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16th June 2009 Bounty Worlds and Gravestones

Featured Replies

Changes to PvP & Bounty Worlds and Gravestones

 

 

 

Drop changes

 

 

 

This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:

 

 

 

* We have replaced many objects on the PvP drop tables with more generic items.

 

* We have added loot drops, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP and Bounty Worlds).

 

* Due to forum feedback, we have removed all poisoned items from the drop tables.

 

 

 

Please note that we have not tried to change the average value of PvP drops they are intended to be exactly the same as before. Also, it is still possible to get the items weve removed from the drop tables if your opponent is carrying them, and the chances of getting these items from your opponents inventory are the same as before.

 

 

 

Old monsters find new home in old Bounty Hunter crater

 

 

 

Weve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.

 

 

 

Teleports and switches

 

 

 

All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.

 

 

 

Gravestone changes

 

 

 

If you die in a special area (what we call an instanced event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Borks cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.

 

 

 

Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.

 

 

 

Mod Mark

 

RuneScape Lead Designer

 

 

 

----------------------------------------

 

 

 

In Other News

 

 

 

The abyssal whips special attack now drains 25% of your targets run energy, rather than 10%.

 

 

 

An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.

 

 

 

The recently added seaweed nets should now break less often.

 

 

 

We've fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.

 

 

 

Summoning scrolls have been added to the pre-purchase advice system detailing what you'll need in order to summon the various creatures.

smellysockssigbyblfazer.png
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Top Posters In This Topic

Changes to PvP & Bounty Worlds and Gravestones

 

 

 

Drop changes

 

 

 

This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:

 

 

 

* We have replaced many objects on the PvP drop tables with more generic items.

 

* We have added loot drops, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP and Bounty Worlds).

 

* Due to forum feedback, we have removed all poisoned items from the drop tables.

 

 

 

Please note that we have not tried to change the average value of PvP drops they are intended to be exactly the same as before. Also, it is still possible to get the items weve removed from the drop tables if your opponent is carrying them, and the chances of getting these items from your opponents inventory are the same as before.

 

 

 

Old monsters find new home in old Bounty Hunter crater

 

 

 

Weve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.

 

 

 

Teleports and switches

 

 

 

All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.

 

 

 

Gravestone changes

 

 

 

If you die in a special area (what we call an instanced event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Borks cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.

 

 

 

Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.

 

 

 

Mod Mark

 

RuneScape Lead Designer

 

 

 

----------------------------------------

 

 

 

In Other News

 

 

 

The abyssal whips special attack now drains 25% of your targets run energy, rather than 10%.

 

 

 

An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.

 

 

 

The recently added seaweed nets should now break less often.

 

 

 

We've fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.

 

 

 

Summoning scrolls have been added to the pre-purchase advice system detailing what you'll need in order to summon the various creatures.

PATCH NOTES:

 

 

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

 

 

Graphical

 

 

 

 

 

 

 

Players should no longer float slightly when resting while wearing a dragon plateskirt.

 

 

 

Resized the pizza and tomato base image in the pizza interface as it didn't fit properly. Yum!

 

 

 

Added a missing resting spot icon for the musician in Rellekka.

 

 

 

Updated the resting animation slightly to fix render issues with capes and a few other things.

 

 

 

Resolved a render issue when players were holding various banners and flags.

 

 

 

A man in Lumbridge had the wrong chathead compared to his actual features.

 

 

 

Adjusted the render order for certain animations in the rest update.

 

 

 

Corrected some colour issues with the male and female Construction cape of accomplishment.

 

 

 

Fixed a render issue with one of the resting spectators.

 

 

 

 

 

 

 

Audio

 

 

 

 

 

 

 

Overhauled some of the Monkey Madness sound effects and added some where they were missing.

 

 

 

Updated various sound effects in the Gnome Ball field.

 

 

 

Added sound effects to the Garden of Tranquillity trolley.

 

 

 

Added a new song, "Kharidian Nights", to part of the desert area.

 

 

 

Added sound effects when mixing the plant cure in the Garden of Tranquillity quest.

 

 

 

 

 

 

 

Minigames

 

 

 

 

 

 

 

Improved the code handling Soul Wars bandages and their usage.

 

 

 

Modified a small amount of code used in the board games because it was unnecessarily duplicated.

 

 

 

Rebalanced the Blast Furnace pedals due to the recent run energy changes.

 

 

 

 

 

 

 

Miscellaneous

 

 

 

 

 

 

 

Ensured that NPCs in the Fight Arena dont disappear if youre struggling to kill them quickly.

 

 

 

Modified the code dealing with thrown weaponry to better handle all situations.

 

 

 

Updated some of the code dealing with dismissing followers.

 

 

 

Sharing restore potions via Lunar Magic now matches the recent run energy increases youll have seen from drinking the potions normally.

 

 

 

Fixed an issue involving poison and certain NPCs behaving oddly.

 

 

 

Better checks added to ensure players will get Slayer experience from various creatures in the God Wars Dungeon.

 

 

 

A rest NPC was confused about its gender in their examine info.

 

 

 

Fixed the bank booths in Oo'glog if you weren't stood directly in front of them.

 

 

 

Fixed a typo in the Lumbridge musician's chat.

 

 

 

Prevented certain bubbles in the Feldip Hills from blocking Ranged attacks when hunting chompies and jubbly chompies.

 

 

 

Added further checks to make sure the Guthan's set bonus is working correctly with regard to the amount healed.

 

 

 

Made it really clear what to do if you lost connection in the Pillory random event.

a70kf.png

Divine Forces | #DF on irc.seersirc.net | Most Motivated |

http://rs-df.com/forums

Hmm, the gravestone change should be the most helpful part of this update. Not sure about that pvp drop change; did people really not like it?

 

 

 

[hide=PATCH NOTES]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

 

 

Graphical

 

 

 

 

 

* Players should no longer float slightly when resting while wearing a dragon plateskirt.

 

* Resized the pizza and tomato base image in the pizza interface as it didn't fit properly. Yum!

 

* Added a missing resting spot icon for the musician in Rellekka.

 

* Updated the resting animation slightly to fix render issues with capes and a few other things.

 

* Resolved a render issue when players were holding various banners and flags.

 

* A man in Lumbridge had the wrong chathead compared to his actual features.

 

* Adjusted the render order for certain animations in the rest update.

 

* Corrected some colour issues with the male and female Construction cape of accomplishment.

 

* Fixed a render issue with one of the resting spectators.

 

 

 

 

 

 

 

Audio

 

 

 

 

 

* Overhauled some of the Monkey Madness sound effects and added some where they were missing.

 

* Updated various sound effects in the Gnome Ball field.

 

* Added sound effects to the Garden of Tranquillity trolley.

 

* Added a new song, "Kharidian Nights", to part of the desert area.

 

* Added sound effects when mixing the plant cure in the Garden of Tranquillity quest.

 

 

 

 

 

 

 

Minigames

 

 

 

 

 

* Improved the code handling Soul Wars bandages and their usage.

 

* Modified a small amount of code used in the board games because it was unnecessarily duplicated.

 

* Rebalanced the Blast Furnace pedals due to the recent run energy changes.

 

 

 

 

 

 

 

Miscellaneous

 

 

 

 

 

* Ensured that NPCs in the Fight Arena dont disappear if youre struggling to kill them quickly.

 

* Modified the code dealing with thrown weaponry to better handle all situations.

 

* Updated some of the code dealing with dismissing followers.

 

* Sharing restore potions via Lunar Magic now matches the recent run energy increases youll have seen from drinking the potions normally.

 

* Fixed an issue involving poison and certain NPCs behaving oddly.

 

* Better checks added to ensure players will get Slayer experience from various creatures in the God Wars Dungeon.

 

* A rest NPC was confused about its gender in their examine info.

 

* Fixed the bank booths in Oo'glog if you weren't stood directly in front of them.

 

* Fixed a typo in the Lumbridge musician's chat.

 

* Prevented certain bubbles in the Feldip Hills from blocking Ranged attacks when hunting chompies and jubbly chompies.

 

* Added further checks to make sure the Guthan's set bonus is working correctly with regard to the amount healed.

 

* Made it really clear what to do if you lost connection in the Pillory random event.[/hide]

ahahaha! those fishing trawler freerunners got a kick in the head, lets see how they will high alch and not help us fix the boat now! And im off to see, whats cool in the crater

The clock is ticking, and your time is running out, mortals.

WWWWHHHHHYYYY DID I SELL MY DFH :wall:

6Ij0n.jpg

In real life MMO you don't get 99 smithing by making endless bronze daggers.

I dont like the change in bh drops

 

 

 

So basicly we can kiss all barrows drops goodbye? So much for those DH pkers and stuff.

 

 

 

I like the other stuff though

Screenshot2011-08-18at14818PM-1.png

extra slayer monsters!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

:thumbsup:

spuriousmonk.png

spuriousmonk.png

So some items are going to increase in price.

 

 

 

Whip spec is still useless.

 

 

 

Only thing I like is the Gravestone Update.

swordfinalqr7.jpg

Denizen of Darkness| PSN= sworddude198

extra slayer monsters!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

:thumbsup:

 

 

 

Best update there imo.

 

 

 

But tbh I think more than 4 should've been added...

All teleport spells cast in Bounty Worlds will now take you to Edgeville,

 

 

 

Wasn't pretty much the only good thing about BH that you couldn't tele?

The greaters in BH crater sound very interesting. I need a place to properly cannon those damn things :P

 

 

 

Gravestone update is simply epic, quick "off and on" DC'ing is the cause of 100% of my deaths and I finally get a use out of gravestones. Add an extra minute on gravestones and thats enough for me to go upgrade to an angel of death gravestone right now :thumbup:

slayermask3.png

A Draconic Guide V1.4, Fimer - Multi-Timer Farming Timer V3.

Dragon Boots: 39|Abyssal Whips: 16|Dark Bows: 1|

The new login screen is teh sex. Check it out.

some servers appear to be struggling

 

 

 

All teleport spells cast in Bounty Worlds will now take you to Edgeville,

 

 

 

Wasn't pretty much the only good thing about BH that you couldn't tele?

 

 

 

Yeah but people still glory teled/games necklace anyway. At least it gives more of a reason to include a TB'er now

More Hellhounds and Greater Demons :thumbup:

 

 

 

Best part about this update.

100523232837.png

Are you winning The Game?

OMG! Fishing Trawler activity bar! Thank you Jagex! :ohnoes:

Sephy.png

Not really the update I expected, oh well.

 

 

 

DFS and DFH are probably going to rise =/

bda2fcc662.png

On The Road To Graardor.

Oh, I like it. Can anyone see a price raise to the dfh and dfs now? (Well, maybe not the dfs...) <3:

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Nate's Big Blog

4,000th to 99 crafting, 33,340th to 99 defence, 3,867th to 99 farming, 55,293rd to 99 hitpoints

if those new loot drops are a similar price to dfs and dfh, wont bother me much as they will be easier to sell.

 

 

 

Really glad about the new slayer related monster locations, will speed up a good few tasks =). Its now a wildy area, so gotta watch out for revs =/

TERA.pngtera2.gif

tera.pngsig_corner.png

Thanks Gradeskip93 for my awesome sig!

JERKOFFS! [/rant]

 

 

 

I havent once gotten something like a DFH/DFS and now they go and remove it. Ffs this happens to me all the freaking time! get close to something and they snach it right out of my hands, its like i've become their Wednesday amusement. :wall:

 

 

 

Abbystal Whip still fails but at least they fixed the gravestones in Bork moments.

Popoto.~<3

Are the new monsters in the crater F2P aswell (i.e. the lessers, greaters, and skeletons?) if so im off to go kill me some greaters.....

Cheap_Mark.png

Cheap Mark - Going for 1050 Total

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