We’ve had to adjust the way that the Vengeance Other, Energy Transfer and Heal Other spells work from the Lunar spellbook. These spells were intended for use in multi-way combat areas where a group of players can fight together and provide assistance to each other as a team. The spells are intended to be used in a tactically fair manner.
Currently it’s become increasingly apparent that players are using the spells in single-way combat areas to boost the ability of an individual player, in particular them being able to cast special attacks and rebound attacks at a high frequency to an unfair advantage to a lone individual. So basically, players were ganging up with multi-way combat type tactics in a single-way combat area. This goes against the initial intentions of the spells and the way game play should be in single-way combat areas, particularly the wilderness.
So the change is that you will no longer be able to use these three spells in single-way combat areas, you can now only cast them in multi-way combat areas.
Apologies for changing the functionality so late as opposed to addressing it earlier or in the spell’s original release.
personally, I think this should not have been done because again, the heal other, energy transfer, and vengeance other spells have been rendered useless. And again, people will rush you in the wild without worry. My team has dropped over 814m of items from primarily rushers, and now there is nothing to stop rushers yet again.