August 18, 200916 yr First off, all combat familiars will now follow you into a fight much more promptly. Weve also updated the Summoning status globe (the button near the minimap) so that you can configure what happens when you left-click on it. One of the many options will allow you to send your familiar into action against an NPC (or another player on a PvP World) with just one quick click. If you want a place to keep your pets, you can now do this with a new room for Construction - the menagerie. Its a pet-owned house to complement your player-owned one, if you will, in which you can store a number of fully grown pets of any kind. You could create a haven for all three god birds, for instance, or build your very own little dragons den. While were on the subject of houses, your butler has learned when its time to talk and when its time to get on with it. So, when you are training and need the same materials you just used, you wont need to explain what youre after. If they come back from the bank with logs, you can send them straight to the sawmill. And if the butlers payment is due and you dont have any money on you, they can fetch it from your bank the next time you send them there. They also follow you around unless told otherwise. Other features include a Make-x option for flatpack furniture and teleport tablets, and some options for the Teleport to House spell. You can set the spell to deposit you outside your houses portal or into your house (with building mode switched on or off). More details for these updates can be found on the Knowledge Base. Mod Fetzki Head of RuneScape In other news... All longswords, as well as the rune and dragon scimitars, have received a slight graphical adjustment, as well as having their inventory icons modified to match. In a similiar fashion to Soul Wars and the Fishing Trawler minigames, we've added an activity bar to the Great Orb Project. As expected, your activity is maintained when contributing, but if the bar drops too low you'll be removed from the game. [hide=Patch Notes 18/08/09]Graphical * While Merlin was in the crystal he was using an old model. * Fixed some bamboo walls interfering with the floor around them. * Fixed some animations during the Waterfall quest. * A few thugs should have jaws once more. * Made flag animations more consistent throughout the game. * Corrected the images for a few Summoning scrolls (e.g. Rune Bull Rush used the bronze colour). * Corrected some size issues with the dagannoth and Tok-Xil heads in your POH. * Oak logs and pyre version have been made slightly more different from normal logs. * The Wilderness Volcano shouldn't have disappearing wall parts in certain detail modes. * Random men around Lumbridge should no longer have arm rendering issues. Quests * The Stealing Creation hammer can now fix a furnace as part of a certain quest. * Various questions in Tourist Trap didn't have ? in them. * Fixed a spelling mistake in the Garden of Tranquillity when talking to Queen Ellamaria. Minigames * While being pick-pocketed in Stealing Creation, the kiln interface is no longer closed. * Added a few messages from the Fist of Guthix minigame to the spam system. Miscellaneous * Fixed an issue with POH servants potentially circumventing a bank pin. * Any Achievement Diary messages you may be due now happen slightly later after logging in. * Made aberrant spectres consistent in the Slayer level-up messages. * The Mage Training Area now uses the new rune longsword icon. * Broad arrows are now in the slayer skill guide and level-up messages. * Fixed grammar issues in Biohazard. * Fixed an issue with familiars whose timers are about to run out when using their special abilities. * Canifis pub now has a map icon. * Tidied up a cutscene in A Soul's Bane and made the NPCs face players correctly. * You should gain combat XP from attacking General Khazard. * Stopped a game crash occurring when occasionally browsing your costume room. * Surok will no longer be visible in the free game. * Fixed a grammar error in the iron titan's special attack. * Stopped Safalaan stretching during a cutscene in the Legacy of Seergaze quest. * Added a Make-X for grinding anchovies. * It should now be considerably easier to make impling jars at the chemists in Rimmington. * You can now also use the flowers from the As A First Resort quest to make impling jars. * Stopped a fishing spot partially moving onto land nearby. * Your cape rack is now smarter at recognising objects. * The West Ardougne general store now has a map icon. * The Rimmington customs officer should now have a yellow dot on the minimap. * The crocodiles near the rug merchant in Pollnivneach have been relocated slightly, as they were interrupting chat/travel. * Fluffs is no longer visible in the free game. * The Wilderness lever messages were inconsistent. * Random railings have been removed from level 32 Wilderness. * A few ring names have been made more consistent. * The PVP section of the Game Guide has been updated to reflect recent changes to PVP Worlds. * Improved the behaviour of hunting traps when a player logs out. * Fixed some grammar in Geoff's chat in the Poison Arrow Pub. * Fixed a couple of grammar issues with Hetty. * The clockwork book, when destroyed, will now always mention the correct person to get another from. * Stopped toy boxes misplacing marionettes. * Some PVP artefacts have been renamed as they were too similar to items in player-owned houses. * Removed a safe spot on PvP Worlds in the free game.[/hide] In real life MMO you don't get 99 smithing by making endless bronze daggers.
August 18, 200916 yr OMG YES!! we can finally use combat familiars proper. :thumbsup: :thumbsup: :thumbsup: i dont think i care much for the rest though, but this is great. EDIT: Yes i do, make-x for con sounds good too : There are three sides to every story: There's one side, there's the other, and there's the truth.
August 18, 200916 yr [hide=MA Polish]18th August 2009 - Mobilising Armies Polish Since the release of Mobilising Armies, weve been in-game and scanning the forums to see what has worked well and what hasnt. As can be expected from a project of this complexity, some things didnt quite pan out how we intended. So, weve made a few amendments that we hope will create a better gaming experience: The Conflict scenario has changed from 4-player to 2-player The idea of the Conflict scenario was for players to consider a variety of tactics and to really engage in an all-out battle to the death. There turned out to be one unwanted and dominant tactic, however: wait for the other teams to beat each other up, then join in later when you have the advantage. Although you could argue this was a legitimate tactic, we didnt feel that doing nothing for a few minutes was any fun. We considered a great many options to fix this, but decided to change this scenario (and only this scenario) to make it 1 versus 1. Squad levels removed Mobilising Armies was built with five levels of squad that you could purchase as your Rank increased, which allowed larger amounts of reward credits. The issue with this was that it led to far too many waiting rooms (4 scenarios x 5 ranks = 20 rooms) and, with each room requiring 20 players, we needed 20 x 20 players for a game to start in each room. Even if games started more quickly, there would not be enough players available, so to simplify the waiting rooms, we have changed it so only one level of squad is available. If you previously had higher-level squads in your inventory or bank, you will find them gone and your credits reimbursed as investment credits. This will hopefully make it easier for people to experience all four scenarios. Waiting room system improved and five simultaneous games Twenty players are required for a game of Mobilising Armies to start, and, when a player doesn't get picked, they get an increased priority for the next game. Originally, only four out of those twenty players were picked to join a game at a time, but we improved this a little while back so that three games started at any one time. This was only a temporary fix, so five games will now start simultaneously, as soon as there are enough players. Selling reward items back When buying rewards, many players felt the best idea was to save up their reward points until they had increased their Rank and unlocked the best rewards, neglecting the earlier rewards. We want you to make use of the lower-level rewards, so you can now sell reward items back to the reward shops in the officers' tower for 100% of their initial cost. This should encourage you to buy the rewards as and when you can afford them, since you can upgrade them at no extra cost. The only exceptions to this are the resource locators and quest kits (which remain a partial trade-in), and spoils of war. Mod Tim Lead RuneScape Content Developer [/hide] Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.-Random Youtuber
August 18, 200916 yr Looks good, especially butler and construction updates. Can make construction a bit more faster with less spam from the butler. Nice, can now make a summoning obelisk in your house. /Ffs. Follower details on one click Summoning icon instead of scroll. /-Ffs. Can select which option for one click on icon.
August 18, 200916 yr Grind-X on anchovies was a very nice update 2376/2376 total achieved - May 2009 Retired Dec 2009
August 18, 200916 yr Pics of Summoning interface changes please. And any Construction masters please can you explain how the pet rooms work. How many pets can you store etc :) Mercifull <3 Suzi "We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12
August 18, 200916 yr Author Pics of Summoning interface changes please. And any Construction masters please can you explain how the pet rooms work. How many pets can you store etc :) A menagerie is kind of like a mini personal themed zoo. Any pets that you have managed to obtain through the Summoning skill (as long as it's the fully grown version of that animal) can be housed in the menagerie. Cats can be stored here too, but, unfortunately, pet rocks cannot (they don't share well with others). You can customise the look of the menagerie by changing its habitat. As well as being a colourful and interesting addition to any outdoor space - all stored pets will happily wander around your home - it is also functional. Together, the pet house and pet feeder will allow you to store a number of different pets in your home and keep them well fed. The pet feeder is designed to provide as much food as your pets need, so you needn't worry that any pets in your menagerie will go wandering off, and you can use it to feed any hungry pets you are carrying with you, all at the same time. There's also the option of installing a handy Summoning obelisk in the menagerie, at which you can renew your Summoning points. Finally, one of the best things about your menagerie is that any pets housed within it do not count towards your pet limits, so you will be able to get more than one of the same type of pet. Imagine: a volcanic habitat with a desecrated pet house, home to four baby dragons (one of each colour)! It's the dream of many pet owners and an impressive menagerie to boot. In real life MMO you don't get 99 smithing by making endless bronze daggers.
August 18, 200916 yr THANK YOU JAGEX, for the combat familiar update. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science
August 18, 200916 yr Wow ~ If it works how it states. Even if summons dont respond well still it sounds like you can 'cast' them on enemies. Nice construction update too - Will save some space. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png
August 18, 200916 yr Skimmys. Dlong Also I lol'd how vlong looks Don't you know the first rule of MMO's? Anyone higher level than you has no life, and anyone lower than you is a noob. People in OT eat glass when they are bored.
August 18, 200916 yr Sounds good. The butler really got on my nerves with all his talking and whining about money, get it yourself goddamnit! MA updates sound pretty cool too, I'm gonna try some of these out later. Quite an early update really, shouldn't Jagex be on their lunch break right now? I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].
August 18, 200916 yr Fail update. Been waiting for Pet Room or Bar Room for a very long time now. And of course they don't increase the room limit by 1. What are people with maxed houses supposed to do? Which is just about EVERYONE who has a Construction level...
August 18, 200916 yr Pokemon ftw only in multi though new option on familiars: [software Engineer] - [Ability Bar Suggestion] - [Gaming Enthusiast]
August 18, 200916 yr Pics of Summoning interface changes please. And any Construction masters please can you explain how the pet rooms work. How many pets can you store etc :) Here you go : There are three sides to every story: There's one side, there's the other, and there's the truth.
August 18, 200916 yr Author Fail update. Been waiting for Pet Room or Bar Room for a very long time now. And of course they don't increase the room limit by 1. What are people with maxed houses supposed to do? Which is just about EVERYONE who has a Construction level...Suppose I'll have to get my level to 80 now #-o In real life MMO you don't get 99 smithing by making endless bronze daggers.
August 18, 200916 yr When I teleport to my house, I get invalid teleport 3 times in the chat screen. Anyone else noticing the same? And can't enter in building mode. Great.. another bugged update. Twitter ||| Google+ ||| Facebook ||| LinkedIn ||| My very interesting weblog about science
August 18, 200916 yr Here's a link to the knowledge base article on the menagerie: http://www.runescape.com/kbase/guid/con ... _menagerie You can build a mini obelisk in it! Edit: It won't hold pet rocks though :cry: I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].
August 18, 200916 yr I guess they updated slightly earlier today just in case they find any bugs and can fix them quicker, unlike last time :P
August 18, 200916 yr Author Houses now load much, MUCH faster :thumbup: In real life MMO you don't get 99 smithing by making endless bronze daggers.
August 18, 200916 yr Argh, I thought they were trying to improve consistency in the UI. They've just done the opposite of that.
August 18, 200916 yr new option on familiars: brilliant dedicate your idle computer power to a scientific project.
August 18, 200916 yr Might even delete all my rooms and do the ones I need and make them in a better position.
August 18, 200916 yr Houses now load much, MUCH faster :thumbup: confirmed :thumbup: :thumbup: :thumbup: :thumbup: dedicate your idle computer power to a scientific project.
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