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Changes to Lunar 'other' spells in single-way combat


saifzam

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Hi all,

 

We’ve had to adjust the way that the Vengeance Other, Energy Transfer and Heal Other spells work from the Lunar spellbook. These spells were intended for use in multi-way combat areas where a group of players can fight together and provide assistance to each other as a team. The spells are intended to be used in a tactically fair manner.

 

Currently it’s become increasingly apparent that players are using the spells in single-way combat areas to boost the ability of an individual player, in particular them being able to cast special attacks and rebound attacks at a high frequency to an unfair advantage to a lone individual. So basically, players were ganging up with multi-way combat type tactics in a single-way combat area. This goes against the initial intentions of the spells and the way game play should be in single-way combat areas, particularly the wilderness.

 

So the change is that you will no longer be able to use these three spells in single-way combat areas, you can now only cast them in multi-way combat areas.

 

Apologies for changing the functionality so late as opposed to addressing it earlier or in the spell’s original release.

 

 

[qfc]15-16-403-62525775[/qfc]

 

 

 

personally, I think this should not have been done because again, the heal other, energy transfer, and vengeance other spells have been rendered useless. And again, people will rush you in the wild without worry. My team has dropped over 814m of items from primarily rushers, and now there is nothing to stop rushers yet again.

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hmm... now many void rushers and bandos rushers will come back to the wild. It would be a hard core pj-fest yet again. And personally, I find the lunar spellbook to be pretty useless since I believe only 1 spell has practical use for me. Vengeance would be the only spell I use now. The Lunar spellbook needs an update.

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It's definitely a good move in terms of pk fights being totally unfair thru veng, energy transfer n healing in single way.

But seriously needed to be wildy only, as this just screws over all non-wildy ingle way areas.

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I'm surprised so many people are whining about how this effects the wild. Last I checked, the point of single combat was supposed to be NOT having to fight someone too cowardly to fight you without 15 friends behind him. Vengeance other and spec transfer defeated the whole point of that- infinite Korasi specs as long as you have more friends to transfer.

 

I agree that this is stupid for non-PvP situations though.

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Once again proving that Jagex know nothing about their game. Vengeance Other is great in single combat..

Thats not the point, if it was great or not. It was unfair in PvP because one player without 94 Magic would still be able to vengence another player because his friend is casting for him.

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Honestly, I'm more annoyed by the sudden decision to fix it long after the fact than the actual ramifications of the fix. Yes, it needed to be done--- PvP was broken; heck, a few of my friends regularly got together to go out abusing spec xfer. And honestly, c'mon guys, who do you know ACTUALLY used these spells in PvM?

 

Lunars only really have a couple uses:

 

1) Getting new tasks without having to go anywhere; then again, a lot of people have mucho points saved up, so they skip tasks often to make training Slayer more pleasurable/rewarding.

 

2) Farming Runs

 

3) ZMI rcing

 

4) DMing, but that's a very niche use.

 

 

Otherwise, the benefits of Lunar are far outweighed by having to give up Fire Surge/TB or Ice Barrage. Lunars need an update.

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When I used to corp waaay back in the day before overloads and spec restores, we would use spec transfer to get more specs out of one stat hammer use- it degrades a full minute when you equip it but then you can spec away if a couple people top off your bar.

 

Granted, that's a niche use that's largely irrelevant because of stat hammers being insanely expensive, and that's in multi anyway, but still. No reason to limit it outside PvP in case someone found another niche use of that nature.

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It's definitely a good move in terms of pk fights being totally unfair thru veng, energy transfer n healing in single way.

But seriously needed to be wildy only, as this just screws over all non-wildy ingle way areas.

I agree.

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All the haters obviously don't PvP at all.

 

actually i do pvp. pvp is all i do on rs as I believe it is the only "fun" thing left to do in rs. And to be honest, spec transfer was never used on the average main pking. I've participated in various groups, I organized my own groups; and all we would ever aim for was "bank loot". Thus the average main/pure with a whip + rune set would not be affected.

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Spec xfering was ruining pking and I am happy it was removed. Venge other and heal other should have been kept in as they are not at all as overpowered as spec xfer.

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Thank god for no more Bonbloc prodding. But Venge other should have stayed. Heal other, maybe not. You wanna stop your friend from being ruined by a rusher? You can just PJ him now, which I also thinks needs a fix, though. I feel for the Mages, finally got I would say fairly balanced, and then lose their ability to farcast.

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It's definitely a good move in terms of pk fights being totally unfair thru veng, energy transfer n healing in single way.

But seriously needed to be wildy only, as this just screws over all non-wildy ingle way areas.

Perhaps their contemplating bringing PvP (everywhere) back? :thumbdown:

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How can anyone complain about this?* The spells completely contradicted the ideas behind single-combat. I've never touched PvP, and even I knew this was going on for a long time. I don't think that it's a good idea to continue the trend of certain things being disabled in PvP and enabled elsewhere, it was bad enough with extremes. Lunars does need an update to its combat related spells if they are to be used more often.

 

Now, Jagex, how about getting rid of 'Telegroup Ice Plateau'? Please?

 

 

*Actually, I do know, it's people just wanting to go against Jagex because that's the popular thing right now.

~ W ~

 

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Now, Jagex, how about getting rid of 'Telegroup Ice Plateau'? Please?

Oh come now, there's a big [bleep]ing sign on it that says HEY YOU'RE GOING INTO THE WILDERNESS!!!

 

I don't see any reason to remove it. It's a convenient way to get a PKing group to deep wild, and you have to be so, so, SO dumb to be lured by it.

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All the haters obviously don't PvP at all.

 

actually i do pvp. pvp is all i do on rs as I believe it is the only "fun" thing left to do in rs. And to be honest, spec transfer was never used on the average main pking. I've participated in various groups, I organized my own groups; and all we would ever aim for was "bank loot". Thus the average main/pure with a whip + rune set would not be affected.

 

That's exactly why it should be fixed. People doing high risk pking should not have to die to a group spec xfering to a ksword in single combat. :rolleyes:

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Now, Jagex, how about getting rid of 'Telegroup Ice Plateau'? Please?

Oh come now, there's a big [bleep]ing sign on it that says HEY YOU'RE GOING INTO THE WILDERNESS!!!

 

I don't see any reason to remove it. It's a convenient way to get a PKing group to deep wild, and you have to be so, so, SO dumb to be lured by it.

 

Although I will say that I don't agree that it's sufficient, and that there should be a lever that teleports there instead, I kinda don't want to get into an off-topic debate. Blah, I regret putting that there now. eusa_doh.gif

~ W ~

 

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I have on several occasions sat in Edgeville bank in popular PK worlds successfully selling off the use of my Lunar Spellbook for exactly those spells, and I was making a fair bit of money off of it too. Hell, a couple of weeks ago someone hired me 500k to provide them with a constant of the aforementioned spells for 10 minutes while he was fighting in single-way Wilderness.

 

I had no problem providing that service, as I was under the now obviously mistaken impression that Lunar Magic was a "support" spellbook be it in single or mutli-way combat areas. I love the idea of having a team mate specialising in support/healing as I think it adds an interesting dynamic to combat, but oh well.. unsure.gif

 

Aside from that, the Lunar Spellbook is in serious need of some more useful spells, especially teleports. I'm really hoping any future additions don't involve aggressive combat spells, though, as we've already got 2 other spellbooks for that. I really feel sorry for anyone using Lunar Magic without Spellbook Swap..

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I'm surprised so many people are whining about how this effects the wild. Last I checked, the point of single combat was supposed to be NOT having to fight someone too cowardly to fight you without 15 friends behind him. Vengeance other and spec transfer defeated the whole point of that- infinite Korasi specs as long as you have more friends to transfer.

 

I agree that this is stupid for non-PvP situations though.

 

Eloquent as always (no sarcasm!), it summed up my thoughts precisely. I can't imagine them NOT fixing this silly under-the-rug update soon given the grief it will cause.

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happy to see spec xfer go

the other 2 were fine though.

just FYI i've made 300m from spec xfering, and i'd still rather have it multi only again.

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Ugh...I really hate it when Jagex "tweaks" the PvP system. Honestly, they're trying to make it so that every fight is balanced, no matter what, but thats not the point of PvP. Also, it helps to have friends, and if the guy your fighting has a buddy venging him every 30 seconds, why not bring a friend of your own? I mean, honestly sometimes I feel like the ideal PvP system for Jagex would be one where both players are in a padded, 3x3 room with equal stats, armor, and inventory. PvP is about winning no matter what, and every time a strategy is developed, Jagex nerfs it.

 

Just my two cents.

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