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The Great Ring Of Wealth Experiment(Method updated[Step3&4])


K112

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Monster Killed: Pyrefiend

 

Ring of wealth used or not: Not

 

[hide=Drops]1. Fire rune (30)

 

2. Steel axe

 

3. Coins (120)

 

4. Coins (200)

 

5. Coins (40)

 

6. Fire rune (30)

 

7. Coins (40)

 

8. Coins (40)

 

9. Staff of fire

 

10. Staff of fire

 

11. Steel axe

 

12. Coins (10)

 

13. Fire rune (30)

 

14. Coins (10)

 

15. Coins (120)

 

16. Steel boots

 

17. Fire rune (30)

 

18. Coins (10)

 

19. Fire rune (30)

 

20. Gold ore

 

21. Steel boots, Green Charm

 

22. Steel axe

 

23. Coins (40)

 

24. Coins (40)

 

25. Coins (100), Gold Charm

 

26. Coins (140), Crimson Charm

 

27. Coins (200)

 

28. Coins (120)

 

29. Gold ore

 

30. Coins (40), Green Charm

 

31. Mithril chainbody, Crimson Charm

 

32. Chaos rune (12)

 

33. Coins (40)

 

34. Coins (10)

 

35. Coins (10)

 

36. Coins (10)

 

37. Steel axe

 

38. (Nothing)

 

39. Coins (10), Green Charm

 

40. Jug of wine

 

41. Jug of wine

 

42. Fire rune (30)

 

43. Coins (120)

 

44. Coins (120)

 

45. Coins (50)

 

46. Coins (40)

 

47. Fire rune (30)

 

48. Fire rune (30), Gold Charm

 

49. Fire rune (30)

 

50. Steel full helm

 

51. Coins (40)

 

52. Coins (130)

 

53. Fire rune (30)

 

54. Fire rune (30), Gold Charm

 

55. Steel full helm

 

56. Coins (450)

 

57. Mithril chainbody, Gold Charm

 

58. Coins (10)

 

59. Fire rune (60)

 

60. Fire rune (30)

 

61. Coins (120)

 

62. Steel full helm

 

63. Steel full helm

 

64. Coins (40)

 

65. Fire rune (60)

 

66. Fire rune (30)

 

67. Steel boots

 

68. Coins (40)

 

69. Coins (40)

 

70. Uncut ruby

 

71. Fire rune (60)

 

72. Gold ore, Crimson Charm

 

73. Coins (40)

 

74. Fire rune (30)

 

75. Coins (220)

 

76. Jug of wine

 

77. Fire rune (30)

 

78. Fire rune (30)

 

79. Coins (200)

 

80. Uncut ruby

 

81. Fire rune (30), Gold Charm

 

82. Fire rune (30)

 

83. Coins (40)

 

84. Steel full helm

 

85. Death rune (3), Crimson Charm

 

86. Coins (450)

 

87. Coins (200)

 

88. Coins (120)

 

89. Coins (50)

 

90. Chaos rune (12)

 

91. Coins (200)

 

92. Coins (40)

 

93. Steel full helm

 

94. Coins (40)

 

95. Death rune (3), Crimson Charm

 

96. Fire rune (30)

 

97. Chaos rune (12), Green Charm

 

98. Fire rune (60)

 

99. Coins (120)

 

100. Nothing (Nice ending there >.<)[/hide]

 

 

 

[hide=Total]Total:

 

810 Fire runes

 

4120 Coins

 

4 Steel Axes

 

2 Staffs of Fire

 

2 Uncut rubies

 

3 Steel boots

 

2 Mithril chainbodies

 

6 Steel full helms

 

3 Gold ore

 

3 Jugs of wine

 

36 Chaos runes

 

6 Death runes

 

 

 

5 Gold Charms

 

5 Crimson Charms

 

4 Green Charms[/hide]

umilambdaberncgsig.jpg

I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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Um, if you want people to test killing 100 without killing anything in between, and you feel it'll contaminate the results if they do...may I ask what the point of this experiment is then? Because you're basically saying "This experiment proves whether or not a ring of wealth is usefull if you kill only a particular monster without killing anything else, if you kill anything else we aren't sure if it helps or not".

May the presents of our lord and savior, Santa, be with you this holiday season!

First annual Clausmas - 2009 December 25

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Um, if you want people to test killing 100 without killing anything in between, and you feel it'll contaminate the results if they do...may I ask what the point of this experiment is then? Because you're basically saying "This experiment proves whether or not a ring of wealth is usefull if you kill only a particular monster without killing anything else, if you kill anything else we aren't sure if it helps or not".

 

 

 

For good results it needs to be on one monster for the 100 kills. Look at it this way, you are testing a drug to see its usefullness against the flu. If you tell people to take the flu pill but they decide to randomly take another pill it will throw off your results.

awteno.jpg

Orthodoxy is unconciousness

the only ones who should kill are those who are prepared to be killed.

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Um, if you want people to test killing 100 without killing anything in between, and you feel it'll contaminate the results if they do...may I ask what the point of this experiment is then? Because you're basically saying "This experiment proves whether or not a ring of wealth is usefull if you kill only a particular monster without killing anything else, if you kill anything else we aren't sure if it helps or not".

 

 

 

For good results it needs to be on one monster for the 100 kills. Look at it this way, you are testing a drug to see its usefullness against the flu. If you tell people to take the flu pill but they decide to randomly take another pill it will throw off your results.

 

 

 

What he said.

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I dont mean to be another downer, however theres a fairly sizeable hole in any attempt to figure out this perplexing item's true value.

 

 

 

While Jagex has stated the roulette metaphor for the function of the ring, and the drop system of monsters in general- We dont know what is on either wheel.

 

 

 

Without that little piece of knowledge its impossible to say exactly how much the ring affects, as we dont even know what it affects in the first place.

 

 

 

We could make educated guesses on a monster which has fairly 'rare' drops, but a very small drop table, and then mathmatically determine which drops are found on the second wheel by the amount they are found, seeing as the drops of the 'second wheel' will be multiplicatively rarer* so its nearly impossible to determine.

 

 

 

figure out the second wheel for a monster, and then you can calculate the chance of landing on the rare item slot of the first wheel, and then you can determine how RoW effects drops.

 

 

 

there are already extensive drop percentage charts, all you have to do is break that up into first/second wheel, and it should be fairly easy after that to start an experiment. using every and any monster WONT work.

 

 

 

 

 

*(simple probability states the probability of any item on the second wheel is multiplied by the probability of landing on the "rare" slot of the first wheel. a simple example, completely fabricated, would be that there is a 1/10 chance of getting the rare slot on the first wheel. and then each item on the second wheel has an equal chance of dropping, suppose 5 items exist on this wheel, meaning that each drop has a 1/50 probability of being dropped, while the items of the first wheel each have a 10% chance of being dropped. this example however is incredibly basic, as most drops almost assuredly have variable drop rates- so given 10 slots on the first wheel, 5 on the second, we would more likely see ranges of drops on the first wheel, as well as the second. meaning that every drop has a different chance of dropping, ie- Kalphite queen, has dragon chains, and d2h, lava battlestaffs, all of these are definitely on the rare wheel, but the rates are 33% each, they are something like 1/250, 99/250, 3/5.)

Reverents can be a pain, but you can run away from them. Just curious, do they still have teleblocking ability?

Fear the church, the reverents have 85 magic!!!!

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Here is a bit of data for you

 

 

 

- Dust devils without wealth in smoky well

 

 

 

[hide=drop list]Viral Aether

 

For the greater good!--------------------- Wealth vs Else- ------------------------------ Dust devils

 

*side note this is in the smoky well N O T chaos tunnels*

 

Test 1. 100 dusties NO WEALTH

 

1. harralander

 

2. guam

 

3. rune javelin (5)

 

4. soul runes (5)

 

5. coins (60)

 

6. coins (60)

 

7. coins (60) + crimson charm

 

8. coins (60)

 

9. coins (60)

 

10. gold charm

 

11. guam

 

12. mithril bar + green charm

 

13. green charm + ugthanki kebab (2)

 

14. gold charm + ranarr

 

15. fire rune (150) + gold charm

 

16. green charm + sapphire

 

17. crimson charm + coins (60)

 

18. green charm + coins (60)

 

19. coins (60)

 

20. green charm + coins (60)

 

21. soul runes (2) + crimson charm

 

22. coins (60)

 

23. fire runes (150)

 

24. gold charm + coins (60)

 

25. coins (100)

 

26. coins (60)

 

27. crimson charm + ranarr

 

28. fire runes (150) + gold charm

 

29. coins (60)

 

30. steel axe

 

31. chaos runes (5)

 

32. crimson charm + soul runes (2)

 

33. coins (300)

 

34. chaos runes (5)

 

35. coins (60)

 

36. guam

 

37. rune arrows (12)

 

38. rune arrows (12) + crimson charm

 

39. fire runes (150)

 

40. soul runes (5)

 

41. coins (60)

 

42. tarromin

 

43. harralander

 

44. coins (60)

 

45. coins (60) + gold charm

 

46. marrentill

 

47. coins (60)

 

48. rune arrow (12) + crimson charm

 

49. coins (60)

 

50. steel axe

 

51. guam

 

52. mithril bar + crimson charm

 

53. crimson charm + coins (60)

 

54. rune dagger + crimson charm

 

55. gold charm + sapphire

 

56. red dhide vambraces and crimson charm

 

57. ugthanki kebab (1)

 

58. crimson charm + coins (15)

 

59. coins (60)

 

60. rune arrows (12) + crimson charm

 

61. coins(60) + crimson charm

 

62. gold charm + soul runes (5)

 

63. coins (60)

 

64. red dhide vambraces and crimson charm

 

65. rune arrows (12)

 

66. coins (60)

 

67. sapphire

 

68. coins (15) + crimson charm

 

69. coins (25)

 

70. ugthanki kebab (1)

 

71. gold charm + sapphire

 

72. coins (160 ?)

 

73. green charm + tarromin

 

74. mithril bar

 

75. soul runes (5)

 

76. gold charm + coins (50 ?)

 

77. harralander

 

78. coins (60)

 

79. coins ( ??? )

 

80. green charm

 

81. coins (60)

 

82. sapphire

 

83. coins (60) + crimson charm

 

84. coins (60)

 

85. crimson charm + guam

 

86. chaos runes (5)

 

87. coins (60)

 

88. fire rune (150)

 

89. coins (60)

 

90. coins (60) + crimson charm

 

91. green charm + coins (60)

 

92. steel axe + crimson charm

 

93. coins (50)

 

94. gold charm + coins (25)

 

95. mithril bar

 

96. crimson charm + fire runes (37)

 

97. coins (60)

 

98. green charm + coins (60)

 

99. crimson charm + coins (60)

 

100. guam

 

**diamond from M.O.M[/hide]

 

[hide=pic]aemtc0.png***their are 150 extra fires that were dropped after i finished the 100[/hide]

29bc22o.png

[hide=drops]10 black masks, 39 dragon boots, 21 whip, 9 dark bow, 7 dragon legs, 8 mauls, 3 dragon left half, 2 dragon spear, 2 hexcrest, 1 kbd heads, 10 dragon med, 2 R ammy, 2 granite legs, 1 bandos boots , 1 bandos hilt , 1 bandos chestplate, 1 saradomin sword(ls), 2 dragon claws(ls)(solo)[/hide]

[hide=Viralaether's guide to Mac use]1) take your mac

2) drop it off your roof

3) ??????

4) Profit![/hide]1/7/9 quest cape ||| 5/6/9 all diaries ||| 7/14/9 300 rank MA ||| 4998th to 99 summoning on 2/27/10

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Anyone saying that sample sizes of 100 wont work obviously has no idea of how statistics works. Many people each with samples of 100 will all add up and be exactly the same as if thousands of monsters had been killed....

 

 

 

Personally I have a huge problem with Jagex not just flat out telling us what the drop rates are on certain items. Lots of other MMORPGS do that and I have to say its a much more pleasant experience that way. They could at least give us an idea of the percent increase that ROW gives on certain items. Being in the dark about drops is a frustrating and ridiculous thing.

 

 

 

I'll be helping out here in this thread with any slayer monster I get for an amount over 100, which is usually all of them. Kudos to you for taking this challenge on. Make sure you have good organization to display your data and your results. GOOD LUCK!

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What I'm saying is the drop rate could be affected by the player, with each player having there own roulette wheel.

 

This would make sense to a degree if a player has had lots of rare drops in one session reduce the odds of getting another, if your on a slayer task slightly increase the odds, if the player has not been to the area before give slightly better odds and so on.

 

This extra variables would give players more of an incentive to vary there game play (helping Jagex tell the difference between real players and auto'ers as well) as well as stopping massive influx of one item due to sheer luck.

 

 

 

Think of it this way.

 

If you have 100 people buying 100 lottery tickets for the same lottery the chance of one of them win are as if 1 guy had brought 1000 tickets.

 

But if 100 people go out and buy 100 tickets to different lotteries then its not the same as 1 guy buying buying 1000 tickets in any one lottery.

 

 

 

I'm just saying even if you do get a decent number of figures the drop rates could be affected by more then luck and RoW.

[hide=Drops]

  • Dragon Axe x11
    Berserker Ring x9
    Warrior Ring x8
    Seercull
    Dragon Med
    Dragon Boots x4 - all less then 30 kc
    Godsword Shard (bandos)
    Granite Maul x 3

Solo only - doesn't include barrows[/hide][hide=Stats]

joe_da_studd.png[/hide]

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[hide=JoeDaStud]

What I'm saying is the drop rate could be affected by the player, with each player having there own roulette wheel.

 

This would make sense to a degree if a player has had lots of rare drops in one session reduce the odds of getting another, if your on a slayer task slightly increase the odds, if the player has not been to the area before give slightly better odds and so on.

 

This extra variables would give players more of an incentive to vary there game play (helping Jagex tell the different between real players and auto'ers as well) as well as stopping massive influx of one item due to sheer luck.

 

 

 

Think of it this way.

 

If you have 100 people buying 100 lottery tickets for the same lottery the chance of one of them win are as if 1 guy had brought 1000 tickets.

 

But if 100 people go out and buy 100 tickets to different lotteries then its not the same as 1 guy buying buying 1000 tickets in any one lottery.

 

 

 

I'm just saying even if you do get a decent number of figures the drop rates could be affected by more then luck and RoW.

[/hide]

 

I actually see what your saying, and its a valid point - sort of.

 

 

 

You could think of it like lootshare points? But more applicable?

 

However, with this system, I couldnt possibly see how wearing the RoW would make any difference at all.

 

 

 

[hide=barndo13a]

I dont mean to be another downer, however theres a fairly sizeable hole in any attempt to figure out this perplexing item's true value.

 

 

 

While Jagex has stated the roulette metaphor for the function of the ring, and the drop system of monsters in general- We dont know what is on either wheel.

 

 

 

Without that little piece of knowledge its impossible to say exactly how much the ring affects, as we dont even know what it affects in the first place.

 

 

 

We could make educated guesses on a monster which has fairly 'rare' drops, but a very small drop table, and then mathmatically determine which drops are found on the second wheel by the amount they are found, seeing as the drops of the 'second wheel' will be multiplicatively rarer* so its nearly impossible to determine.

 

 

 

figure out the second wheel for a monster, and then you can calculate the chance of landing on the rare item slot of the first wheel, and then you can determine how RoW effects drops.

 

 

 

there are already extensive drop percentage charts, all you have to do is break that up into first/second wheel, and it should be fairly easy after that to start an experiment. using every and any monster WONT work.

 

 

 

 

 

*(simple probability states the probability of any item on the second wheel is multiplied by the probability of landing on the "rare" slot of the first wheel. a simple example, completely fabricated, would be that there is a 1/10 chance of getting the rare slot on the first wheel. and then each item on the second wheel has an equal chance of dropping, suppose 5 items exist on this wheel, meaning that each drop has a 1/50 probability of being dropped, while the items of the first wheel each have a 10% chance of being dropped. this example however is incredibly basic, as most drops almost assuredly have variable drop rates- so given 10 slots on the first wheel, 5 on the second, we would more likely see ranges of drops on the first wheel, as well as the second. meaning that every drop has a different chance of dropping, ie- Kalphite queen, has dragon chains, and d2h, lava battlestaffs, all of these are definitely on the rare wheel, but the rates are 33% each, they are something like 1/250, 99/250, 3/5.)

[/hide]

 

 

 

I think many people have misunderstood my methodology for testing the ring.

 

Originally, i was going to see the correlation of drops depending on whether the RoW is present or not, then plot it on a graph and see if there is a significant difference between the two sets of data. Get me?

 

 

 

Instead, because there is no reliable way to test for the price, i am instead going to find percentages for all the drops of a certain monster, on average, and then see the correlation between ring of wealth, and no ring of wealth.

 

And then taking a look at this data to see if there is any significant difference.

 

 

 

I say 'significant' because it will have to be by a large margin to put the items usefulness to bed once and for all.

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  • 1 month later...

[hide=Salarin with RoW]1. Nothing

 

2. Nothing

 

3. Super def.

 

4. Super def.

 

5. Water runes

 

6. Nothing

 

7. Nothing

 

8. Sinister Key

 

9. White berry

 

10. Super def.

 

11. Nothing

 

12. Nothing

 

13. Coins

 

14. Super def.

 

15. Nothing

 

16. Herb

 

17. Nothing

 

18. Super def.

 

19. Herb

 

20. Sinister Key

 

21. Nothing

 

22. Sinister Key

 

23. Nothing

 

24. Herb

 

25. Snape Grass

 

26. White Berry

 

27. Super def.

 

28. Nothing

 

29. Herb

 

30. Nothing

 

31. Nothing

 

32. Snape grass

 

33. Nothing

 

34. Nothing

 

35. Herb

 

36. Herb

 

37. Nothing

 

38. Herb

 

39. Super def.

 

40. Herb

 

41. Herb

 

42. Nothing

 

43. Nothing

 

44. Super def.

 

45. Nothing

 

46. Nothing

 

47. Coins

 

48. Nothing

 

49. White berry

 

50. Nothing

 

51. Super def.

 

52. Laws

 

53. Nats

 

54. Waters

 

55. Nothing

 

56. Nothing

 

57. Coins

 

58. Nothing

 

59. Herb

 

60. Herb

 

61. Waters

 

62. Super def.

 

63. Herb

 

64. Sinister Key

 

65. Nothing

 

66. Nothing

 

67. Nothing

 

68. Herb

 

69. Sinister Key

 

70. Herb

 

71. White berry

 

72. Sinister Key

 

73. Nothing

 

74. Nothing

 

75. Sinister Key

 

76. Herb

 

77. White berry

 

78. Super def.

 

79. Black dagger

 

80. Super def.

 

81. Herb

 

82. White berry

 

83. Super def.

 

84. White berry

 

85. Sinister Key

 

86. Waters

 

87. Super def.

 

88. Sinister key

 

89. Herb

 

90. Sinister Key

 

91. Herb

 

92. Nothing

 

93. Laws

 

94. Coins

 

95. Waters

 

96. Nothing

 

97. Coins

 

98. Herb

 

99. Sinister Key

 

100. Nothing[/hide]

Open your eyes so that you may see, Oh men of mildewed minds, and listen to me ye bewildered millions!

untitledzq6ib0.jpg

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Why do people feel the need to test this over and over and over again.

10postchm2105.png

8,180

WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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Why do people feel the need to test this over and over and over again.

 

 

 

as far as i know no one has solid proof for if the wealth really is that effective or not effective

 

Exactly, if there have already been tons and tons of experiments already doing the same thing and they all dont have 100% evidence what more do you expect to find?

 

Plus if Jagex says it works then why wouldnt it work?

10postchm2105.png

8,180

WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME

#1 Wongtong stalker.

Im looking for some No Limit soldiers!

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[hide=]

Why do people feel the need to test this over and over and over again.

 

 

 

as far as i know no one has solid proof for if the wealth really is that effective or not effective

 

Exactly, if there have already been tons and tons of experiments already doing the same thing and they all dont have 100% evidence what more do you expect to find?

 

Plus if Jagex says it works then why wouldnt it work?

[/hide]

 

 

 

ok but to what extent does it work then? that question is still unanswered by jagex which could be answered if you get a large enough test study

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It's an interesting idea ya have here, good luck.

 

I spent a few hours at KQ to give ya an interesting monster to add to the list ^^

 

 

 

[hide=100 KQ solos]1 blood runes (19)

 

2 Amulet of power

 

3 nature runes(75)

 

4 nature runes(75)

 

5 mithril arrows (500)

 

6 blood runes (19)

 

7 amulet of power

 

8 lava battlestaff

 

9 mithril arrows (500)

 

10 Fire runes (600)

 

11 Nature runes (75)

 

12 3000 coins

 

13 adamant spear - KQ head.

 

14 amulet of power

 

15 rune chainbody

 

16 blood runes (19)

 

17 rune warhammer

 

18 rune chainbody

 

19 rune chainbody

 

20 adamant spear

 

21 nothing. <---(cheap jerk -.-)

 

22 nature runes (75)

 

23 Loop half key

 

24 rune hatchet

 

25 fire runes (600)

 

26 Rune arrows (100)

 

27 mithril arrows (500)

 

28 adamant spear

 

29 rune chainbody

 

30 *Dragon chainbody

 

31 wine of zamorak (20)

 

32 rune arrows (100)

 

33 adamant spear

 

34 fire runes (600)

 

35 uncut sapphire

 

36 blood runes(19)

 

37 oyster pearls (40)

 

38 Law runes (45)

 

39 Fire runes (600)

 

40 rune warhammer

 

41 Rune javs <-- hadest kill i've ever had, is this some kind of joke JaGex -.- ?

 

42 nature runes (75)

 

43 rune arrows (100)

 

44 Lava battlestaff

 

45 amulet of power

 

46 adamant spear

 

47 blood runes (19)

 

48 blood runes (19)

 

49 blood runes (19)

 

50 rune hatchet <-- c-c-c-combo breaker

 

51 lobsters (7)

 

52 mithril arrows (500)

 

53 rune hatchet

 

54 nature runes (75)

 

55 rune chainbody

 

56 fire runes (600)

 

57 wine of zamorak (20)

 

58 lobsters (7)

 

59 adamant spear

 

60 chaos tally

 

61 blood runes (19)

 

62 uncut emerald

 

63 rune hachet

 

64 fire runes (600)

 

65 tooth half key

 

66 mithril arrows (500)

 

67 nature runes (75)

 

68 nature runes (75)

 

69 rune arrows (100)

 

70 3000 coins

 

71 law runes (45)

 

72 lobsters (7)

 

73 amulet of power

 

74 wine of zamorak (20)

 

75 nature runes (75)

 

76 wine of zamorak (20)

 

78 rune chainbody

 

79 nature runes (75)

 

80 blood runes (19) - KQ head

 

81 uncut sapphire

 

82 nature runes (75)

 

83 *dragon 2h sword

 

84 blood runes (19)

 

85 blood runes (19)

 

86 wine of zamorak (20)

 

87 fire runes (600)

 

89 rune arrows (100)

 

90 fire runes (600)

 

91 nothing. <---(really kq? really?)

 

92 mithril arrows (500)

 

93 nature runes (75)

 

94 rune warhammer

 

95 amulet of power

 

96 blood runes (19)

 

97 lava battlestaff

 

98 oyster pearls (40)

 

99 rune hachet

 

100 loop half key[/hide]

 

 

 

Ring of wealth?: No

 

Monster killed: Kaliphite queen

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Finally a comprehensive attempt to answer this question once and for all. I'll do both at fire giants when I get ticked off by thieving (won't take long).

 

 

 

My personal opinion is that the ring does work, on occasion, but generally I find it to be a waste of the ring slot where I prefer to have my archer.

OH S***! He/she/it is back!

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you need a massive sample for the results to be statistically significant. If Jagex has stated how it works it means that it does work, its just that its doesnt have a massively noticeable effect. This is a completely pointless experiment.

 

The drop system is that when you kill a monster, it spins a wheel with a an area of the wheel assigned to each drop and an area of the wheel assigned to rare loots. If it lands on the rare loots part it causes another wheel to spin with the rare drops assigned to areas of wheel. Where the wheel lands is what drop you get. The ring of wealth increases the area of the wheel that is assigned to 'rare loots' therefore it just increases the chance that the second wheel spins. It does not increase the chances of you getting the rarest loot over the least rare of the loots still considered rare.

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Perhaps this website set up by another tif'er will help.

 

 

 

http://www.rsdrop.com/index.php

 

 

 

You can list your drops, and it works out the percentage chance of it being dropped for members, members with ROW and f2p.

 

Theres a fairly small selection of popular killing monsters.

 

 

 

I put on about 500 drops but I cant remember my password or user for it :(

-- 2001 Starter --

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