iahaka Posted December 17, 2008 Share Posted December 17, 2008 when using one type of combat armour/weapon, it's 2 times xp. Two pieces of armour 4x xp? three poieces 8 times xp? Or is it just 2 times combat xp for any piece worn? ty Link to comment Share on other sites More sharing options...
Peterblue Posted December 17, 2008 Share Posted December 17, 2008 It makes it last longer. The whole set gives a bonus. Click here to learn the best profit from MTK. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 17, 2008 Share Posted December 17, 2008 SC hammer lasted for exactly 53 oak larders Link to comment Share on other sites More sharing options...
Great_one Posted December 17, 2008 Share Posted December 17, 2008 *cough* melee torso/leg/helm with a whip still=double xp.... :shock: :shock: Link to comment Share on other sites More sharing options...
skgbafa Posted December 17, 2008 Share Posted December 17, 2008 oh crap! and to think i spent all my points on 10 scimmy's...   *edit* i moved up 2 rat meat on this post! woot -If you've ever reported highwayman for killing you, put this in your signature. Link to comment Share on other sites More sharing options...
AlexDT Posted December 17, 2008 Share Posted December 17, 2008 *cough* melee torso/leg/helm with a whip still=double xp.... :shock: :shock: I just gained 23k experience in 10 minutes at the armoured zombies, without a super set, and with 82-83 stats. It'd be like 180k exp/hr for someone with 99-99. :shock: :shock: indeed.   I need to play this minigame. A lot.   EDIT: I get about 21k experience per 10 minutes with the full melee set, but it lasts a little longer, so I think that's probably the best choice. Link to comment Share on other sites More sharing options...
unknowz Posted December 17, 2008 Share Posted December 17, 2008 You have to consider the time it takes to get the items though.   A full melee set without the scim will last for 100k xp (or around that) and it takes 2 or 3 games to get one. 20mins per game. So you could be either playing sc half and train half or train all the way and you'll get the same xp.   Where the benefit lies is in cost reduction. Any skill that requires you to pay for something will now give 2 times the xp for the same price. The only thing I don't like is that it's more profitable now to just buy lots of hats than buy a full set. I think some sort of bonus (maybe 2.5x xp or lasts much longer) should be given if you use the whole set.   Overall I like this update though, brings people to sc which is a minigame I enjoy. Thanks To:reddawn509, Hoopster211, JacobRyan, navyplaya, bigsword33, Ferahgo28, speedofsound, Goldwolflord, unknowz, GonAndGary and born2die Link to comment Share on other sites More sharing options...
AlexDT Posted December 17, 2008 Share Posted December 17, 2008 You have to consider the time it takes to get the items though.   A full melee set without the scim will last for 100k xp (or around that) and it takes 2 or 3 games to get one. 20mins per game. So you could be either playing sc half and train half or train all the way and you'll get the same xp.   You are, of course, correct. I'd just rather play a minigame for an hour then train for an hour, rather than train for two hours and gain the same amount of experience. Link to comment Share on other sites More sharing options...
Daviduhlich Posted December 17, 2008 Share Posted December 17, 2008 You have to consider the time it takes to get the items though.   A full melee set without the scim will last for 100k xp (or around that) and it takes 2 or 3 games to get one. 20mins per game. So you could be either playing sc half and train half or train all the way and you'll get the same xp.   Where the benefit lies is in cost reduction. Any skill that requires you to pay for something will now give 2 times the xp for the same price. On the other hand, if you're doing something profitable, your profit gets cut in half. Sometimes it's not worth doing.   Experience from a cannon also seems to double, so I'll probably use the chest and legs when I get something like dagannoths for slayer. Link to comment Share on other sites More sharing options...
bedman Posted December 17, 2008 Share Posted December 17, 2008 Wow, seems like this update will actually be a game changing update. Everyone should do sc now.  I've got a question though.   I know hats are better to buy since its cheaper, and all items last as long. However, once you have the item, doesnt it cost the same (being 20 reward pts) to charge it up again. If this is true, then I dont see why you should get so many hats. A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
ham100000001 Posted December 17, 2008 Share Posted December 17, 2008 I got 14k mining exp with a sacred pick. Link to comment Share on other sites More sharing options...
Pballer007 Posted December 17, 2008 Share Posted December 17, 2008 While it does change gameply in one form, it still takes the same amount of time. Even if it is "half and half" what about the time it takes to walk to where ever to perform your task. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted December 17, 2008 Share Posted December 17, 2008 Wow, seems like this update will actually be a game changing update. Everyone should do sc now.  I've got a question though.   I know hats are better to buy since its cheaper, and all items last as long. However, once you have the item, doesnt it cost the same (being 20 reward pts) to charge it up again. If this is true, then I dont see why you should get so many hats.   for rangers, the top and bottom are only green dragonhide quality, you're better off wearing just the hat and some black dhide/armadyl etc   for mages, same idea goes, you could just use ahrims   hats just affect your ranged/mage bonus less Link to comment Share on other sites More sharing options...
mrdoctorsir Posted December 18, 2008 Share Posted December 18, 2008 I really like this i mean the mini game is one of the better ones, :thumbsup: and while training you have more motivation when you see bigger chunks of exp, and can get tons of exp quickly or at least it feel quicker if it isn't As the saying goes: what doesn't kill you makes you stronger, i disagree i can think of plenty of injuries that won't make you stronger. yup.... runescape is pretty stressful December, 19, 2009 (12/19/09)- 99defense- first cape- cb level 117 Link to comment Share on other sites More sharing options...
iahaka Posted December 18, 2008 Share Posted December 18, 2008 I get 99 smithing (well 410 xp off) and then they turn it into the next cooking, gj.     except 99 cooking is pretty much worthless =x   Actually, it makes you have a less chance of burning stuff. haha Link to comment Share on other sites More sharing options...
Flyingjj Posted December 19, 2008 Share Posted December 19, 2008 I'm curious, is the time you get for wearing a full set of the armour + weapon more than the sum of wearing one part at a time? :?: (cause Santa smilies are ftw)Â Â Â EDIT: Nevermind, I found the answer in the knowledge base. In case anyone else is curious, one part at a time is the same as all the parts together. i.e. Two parts worn together will last as long as two parts worn separately. Link to comment Share on other sites More sharing options...
Zaaps1 Posted December 19, 2008 Share Posted December 19, 2008 1 hammer = ~600+ mithril bolts (10) 1 axe = ~100+ Euc logs :) :( :P <--just noticed, awesome smilies! ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~  Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted December 19, 2008 Share Posted December 19, 2008 Too bad the extreme nerf in points rewarded after a game.   Someone who gets 15K points during game gets 15 points afterwards. Someone who gets 150K points during game gets 26 points afterwards.   Why even bother trying hard any more? Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
wakka102 Posted December 19, 2008 Share Posted December 19, 2008 Am I the only one here who is just slightly curious on how those guys did the "debug" thing?.. Link to comment Share on other sites More sharing options...
iahaka Posted December 19, 2008 Share Posted December 19, 2008 sacred armour - does the charge run out per monster, or xp???? i hope monster, cause i'm attacking level 28 kalphites w/ only 40hp and they're running out quick. thanks Link to comment Share on other sites More sharing options...
chaosoffar Posted December 19, 2008 Share Posted December 19, 2008 sacred armour - does the charge run out per monster, or xp???? i hope monster, cause i'm attacking level 28 kalphites w/ only 40hp and they're running out quick. thanks Should be xp based, only managed 16.5k extra(rangin blk demons) from my ranged helms before they ran out. Link to comment Share on other sites More sharing options...
Naive Posted December 19, 2008 Share Posted December 19, 2008 Got a bunch of proto tools for harpoons, just 'cause I was bored really.   Each shark caught with a proto harpoon gives 220xp, and lasts for 120 sharks.   120*220 = 26.4k xp per harpoon. Experience would be even better with shark gloves, but I'm not sure if I meet the level req for those, and I don't really like FoG that much. Requiescat in pace, Shiva "Anarith" Kumar.351 Quest Points|99 Strength|99 Attack|99 Constitution|99 Defence|99 Magic|138 Combat|99 Summoning|99 Slayer|99 Ranged|99 Firemaking|99 Dungeoneering|99 Cooking|99 Prayer|99 Runecrafting|99 Smithing|99 Fletching|99 Construction|99 Farming|99 Fishing|99 Herblore|99 Crafting|99 AgilityTrue friends are never separated by distance, for they are forever linked by their hearts.Join the HYT CLAN![qfc]90-91-310-65710712[/qfc] Link to comment Share on other sites More sharing options...
curmudgeony Posted December 19, 2008 Share Posted December 19, 2008 One fully charged proto hammer made 188 Mithril armour stands (135 exp typically, 270 with clay hammer) Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 19, 2008 Share Posted December 19, 2008 Clay legs only give like 15 minutes max of training, I played with some last night :) [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Bashful Posted December 19, 2008 Share Posted December 19, 2008 i gotten about 32k in range xp while using a cannon.. so i assume that's actually 64k xp there? its lvl 65 btw. just used the hat piece. Link to comment Share on other sites More sharing options...
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