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Too much damage


Lep

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Maybe once a year, we get a new weapon - which is usually for melee. That weapon is always stronger than the previous, even for range and magic, yet are still weak compared to melee. Why is it, that JaGeX listens to peoples demands for better weapons, but never listen to peoples demands about armor? People have been wanting better armor since Barrows which was released God knows how long ago. We havn't gotten better armor since then.

 

Mod Mark is supposedly working on defense is he not? Then why are we still getting new weapons that are more powerful than the last and still not getting any armor? JaGeX completely blew it with both occult and warped floor Dungeoneering releases. Everyone expected new armor from the warped release but all we got was an amulet that no one's ever going to use. However, in the mean time, they scrapped the "Eye of the ___" rewards because they weren't all that great. How ironic.

 

It was released a little while ago, but the Korasi Sword is the newest power weapon, which trumps every other weapon out there.

 

http://www.youtube.com/watch?v=KdiucBiRNYk

 

When using maximum strength gear and extremes/spec recovers the Korasi Sword 2-hits anyone in any gear like 99% of the time. (I brought all those pots in video to 2-hit people making me rage - that guy wasn't one of them lol) If you use vengeance it might as well be 100% since if they hit you it'll finish them. You might say, "oh, but that's only in safe PVP". Well who cares, safe PVP is the majority of PVP activities out there.

 

The only hope of any good defense we had was diminished when the new equip screen update came out and revealed Dungeoneering shields decrease damage even less than we thought - though some would argue it sucked the way it was anyway, which it kinda did. If JaGeX isn't willing to add anything into the game that absorbs more damage than divine/elysian, or even remotely CLOSE to it, then how can they expect to ever fix defense? Add more defense? Korasi hits 100% of the time, as do other things. Add more HP? That was supposed to be the point of that constitution update was it not? Why havn't we seen a single thing for it? Even if they DO add more HP items, will they even add very much? JaGeX's history tells us - no. Besides, the Korasi Sword can hit over 1400+ with 2 specials if you get lucky enough, and considering it has a 100% chance to hit, that's not too much of a stretch for Korasi.

 

Discuss.

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Pray mage. most hits will only be about 300 if you pray.

Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower

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I think the video only proves how bad rushing is and how we need higher starting LP.

 

As for the lack of defense, no armor would ever 'fix' korasi sword spec as it's designed to be 100% accurate. We already have a really great overpowered defensive item(divine), if we had similar items for 80 or 90 defense that were usable for real pvp(not the joke you are showing us), pking wouldn't be significantly better(it's already as bad as it's ever been, anyway).

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Well if you wanna call it a joke, then ok. But there's nothing stopping anyone from simply rushing with magic then specing, it'll do the same thing in dangerous PVP.

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Pray mage. most hits will only be about 300 if you pray.

Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower

 

If it has 100% chance of hitting, then armour doesn't change the hits at all, unless otherwise stated

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Pray mage. most hits will only be about 300 if you pray.

Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower

 

If it has 100% chance of hitting, then armour doesn't change the hits at all, unless otherwise stated

 

As far as I'm aware, its accuracy depends on your opponent's magic defense. So it's not 100% accurate per se, it's just 100% accurate against most opponents (most people are expecting melee damage in a melee-based fight).

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Technically, the Korasi's spec is a Magic-based Melee attack. So it could be counted as a "Mage" weapon. :-#

(Because it uses a magic attack with a melee weapon, however unlike bloodvelds, praying melee doesn't stop it's magic attack from hitting well)

 

But yes, Jagex keeps releasing more and more weapons that are more and more powerful, but at the same time they're not releasing any type of armor to counter the strength of these new weapons.

 

Overall, we need a overhaul on defensive gear, or the combat system in general, but knowing Jagex, they'd [bleep] it up like always and just make the game worse.

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We either need new armor or an overhaul to the defense skill, so higher defense level would mean even more now, perhaps a bit of both? The game is not a challenge anymore, we can solo pretty much any boss out there, where's the challenge? We need a Corporeal Beast 2.0 perhaps? Something that requires a team to kill, something fun, something no-soloable, but I kinda got off topic here, back to the defense topic, well, I don't know what Lep is talking about the dungeoneering shields, I haven't played in months due to loss of members and I don't know about how the equip screen update changed anything at all, if someone could update me here it would be appreciated.

 

Anyways, the best would be to either add new armor, or change the defense skill so it counters the overpowered weapons.

I vote for both :P

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Overhauling defense won't happen because they'd have to overhaul it across the board (i.e. update every single monster) to prevent it from making PvM an even bigger joke than it already is. And if they release new armor that blocks damage, it'll immediately be bought up en masse by greedy [bleep]ing manipulator clans and will remain unbuyable in the GE for years to come, being only available to the obscenely wealthy or those who possess discontinued items. It's really a catch-22.

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This is what you get when people complain about defense and prayer being over-powered for years.

 

Korasi's special for some reason doesn't work with profound armour from castle wars so I never use it.

CLS and dds hit way higher in that situation.

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The best solution I have is releasing new untradeable armor for 90+ defense that absorbs damage, but to obtain it you have to complete a grand master or master quest that unlocks a post-quest side-quest with multiple 90+ skill requirements. Completing that would enable you to purchase the armor pieces from an NPC for large sums of gold (30m+ per piece), and the armor would need to be periodically repaired for a hefty cost, with that cost heavily dependent on your smithing and crafting skills.

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The best solution I have is releasing new untradeable armor for 90+ defense that absorbs damage, but to obtain it you have to complete a grand master or master quest that unlocks a post-quest side-quest with multiple 90+ skill requirements. Completing that would enable you to purchase the armor pieces from an NPC for large sums of gold (30m+ per piece), and the armor would need to be periodically repaired for a hefty cost, with that cost heavily dependent on your smithing and crafting skills.

 

So basically Divine and Elysian, but in a different package?

TBH, we need more across the board updates so everything gets affected. Defence working damage absorbing is long overdue. It's a great Attack counter, but can't do [cabbage] to Strength (Melee, Range or otherwise).

 

If done properly, it'll also immediately do away with pures. Which is a pretty messed up concept in itself. There's something wrong with a game when "mains" are not viable in PvP and we have to resort to different, specialised accounts.

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Pray mage. most hits will only be about 300 if you pray.

Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower

 

If it has 100% chance of hitting, then armour doesn't change the hits at all, unless otherwise stated

 

As far as I'm aware, its accuracy depends on your opponent's magic defense. So it's not 100% accurate per se, it's just 100% accurate against most opponents (most people are expecting melee damage in a melee-based fight).

 

No, it doesn't miss...at all.

The ONLY two exceptions in the game are Tormented demons when they pray from magic, and the inside the warriors guild.

 

Anyways, I think they your defense bonus should reduce damage taken.

However, considering it hasn't been that way ever...implementing that now would cause mass rants equal to that of when the old pking style was removed.

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Pray mage. most hits will only be about 300 if you pray.

Also wear armor with high mage defense. it doesn't reduce its accuracy but it makes KS hit lower

 

If it has 100% chance of hitting, then armour doesn't change the hits at all, unless otherwise stated

 

As far as I'm aware, its accuracy depends on your opponent's magic defense. So it's not 100% accurate per se, it's just 100% accurate against most opponents (most people are expecting melee damage in a melee-based fight).

 

Its 50% - 150% of max hit, it always hits.

 

And, as long as an attack hits, defence bonuses won't effect how high it hits, it has an equal chance of hitting anything within its range.

 

In other words, d'hide shouldn't help AT ALL, unless jagex made an exception for the korasis sword that is.

 

As far as im concerned, it needs to be able to miss just like any other weapon. As it is now, its overpowered simply for the fact that defence bonuses simply don't apply, be it mage or melee defence.

O.O

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Going on a rant about Korasis:

 

Damn, those things are stupid, i get combo'd left and right by korasi's because my maul just wants to hit 500s everytime the guy vengs, then boom, I get korasi specced. I basically have a 10% chance of living, and it just seems more accurate than it should be as well. I once got ko'd by Korasi without that spec, it just kept unloading 300s on me :thumbdown: /rant

 

But yes, more focus on armour would be ideal, raising the level cap for constitution however, I think it's still too early for that.

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

 

Feel free to disagree with me but you'd most likely be wrong

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Korasi's is overpowered because it always hits at least around a 300+ and because it costs a whopping 250k to replace. The weapon itself is stronger than a dragon scimitar, and it has a special that is more lethal than an AGS spec, yet it costs a measly 250k to replace?

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Korasi's is overpowered because it always hits at least around a 300+ and because it costs a whopping 250k to replace. The weapon itself is stronger than a dragon scimitar, and it has a special that is more lethal than an AGS spec, yet it costs a measly 250k to replace?

 

i mean there's no doubt that it's OP, but jagex is too silly to do anything about it. thankfully it still has mage pray weakness

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

 

Feel free to disagree with me but you'd most likely be wrong

 

Your insane, the only armor with damage reduction is dung shields, elysians, and divines.

 

The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely).

 

In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass.

O.O

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

 

Feel free to disagree with me but you'd most likely be wrong

 

Your insane, the only armor with damage reduction is dung shields, elysians, and divines.

 

The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely).

 

In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass.

 

Also remember that the single combat spec is different than the multi.

Single-combat is 50-150% of your max hit, 100% of the time.

Multi-combat is just 100%, 50% and then 25% of your dice roll.

 

Single combat hit is never reduced by anything except divine, Ely, and Dung shields absorbing magic. Magic protection prayer *might* reduce it, but I have not seen conclusive evidence that it does.

 

Multi combat is just a (dice roll * 100% /2 /2), so the hit can miss. Castle wars is multi-combat so you not going to get a 100% hit in castle wars, clan wars, or any multi area.

 

A damage reduction based on defense across the board would easily fix most of the issues. The way to keep it balanced in PvM is to have monsters reduce their damage based on defense as well. Doing so with monsters as well as players keeps bosses difficult, paves the way for harder bosses, while making pvp into more than just 2 combat rounds of who can spec first. It will even reduce kills/hr on bosses boosting the price of monster hunting rewards, which may not be a bad thing.

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

 

Feel free to disagree with me but you'd most likely be wrong

 

Your insane, the only armor with damage reduction is dung shields, elysians, and divines.

 

The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely).

 

In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass.

 

Go test it yourself before you say things like that

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

Feel free to disagree with me but you'd most likely be wrong

Your insane, the only armor with damage reduction is dung shields, elysians, and divines.

The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely).

In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass.

Go test it yourself before you say things like that

He is actually right, few tests and personal experience are not enough to prove something. As for now there are no indications that the magic def reduces the damage/accuracy.

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It is 100% accurate and the chance of it hitting high hits is reduced by magic defense.

Feel free to disagree with me but you'd most likely be wrong

Your insane, the only armor with damage reduction is dung shields, elysians, and divines.

The rest only reduce the chance of hit, unless jagex made an exception for korasis sword and only korasis (which is very unlikely).

In other words, unless you have actual evidence that mage defence has a damage reduction that exclusively applies to korasi sword specs, get your head out of your ass.

Go test it yourself before you say things like that

He is actually right, few tests and personal experience are not enough to prove something. As for now there are no indications that the magic def reduces the damage.

Surely not proven, but highly certain

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