalanced Did you read anything I said.... If somebody runs melee can still hit them. The combat system is already imbalanced. Melee owns all. Jeez, have you ever actually PKed? No really, you could still hit him whell over 5 squares appart. For the super pots just remove splashing with mages and uhhh increase the speed of archers shooting their arrows. RSN:Mico1311 Combat: 82 Highest skill: Fishing 75 Playing time: From around August 2003 The guy in my avatar is Veso, a comedian mastermind. Link to comment Share on other sites More sharing options...
Sindarin00 Posted July 22, 2008 Share Posted July 22, 2008 Super Range Pots = FTW \ Super Mage Pots = Not FTW :shock: But here is a idea regarding Super Mage Pots... What if they made it so it boosted your level, but you could not use that extra level to cast spells. This would give you a higher max hit, and a higher accuracy rating, allowing you to splash less.... [hide=Drops]Barrows: Ahrim's Robeskirt (2) Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)Treasure Trails: Sara Platebody (1) Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)Other: Obby Cape (1) : Obby Maul (2)Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide] Link to comment Share on other sites More sharing options...
sycosis5 Posted July 27, 2008 Share Posted July 27, 2008 Range pots sure. Mage Pots would make them even more overpowered. When a level 15 can hit a 14 on a level 68 with nothing but basic spells you know you're overpowered. Link to comment Share on other sites More sharing options...
reaper88888 Posted July 27, 2008 Share Posted July 27, 2008 Because the triangle is broken. :lol: :roll: There is no meaning or truth in life but that which we create for ourselves. Link to comment Share on other sites More sharing options...
fenrir321 Posted July 29, 2008 Share Posted July 29, 2008 Mage isn't a separate style so far. Everyone will most likely just get you with ice burst+ spells and then range/melee you. So ignore the mage style as an attack style below. Melee requires being at least within 2 spaces to attack. With a magic short bow, you can hit double 20s and then another three 20's within a very short period of time from a distance as opposed to a whip. As an attentive ranger, using distance, you can defeat a meleer, ESPECIALLY a mage. Magic is the most inaccurate of the three styles being the max accuracy at 130 and the max mage defense at 200. Range accuracy is the best, being at +200. That's more accurate than a godsword... The more accuracy/power a ranged style has, the more powerful they can become. A meleer can do a double hit ko with Ags...Use Ice barrage and then d bow spec and use a crystal bow...Kills them easily if you switch between mage and range. I like the invisible bonuses for mage. I use void mage as much as possible because of the 30% boost in accuracy. Link to comment Share on other sites More sharing options...
Ixindor Posted July 31, 2008 Share Posted July 31, 2008 Isn't there already 2 different Pots that boost Magic? One is a Magic Pot, and the other is Magic Essence I think. The Magic Essence pot gives a +3 Boost and the other gives a +4 I think. The only reason I'm pointing this out is because maybe Magic just doesn't need any more support Pots. Totally support the Super Range Pot though! :thumbsup: Link to comment Share on other sites More sharing options...
doomy Posted August 3, 2008 Share Posted August 3, 2008 But people already can do 48-48 specs with range! If they made super wouldn't they be able to 1 hit a peorson with 99 hp o.O (this is just from watching youtube :P) Doomy edit: I like sheep Link to comment Share on other sites More sharing options...
BloodArgon Posted August 5, 2008 Share Posted August 5, 2008 Because its part of a story line. Temple knights dont mage or range, do they? You couldnt use mage or range in the knights training wave, could you? Try questing...There are other things sides PKing you know.... 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now