Mil Posted May 21, 2009 Share Posted May 21, 2009 http://www.runescape.com/l=0/kbase/view ... unenergy02 [hide=Dev Diary]21st May 2009 - Test'n Musicians Outerlanders welcome at the Fremennik Province rest spot On another cold morning in the Jagex office, deep in the Wilderness, we were offered the prospect of working on a slightly different project from normal. Run energy is seen as a stumbling block by new players. No one likes to see their run energy drained and be forced to run-walk to their destination, so we were determined to make sure the new improvements would benefit the average player. Before beginning our full test cycle, we had to ensure we understood the content as much as possible by reading through the design documentation and also having face-to-face meetings with the developer, Mod Chihiro. This was the ideal opportunity to outline any aspects of the project that needed to be given more careful consideration. The main issue that arose was that some balancing had been done, but that the numbers were not final. This meant that the time it took for run energy to recharge while resting, either anywhere or at a specified rest spot, was not finalised and liable to change. Outerlanders welcome at the Fremennik Province rest spot We tackled this issue with a variety of in-game scenarios, such as running through the major cities from point A to point B. Additionally, we set up a testing map square, which was designed to more accurately reflect the advantages gained by someone using the new rest system over someone who wasn't. Our lead balancer had toyed with the timings and had an idea of how she wanted things to work. What she wasn't sure of, initially, was how this would 'feel' in-game. After recording countless hours of tests, we fed our results back to the lead balancer. The figures were altered and we began testing the timings again. While we waited on the new run energy balancing figures, we continued with the general functionality tests. This included: Karam-jammin' * Re-testing the current in-game run energy boosts, such as potions and familiars, to ensure that the changes had no adverse affects on existing content. * Ensuring that the music played by each of the musicians was reflective of the instrument they use. We especially liked 'bad' music Mod Bond composed. * Graphical testing in both Standard and High Detail modes. Unfortunately, the lying down animation shown in the previous Development Diary had to be removed, as it was causing excessive graphical bugs with clothing items. This has been replaced with a slight variation of the sitting down animation. * Making sure the changes to the run energy button on the main interface didn't cause any adverse affects. * Checking each of the musicians chat and possible issues that could arise with their positioning. Mod James H even introduced a couple more musicians to areas he felt would benefit from the new system. Karam-jammin' [/center] Once the numbers have been completely balanced and finalised, we will need to ensure the recharge rate is working as expected for both normal rest and in musician rest spots. Due to the nature of QA, we are now knee-deep in other upcoming projects while we await the final figures. Meanwhile, it is being edited, translated and the Knowledge Base entry is being written. We hope you will find the new system as useful as it is intended to be. Bangin'. Mod Frantic RuneScape QA Tester[/hide] http://news.runescape.com/newsitem.ws?id=1891 [hide=Guaranteed Content Poll]The deserted pub in East Ardougne needed your suggestions to bring it to life. Several weeks ago, many of you submitted your ideas for a name for the pub, the NPCs who will populate it, and the food and drink the pub will serve. The best ideas were whittled down and organised into five themes. Then, two weeks ago, we launched the Guaranteed Content: Name a Pub poll. More than 70,000 of you voted for the ideas you wanted us to add to the game, and we were very pleased with the response from the RuneScape community. The poll is now closed, and we can announce that the winning option is The Poison Arrow. Further details can be found below: * Suggested name: The Poison Arrow * Suggested NPCs: o Marion the barmaid used to lead a group of merry bandits, but now she is content to stand behind the bar and polish her numerous archery trophies, in between serving drinks to thirsty travellers. o Geoff sits by the dartboard fletching arrows, which he tests by flinging them at the board. He once tried to join the Ranging Guild, but failed his entry test after accidentally shooting a squirrel out of a tree, injuring it. o Sparky the squirrels injured leg hasnt been the same since, but Geoff promised to look after him, and gave him one of his arrows to use as a crutch. * Suggested beverage: rangers ade golden in colour and flavoured with local honey for a sweeter taste, it really hits the target. * Suggested snack: skewered kebab grilled meat and vegetables skewered on an arrow. Expect to see The Poison Arrow winging its way into the game during the next few months! We really enjoyed getting you involved with the game, so we will be running another Guaranteed-Content Poll two weeks from now. The aim of the poll will be to name a new Slayer creature, so the first thing we need to do is get your ideas. Head to the Suggestions Monster and NPC forum to find out more. The Name a Slayer Creature thread (Quick find code 79-80-957-58851629) contains more information about the creature, and even some concept art to inspire you. We hope to see lots of imaginative ideas soon! Mod Kat Web Content[/hide] Link to comment Share on other sites More sharing options...
Calm Koala Posted May 21, 2009 Share Posted May 21, 2009 click where? XD Link to comment Share on other sites More sharing options...
joke33 Posted May 21, 2009 Share Posted May 21, 2009 Well, nothing very new and interesting in the DD, but it's good to know tho that the Rest function will be tested not to throw everything else run energy-giving out of balance... My Blog of pure... Uhmm... Well... Something...Proud owner of Quest Cape, achieved 05.08.200829062th to Woodcutting 99, 02.05.2009 Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted May 21, 2009 Share Posted May 21, 2009 I don't want to come across as a typical whiner, but I'd really like if they gave a *general* idea for release. I mean we've had a few of these on the dwarf quest, we've had two now on the rest feature, even if they threw in a "4-6 month" guess at the end, I'd like it. And anyone tempted to say that it if it took longer than that, and their would be a lot of people complaining, we know. :| You use that argument ad nauseum. :x I just want a vague idea here. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Misterknowitall Posted May 21, 2009 Share Posted May 21, 2009 They are actually going to test something before it is released? That's new. Link to comment Share on other sites More sharing options...
K112 Posted May 21, 2009 Share Posted May 21, 2009 Meh, development diary didn't really shed light on the thing itself compared to what we already know, but it's nice to see they are testing stuff now, and that they do want to show us that it takes some time for even the smallest of features. I had always secretly thought that the pub would be in the Eastern lands update that everyone wants. I obviously didnt read the newspost properly... Shame on me. Although the squirrel relationship is rather funny XD Link to comment Share on other sites More sharing options...
Me_Hate_Libs Posted May 21, 2009 Share Posted May 21, 2009 They are actually going to test something before it is released? That's new. It beats the old practice of sticking their finger up their backsides and then flicking it at us. This website and its contents are copyright © 1999 - 2010 Jagex Ltd. Link to comment Share on other sites More sharing options...
Marvel Titan Posted May 21, 2009 Share Posted May 21, 2009 They are actually going to test something before it is released? That's new. It beats the old practice of sticking their finger up their backsides and then flicking it at us. :lol: All these years and they have just figured out that they should test things before releasing them, i found some of this quite intresting myself, but hey each to their own. Ex-Wilderness GuardianEx-Solace Retired from F2P clans indefinitely Link to comment Share on other sites More sharing options...
Den Posted May 21, 2009 Share Posted May 21, 2009 Aww, the little squirl has an arrow as a cruch. They took away the lying down resting option. I was wanting that, oh well. Sounds good. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Greencheeese Posted May 21, 2009 Share Posted May 21, 2009 Hmm, i'm actually looking forward to this update. I think it'l add more character and realism to many places across runescape. Link to comment Share on other sites More sharing options...
Will H Posted May 21, 2009 Share Posted May 21, 2009 Aww, the little squirl has an arrow as a cruch. They took away the lying down resting option. I was wanting that, oh well. Sounds good. Well, I don't think we're losing much, we just have a variation of the sitting animation instead. Unusual character positions (we are nearly always standing up) are always going to introduce loads of graphical bugs, considering the vast number of clothes and body parts involved. It was bad enough with the home teleport. ~ W ~ Link to comment Share on other sites More sharing options...
Gribbzldinho Posted May 21, 2009 Share Posted May 21, 2009 All these years and they have just figured out that they should test things before releasing them They always test content before release. A few employees certainly cant find every bug in comparison to thousands of players, some of who specifically go out to find and abuse bugs. Link to comment Share on other sites More sharing options...
999134 Posted May 21, 2009 Share Posted May 21, 2009 All these years and they have just figured out that they should test things before releasing them They always test content before release. A few employees certainly cant find every bug in comparison to thousands of players, some of who specifically go out to find and abuse bugs. and jagex doesn't try to abuse bugs in their releases? Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
obfuscator Posted May 21, 2009 Share Posted May 21, 2009 I'm starting to get pretty excited about this run energy update. :) "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti Link to comment Share on other sites More sharing options...
Gilformen Posted May 21, 2009 Share Posted May 21, 2009 come on, a squirrel with an arrow-crutch? sad. lol @ the one mods last name tho, "the names Bond, Mod Bond." 32,606th to 99 magic || 15,388th to 99 dungeoneering || 12,647th to 99 farming14,792nd to 99 range || 24,954th to 99 herblore Link to comment Share on other sites More sharing options...
Albel Posted May 21, 2009 Share Posted May 21, 2009 I'm starting to get pretty excited about this run energy update. :) I am as well. A small update but something that could impact the game for everyone...at least I hope :? [hide=Quotes]Albel/JustinAlbel doesn't say anything anymore, just comes in, leaves an arrow and vanishes into the night :(Probablypractising some euphoniumYou nearly had me fooled, you fooler youEuphonium/10.9/10. To me, always associate Albel with musical stuff in OT.Everyone with a goatee and glasses is Albel now.lmfao albel m8 wat r u doin, hi though. [/hide][hide=Runescape Achievements]99 firemaking(2007), 99 woodcutting(2008), 99 fletching(2009), 99 magic(2010), 99 cooking(2010), 99 farming(2011), 99 construction(2011), 99 runecrafting(2012), 99 Hunter (2014), 99 ranged (2015), 99 HP (2015), 99 Slayer (2015), 99 attack (2015) 99 Defense (2015) 99 Prayer (2015) 99 Summoning (2015) 99 Strength(2015) 99 Herblore (2015) 99 Dungeoneering (2017) 99 Mining (2017) 99 Crafting (2017) 99 Smithing (2017) 99 Thieving (2017) 99 invention (2017) 99 Fishing (2018), 99 Divination (2018), 99 Agility (2018), MAXED (05/17/2018)[/hide] Link to comment Share on other sites More sharing options...
RSBDavid Posted May 21, 2009 Share Posted May 21, 2009 I think the music part alone adds more culture to the game. They still need to add a few thigns tbh. Maybe blur the screen after a few too many karamaja rums or so. [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast] Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted May 21, 2009 Share Posted May 21, 2009 Wow. It's gonna be the dumbest update ever. :roll: Jk,cantwait2chowdiseffectsrcing;D ^ Blog. Link to comment Share on other sites More sharing options...
darksonic45 Posted May 21, 2009 Share Posted May 21, 2009 I'm starting to get pretty excited about this run energy update. :) Funny because I'm doing the complete opposite... :thumbdown: Link to comment Share on other sites More sharing options...
Kimberly Posted May 21, 2009 Share Posted May 21, 2009 I read the details about the Ranger's Ade and I was happy. Yay, free and cheap range boosts with ale :D Link to comment Share on other sites More sharing options...
Your Grandpa Posted May 21, 2009 Share Posted May 21, 2009 It's too bad this DD doesn't really tell us anything we didn't already know. Oh well though, it's a sign of progress, at least we know they're still working on it actively. Link to comment Share on other sites More sharing options...
Lep Posted May 21, 2009 Share Posted May 21, 2009 @ pub Yay, more useless items! -.- As for the whole "bar" concept and new ale being added... Yay, I can't wait to shove my hand in my face with nothing actually being in it! -.- @ run energy As if the energy pool doesn't already give infinite energy enough. Spirit Terrorbirds do exactly the same, so do Purple Sweets. Link to comment Share on other sites More sharing options...
Omali Posted May 21, 2009 Share Posted May 21, 2009 @ pub Yay, more useless items! -.- As for the whole "bar" concept and new ale being added... Yay, I can't wait to shove my hand in my face with nothing actually being in it! -.- Going to laugh when the update comes out and you whinged for absolutely nothing. Link to comment Share on other sites More sharing options...
Lep Posted May 21, 2009 Share Posted May 21, 2009 @ pub Yay, more useless items! -.- As for the whole "bar" concept and new ale being added... Yay, I can't wait to shove my hand in my face with nothing actually being in it! -.- Going to laugh when the update comes out and you whinged for absolutely nothing. If pretending to drink alchohal at a "bar" (which you can't even sit in by the way) is what you do for fun then I hope you have a blast. Maybe if bars actually did something then I'd care about this update. But seeing as how you can't sit in them, there is no actual item shoved into your mouth and the fact that bars are useless, this update will be useless. If everything had an animation for eatting, like a Keg of Beer does, then maybe a bar would actually be fun. :roll: Do you really think the new Rangers Ade beverage will be useful? Cause it won't. It will be like every other beverage in the game - useless. Skewered Kebabs? Yeah, because the skewered foods are all a massive hit in Runescape. :roll: Link to comment Share on other sites More sharing options...
Your Grandpa Posted May 22, 2009 Share Posted May 22, 2009 @ pub Yay, more useless items! -.- As for the whole "bar" concept and new ale being added... Yay, I can't wait to shove my hand in my face with nothing actually being in it! -.- Going to laugh when the update comes out and you whinged for absolutely nothing. If pretending to drink alchohal at a "bar" (which you can't even sit in by the way) is what you do for fun then I hope you have a blast. Maybe if bars actually did something then I'd care about this update. But seeing as how you can't sit in them, there is no actual item shoved into your mouth and the fact that bars are useless, this update will be useless. If everything had an animation for eatting, like a Keg of Beer does, then maybe a bar would actually be fun. :roll: Do you really think the new Rangers Ade beverage will be useful? Cause it won't. It will be like every other beverage in the game - useless. Skewered Kebabs? Yeah, because the skewered foods are all a massive hit in Runescape. :roll: But these are -rangers- kebabs, you know! They might heal 25+ hp! Link to comment Share on other sites More sharing options...
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