Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 I never knew wines were that fast, had a much lower xp rate in mind. What an eyeopener ;) Wines used to be around 500k XP/hr when it was 2 tick per wine. Now it's 1 tick per wine. (Rate doesn't double due to the fact you have to bank more often).This happened when they updated make-x interface also when nerfed 1 tick fish cooking. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
wolfmon56 Posted May 8, 2012 Share Posted May 8, 2012 I'm not sure if this will have an impact on people's times, but there's currently people testing a boss at dominion tower to gain 200-300k attack, strength or defense exp per hour which is much more than monkey skeletons. Granted it would take away experience for slayer/summoning/range/effigies, but if they no longer needed those, it would cut a good amount of time from the current given. Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 I'm not sure if this will have an impact on people's times, but there's currently people testing a boss at dominion tower to gain 200-300k attack, strength or defense exp per hour which is much more than monkey skeletons. Granted it would take away experience for slayer/summoning/range/effigies, but if they no longer needed those, it would cut a good amount of time from the current given. Daggs? That's 230k/hr and is already in my calculator. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
999134 Posted May 8, 2012 Share Posted May 8, 2012 posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan. Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan. Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
wolfmon56 Posted May 8, 2012 Share Posted May 8, 2012 posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan. Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done. However, through more testing between about 5 people, we're getting anywhere from 200-300k exp/hr depending on gear, amount of scrolls used, bgs hits, etc. 70k exp can make a big difference in the long run. Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan. Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done. However, through more testing between about 5 people, we're getting anywhere from 200-300k exp/hr depending on gear, amount of scrolls used, bgs hits, etc. 70k exp can make a big difference in the long run. Can you make me a favour and give me all the times? Something like this:1hr - x def XP2hr - x def XP1hr - x def XP So I could actually see how accurate the XP rate is based in a formula. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2012 Share Posted May 8, 2012 I hate when people do that crap >.> Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate. Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 I hate when people do that crap >.> Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate. There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate). My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2012 Share Posted May 8, 2012 I really don't like that, especially when doing something like combat where it's obvious when you make an attempt. Your method adds an unnecessary amount of uncertainty. Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 I really don't like that, especially when doing something like combat where it's obvious when you make an attempt. Your method adds an unnecessary amount of uncertainty. Not unnecessary when players prefer less effort. I do not belive most people would even accept gather all hit and miss. I do prefer your method, obviously. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2012 Share Posted May 8, 2012 I really don't like that, especially when doing something like combat where it's obvious when you make an attempt. Your method adds an unnecessary amount of uncertainty. Not unnecessary when players prefer less effort. I do not belive most people would even accept gather all hit and miss. I do prefer your method, obviously.Your method works well with skilling because there isn't damage to factor in. But for something like this, you assume that the average hit is Max/2, when it's almost always going to be higher or lower. You'd have to do upwards of 10 hours to get a reasonable estimate of accuracy. Link to comment Share on other sites More sharing options...
wolfmon56 Posted May 8, 2012 Share Posted May 8, 2012 I hate when people do that crap >.> Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate. There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate). I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.Combat on Steroids Testing Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2012 Share Posted May 8, 2012 I wouldn't trust that at all. The melee and hp estimates don't even line up. Link to comment Share on other sites More sharing options...
wolfmon56 Posted May 8, 2012 Share Posted May 8, 2012 I wouldn't trust that at all. The melee and hp estimates don't even line up. Why would I not trust what I'm testing myself also? The rates they have posted are correct (however in the dom. sword I may have miscalculated so further testing is being done.) Link to comment Share on other sites More sharing options...
Hedgehog Posted May 8, 2012 Share Posted May 8, 2012 I forgot about the xp from the titan, sorry. Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 8, 2012 Share Posted May 8, 2012 I hate when people do that crap >.> Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate. There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate). I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.Combat on Steroids Testing I don't see anything there beside 5min testings. Ridicolous, I would say. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
essiw Posted May 8, 2012 Share Posted May 8, 2012 A player with 99 in all skills but 120 Dungeoneering would need 16836 hours to get 200m all. Klonki needs 10837 hoursRoger Al needs 12163 hoursSkiller 703 needs 10464 hoursWater needs 16058 hours This 4 players got added to my initial post as well as their cost. I won't add anymore Water, unless requested, when making time calc update, due to his huge amount of hours left.Didn't think he needed that much time, no need to include him ;) Was just wondering how much time he needed right now. Thanks for the answer. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
wolfmon56 Posted May 8, 2012 Share Posted May 8, 2012 I hate when people do that crap >.> Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate. There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate). I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.Combat on Steroids Testing I don't see anything there beside 5min testings. Ridicolous, I would say. Some of the calculations are being done in 5 minute intervals for 1 hour to see how the BGS effects the rate of exp. Link to comment Share on other sites More sharing options...
Luwts Posted May 9, 2012 Share Posted May 9, 2012 It looks like Drumgun has returned to fishing. If he sticks to that skill, he should finish in less than a week. Link to comment Share on other sites More sharing options...
#Free Posted May 9, 2012 Share Posted May 9, 2012 dragonseance on the come up its only a matter of time......... @Dragonseance #1 to 200m all.www.twitter.com/dragonseance Link to comment Share on other sites More sharing options...
Gemeos2 Posted May 9, 2012 Share Posted May 9, 2012 Effigy:slayer ratio got changed from 500k to 350k in my calculator. Reason is because Crystalfarm is getting that rate and he have a large sample. Time calc update again:Name - hours left - cost1. S u o m i - 3 164 - 3 215 215 0632. Jake - 8 335 - 14 967 063 2813. Elvis - 9 085 - 3 840 221 7844. Elias - 10 112 - 2 279 904 3105. Dapledo - 10 260 - 12 210 623 5856. Skiller 703 - 10 260 - 18 675 954 4047. Da Broman1 - 10 389 - 17 326 423 1958. Kingduffy - 10 424 - 15 011 996 0499. Klonki - 10 664 - 21 925 594 69710. Jdelacroix - 10 695 - 1 203 901 24411. Telmomarques - 11 002 - 4 622 133 43012. Dragonseance - 11 030 - 18 891 830 54713. Drumgun - 11 055 - 10 684 172 98014. Pope712 - 11 386 - 15 775 546 40415. Kngkyle - 11 526 - 9 351 512 32416. Chilly - 11 906 - 23 048 647 29817. Roger Al - 12 155 - 22 945 782 25918. AlmostLost - 12 175 - 4 730 188 61719. Green098 - 12 498 - 17 016 914 75420. Paulrat3 - 13 181 - 11 879 400 27521. Carcass - 13 270 - 22 729 692 24021. Paperbag - 13 721 - 2 141 170 420 Players with low Slayer XP like Paperbag, now need less 200 hours than the previous calculated. Only Dragonseance lost one position. My youtube channel with efficient skilling guides and achievements Link to comment Share on other sites More sharing options...
E Trader Posted May 9, 2012 Share Posted May 9, 2012 Effigy:slayer ratio got changed from 500k to 350k in my calculator. Reason is because Crystalfarm is getting that rate and he have a large sample. Time calc update again:Name - hours left - cost1. S u o m i - 3 164 - 3 215 215 0632. Jake - 8 335 - 14 967 063 2813. Elvis - 9 085 - 3 840 221 7844. Elias - 10 112 - 2 279 904 3105. Dapledo - 10 260 - 12 210 623 5856. Skiller 703 - 10 260 - 18 675 954 4047. Da Broman1 - 10 389 - 17 326 423 1958. Kingduffy - 10 424 - 15 011 996 0499. Klonki - 10 664 - 21 925 594 69710. Jdelacroix - 10 695 - 1 203 901 24411. Telmomarques - 11 002 - 4 622 133 43012. Dragonseance - 11 030 - 18 891 830 54713. Drumgun - 11 055 - 10 684 172 98014. Pope712 - 11 386 - 15 775 546 40415. Kngkyle - 11 526 - 9 351 512 32416. Chilly - 11 906 - 23 048 647 29817. Roger Al - 12 155 - 22 945 782 25918. AlmostLost - 12 175 - 4 730 188 61719. Green098 - 12 498 - 17 016 914 75420. Paulrat3 - 13 181 - 11 879 400 27521. Carcass - 13 270 - 22 729 692 24021. Paperbag - 13 721 - 2 141 170 420 Players with low Slayer XP like Paperbag, now need less 200 hours than the previous calculated. Only Dragonseance lost one position. Is this calculator something that you could share? I would find it really interesting using it looking at players not mentioned here, that may not be worth mentioning. Also can you calc time needed to reach a 50m base etc. Thanks Link to comment Share on other sites More sharing options...
TipTopCat Posted May 9, 2012 Share Posted May 9, 2012 Gemeos, if you want to share this and not have the problems that thai was having with people messing it up, you should look in to using forms to interact with google docs. Link to comment Share on other sites More sharing options...
VonMedo Posted May 9, 2012 Share Posted May 9, 2012 Can't we just copy code from your calc into our own google docs and use it? Mamiću odlazi! Link to comment Share on other sites More sharing options...
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