May 29, 200917 yr Interview: http://mmohub.org/news/interview-mechsc ... -2009/307/ Interview with Jagex CEO Mark Gerhard: Part 3 of 3, 'MechScape,' sci-fi MMOs, and 2009 Welcome to the third and final portion of our three-part interview series with Jagex's new CEO, Mark Gerhard. In Part 1, Mark talked about his own past, Jagex's history, and his own thoughts on how Jagex should change. In Part 2, he spoke about their popular free-to-play MMORPG "RuneScape," covering its past, present, and future. And now, in the final third part, Mark talks about Jagex's other titles -- such as "MechScape" and "Armies of Gielinor" -- and about what 2009 may hold for the company. Brendon Lindsey, Chief Editor, MMOLife Network: You've mentioned it once or twice, but for those who don't know, you guys have been talking recently about working on "MechScape," a sci-fi MMO... Mark Gerhard, CEO, Jagex: Yes. Is that something you've been working on for a while? And is it tied into "RuneScape's" development at all? Gosh, I think it's nearly four years in the making. So there's a significant amount of effort into this. Basically, a few years ago we sat down and said, "You know what" -- when we started out "RuneScape" we said "This is cool and fun, but I wish we did this, or that, and we can't change this now..." So with this one we went, "Now we know what to do, so what if we built this game with all of this stuff in mind." I mean, "RuneScape" evolved over nine years with all these developers on it, and you can tell. It has all these different flavors. And, you know, it's quite organic. So we thought about, from the start, what if we had a bigger design brief, with these robots almost like Mechs, and it was very consistent. And it was only meant to be a year-long project originally launched in 2006. But every year we went "Wouldn't it be better if we did this..." So the 2006 project became a 2007 one, when I joined it was a 2008... Now it's looking like 2009. But we'll talk about that when it's closer to the gate! For all intents and purposes the game is done. It's finished, in testing, and working. But we're in testing and going, "What if we change this..." I suppose we're so excited about what the end result can be that we're tolerating all these changes in 11th hour so to speak. There's nothing really arbitrary, ti's all things we think will really help gameplay or make it more fun. I do expect it to be released in 2009, but it's hard to guarantee these as I'm sure you know. The Studio is however doing a fantastic job and working tirelessly to get the game awesome and ready for Beta. Traditionally sci-fi MMORPGs don't succeed as well as fantasy, so how are you combating that? That's a good question. I suppose "MechScape" should be clarified as it's not a traditional sci-fi MMO. Even the name, it probably won't be "MechScape." Certainly four years ago it would be sci-fi, robotic, and mech-like. But even now, that's just one of four factions, if you will. So it's grown and evolved as the sci-fi genre allows. I suppose, if you look at who's the most successful but also hardcore, you'd have to look at "EVE." I would say "MechScape" is not going to be as hardcore; it's kind of casual like RuneScape, but still gives you the depth, complexity and intrigue that all of the sci-fi MMOs can bring. We're conscious of what's out there, and of things that haven't worked. But, I think we feel that ours is uniquely different. Alternatively, it may not work for those very factors. But, we think having taken the best lessons, if you will, from "RuneScape" and still making it casual and accessible for a different audience, we've gotten the best of both worlds. As always with these things time will tell, but we're quite confident about it. You guys also came out recently with "Armies of Gielinor," which takes place in the "RuneScape" universe. Do you guys have plans to put out other things taking place in the "RuneScape" world eventually, or was that a side project that turned into a fun game? It actually was a side project that we thought would make a fun game, and it ended up being tremendously successful. Probably one of the most popular games on the [FunOrb.com] service right now. And that taught us that "RuneScape" has an incredibly loyal fan base and is a strong IP, so we'll probably do a lot more with it, but that's a reasonably new element. "Armies of Gielinor" is a great example of what FunOrb was made for, to test new things without having to spend millions a big project. One of the things Jagex likes the most is inventing, be it a whole new product like Mechscape or a game like "Armies of Gielinor." I don't think it would be fair to our creatives to just shoe-horn them into the "RuneScape" world, we like doing lots and having fun, really. But, I do think we will look at other "RuneScape" opportunities. And, at the same time, I'd like to make sure we remain innovative outside of that sphere as well, because we can. So is 2009 still the "Year of upgrading 'RuneScape'" for Jagex, even if you're going to be looking at other opportunities? Yeah, that strategy was actually set by Andrew pre-myself taking over. And, you know, I think it already had a lot of momentum. And you're going to see a ton of upgrades on the game from content and gameplay to graphics and stuff coming throughout the year. The problem we've got is that there are so many opportunities. We maintain documents we call master plans, these lists, are of all the awesome cool things we want to do. And the challenge is the list is like 300 projects long. We're always wrestling with the top 10 on the list, and it's always "That's cool, we should do that." "No, let's do that one." It's hard, what do you sacrifice? So the hardest thing right now is not deciding what we could do; the hardest part for us deciding what not to do.. So that's where we are. The order of projects tend to change rather fluidly, but I think that the overall trajectory is kind of set on what we want to do with "RuneScape." But if that changes you'll be the first to know! [laughs] Thanks for taking the time out of your two-job schedule to talk, Mark! I'll let you get home now! [laughs] Thank you! Take care, Brendon! I'd like to thank Mark for taking a big chunk of time out of his day to chat with me. Hopefully, fans of Jagex's products and those interested in the MMO scene enjoyed the interview, and came away knowing a little more than when they entered. Be sure to check back for more interviews in the future, as well as more news on Jagex's games and services.
May 29, 200917 yr Very interesting. I really hope "Mechscape" (whatever the final name may be) comes out this year. :pray: > SELECT * FROM users WHERE clue > 0;0 rows returnedThere's no place like 127.0.0.1There are only 10 types of peoplein this world: those who understandbinary and those who don't.This statement is false.$DO || ! $DO ; trytry: command not found
May 29, 200917 yr Theres a topic like this already Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
May 29, 200917 yr Theres a topic like this already No there isn't. Thanks for playing though. I hope mechscape comes out this year.
May 30, 200917 yr Well, this is mainly a MechScape based interview, that's why the thread was created in the MechScape part of the forum 5 hours ago: viewtopic.php?f=284&t=796177 But I guess some points about RuneScape can be discussed from this article too...the Master Plans and so on. Of the Master Plan; I was they would release their top 300 ideas ;)
May 30, 200917 yr Wasn't as informative as the first two parts but still interesting to read. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig!
May 30, 200917 yr interesting read :) this upgrade year is killing me but... i would say this has been the worst year for runescape to date, in regards for fun updates. Feel free to add me ingame if you want to chat :D
May 30, 200917 yr Wow the first three topics on the board starts with the word JaGeX... I think people are making a big hype over Mechscape, remember people Java has it's limits (2.1b?) Wongton is better than me in anyway~~
May 30, 200917 yr Wow the first three topics on the board starts with the word JaGeX... I think people are making a big hype over Mechscape, remember people Java has it's limits (2.1b?) Only the int datatype has this restriction of 2.1b (2^31). There are other datatypes with a higher restriction which need more storage space. [404] Signature not found.
May 30, 200917 yr If "Mechscape" is as casual ar RuneScape I'll certainly try it, I don't really like those MMO's that need your complete attention every two hours or so... And what I wouldn't do to get a look at those master plans... Due to my epic stats, I have now started WGS (but I still hate spoilers).
May 30, 200917 yr Here is the other topic. viewtopic.php?f=284&t=796177 Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums
May 30, 200917 yr Wow the first three topics on the board starts with the word JaGeX... I think people are making a big hype over Mechscape, remember people Java has it's limits (2.1b?) This is Jagex we're talking about, they probably could break the int barrier easily but it would mean increases in server load and the like. Anyway, what could you do with 3b of anything in the game that you couldn't do with 2b? I hardly think it would be different for Mechscape. ~ W ~
May 30, 200917 yr Wow the first three topics on the board starts with the word JaGeX... I think people are making a big hype over Mechscape, remember people Java has it's limits (2.1b?) This is Jagex we're talking about, they probably could break the int barrier easily but it would mean increases in server load and the like. Anyway, what could you do with 3b of anything in the game that you couldn't do with 2b? I hardly think it would be different for Mechscape. I don't think there will be any need for large quantities of whatever in mechscape. As Jagex said, mechscape has been made to eliminate the need for any RWT so one can assume that cash/wealth in general will not be a huge part of the game. dedicate your idle computer power to a scientific project.
May 30, 200917 yr Wow the first three topics on the board starts with the word JaGeX... I think people are making a big hype over Mechscape, remember people Java has it's limits (2.1b?) This is Jagex we're talking about, they probably could break the int barrier easily but it would mean increases in server load and the like. Anyway, what could you do with 3b of anything in the game that you couldn't do with 2b? I hardly think it would be different for Mechscape. I don't think there will be any need for large quantities of whatever in mechscape. As Jagex said, mechscape has been made to eliminate the need for any RWT so one can assume that cash/wealth in general will not be a huge part of the game. When I played Tabula Rasa, it was quite easy to get money. As a result, real world traders were in the game for one, maybe two months, before giving up.
May 30, 200917 yr Even the name, it probably won't be "MechScape." I'm really glad to hear that it probably won't be named "MechScape"! :thumbsup: That name just sounds so silly. [insert birds flying in a circle here]Yes, that sig was annoying.
May 30, 200917 yr What happened to like paul and andrew, i think those are the names, owning jagex? I know mark wasnt one of the first 2.. this memories from like 5 years ago though so who knows
May 31, 200917 yr What happened to like paul and andrew, i think those are the names, owning jagex? I know mark wasnt one of the first 2.. this memories from like 5 years ago though so who knows The three of them have been there since the beginning or near the beginning, so all three deserve immense credit.
May 31, 200917 yr Mark Gerhard only joined Jagex in Feb 2008, Andrew and Paul have of course been there from the beginning, with Constant Tedder being the first CEO.
May 31, 200917 yr Mark Gerhard only joined Jagex in Feb 2008, Andrew and Paul have of course been there from the beginning, with Constant Tedder being the first CEO. Gerhard have been there for far longer. He took on the role of CTO in Feb 2008 though (Chief Technical). "There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change." ~ Mod Mark H ~
May 31, 200917 yr Gerhard have been there for far longer. He took on the role of CTO in Feb 2008 though (Chief Technical). No, CTO was Gerhard's first job at Jagex. In January 2008 he was still working as Security Architect at GTECH. Mechscape World (the original MechScape fansite)
May 31, 200917 yr Gerhard have been there for far longer. He took on the role of CTO in Feb 2008 though (Chief Technical). No, CTO was Gerhard's first job at Jagex. In January 2008 he was still working as Security Architect at GTECH. Really? Because in the recent interview I got the impression that he was juggling the CEO-position and the CTO-position (last one together with Andrew). "There are only two strategies in war. Move forward or change. The victor is the first to realise that when he cannot move forward he must change." ~ Mod Mark H ~
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