lotmein2 Posted February 28, 2011 Share Posted February 28, 2011 I could do that when I start slayer, I'm only 136 combat though. Link to comment Share on other sites More sharing options...
Sockieo Posted February 28, 2011 Share Posted February 28, 2011 Reading these last few posts seem really nice I can try to answer some questions from my point of view and what I know kinda. Telmo would like rank 1. He worked his butt off for it for a while and managed to get it after 120 dg. Rank 1 does mean a lot for some people and shows accomplishment for others. It would be totally different feeling though if Jagex would come out with a virtual high scores list thats beside the original to show who has higher overall virtual exp / levels that we've asked on the High Level Forums before. Telmo said he was gonna be doing 200m Hunter or Herb after 200m Str. Not exactly sure yet. Elvis and Telmo have been competing to be higher then each other for ages. If you look back to a few months ago they were both logging in and out for a few hours to reset high scores and be higher then the other. Charm Collecter has been brought up a few times since Runefest between Mod Chris L's clan chat and on the HLF a few times. Was also talks of a coin collecter also. @Paperbag: Was honestly one of the best posts I've read someone write in ages. I know where your coming from with it all. Whenever your able to knock DG outta the way whether it be effigies or training it am sure you'll be a contender for rank 1 if Telmo slows down. :P Link to comment Share on other sites More sharing options...
Viv Posted February 28, 2011 Share Posted February 28, 2011 Concerning rank 1, I think you'd be surprised about how many top players actually care about taking it. I believe Telmo, Elvis, and Jdel are far more interested in making noobs THINK they're competing heavily for #1 just for the "lulz" than they are in actually being #1. With that said, whoever takes #1 will probably end up having it as an extra side result of just their normal day-to-day training, rather than it being a specific goal. Agreed, Jd seems to want to keep his distance from Drumgun for the time being though.Actually Jd claims to not care at all lol From a tracker's point of view, this is exactly what I would tell from watching him. Ever since last summer started, he has been keeping the same pace and has not rushed any skills even when he decided to max out. He's not distancing himself from Drumgun, it's the other way around. I must say I really like the quality of discussion we have enjoyed these last 2-3 days. Keep it coming guys! It could also be that he too dislikes dungeoneering and mixes it up with other skills or he's training those other skills at a slower pace to make it more even with farming. I think he's going for 4 200ms this time (as he did with 2 and 3) so it should be dungeoneering, farming, thieving, fourth one probably defence.lol jd hasnt changed one bit since rank 1 :D and he does dg a few floors a day ye Link to comment Share on other sites More sharing options...
Emre Posted February 28, 2011 Share Posted February 28, 2011 Telmo ftw. 'Nuff said! Link to comment Share on other sites More sharing options...
Thai_tong Posted February 28, 2011 Share Posted February 28, 2011 @ Paperbag make sure you dont miss xensures post up there =p Is a very good idea if you have the $ its prolly stll possible to old school flip of some sortIt would cost about 2.7b with inflated bonus xp prices for slayer and save 2700 hours on those "slow" skills (I do not count hunter and thieving as slow). Probably something similar for dungeoneering. Any chance you have 5.4bil to spare? :D Link to comment Share on other sites More sharing options...
Superheat Posted February 28, 2011 Share Posted February 28, 2011 2.7b, if Paperbag is as good at merching as he claims to be, I'd say it's more than worth it. Superheat @Paperbag, thx for the nice post, interesting read. Link to comment Share on other sites More sharing options...
Aribiterspar Posted February 28, 2011 Share Posted February 28, 2011 I can indeed vouch paperbag was the best flipper ive ever known and was a very good friend at teaching me it <3 only problem is flipping was already crap for a long time and now its alot different so to do it while skilling..etc like you could before could present a problem Link to comment Share on other sites More sharing options...
Viv Posted February 28, 2011 Share Posted February 28, 2011 @ Paperbag make sure you dont miss xensures post up there =p Is a very good idea if you have the $ its prolly stll possible to old school flip of some sortIt would cost about 2.7b with inflated bonus xp prices for slayer and save 2700 hours on those "slow" skills (I do not count hunter and thieving as slow). Probably something similar for dungeoneering. Any chance you have 5.4bil to spare? :Dif the hatred for dungeoneeering is that bad using effigies on it wouldnt be a bad idea especially as the exp goes up as he levels it so at higher lvls he'll get 75k+ /effigy which if u consider the time to form a decent team + dg + his low prestige atm is pretty good. Link to comment Share on other sites More sharing options...
Thai_tong Posted February 28, 2011 Share Posted February 28, 2011 ^ :o I forgot dung effigy increased after 99 I can indeed vouch paperbag was the best flipper ive ever known and was a very good friend at teaching me it <3 only problem is flipping was already crap for a long time and now its alot different so to do it while skilling..etc like you could before could present a problemI can see long/short term investment coming back. Link to comment Share on other sites More sharing options...
Pinata Posted February 28, 2011 Share Posted February 28, 2011 To paperbag, even though it's inefficient to train separately you could treat summoning/magic and smithing as a buyable! + Hunter, Thieving, Dungeoneering should go by really fast, and 200m Dungeoneering is only like a 2 month journey, for some close to 1.5 months, it goes by fast if you're willing to push yourself through it. You may not enjoy it, but it will go by very fast when you actually start to seriously train it. A helpful tip would be to space out dungoneering overtime, maybe get 30m/2weeks, but space those 2 weeks a month apart. I'm currently going for 120 DG, and I get about 10m/week every 2 months and thats me not being a hardcore player. Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter- Fishing - Agility - Crafting - Divination - Max - Completionist0000 0000 0000 0000 0000 0000 0100 0101 Link to comment Share on other sites More sharing options...
Xensure Posted February 28, 2011 Share Posted February 28, 2011 I have made a model in excel that attempts to calculate the expected number of kills for each NPC on any particular task list over any interval of xp after 93 slayer. I used zarfot's task frequencies from his last task list. Again I have no proof that it is the optimal task list, but Thai's formula should help with that. I also used his slayer log data to get charm drop rates. His data can be found here: http://www.mediafire.com/?jijr4ysu5ihmihk Since this model give the expected number of kills for each NPC, I have already calculated the expected number of crimson and blue charms, the expect prayer xp from bonecrusher and urns on black demon tasks. If I was given the approximate drop rate of herbs from all of the NPCs I could get the expected herbacide xp. Also with the drop rates of the more valuable drops I could get the expected revenue. Pretty much with specific drop rates I could get the expected number of any drop from all of the NPC that are from Zarfot's final task list. This is where my problem is. I only have the frequencies from that specific task list so I can only make predictions based on that task list only. If there is someone with 93 slayer and 138cmb willing to unblock all tasks and do like 300 tasks to figure out the true frequency of tasks from at least kuradel(sp?) if not more of the task masters. Or if someone happens to have a lot of slayer points saved up and is willing sacrifice them to science (lol) they could just unblock all tasks and then get and cancel at least 100, but more would be better, tasks in a row and just write down each one this would find the frequencies. So if anyone can give me the drop rates for pretty much any item from any of these NPCs, I can get the expected number you should get over the course of any interval of slayer xp. Ice strykewyrms Steel dragons Bloodvelds DagannothBlack demons Dark beasts Waterfiends Aberrant spectres Mithril dragons Black dragons Iron dragons Skeletal wyverns Suqahs Hellhounds **note** Zarfot cancelled from here down.Greater demons Nechryaels Dust devils Fire giants TzHaar Terror dogs Warped tortoises Blue dragons Kalphites Spiritual mages Zarfot has these blocked so I don't have frequencies thus I can not make predictions about the number killed: Abyssal demonsAquanitesDesert strykewyrms Gargoyles Jungle strykewyrms Living rock creatures Link to comment Share on other sites More sharing options...
A13d Posted February 28, 2011 Share Posted February 28, 2011 Concerning rank 1, I think you'd be surprised about how many top players actually care about taking it. I believe Telmo, Elvis, and Jdel are far more interested in making noobs THINK they're competing heavily for #1 just for the "lulz" than they are in actually being #1. With that said, whoever takes #1 will probably end up having it as an extra side result of just their normal day-to-day training, rather than it being a specific goal. Agreed, Jd seems to want to keep his distance from Drumgun for the time being though.Actually Jd claims to not care at all lol About Dungeoneering, Paper, why don't you just solo it? People freak out over the Xp/hr rate, but almost nobody actuallys know exactly how much it is. Just do c6 meds all the way and make sure you have some plate armor. Armor > ssh in solo. I personally was getting about 50k-60k Xp/hr at any time on any floor in my late 70s. Ice floors are faster but less Xp and as you go deeper, the slower and more Xp floors keep the balance so that you're always getting roughly the same Xp/hr rate. At levels 100+, Dg solo is likely still well over 100k Xp/hr(probably 150k+), which alone makes it a viable option for training. Or maybe I'm the only one who sees it that way, considering I think that anything faster than Agility is absurdly fast. :P @MakaDrumgun is definitely NOT going for all 200m's so your arguments make absolutely no sense lol. It's just that Drum and Jd were about even a couple weeks ago, and now Jd's about 15m ahead. Not anything major, to me it just seemed like he picked up the pace a little bit such as training more thieving to create a gap for the time being before Drum moves on to faster skills. Link to comment Share on other sites More sharing options...
Xensure Posted February 28, 2011 Share Posted February 28, 2011 [spoiler=Quote tree]Concerning rank 1, I think you'd be surprised about how many top players actually care about taking it. I believe Telmo, Elvis, and Jdel are far more interested in making noobs THINK they're competing heavily for #1 just for the "lulz" than they are in actually being #1. With that said, whoever takes #1 will probably end up having it as an extra side result of just their normal day-to-day training, rather than it being a specific goal. Agreed, Jd seems to want to keep his distance from Drumgun for the time being though.Actually Jd claims to not care at all lol About Dungeoneering, Paper, why don't you just solo it? People freak out over the Xp/hr rate, but almost nobody actuallys know exactly how much it is. Just do c6 meds all the way and make sure you have some plate armor. Armor > ssh in solo. I personally was getting about 50k-60k Xp/hr at any time on any floor in my late 70s. Ice floors are faster but less Xp and as you go deeper, the slower and more Xp floors keep the balance so that you're always getting roughly the same Xp/hr rate. At levels 100+, Dg solo is likely still well over 100k Xp/hr(probably 150k+), which alone makes it a viable option for training. Or maybe I'm the only one who sees it that way, considering I think that anything faster than Agility is absurdly fast. :P @MakaDrumgun is definitely NOT going for all 200m's so your arguments make absolutely no sense lol. It's just that Drum and Jd were about even a couple weeks ago, and now Jd's about 15m ahead. Not anything major, to me it just seemed like he picked up the pace a little bit such as training more thieving to create a gap for the time being before Drum moves on to faster skills. No Jd has stayed at the same pace. Drum finished out range, and move on the the much slower skill WCing. That is why he lost ground. Thieving, slayer, and dungeon are all faster total xp than chopping ivy. Link to comment Share on other sites More sharing options...
Thai_tong Posted February 28, 2011 Share Posted February 28, 2011 [hide]I have made a model in excel that attempts to calculate the expected number of kills for each NPC on any particular task list over any interval of xp after 93 slayer. I used zarfot's task frequencies from his last task list. Again I have no proof that it is the optimal task list, but Thai's formula should help with that. I also used his slayer log data to get charm drop rates. His data can be found here: http://www.mediafire.com/?jijr4ysu5ihmihk Since this model give the expected number of kills for each NPC, I have already calculated the expected number of crimson and blue charms, the expect prayer xp from bonecrusher and urns on black demon tasks. If I was given the approximate drop rate of herbs from all of the NPCs I could get the expected herbacide xp. Also with the drop rates of the more valuable drops I could get the expected revenue. Pretty much with specific drop rates I could get the expected number of any drop from all of the NPC that are from Zarfot's final task list. This is where my problem is. I only have the frequencies from that specific task list so I can only make predictions based on that task list only. If there is someone with 93 slayer and 138cmb willing to unblock all tasks and do like 300 tasks to figure out the true frequency of tasks from at least kuradel(sp?) if not more of the task masters. Or if someone happens to have a lot of slayer points saved up and is willing[/hide] sacrifice them to science (lol)[hide] they could just unblock all tasks and then get and cancel at least 100, but more would be better, tasks in a row and just write down each one this would find the frequencies.[hide]So if anyone can give me the drop rates for pretty much any item from any of these NPCs, I can get the expected number you should get over the course of any interval of slayer xp. Ice strykewyrms Steel dragons Bloodvelds DagannothBlack demons Dark beasts Waterfiends Aberrant spectres Mithril dragons Black dragons Iron dragons Skeletal wyverns Suqahs Hellhounds **note** Zarfot cancelled from here down.Greater demons Nechryaels Dust devils Fire giants TzHaar Terror dogs Warped tortoises Blue dragons Kalphites Spiritual mages Zarfot has these blocked so I don't have frequencies thus I can not make predictions about the number killed: Abyssal demonsAquanitesDesert strykewyrms Gargoyles Jungle strykewyrms Living rock creatures[/hide]:o nice you added urns already, good work.Sry the science thing was so funny XD Link to comment Share on other sites More sharing options...
Vex Posted February 28, 2011 Share Posted February 28, 2011 I'm still working on this & undecided whether to put it in spreadsheet form for my guide. I'd like to eventually have a gp/xp type sheet per monster that updates off the GE, but with all the lag with importing atm, i've put this on the backburner. Dat List[hide](Kill Rates and thus Effigy Rates are slightly sped up when on Task, these take that into account) Slayer Xp/hr : Summoning Xp/hr : Effigy per hour : Task Frequency : GP Loss/Profit Black Dragons: 40,000 : 43,000 : 0.66 : Low : ProfitBloodvelds: 80,000: 24,000 : 0.64 : High : LossBlack Demons: 48,000 : 66,000 : 0.6 : High : ProfitSteel Dragons: 33,000 : 65,000: 0.6 : Medium : ProfitHellhounds: 60,000 : ? : 0.55 : Medium : LossMithril Dragons: 24,000: 71,000 : 0.53 : Medium : ProfitDark Beasts : 50,000 : 29,000 : 0.47 : High : EvenSuqah: 55,000 : 51,000 : 0.47 : Low : LossIce Strykewyrm: 48,000 : 12,000 : 0.46 : High : ProfitAberrant Spectres: 63,000 : 43,000 : 0.46 : Medium : Loss (Titan) Even (Yak)Dagannoths: 80,000 : 51,000 : 0.4 : High : LossIron Dragons: 33,000 : 50,000 : 0.37 : Medium : ProfitNechryael: 38,000 : 58,000 : 0.31 : Medium : ProfitBlue Dragons: 36,000 : 36,000 : 0.28 : Low : ProfitGargoyles: 34,000 : 27,000 : 0.28 : High : ProfitAbyssal Demons: 35,000 : 35,000 : 0.26 : High : ProfitSkeletal Wyverns: 30,000 : 72,000 : 0.21 : Low : EvenWaterfiends: 35,000 : 88,000 : 0.23 : Medium : Even TzHaar(Jad): 60,000 : 0 : 0 : Low : LossTzHaar: ? : ? : ? :Kalphite: New Spot Testing Required : Low : Loss Living Rock Creatures: 50,000 : ? : 0.25 : Medium : LossTerror Dogs:Greater Demons: Dust Devils: Spiritual Mages: Jungle Strykewyrms:Desert Strykewyrms:Fire Giants:Warped Tortoise:Aquanites:[/hide] Task frequency is fairly speculative, however I think it's commonly accepted that the highest slayer skill required monsters are assigned quite frequently & that skele wyvs, kalphite and black drags have low assignment rates.I dunno if any of this info will help anyone but I plan to add it to my guide when it's done I guess. http://www.[Caution! Jagex Rule Violation].com Link to comment Share on other sites More sharing options...
A13d Posted February 28, 2011 Share Posted February 28, 2011 [spoiler=Quote tree]Concerning rank 1, I think you'd be surprised about how many top players actually care about taking it. I believe Telmo, Elvis, and Jdel are far more interested in making noobs THINK they're competing heavily for #1 just for the "lulz" than they are in actually being #1. With that said, whoever takes #1 will probably end up having it as an extra side result of just their normal day-to-day training, rather than it being a specific goal. Agreed, Jd seems to want to keep his distance from Drumgun for the time being though.Actually Jd claims to not care at all lol About Dungeoneering, Paper, why don't you just solo it? People freak out over the Xp/hr rate, but almost nobody actuallys know exactly how much it is. Just do c6 meds all the way and make sure you have some plate armor. Armor > ssh in solo. I personally was getting about 50k-60k Xp/hr at any time on any floor in my late 70s. Ice floors are faster but less Xp and as you go deeper, the slower and more Xp floors keep the balance so that you're always getting roughly the same Xp/hr rate. At levels 100+, Dg solo is likely still well over 100k Xp/hr(probably 150k+), which alone makes it a viable option for training. Or maybe I'm the only one who sees it that way, considering I think that anything faster than Agility is absurdly fast. :P @MakaDrumgun is definitely NOT going for all 200m's so your arguments make absolutely no sense lol. It's just that Drum and Jd were about even a couple weeks ago, and now Jd's about 15m ahead. Not anything major, to me it just seemed like he picked up the pace a little bit such as training more thieving to create a gap for the time being before Drum moves on to faster skills. No Jd has stayed at the same pace. Drum finished out range, and move on the the much slower skill WCing. That is why he lost ground. Thieving, slayer, and dungeon are all faster total xp than chopping ivy. Right thanks, idk why that slipped my mind. Btw could either you or Vex answer my question on page 250? Link to comment Share on other sites More sharing options...
Drumgun Posted February 28, 2011 Share Posted February 28, 2011 [spoiler=Quote tree]Concerning rank 1, I think you'd be surprised about how many top players actually care about taking it. I believe Telmo, Elvis, and Jdel are far more interested in making noobs THINK they're competing heavily for #1 just for the "lulz" than they are in actually being #1. With that said, whoever takes #1 will probably end up having it as an extra side result of just their normal day-to-day training, rather than it being a specific goal. Agreed, Jd seems to want to keep his distance from Drumgun for the time being though.Actually Jd claims to not care at all lol About Dungeoneering, Paper, why don't you just solo it? People freak out over the Xp/hr rate, but almost nobody actuallys know exactly how much it is. Just do c6 meds all the way and make sure you have some plate armor. Armor > ssh in solo. I personally was getting about 50k-60k Xp/hr at any time on any floor in my late 70s. Ice floors are faster but less Xp and as you go deeper, the slower and more Xp floors keep the balance so that you're always getting roughly the same Xp/hr rate. At levels 100+, Dg solo is likely still well over 100k Xp/hr(probably 150k+), which alone makes it a viable option for training. Or maybe I'm the only one who sees it that way, considering I think that anything faster than Agility is absurdly fast. :P @MakaDrumgun is definitely NOT going for all 200m's so your arguments make absolutely no sense lol. It's just that Drum and Jd were about even a couple weeks ago, and now Jd's about 15m ahead. Not anything major, to me it just seemed like he picked up the pace a little bit such as training more thieving to create a gap for the time being before Drum moves on to faster skills. No Jd has stayed at the same pace. Drum finished out range, and move on the the much slower skill WCing. That is why he lost ground. Thieving, slayer, and dungeon are all faster total xp than chopping ivy. Actually I'm at sw more than wc loll :P , + frosts/td's aswell so that's why my exp gains are low atm :) Surely Jd cares. No one does things like 200m thieving for fun lol, or maybe that's just me seeing as thieving is my most hated skill XD. But yeah I do think he wants to maintain his rank 1 overall, + he probably realizes that his reign ends no matter what once he gets dung/thieving/ maybe slayer done. :P http://www.youtube.com/user/DeskDrumGun?feature=mhee My Yt chan, still under construction :) Link to comment Share on other sites More sharing options...
Thai_tong Posted February 28, 2011 Share Posted February 28, 2011 I personally would be interested in seeing a task list that gives the maximum possible Slayer xp/hr if effigies are used on Slayer. Would such a list be identical to a max effigy task list or some “intermediate” between pure Slayer xp and max effigies that the Allarwut mentioned? Elias uses his effigies on Slayer and he told me that including effigy xp he gets near 60k Slayer xp/hr but no more than that. Is it possible to customize such a list or is 60k the max?Unfortunately we cannot get the optimal task lists until someone tests the assignment frequency :( You need the frequency to firstly find if a task with decent effigies assigned often is better than a task with good effigies assigned rarely.You also need it to find how many points you will have left after skipping the worst task, then the 2nd worst ect... until you have spent all your points. I know you asked vex or xe' to answer but I thought I might be able to answer your question, even if it isn't the answer you wanted. Link to comment Share on other sites More sharing options...
A13d Posted February 28, 2011 Share Posted February 28, 2011 I personally would be interested in seeing a task list that gives the maximum possible Slayer xp/hr if effigies are used on Slayer. Would such a list be identical to a max effigy task list or some “intermediate” between pure Slayer xp and max effigies that the Allarwut mentioned? Elias uses his effigies on Slayer and he told me that including effigy xp he gets near 60k Slayer xp/hr but no more than that. Is it possible to customize such a list or is 60k the max?Unfortunately we cannot get the optimal task lists until someone tests the assignment frequency :( You need the frequency to firstly find if a task with decent effigies assigned often is better than a task with good effigies assigned rarely.You also need it to find how many points you will have left after skipping the worst task, then the 2nd worst ect... until you have spent all your points. Thanks Thai :) Zarfot happened to have four data sets of task frequencies (RSOF qfc: 98-99-600-61329204, page 20) so there's the first step lol. I guess I'll just do Vex's max effigy tasks when I start slaying, unless the optimal Slayer xp task list is eventually discovered (I'll stay tuned :D ). Link to comment Share on other sites More sharing options...
Paperbag Posted February 28, 2011 Share Posted February 28, 2011 About dungeoneering, larges are what kill me the most. I suppose I could solo to 120, but it would still be very slow and difficult. So I'm praying Jagex comes out with some sort of update to make it more viable for soloers. Relying on people to skill is just something I cannot except. I cannot do larges or pull off all nighters without being overloaded and just wanting to shut my whole computer off and go lie on my bed and be depressed. I don't want to mess up my body and sleep schedule just so I can be on when people want to do larges. So yeah Jebrim, your suggestion about C6ing mediums is what I do now, now all I need to figure out is how not to die so much especially at the bosses >.< I do want at least 99 dungeoneering after I finish up 200m range though to get the maxed all 99 skillcape if it ever comes out. Rather funny that Jagex has been working on it for over 2 years now and it's still not out yet. You'd have to read the High level forums to see the jokes about that part :P And about Drumgun and all 200ms, I didn't mention him because he claims not to be going for all 200ms. If he does get all 200ms though, he will surely beat me too. And from what Telmomarques has told me, I dont think he is going for all 200ms either. Telmo just does what he enjoys. Before the wildy was removed in 2007 all he did for 2 years was PK pretty much. He turned into a skiller after it was removed. I've always liked skilling ever since the beginning :) Link to comment Share on other sites More sharing options...
Aslan Posted February 28, 2011 Share Posted February 28, 2011 Could always lurk about dungeoneering clans or make groups according to your timezone. Out of curiosity, what time zone are you? Link to comment Share on other sites More sharing options...
Thai_tong Posted February 28, 2011 Share Posted February 28, 2011 Arcane rift helped me secure the spreadsheet to calculate people's times so now you can put someone's name into the first sheet called "name" and the time will appear in the other sheet "time calc"So you guys can now use it without people wrecking it :thumbsup: https://spreadsheets.google.com/ccc?key=0AjYYOmjSUrCwdHJRNlY0WkVGSkw4bDRVbTkyM2NjS1E&authkey=CISXl5MP&hl=en#gid=1 Enjoy. Link to comment Share on other sites More sharing options...
Xensure Posted February 28, 2011 Share Posted February 28, 2011 I personally would be interested in seeing a task list that gives the maximum possible Slayer xp/hr if effigies are used on Slayer. Would such a list be identical to a max effigy task list or some intermediate between pure Slayer xp and max effigies that the Allarwut mentioned? Elias uses his effigies on Slayer and he told me that including effigy xp he gets near 60k Slayer xp/hr but no more than that. Is it possible to customize such a list or is 60k the max?Unfortunately we cannot get the optimal task lists until someone tests the assignment frequency :( You need the frequency to firstly find if a task with decent effigies assigned often is better than a task with good effigies assigned rarely.You also need it to find how many points you will have left after skipping the worst task, then the 2nd worst ect... until you have spent all your points. Thanks Thai :) Zarfot happened to have four data sets of task frequencies (RSOF qfc: 98-99-600-61329204, page 20) so there's the first step lol. I guess I'll just do Vex's max effigy tasks when I start slaying, unless the optimal Slayer xp task list is eventually discovered (I'll stay tuned :D ). His final task list is the one I am using for my spreadsheet, but the problem is that he had 6 tasks blocked for each of those lists so the frequencies are all wrong. The tasks he had blocked could never have been assigned while he was taking that data. So you can't just take the number of time say abbys were assigned in this 3rd list and add it to the 4th to find out the probability of being assigned them. We need someone to remove all of their blocks and do at least 100 probably closer to 300 tasks to find the actual probability of assignment. That person must be 93 slayer, 138cmb, have a fire cape, and have aquntines(sp?) unlocked. This allows the player the chance of being assigned any one of the tasks from (most likely) Kuradel. Once we have the true probability of assignment we can find the optimal tasks to do/cancel/block. From that list I can predict the expected, charms, prayer xp, herb xp, and revenue. If one were to also figure out the kills/h of each NPC on the do list, we could also have a better approximation for the total time needed for 200m slayer instead of relying on the average rate of 45k/h. @Drum:I wasn't saying he doesn't care I am sure he does otherwise he wouldn't have done it in the first place. I was just saying that he didn't speed up. My guess is that he knows if aasiwat want to he could take back rank one in like 2 months and you could also with your saved sw points, or just no life fletching. He is still going a pretty fast rate though, I wouldn't call 14m weeks slow. He is just spreading out his time between several skills. But enough speculating about what a person I don't know cares about or is doing. I am sure you guys are friends with and would know better than I. Link to comment Share on other sites More sharing options...
Viv Posted February 28, 2011 Share Posted February 28, 2011 I personally would be interested in seeing a task list that gives the maximum possible Slayer xp/hr if effigies are used on Slayer. Would such a list be identical to a max effigy task list or some “intermediate” between pure Slayer xp and max effigies that the Allarwut mentioned? Elias uses his effigies on Slayer and he told me that including effigy xp he gets near 60k Slayer xp/hr but no more than that. Is it possible to customize such a list or is 60k the max?Unfortunately we cannot get the optimal task lists until someone tests the assignment frequency :( You need the frequency to firstly find if a task with decent effigies assigned often is better than a task with good effigies assigned rarely.You also need it to find how many points you will have left after skipping the worst task, then the 2nd worst ect... until you have spent all your points. Thanks Thai :) Zarfot happened to have four data sets of task frequencies (RSOF qfc: 98-99-600-61329204, page 20) so there's the first step lol. I guess I'll just do Vex's max effigy tasks when I start slaying, unless the optimal Slayer xp task list is eventually discovered (I'll stay tuned :D ). His final task list is the one I am using for my spreadsheet, but the problem is that he had 6 tasks blocked for each of those lists so the frequencies are all wrong. The tasks he had blocked could never have been assigned while he was taking that data. So you can't just take the number of time say abbys were assigned in this 3rd list and add it to the 4th to find out the probability of being assigned them. We need someone to remove all of their blocks and do at least 100 probably closer to 300 tasks to find the actual probability of assignment. That person must be 93 slayer, 138cmb, have a fire cape, and have aquntines(sp?) unlocked. This allows the player the chance of being assigned any one of the tasks from (most likely) Kuradel. Once we have the true probability of assignment we can find the optimal tasks to do/cancel/block. From that list I can predict the expected, charms, prayer xp, herb xp, and revenue. If one were to also figure out the kills/h of each NPC on the do list, we could also have a better approximation for the total time needed for 200m slayer instead of relying on the average rate of 45k/h. @Drum:I wasn't saying he doesn't care I am sure he does otherwise he wouldn't have done it in the first place. I was just saying that he didn't speed up. My guess is that he knows if aasiwat want to he could take back rank one in like 2 months and you could also with your saved sw points, or just no life fletching. He is still going a pretty fast rate though, I wouldn't call 14m weeks slow. He is just spreading out his time between several skills. But enough speculating about what a person I don't know cares about or is doing. I am sure you guys are friends with and would know better than I.DO we need the number assigned or just the task like could i make an excel and just type spiritual mages or i have to type x number of spiritual mages. im interested in this myself and my current blocklist is task that i could do or cancel (firegiants greaters, waterfiend, mages, torts) i have aquanites unblocked lol >.> so if we cancel a task it still counts right as long as logged ? and could excel do thee frequencies for us or vex/xen? :P can i cancel every task but icestryke during this expiriement 300 task is only 9k points to cancel and then 500 points for the ultimate block list id like to know what mage exp/effigies/profit camping icestryke all day is just for lolz =p as long as task are recorded that are blocked it should find the right frequency right? @ drumgun : He still cares bout his own exp @paper : after 120 i decided i'd never nolife dgneering again because its just not fun to do like 10-20 dungeons in a row......and ive made pretty good progress on the skill since then too. Link to comment Share on other sites More sharing options...
GE_Slave_o Posted February 28, 2011 Share Posted February 28, 2011 DO we need the number assigned or just the task like could i make an excel and just type spiritual mages or i have to type x number of spiritual mages. im interested in this myself and my current blocklist is task that i could do or cancel (firegiants greaters, waterfiend, mages, torts) i have aquanites unblocked lol >.> so if we cancel a task it still counts right as long as logged ? and could excel do thee frequencies for us or vex/xen? :P could we do 100 task then block the first most frequent then 300? :P or 300 straight up yay Link to comment Share on other sites More sharing options...
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