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13 - Dec - 2011 The Flash Powder Factory


Carl

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The Rogues’ Den has come under unwelcome scrutiny by the Imperial Guard of Burthorpe, and Brian O’ Richard has closed its doors once and for all in favour of the Flash Powder Factory.

 

To stay out of the slammer and ensure that his dear old Mumsie isn’t left destitute, Brian needs resourceful rapscallions such as you to operate the factory machinery; traversing the treacherous obstacles therein to collect and mix reagents, in order to create as much flash powder as possible. The factory’s a dangerous place for the flat-footed, so you’ll be removed once a set time limit is up, or if you become trapped between the doors dividing up the factory’s maze-like interior. You can boost your score by holding multiple sets of factory apparatus, additional sets of which can be “borrowed” from your fellow players. Be sure to keep an eye on yours, though; within the factory, you’ll find little honour among thieves.

 

Performing well within the factory will earn you points, which can be exchanged for Thieving and Agility experience. Persistence may also earn you new garments, which allow for the creation of four-dose potions, grant additional experience when creating unfinished potions, and improve performance within the factory itself. Finally, you may find pieces of old Rogues’ Den gear strewn among the rubble on the factory floor.

 

How to start The Flash Powder Factory:

 

Enter the trapdoor behind the bar of the pub in Burthorpe, and speak to Brian O’ Richard. He’ll give you instructions and all the equipment you’ll need.

 

Requirements

 

75 Thieving

75 Agility

50 Herblore

Pickpocketing sets of apparatus from other players may help to improve your score. However, those who choose not to engage in pickpocketing will be able to perform effectively.

 

Mod Moltare

 

In Other News...

 

The Rogues’ Den in Burthorpe has been removed in favour of the new Flash Powder Factory minigame. The safes, bank and cooking fire remain in the area.

Walk on the wild side and check out our Wilderness graphical update, including blasted arcane wastes scarred with lava and ruins of pre-God Wars architecture.

We've updated the conversation interface to bring it in line with recent improvements to the top level interface. The space bar can now be used to proceed through chat, and multiple dialogue options are numbered so that number keys can be used to make your choice.

 

 

 

Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature.

 

Graphical:

 

 

Blocking has been added on a waterfall in the God Wars dungeon.

 

 

 

Quests & Tasks:

 

 

The quest rewards interface now uses proper grammar at the end of One Piercing Note.

Turning on Prayers in a Monkey Madness cutscene no longer causes the cutscene to break.

Larry from the Hunt for Red Raktuber quest now recognises how Witchhaven has changed after Salt in the Wound.

 

 

 

Skills & Minigames:

 

 

A treasure trail description has been updated to reflect how a certain church looks.

 

 

 

Other:

 

 

Clan owners can again make changes to the citadel within 6 hours of the next build tick.

Citadel upkeep using precious bars now displays correctly.

When chartering ships from Mos Le’Harmless to Karamja, players are now shown the correct price.

’Dice bag’ has been removed from the list of items in Quickchat.

Claiming no coins from Explorer Jack no longer displays a "0 coins added" animation to the money pouch.

The Equilibrium aura now works correctly with the dark bow.

Machetes stored in a toolbelt now work correctly with jungle plants south of Shilo Village.

Logging out while sitting on a chair in a citadel no longer attempts to place the player inside a table.

It is no longer possible to use a halberd on dummies in the Ardougne training grounds from outside of the area.

Spam clicking the money pouch inside Mobilising Armies no longer shows the ‘disabled’ message multiple times.

Smithing with the Varrock Tasks reward armour now takes coal from a coal bag when the double bars effect takes place.

Balnea from As a First Resort has had some spelling altered to reflect her American way of speaking.

Reclaiming Mackers from Diango now correctly sets up the pet system so he no longer runs away.

The Saradomin Godsword's special attack now heals for the correct amount.

Naff now recognises money in a player's money pouch.

Thieving from chests in Dorgesh-Kaan now awards coins.

The ammo mould from Dwarf Cannon can no longer be added to the toolbelt until the quest has been completed. Nulodian will issue replacements even if the mould is in a player’s toolbelt.

RIP Michaelangelopolous

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Persistence may also earn you new garments, which allow for the creation of four-dose potions, grant additional experience when creating unfinished potions

 

Only this caught my eye and interest. Hopefully it's actually decent and doesn't take too long to unlock.


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LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
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Persistence may also earn you new garments, which allow for the creation of four-dose potions, grant additional experience when creating unfinished potions

 

Only this caught my eye and interest. Hopefully it's actually decent and doesn't take too long to unlock.

If making 4 doses is unlocked permanently then I think it should take a while as it is game changing and will affect herb prices across the board.

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Worst part of the update: they removed the door on the ice plateau to the rest of the wilderness. I have to yet to check Ghorrock teleport, but if the telespot havent changed, there is now a VERY big difference between Ice Plateau Teleport and Ghorrock teleport

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Edit: Ghorrock teleport now lands you just North of the wilderness teleporter outside of KBD lair.

 

The biggest difference I can see in the Deep wilderness is the addition of ambient voices, and a general overtone replacement. The entire wilderness now has a yellowish brown tint across all areas

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Il ldefo try this out later. :)

If I can drag my brother away from the computer...

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^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

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Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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Ultimate Irony: Ghorrock teleport can no longer be used to reach the Ghorrock fortress...

tim_chenw2.png
6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 Divination

Kiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)
Obby set renewed post update #2: 0

QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 Kits

Max Port Score [2205] Achieved: 27th April 2013 (World 2nd)

 

Farmyard Rampage ranking: 12th, 50,000 Kills.

 

Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h)

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Walk on the wild side and check out our Wilderness graphical update, including blasted arcane wastes scarred with lava and ruins of pre-God Wars architecture.

 

Well -- this calls for another WILDERNESS DEATH MARCH!!!!! :thumbsup: :grin: :shades: :lol:

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So how many worlds do they have dedicated to this mini game? I mean, if it's just the one non-roam-able world then thats only allowing 2,000 players to try out this update every 17 minuets?

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Runescape Player Since '04 | Tif Member since '06 | Max Combat | Too Busy Playing MW3

 

Remember: Anyone who is worse than you is a noob. Anyone who is better has no life!

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Decided to try to do Deadliest Catch with the new chat update.

Seems like certain cut-scenes are now broken, cannot pass the cut-scene where:

 

[spoiler=Deadliest Catch Spoiler]Jones get spewed out onto the boat.

 

 

It just interupts after that event in the cutscene.

 

Anyone else experienced something like this in quests or whatever?

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Just tried it out. Agility obstacles give no agility exp, and the points are too few to make it rewarding. Stealing and getting stolen from is too easy, and due to that it becomes an unnecessary hassle.

 

If only it wasn't randomly instanced we could set up groups for no pickpocketing for maximised points for all (kinda like fast sc)

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Just tried it out. Agility obstacles give no agility exp, and the points are too few to make it rewarding. Stealing and getting stolen from is too easy, and due to that it becomes an unnecessary hassle.

 

If only it wasn't randomly instanced we could set up groups for no pickpocketing for maximised points for all (kinda like fast sc)

Being instanced with no other option is another thing that detracts from it.

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Decided to try to do Deadliest Catch with the new chat update.

Seems like certain cut-scenes are now broken, cannot pass the cut-scene where:

 

[spoiler=Deadliest Catch Spoiler]Jones get spewed out onto the boat.

 

 

It just interupts after that event in the cutscene.

 

Anyone else experienced something like this in quests or whatever?

 

I did Death to the Dorgeshuun with no problems

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