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Fletching & Dungeoneering


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Once again, I haven't seen any Members skill doors on a F2P world, although I do think that having it be ABLE to include impossible-to-open doors is kind of silly. After all, there's not a whole lot you can do IN a dungeon to up you level beyond a certain amount, so why even bother creating doors that require an unobtainable level? Seems just a bit pointless. (Although a few of them I might be passing without my knowledge if the req. was low enough)

 

As for why I want a range weapon when I have a melee one bound: Partly for the variety, but mostly because of the prayer switching boss. As long as the boss doesn't get any stronger, I might be fine, but if I have to face one closer to my level it would help if I could use appropriately leveled range/mage gear.

P2P forever!... Or at least 'til <insert excuse here> happens

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Saying it's been used too much doesn't mean it's not a valid argument. F2P does not pay for what they receive and so should be grateful for any updates. If you want these skills pay for them, simple. Complain and nothing will happen.

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Saying it's been used too much doesn't mean it's not a valid argument. F2P does not pay for what they receive and so should be grateful for any updates. If you want these skills pay for them, simple. Complain and nothing will happen.

I'm not saying it's not a valid argument, but it's the one closest to hand so whenever a thread like this comes up, rather than THINK about the issue, a lot of people have an auto-response of "F2P wants something new? THEY SHOULD PAY" that contributes nothing and gets old fast. I'm well aware that F2P won't actually get any of this stuff, but I was wondering if there was any reason they SHOULDN'T, aside from the get-what-you-pay-for argument. (Which, I agree, is entirely valid in most cases)

P2P forever!... Or at least 'til <insert excuse here> happens

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Personally i think each f2p acc should be able to level the first few levels of each skill and then have them capped until they purchase members... Just my opinion though..

 

Ever heard of a game called Dofus? The f2p could get the f2p skills (All but one skill) to level 100.

 

Then one day they released all skills to f2p, but capped the max level f2p could have... to level 30.

 

So my level 100 f2p skiller characters all of a sudden became worthless. Luckily my 100 hammersmith and hammersmithmagus was on a p2p account.

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Sigh. People who think F2P "deserve" anything remind me of people who think they "deserve" welfare. However, fletching should be made available for dungen.

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And Jagex shouldn't listen to those enraged members. We F2P are players too, you know. :angry:

 

 

members pay you dont, if jagex ignores them they lose alot of money. Basic business there :rolleyes:

 

OT: I still agree with your point though F2P should be allowed to have access to fletching, its only fair.

 

Here's the thing. If a P2P'er doesn't like an update, i,e, giving F2P some stuff, but doesn't quit membership, they are still paying Jagex even though Jagex made said member mad.

 

Honestly, I don't think basic fletching would be bad; as people have pointed out, melee'ers can make rune armour, mages can make their runes, but rangers can't make their arrows. Especially bad in this where your supposed to be mostly self sufficient. Although, you *could* bind some good arrows and bow to yourself if you got a drop...Tbh. if you got a bow, you could just buy arrows. I think? If you can, don't bring money into it, as you could just bind some, go in and out, bind some, etc.

 

Also, if you make fletching f2p, do it all the way or don't do it. By all the way, I just mean up to what F2P can use.

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Fletching should have been a f2p skill to begin with

At the time it probably made more sense to have it be members - It was released during classic, at which point magic/ranged weren't widely used. This was partly due to the rarity of arrows or the cost of getting enough. Because of this, no doubt they figured that since ranged wasn't a key skill anyways, this would be a good thing to give members as an example of a member's skill. (Fletching would have been if not the first, then one of the first member's skills) Once Runescape2 (What is now runescape) was released, and mage and ranged were brought more into the mainstream, they obviously felt otherwise. After all, Runecrafting was made a combination f2p/p2p skill. I have no doubt that if Fletching were released today, at least part of it would be f2p.

 

Honestly, the only real reason to have it continues to be p2p only is that is has always been that way, and if they change it, everybody will complain.

 

(Hooray for repeating the same thing everybody else has said using slightly different wording. Isn't that what forums are all about?)

P2P forever!... Or at least 'til <insert excuse here> happens

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Should F2P get fletching as a skill outright?

No.

 

Should F2P get fletching that they can artificially level in dungeons only?

No.

 

Should Jagex realize they left a hole in dungeon content, and allow F2P to craft bows/arrows as an extention of range/crafting skills?

Yes.

 

Why on earth should a member skill cross to F2P? you can thematically make it viable for a ranger to craft his own arrows and bows using existing F2P skills, and keep it limited to the dungeons. Hell fletching should have been a combo of crafting and ranged to begin with (and smithing). It doesnt really seem like it needed to be its own skill... the ability just floods the market with bows anyway, it should have been a nifty niche ability tacked onto ranged in some way.

 

Just my two cents.

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Should F2P get fletching as a skill outright?

No.

 

Should F2P get fletching that they can artificially level in dungeons only?

No.

 

Should Jagex realize they left a hole in dungeon content, and allow F2P to craft bows/arrows as an extention of range/crafting skills?

Yes.

 

Why on earth should a member skill cross to F2P? you can thematically make it viable for a ranger to craft his own arrows and bows using existing F2P skills, and keep it limited to the dungeons. Hell fletching should have been a combo of crafting and ranged to begin with (and smithing). It doesnt really seem like it needed to be its own skill... the ability just floods the market with bows anyway, it should have been a nifty niche ability tacked onto ranged in some way.

 

Just my two cents.

The problem with making bows/arrows craftable via some bizarre combo of ranged/crafting not only would be more complicated than just giving f2p limited fletching, but would also make fletching rather a bit obsolete. Honestly, that would be a valid solution if fletching didn't already exist, but since it does, you can't just use some other system to make bows and arrows.

P2P forever!... Or at least 'til <insert excuse here> happens

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

Not true, I'm 100% pure f2p and I've got a herblore door before while soloing.

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

Not true, I'm 100% pure f2p and I've got a herblore door before while soloing.

Wow, not even I had gotten herblore door, lol. At any rate, what level was it? Perhaps it saw your level 1 and gave you like level 3-5 thinking you can potion it.

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

Not true, I'm 100% pure f2p and I've got a herblore door before while soloing.

Wow, not even I had gotten herblore door, lol. At any rate, what level was it? Perhaps it saw your level 1 and gave you like level 3-5 thinking you can potion it.

 

If he has one herblore, how could he make a pot to boost it, seeing as the lowest pot is lvl 3, and doesn't even boost stats?

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I love the "We pay, we say" argument. It goes along well with the "I pay taxes, so technically you work for me officer". Neither hold any water either proportionally or in reality. Jagex is a privately owned business. Unless you own stock in that business, you don't get a real say in what goes on. Yeah, you can make "suggestions" but those can be tossed out in the trash along with all the light saber and ninja weapon suggestions. Second, how much do you "pay" as a member? Do the math: you (1), all the members (3,000,000), meaning you account for 0.00003% of Jagex's finances. So, if you REALLY don't like what a privately owned company does to boost its PROFITS, then take your 0.00003% and STFU. On the other hand, if you think it's reasonable that their business tactics negatively impacts profits at the cost of the consumer, then making your opinion known is not a bad thing. Heck, it might even get accepted.

 

As for fletching, it should be a F2P skill. There's limited to no extra server strain by using it. It's in keeping with the other two combat skills. It can be done solely in the F2P areas. It's not an instanced skill like Construction (meaning heavier server load).

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

I can understand your presumption, considering my character name at the side, but still an assumption it is. In my previous mentioned posts I've mentioned that it's on my free-to-play character. This character is entirely free to play and has never had members. ;) As has already been stated, there are numerous reports of F2P players getting members-based doors, so it's not just my ranting! :P

 

I've had Liquid doors that I'm presuming require Herblore, although didn't specify a base-herblore level so perhaps that was wrong. I have however had an Agility door that required 68 Agility.

 

What I would probably mention is that Jagex do state that up to Level 4 is the maximum complexity for F2P, we can do Level 6 but that then yields members-based skills in places. I think the minimum complexity without having members content yet having the full dungeoneering experience would probably be complexity 4 - only including farming and hunting, yet still requiring everything else which is Free-to-play. This does unfortunately still yield a negative experience bonus for F2P, so personally I'm sticking to complexity 6 as the number of members-based skill doors I come across isn't that huge, not impacting experience in that many occurrences.

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I wouldn't mind if f2p got a limited part to the fletching skill. Members never really cared for it, and it makes no sense why Ranged doesn't have a complimentary f2p processing skill when magic and melee does.

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By level 10 you'll have a tier 5 bow from drops, just bind it...

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You know what's funny? The only reason Piesofdoom got member skill doors is because he had the skills to open them. So a complete F2P person who's never trained P2P skills would never get P2P doors, unless they've got a P2P in their team.

I can understand your presumption, considering my character name at the side, but still an assumption it is. In my previous mentioned posts I've mentioned that it's on my free-to-play character. This character is entirely free to play and has never had members. ;) As has already been stated, there are numerous reports of F2P players getting members-based doors, so it's not just my ranting! :P

 

I've had Liquid doors that I'm presuming require Herblore, although didn't specify a base-herblore level so perhaps that was wrong. I have however had an Agility door that required 68 Agility.

 

What I would probably mention is that Jagex do state that up to Level 4 is the maximum complexity for F2P, we can do Level 6 but that then yields members-based skills in places. I think the minimum complexity without having members content yet having the full dungeoneering experience would probably be complexity 4 - only including farming and hunting, yet still requiring everything else which is Free-to-play. This does unfortunately still yield a negative experience bonus for F2P, so personally I'm sticking to complexity 6 as the number of members-based skill doors I come across isn't that huge, not impacting experience in that many occurrences.

Losing a potential +13% bonus to unlocking all rooms does not trump the -35% penalty you get from level 4 complexity.

However, I may have to reconsider this position when my prestige is capped to ~50% when I can't unlock all the rooms...

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I agree that F2P should get some fletch xp aswell... to an extent. Also this new skill is basicly the opener to new skills for all of you F2P out there.

 

On a side note: Honestly I feel like Free Play is like the introduction to the feature presentation (Members). They (F2P) shouldn't get really anything but the basics in my mind. If you are bored of your basic skills and tour basic map and your basic armor and weps, then pay the lousy small fee.

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