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16th December 2008 - Stealing Creation Reward Changes

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runescape.com wrote

 

A while ago, we announced that we would be making changes to the rewards for the Stealing Creation minigame. These changes have gone live today.

 

 

 

* Players can no longer gain combat experience inside the Stealing Creation minigame. Instead, the sacred clay combat equipment rewards give bonus experience when they are used. This means that combat experience rewards are given in the same way as reward experience for non-combat skills.

 

 

 

* Sacred clay reward items give experience at a much greater rate than previously. While using one of these items, the normal experience you would gain is doubled.

 

 

 

* Rather than having a fixed number of transformations, the reward items will lose charge gradually as they give experience. The more experience you are gaining, the quicker the charge will run out.

 

 

 

* The system for buying reward items has changed. The score you earn in the minigame is now converted into reward points, and you buy reward items using these points. If you had any points stored before this update, 200,000 of those points will be converted to the new system. Any other points will be lost. In addition, if you had more than ten tools or ten pieces of armour/weapons, any excess have been converted to reward points.

 

 

 

Mod John A

 

RuneScape Developer

 

  • Replies 77
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Bye bye saved up points >.>

morphic tool bugging

 

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Ranged 101/99, Str 105/99, Att 105/99, Hp 106/99, Def 100/70, Magic 102/99

Same here:

 

 

 

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It's gone now.

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I sure hope the exp is good :) (bought 10 staves :D)

 

 

 

Can you let us know if the double exp only works with combat spells?

 

I'm sure it won't work with spells such as: High Alch; I just want some proof.

 

 

 

EDIT: You can't get the double exp from making flat packs... Hammer only works for literally making something.

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  • Author
I sure hope the exp is good :) (bought 10 staves :D)

 

 

 

Can you let us know if the double exp only works with combat spells?

 

I'm sure it won't work with spells such as: High Alch; I just want some proof.

 

 

 

WHAT THE F...

 

I just tried getting the double exp with the hammers, for construction... and it didn't get me it... great, I saved ten hammers for nothing...

 

The bonus will only work with combat spells.

You no longer need to finish one game to purchase each morphic/volatile tool :thumbsup:

 

 

 

Just purchased 5 at one go with my 'spare' points.

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Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

 

you get 20-30 points a game according to the guide

 

 

 

20 points nets you a tool

Naaxi.png
Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

 

 

 

The more pieces you have, the longer the bonus lasts.

 

 

 

I got 80k+ magic xp with my full set of mage robes, and it took about 53% off. So that's maybe 150-170k xp if you use the full set. I got that 80k xp in about 45minutes, by the way. I was using fire wave on black demons.

 

 

 

I think you are able to get the xp bonus without the weapon, but it will last for a shorter amount of time. I'm not sure about this though, I'd appreciate if someone tested it. I'll try and get to it later, myself.

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00100000011000010110111001100100001000000111011101101000011000010111010000100000

0110100101110011001000000111010001101000011010010111001100111111

Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

 

 

 

The more pieces you have, the longer the bonus lasts.

 

 

 

I got 80k+ magic xp with my full set of mage robes, and it took about 53% off. So that's maybe 150-170k xp if you use the full set. I got that 80k xp in about 45minutes, by the way. I was using fire wave on black demons.

 

 

 

I think you are able to get the xp bonus without the weapon, but it will last for a shorter amount of time. I'm not sure about this though, I'd appreciate if someone tested it. I'll try and get to it later, myself.

 

 

 

If you use a set, it will last as long as the sum of all the pieces + bonus time cause of the set. That's what the knowlegde base says. According to this, It might be better to just use ahrim + staff for increased accuracy at the cost of a bit faster degrading.

  • Author
Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

 

 

 

The more pieces you have, the longer the bonus lasts.

 

 

 

I got 80k+ magic xp with my full set of mage robes, and it took about 53% off. So that's maybe 150-170k xp if you use the full set. I got that 80k xp in about 45minutes, by the way. I was using fire wave on black demons.

 

 

 

I think you are able to get the xp bonus without the weapon, but it will last for a shorter amount of time. I'm not sure about this though, I'd appreciate if someone tested it. I'll try and get to it later, myself.

 

 

 

If you use a set, it will last as long as the sum of all the pieces + bonus time cause of the set. That's what the knowlegde base says. According to this, It might be better to just use ahrim + staff for increased accuracy at the cost of a bit faster degrading.

 

I recommend not getting the staves, since you would need all the runes needed to cast a spell, including elemental ones.

Just took the SC scimmy to zombie monkeys, I guess you don't need the armor to get the bonus. Or do you get more of a bonus if you wear it? IDK, all I know is that double exp was VERY short lived. Has anyone tried playing the game yet to see how many points you get per game?

 

 

 

The more pieces you have, the longer the bonus lasts.

 

 

 

I got 80k+ magic xp with my full set of mage robes, and it took about 53% off. So that's maybe 150-170k xp if you use the full set. I got that 80k xp in about 45minutes, by the way. I was using fire wave on black demons.

 

 

 

I think you are able to get the xp bonus without the weapon, but it will last for a shorter amount of time. I'm not sure about this though, I'd appreciate if someone tested it. I'll try and get to it later, myself.

 

 

 

If you use a set, it will last as long as the sum of all the pieces + bonus time cause of the set. That's what the knowlegde base says. According to this, It might be better to just use ahrim + staff for increased accuracy at the cost of a bit faster degrading.

 

I recommend not getting the staves, since you would need all the runes needed to cast a spell, including elemental ones.

 

Okay, you got me there :-). Hat might be the best choice then.

 

 

 

Btw, I'm using my sacred clay hammer on addy bars. They give double the xp now, and one hammer lasts 515 bars. I heard the lasting time is xp based, so with mith bars theyll last longer I guess. Also, for plate makers, the xp is double too. Not like + 30 xp per item smithed, like before. Making addy plates is now 300k xp/h, not counting the time to get the hammers :o.

Fletching magic logs with morphic tool:

 

 

 

183xp per log cut

 

last for 513 logs

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with this update comes a lot of things. I can finally start train construction that i have been holding off till this update. and it will save me a lot of money there. However i bet anything price of bars goes up, and the price of bolts goes down.

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Mithril bars with one proto-tool: 645, so an easy 64,5K exp by making mithril plates for 742.3K coins. But hey, you can alch them afterwards. ^^

I'm really annoyed tools and armor still don't stack. They are taking up a lot of backspace and there is no good reason for it.

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Anyone know if the hammers count per bar or per item?

 

* Rather than having a fixed number of transformations, the reward items will lose charge gradually as they give experience. The more experience you are gaining, the quicker the charge will run out.
I think its per .. exp. lol
  • Author

ooh, you can use melee armour to get mage bonus; good for stunning :)

 

I guess this works for other combination's as well.

Anyone know if the hammers count per bar or per item?

 

 

 

Its per item

Anyone know if the hammers count per bar or per item?

 

 

 

Its per item

 

 

 

Now I have heard both, I would test it out but I dont have room in ge atm to buy adamant bars.

Its by experience, I believe. Hammers give a total of 32025 experience and the harpoon gives 13876.8 experience. (look at the debugger glitch)

 

 

 

So you can only have 10 tools now? Or did they just remove the tools you had until you had 10, and you can buy more again?

Started free trade with 1.5m cash. 2 weeks later, have hit max cash 2x.

 

PvP drops: 359 Brawling Gloves, 11 Vesta's Longswords, 41+ Zaros/Ancient Statues

9 Dragon Full Helms, 3 Dragonfire Shields on the old PvP loot system

 

Brawler guide is being finished!

 

Its by experience, I believe. Hammers give a total of 32025 experience and the harpoon gives 13876.8 experience. (look at the debugger glitch)

 

 

 

So you can only have 10 tools now? Or did they just remove the tools you had until you had 10, and you can buy more again?

 

wonder how construction fares?

 

 

 

mining only lasts for about 7k xp btw

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