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Third Bind Guide and/or Discussion.


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#1
Obtaurian
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Third Bind Guide and/or Discussion.


* Certain sections of this guide are somewhat out-of-date. Please hold while I redirect your call.

Introduction.


Celestial catalytic staff / empowered fire staff.


Primal gauntlets.


Blood necklace.


Hexhunter bow.


Primal pickaxe.


A Slight Diversion: Two-handed swords and Primal battleaxes.


Credits.

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To put it bluntly, [bleep] off.


#2
PereGrin
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Nice guide. I will probably go get my third bind in a few weeks, now that finals are almost over. Probably going to go with the mittens.

#3
Cactuaar
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Is a platebody or sagi body even worth binding for keyers? Or personal preference in that case?

#4
Obtaurian
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Is a platebody or sagi body even worth binding for keyers? Or personal preference in that case?


I didn't cover armor binds because there's not a lot to them other than reducing damage. In my opinion, you go 1-99 without an armor bind, so why do you suddenly need armor at 100+? :P But in all seriousness, I think armor is perfectly fine for people who key the vast majority of the time, so long as they're not using it as a crutch; keyers should learn to avoid death without armor before they bind armor.

If I had to recommend an offensive third bind to a keyer, I'd say celestial staff. Just make sure you have a reliable teammate to make you fire runes.

EDIT: Sagittarian body isn't really worth it without a hex. Sagittarian protects you from shades while plates protect you from everything else.

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#5
aerendil
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WHAAAAAAAAAAAATTTTTTT WHERES MY PRIMAL SPEAR BIND OPTION!????@@@@@
:rolleyes:
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#6
haqiang
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Some interesting fact I have found out about Cele Catastaff

While tui was soloing her entire floor for lulz, I made spirit bloom armor to see how much +magic bonus I can get to push the "magic resistant mob" into magable range.

With 3/4 spirit bloom and approximately 80-90 magic bonus with Cele Cata staff, I was able to wreck several T11 mages using fire surge with fairly low splash rate. It was to a point that mage died significantly faster than what usually it would take me when I melee it with primal baxe. It's something worth testing out with a larger set of data, but I can be sure that if you can somehow loot from start room and mage mob drops enough magic gear, you might as well mage the mage for faster kill.

#7
xpx
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Some interesting fact I have found out about Cele Catastaff

While tui was soloing her entire floor for lulz, I made spirit bloom armor to see how much +magic bonus I can get to push the "magic resistant mob" into magable range.

With 3/4 spirit bloom and approximately 80-90 magic bonus with Cele Cata staff, I was able to wreck several T11 mages using fire surge with fairly low splash rate. It was to a point that mage died significantly faster than what usually it would take me when I melee it with primal baxe. It's something worth testing out with a larger set of data, but I can be sure that if you can somehow loot from start room and mage mob drops enough magic gear, you might as well mage the mage for faster kill.

Making mage armor= REALLY slow, so the max mage bonus you can possibly test at is ccs+csb+neck+hood, which adds up to around 40, and i don't think that would be anywhere near enough. You also have to always supply enough fire runes to be effective, which can become a problem.

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#8
Zaaps1
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Primal pickaxe.
Just kidding.


I am offend.

Celesial Cata. is dropped by Cursebearer, right? I wonder if it would be worth doing low abandons to hunt for one.

#9
xpx
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Primal pickaxe.
Just kidding.


I am offend.

Celesial Cata. is dropped by Cursebearer, right? I wonder if it would be worth doing low abandons to hunt for one.

As cursebearer has his own floors(i think like 15-17) it's best to do c6 smalls on those floors for one. Just pop in to dgs and you should have a staff hunt team in no time(charlie got his after like 7 seconds of asking).

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#10
Zaaps1
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Hmm ok. I'll be doing that any time they decide to give me a surgebox bind. Laws aren't really too useful.

#11
Ousekeys
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I have seen a fair few just doing normal 5:5 larges, guess you could bind an enpowered fire staff until you get a CCS drop.

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#12
green9090
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- Because a battleaxe is more difficult to use properly, it is highly recommended that all players stick to a prom 2h until they've learned proper room-clearing strategy and prioritization. Proper battleaxe usage includes consistent turmoil/piety-flashing.


I don't quite agree with this. Prayer flashing is involved in proper room clearing strategy with melee, period- a 2h is not an excuse to slack off. Battleaxe does benefit slightly more from prayer boosts than 2h, being a faster weapon, but if you're too lazy to pray flash with either you're still looking at superior raw DPS from the battleaxe. If you're room clearing properly (sticking on shades/zombies/skeles for the most part), you'll still see the battleaxe shine over a 2h regardless.

I'm not sure how primal battleaxe is harder to use, either. Both weapons just involve memorizing a monster order and sticking to it. I guess battleaxe has a little less breathing times between attacks?

Great guide, anyway! Glad to see this finally make it out of its top sekrit location. Hope we'll start seeing some people using their third binds more effectively/getting better third binds.
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#13
ErnieLoco
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Nice, clear guide. I appreciate the discussion about 2h vs b ax strategies as well.

So in general you'd pair up b ax + CCS and 2h + hex. What about hex/CCS vs blood necklace/gaunts? Does the extra melee DPS of the necklace/gaunts make them worth binding over a strong second style of attack like hex or CCS?

More specifically, in my case, I've got primal b ax and CSB bound. Assuming I wouldn't get a blood necklace right away once I hit 100, would it be worth binding primal gauntlets, or should I just bind a CCS right away?

#14
green9090
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CCS and primal gaunts are both very good for different reasons. It's great for a team to have one CCS, annoying to have two, so we definitely don't want too many people to have a CCS in DGS. Primal gaunts and blood necks, by contrast, are ALWAYS a good thing to have.

Since CCS is also a difficult bind to use, I'd say take that if you're willing to power up blazer and blitzer rings to 10 and learn to really use it well, crafting fire runes and maging all the right stuff. If you're going to be kind of lazy about your staff, you'd be better off using primal gaunts. CCS is a bind that needs a pro to use it well, gaunts not so much. I'd take a blood neck over either, and a hex over all three.
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#15
SirIzenhime
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rapier on skeletal horde?

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#16
Obtaurian
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rapier on skeletal horde?


Skeletal horde skeletons have zero defense. I can hex the melee skeletons with near 100% accuracy.

And Green I'll amend in the guide that prayer flashing is for battleaxes and 2hs. :P

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#17
Zaaps1
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So if you have a CCS, you have both mage rings on quick-switch? Or do you just start off on Blazer and slow-switch to Blitzer later, keeping Berserker on Quick Switch?

#18
No_one_cares
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An addition to the blood neck part would be that the spec only affects monsters in combat (with the one exception of thunderous boss room mages).

#19
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An addition to the blood neck part would be that the spec only affects monsters in combat (with the one exception of thunderous boss room mages).

wrong
 

#20
Obtaurian
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So if you have a CCS, you have both mage rings on quick-switch? Or do you just start off on Blazer and slow-switch to Blitzer later, keeping Berserker on Quick Switch?


Yeah, always be on mage/zerker. Just slow switch to blitzer later.

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