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Ring of vigour v zerker ring


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we all know that warrior ring or zerker ring debate.

 

well now we have the zerker ring and another ring that adds allmost as much str, but with the added efect of spec attack and an arguably lowwer price.

do you think this would replace the zerker ring? if so how much would it drop in price.

 

discuss.

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I think it might drop a little, but zerker ring still has +1 more strength and can be imbued to give +8 strength, 5 more than the ring of vigor - so I don't think it'll impact on it too much

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Haven't been able to log-in since update. Can someone please confirm that ring of vigour cannot be imbued?

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give F2P a penny and they want a dime; give P2P a quarter, they want 100,000 dollars, your car, house, boat, social security number, credit card numbers, drivers license, clothes on your back and everything you ever owned or interacted with ever
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How can you say the Ring of Vigour costs less?

 

It takes 50,000 tokens to obtain the ring, lets say an average of 50k exp per hour; that's 10 hours to earn the ring. Zerker Ring is 4.4m which takes 1-4 hours to get depending on your income efficiency. Therefore, Ring of Vigour is 250-1000% more expensive than Zerker Ring.

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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How can you say the Ring of Vigour costs less?

 

It takes 50,000 tokens to obtain the ring, lets say an average of 50k exp per hour; that's 10 hours to earn the ring. Zerker Ring is 4.4m which takes 1-4 hours to get depending on your income efficiency. Therefore, Ring of Vigour is 250-1000% more expensive than Zerker Ring.

 

I don't think you can directly compare the "values" of the 2 rings. Since you have to train Dungeoneering to get the Ring of Vigour, you have to factor in what that experience is worth, which varies from person to person. And not everybody can make ~1m per hour. For somebody with lower stats who doesn't have access to the best moneymaking methods, the Ring of Vigour may be a better choice.

 

On a less related note, about how much time would I have to spend playing Mobilising Armies to imbue my Zerker? I've never played it since going through the tutorial, but I can't imagine that it's worth a measly +4 to strength.

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Took me about 3-4 days of a few hours a day suiciding mob armies from rank 1 - 300. It's worth it though. I <3 my +8 strength zerker ring :D and like others have said, the ring of vigour would take 500k dung exp which isn't easy, whereas zerker ring, well, you can just buy it :D

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The ring costs 1/4 of a chaotic weapon, but is much less than 1/4 as useful as a chaotic weapon. I have my MA rings, so I probably won't get it for a long time (maybe when I go passed 99 dungeoneering someday).

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To put it bluntly, [bleep] off.

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When you are done with your combat training, you can sell your berserker ring. Total loss: 500k (allowing for fluctuations in price)

When you are done with your combat training, you cannot sell your ring if vigour. Total loss: 50k tokens.

 

Let's consider the 50k tokens. Assuming that you have every other reward, the tokens' only use is to recharge chaotic weapons (in which case 20k tokens saves 1.8m, therefore 50k tokens = 4.5m) or to buy xp (50k tokens = 50k xp which is about 40 minutes of work which is worth less than the 4.5m saved in repairs). By buying that ring, even if you have all the other rewards, you lose 4.5m.

 

If you don't have all the other rewards, the cost is much higher.

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With the time it takes to acquire the tokens for a ring of vigour, you could acquire enough money for a couple berserker rings...

Which was exactly my point; time = money

You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level.

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I vote ring of vigour ftw

 

Been using mine for slayer the past while, minus when i have a fero in kuradals dungeon, and it's been working wonders. Love it

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There's no way, unless the SA savings get changed.

 

You could make the argument that it increases healing abilities, but look closer.

 

With an SGS/EE, you can use its healing power every 4 minutes as opposed to every 5 (assuming no special attack restores are involved).

 

This means you can heal 3 more times per hour. For EE, that's 600 more LP healed per hour. For SGS, it's highly variable, but generally I'd estimate it ends up being 800-1000 more LP per hour.

 

So every hour, using the RoV saves you...5 sharks?

 

That's....like 7-8k? That's like the cost of operating barrows per hour, eg. insignificant.

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If you had everything else of use you could possibly buy with tokens, it might just be worth more than trading them in for dung exp.

 

Mhing I can't see sacrificing an inv slot for switching, nor do I think it'd be better wearing it all the time over a zerker (spec restores or not).

 

Slaying, it could be borderline useful outside of kuradel's, if you switched it in when you specced with claws, but it would be such a minimal increase in dps I don't think it'd warrant buying it in the first place.

 

Edit: The ring should have increased spec regeneration rate IMO, instead of decreasing spec cost. That would have allowed it to maybe compete with a zerker for overall dps, while still avoiding things like more than *insert OP spec number here* claw/DDS/darkbow specs in one spec bar.

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I personally see it as a counter to the leech/sap spirit prayers and as for the more damaging special attacks.... it'll work wonders at boss hunting for specials and coupled with recover special potions, I can see this as a huge boon to anyone's arsenal.

 

Perhaps my planned dungeoneering binge (after slayer and herby of course) shall yield yet another valuable fruit :thumbsup:

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At 50K tokens, it's certainly shouldn't be at the top of most people's Dungeoneering wishlist. Only when you've cleared out some of the more token-efficient rewards like the scroll of life, the gem and coal bag, an arcane blast or stream necklace, and possibly a chaotic weapon, might the Ring be a good goal. Of course, some of those might not apply to some people, but the Ring's capabilities are still fairly limited when it comes to overall efficiency increases. I reckon that having both Vigor and Zerker (i) and switching when you unleash your specials has its merits. It makes it more complicated, but you'll get your extra special as well as the bigger strength bonus when you're just smacking away at a task.

~ W ~

 

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if it saves 10% then claw specs only take 40%. So with one dose of spec restore, you could get 3 claw specs in a row. That could be decent for soloing bandos, or crashing someone or something.

 

It saves 10% of the amount of special bar it uses. So, 10% of 50 would be 5, so claw specs would use 45% spec.

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