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200M in all Skills


Makilio

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I never knew wines were that fast, had a much lower xp rate in mind. What an eyeopener ;)

 

Wines used to be around 500k XP/hr when it was 2 tick per wine. Now it's 1 tick per wine. (Rate doesn't double due to the fact you have to bank more often).

This happened when they updated make-x interface also when nerfed 1 tick fish cooking.

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I'm not sure if this will have an impact on people's times, but there's currently people testing a boss at dominion tower to gain 200-300k attack, strength or defense exp per hour which is much more than monkey skeletons. Granted it would take away experience for slayer/summoning/range/effigies, but if they no longer needed those, it would cut a good amount of time from the current given.

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I'm not sure if this will have an impact on people's times, but there's currently people testing a boss at dominion tower to gain 200-300k attack, strength or defense exp per hour which is much more than monkey skeletons. Granted it would take away experience for slayer/summoning/range/effigies, but if they no longer needed those, it would cut a good amount of time from the current given.

 

Daggs? That's 230k/hr and is already in my calculator.

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posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan.

Check it out, huge amount of effort has gone into this massive mod!

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posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan.

 

Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done.

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posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan.

 

Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done.

 

However, through more testing between about 5 people, we're getting anywhere from 200-300k exp/hr depending on gear, amount of scrolls used, bgs hits, etc. 70k exp can make a big difference in the long run.

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posted this before, but the 230k xp/hr is in defence, as it takes into account the xp from iron titan.

 

Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done.

 

However, through more testing between about 5 people, we're getting anywhere from 200-300k exp/hr depending on gear, amount of scrolls used, bgs hits, etc. 70k exp can make a big difference in the long run.

 

Can you make me a favour and give me all the times?

Something like this:

1hr - x def XP

2hr - x def XP

1hr - x def XP

 

So I could actually see how accurate the XP rate is based in a formula.

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I hate when people do that crap >.>

 

Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate.

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I hate when people do that crap >.>

 

Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate.

 

There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate).

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I really don't like that, especially when doing something like combat where it's obvious when you make an attempt.

Your method adds an unnecessary amount of uncertainty.

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I really don't like that, especially when doing something like combat where it's obvious when you make an attempt.

Your method adds an unnecessary amount of uncertainty.

 

Not unnecessary when players prefer less effort. I do not belive most people would even accept gather all hit and miss.

 

I do prefer your method, obviously.

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I really don't like that, especially when doing something like combat where it's obvious when you make an attempt.

Your method adds an unnecessary amount of uncertainty.

 

Not unnecessary when players prefer less effort. I do not belive most people would even accept gather all hit and miss.

 

I do prefer your method, obviously.

Your method works well with skilling because there isn't damage to factor in. But for something like this, you assume that the average hit is Max/2, when it's almost always going to be higher or lower. You'd have to do upwards of 10 hours to get a reasonable estimate of accuracy.

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I hate when people do that crap >.>

 

Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate.

 

There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate).

 

I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.

Combat on Steroids Testing

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I wouldn't trust that at all. The melee and hp estimates don't even line up.

 

Why would I not trust what I'm testing myself also? The rates they have posted are correct (however in the dom. sword I may have miscalculated so further testing is being done.)

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I hate when people do that crap >.>

 

Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate.

 

There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate).

 

I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.

Combat on Steroids Testing

 

 

I don't see anything there beside 5min testings. Ridicolous, I would say.

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A player with 99 in all skills but 120 Dungeoneering would need 16836 hours to get 200m all.

 

Klonki needs 10837 hours

Roger Al needs 12163 hours

Skiller 703 needs 10464 hours

Water needs 16058 hours

 

This 4 players got added to my initial post as well as their cost. I won't add anymore Water, unless requested, when making time calc update, due to his huge amount of hours left.

Didn't think he needed that much time, no need to include him ;) Was just wondering how much time he needed right now. Thanks for the answer.

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I would like to be credited as essiw at the website update & corrections forum. Thanks!

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I hate when people do that crap >.>

 

Instead of saying 200k-300k depending on gear, gather hit/miss data and find the max defense roll. It's way less effort and gives a more accurate xp rate.

 

There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate).

 

I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals.

Combat on Steroids Testing

 

 

I don't see anything there beside 5min testings. Ridicolous, I would say.

 

Some of the calculations are being done in 5 minute intervals for 1 hour to see how the BGS effects the rate of exp.

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dragonseance on the come up its only a matter of time.........

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@Dragonseance #1 to 200m all.

www.twitter.com/dragonseance

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Effigy:slayer ratio got changed from 500k to 350k in my calculator. Reason is because Crystalfarm is getting that rate and he have a large sample.

 

Time calc update again:

Name - hours left - cost

1. S u o m i - 3 164 - 3 215 215 063

2. Jake - 8 335 - 14 967 063 281

3. Elvis - 9 085 - 3 840 221 784

4. Elias - 10 112 - 2 279 904 310

5. Dapledo - 10 260 - 12 210 623 585

6. Skiller 703 - 10 260 - 18 675 954 404

7. Da Broman1 - 10 389 - 17 326 423 195

8. Kingduffy - 10 424 - 15 011 996 049

9. Klonki - 10 664 - 21 925 594 697

10. Jdelacroix - 10 695 - 1 203 901 244

11. Telmomarques - 11 002 - 4 622 133 430

12. Dragonseance - 11 030 - 18 891 830 547

13. Drumgun - 11 055 - 10 684 172 980

14. Pope712 - 11 386 - 15 775 546 404

15. Kngkyle - 11 526 - 9 351 512 324

16. Chilly - 11 906 - 23 048 647 298

17. Roger Al - 12 155 - 22 945 782 259

18. AlmostLost - 12 175 - 4 730 188 617

19. Green098 - 12 498 - 17 016 914 754

20. Paulrat3 - 13 181 - 11 879 400 275

21. Carcass - 13 270 - 22 729 692 240

21. Paperbag - 13 721 - 2 141 170 420

 

Players with low Slayer XP like Paperbag, now need less 200 hours than the previous calculated. Only Dragonseance lost one position.

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Effigy:slayer ratio got changed from 500k to 350k in my calculator. Reason is because Crystalfarm is getting that rate and he have a large sample.

 

Time calc update again:

Name - hours left - cost

1. S u o m i - 3 164 - 3 215 215 063

2. Jake - 8 335 - 14 967 063 281

3. Elvis - 9 085 - 3 840 221 784

4. Elias - 10 112 - 2 279 904 310

5. Dapledo - 10 260 - 12 210 623 585

6. Skiller 703 - 10 260 - 18 675 954 404

7. Da Broman1 - 10 389 - 17 326 423 195

8. Kingduffy - 10 424 - 15 011 996 049

9. Klonki - 10 664 - 21 925 594 697

10. Jdelacroix - 10 695 - 1 203 901 244

11. Telmomarques - 11 002 - 4 622 133 430

12. Dragonseance - 11 030 - 18 891 830 547

13. Drumgun - 11 055 - 10 684 172 980

14. Pope712 - 11 386 - 15 775 546 404

15. Kngkyle - 11 526 - 9 351 512 324

16. Chilly - 11 906 - 23 048 647 298

17. Roger Al - 12 155 - 22 945 782 259

18. AlmostLost - 12 175 - 4 730 188 617

19. Green098 - 12 498 - 17 016 914 754

20. Paulrat3 - 13 181 - 11 879 400 275

21. Carcass - 13 270 - 22 729 692 240

21. Paperbag - 13 721 - 2 141 170 420

 

Players with low Slayer XP like Paperbag, now need less 200 hours than the previous calculated. Only Dragonseance lost one position.

 

Is this calculator something that you could share? I would find it really interesting using it looking at players not mentioned here, that may not be worth mentioning. Also can you calc time needed to reach a 50m base etc.

 

Thanks

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