Themooingcow666 Posted January 2, 2012 Share Posted January 2, 2012 So, shouldn't slayer be a combat skill? Like for instance affect your combat level and even it out from 138 to a even 150 at max?I think it should be just for the fact that it uses ALL the combat skills to do slayer and helps out a lot. If they did change this they should also implement that with every 1 level of slayer it gives you extra damage against certain monsters or let's say faster kills for some.What's your thoughts and opinions? Link to comment Share on other sites More sharing options...
spooferfish Posted January 2, 2012 Share Posted January 2, 2012 Leave it. Attack, Strength, Defense, Magic, Prayer, Ranged and Summoning all make you more dangerous in combat in any situation where you are using combat. Not just against slayer monsters. Against any monsters, players, beasties within damenheim, ect... 138 is just fine. Link to comment Share on other sites More sharing options...
Themooingcow666 Posted January 2, 2012 Author Share Posted January 2, 2012 Ya I get that I just think it would help since all sorts of new high level armor and weapons and stuff came out, ya it wouldn't affect PVP but it would affect monster killing making slayer tasks faster and getting more kills easier.Like let's say for instance at level 80 you got the oppurtunity to do 10% more damage to dragons (All of them)and at level 99 10% more damage to abyssal demons and so on and so on Link to comment Share on other sites More sharing options...
The Observer Posted January 2, 2012 Share Posted January 2, 2012 Slayer is a combat skill, but not a skill that affects your combat level. This is because Slayer doesn't really affect PvP situations. Since combat level only really matters against other players (since it's meant to show off your level TO other players rather than NPCs), it shouldn't really affect combat level at all. Link to comment Share on other sites More sharing options...
The Runar Posted January 2, 2012 Share Posted January 2, 2012 Ya I get that I just think it would help since all sorts of new high level armor and weapons and stuff came out, ya it wouldn't affect PVP but it would affect monster killing making slayer tasks faster and getting more kills easier.Like let's say for instance at level 80 you got the oppurtunity to do 10% more damage to dragons (All of them)and at level 99 10% more damage to abyssal demons and so on and so on That's an interesting idea actually... but as Killerred said, combat level doesn't matter in PvM. The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
ghjkl Posted January 2, 2012 Share Posted January 2, 2012 i don't want jagex to try to fix something that is not broken again Link to comment Share on other sites More sharing options...
Themooingcow666 Posted January 2, 2012 Author Share Posted January 2, 2012 Well not broken just more as a way to get faster kills instead of it ONLY being so far, unlocking new monsters. Link to comment Share on other sites More sharing options...
Logdotzip Posted January 2, 2012 Share Posted January 2, 2012 I just want one more combat skill so it makes our top combat level a pretty, rounded off 150 my youtube Link to comment Share on other sites More sharing options...
Themooingcow666 Posted January 2, 2012 Author Share Posted January 2, 2012 I just want one more combat skill so it makes our top combat level a pretty, rounded off 150Hmmmwell there'sprayerdefencemagicattackstrengthrangesummoningso mage, and range should bump it up more than the low that they do, and slayer should be able to add more to the table to, maybe topping off at 200?Or if they DO implement 120's to the game 200 could be reserved for that? Link to comment Share on other sites More sharing options...
Beaumonde Posted January 2, 2012 Share Posted January 2, 2012 so mage, and range should bump it up more than the low that they doYou don't seem to understand how your combat level is calculated. There are three combat level formulas, one for Melee, Magic and Ranged. Your combat level is whichever is highest. So if your melee combat level is highest, your magic and ranged levels would have no effect on your combat level unless you increased one so that your Magic or Ranged combat level was higher than your melee, and then your combat level would switch to displaying that. This three tiered system will probably never change because it would break the combat levels of some pures and hybrids. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
@Dan3HitU Posted January 2, 2012 Share Posted January 2, 2012 i don't want jagex to try to fix something that is not broken againExactly. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Jeffery Posted January 2, 2012 Share Posted January 2, 2012 Just because you don't like the look of 138 as the max level doesn't mean it should be changed. Slayer helps you train combat. It should NEVER be a combat skill. As for rising combat skills to 120, they said they wasn't going to make any of the current skills to 120, they said Dungeoneering is unique. TLDR Version: 138 is going for be the Max Combat level for now.... 180th to 99 Divination + 1st W36er Rambo, cannot pk call your friends bro :). Wait nevermind none of SAPK/PKS can. Kappa. Link to comment Share on other sites More sharing options...
NukeMarine Posted January 2, 2012 Share Posted January 2, 2012 If any skill should be added to the combat level formula then it's herblore. There's a few useful reasons to back this up. -It balances the three gods concept: Prayer=Saradomin; Summoning=Zamorak; Herblore=Guthix-It boosts skills much like summoning and prayer.-The concept of untradeables make Herblore a potent skill for combat Of course, if Jagex makes herblore part of the combat formula, it will need to introduce about 20 more untradebles that get unlocked from lower levels of the skill. In addition, the benefits from untradeble potions have to be more significant than the tradeable counterparts. Things like stat boosts that last a set time or mixed potions such as an actual super set. IIRC, if herblore got 1/8 skill level to the combat formula, then the max level would be 151. Really though, Jagex should scrap the combat level concept and instead go for combat potential based on both the character's stats and the equipment they're carrying in inventory. Learn how to Learn Japanese on your own - Nukemarine's Suggested Guide for Beginners in JapaneseStop Forgetting Stuff for College and Life - Anki - a program which makes remembering things easyReach Elite Fitness - CrossFit Link to comment Share on other sites More sharing options...
Quyneax Posted January 2, 2012 Share Posted January 2, 2012 Summoning isn't Zamorak and prayer isn't Saradomin. All gods have pious followers in war (capable of using piety, in RS terms) and only Zaros is special with his curses. Summoning is used by people of all gods as well - the two summoning shops are run by a Guthixian and a Bandosian respectively. Herblore is primarily associated with Guthix only because of the natural ingredients used in potions and the druids discovering them. That being said, overloads are a major addition to combat performance. However since they can't be used in the wilderness, adding them to combat level is fairly pointless. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Ishamael Posted January 2, 2012 Share Posted January 2, 2012 Slayer isn't exactly what I would consider a "combat skill". For me, a combat skill is something that helps you while in combat. Slayer is just a level that determines what slayer monsters you can kill. Link to comment Share on other sites More sharing options...
tintin113 Posted January 2, 2012 Share Posted January 2, 2012 It would make more sense to make Dungeoneering a combat skill than Slayer, that actually allows you to access the most powerful weapons in the game, whereas Slayer only allows you to kill monsters arbitrarily assigned a slayer level. Thanks to Quarra for the awesome sig!Xbox360 Gamertag = Tintin113 Link to comment Share on other sites More sharing options...
Powerfrog Posted January 2, 2012 Share Posted January 2, 2012 Slayer is combat related, but it doesn't improve your combat ability at all. Dungeoneering is combat related AND unlocks a useful weapon in all fields, that has just as much reason to boost combat level using your own logic. Herblore is a bigger boost than both. I do quite like the idea of being able to deal more damage to slayer monsters with your level though. It would be a great way to make slayer a viable combat training method (It's decent at the moment with some blocked tasks but it's still far from the best possible choice.) Maybe expand the kuradel dungeon to cover almost every slayer task, and implement it into the ferocious ring. Make it's damage increase by your slayer level. Maxing at +99. Or +104 with wild pies. Also make the now larger caves easier transversable with more agility shortcuts or teleport portals. Link to comment Share on other sites More sharing options...
muggiwhplar Posted January 2, 2012 Share Posted January 2, 2012 Slayer isn't a combat skill because people with 99 slayer have no advantage in PvP against a person with equal stats, yet 1 slayer. Link to comment Share on other sites More sharing options...
Crossed_Body Posted January 2, 2012 Share Posted January 2, 2012 No, not really. I do however believe that all skills should display their correct level, regardless of whether or not Jagex actually plans on expanding them further than 99. Link to comment Share on other sites More sharing options...
Sly_Wizard Posted January 3, 2012 Share Posted January 3, 2012 Slayer isn't a combat skill because people with 99 slayer have no advantage in PvP against a person with equal stats, yet 1 slayer. They do if one is wielded an AVW and the other a normal whip :mrgreen: Link to comment Share on other sites More sharing options...
Sly_Wizard Posted January 3, 2012 Share Posted January 3, 2012 Slayer isn't a combat skill because people with 99 slayer have no advantage in PvP against a person with equal stats, yet 1 slayer. They do if one is wielding an AVW and the other a normal whip :mrgreen: Link to comment Share on other sites More sharing options...
muggiwhplar Posted January 3, 2012 Share Posted January 3, 2012 Slayer isn't a combat skill because people with 99 slayer have no advantage in PvP against a person with equal stats, yet 1 slayer. They do if one is wielding an AVW and the other a normal whip :mrgreen: That's true, though the AVW also has an 85 attack requirement. Same could be said w/ dungeoneering and chaotics, though those also have combat skill reqs to wield Link to comment Share on other sites More sharing options...
ghjkl Posted January 3, 2012 Share Posted January 3, 2012 whip vine is tradable though... Link to comment Share on other sites More sharing options...
The Runar Posted January 3, 2012 Share Posted January 3, 2012 whip vine is tradable though... But you need 80 slayer to wield it. The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Sinkhan Posted January 3, 2012 Share Posted January 3, 2012 Imagine if gano had 90+ slayer level reqs lol. Something to fill my sig with until I find a replacement.Also check out my blug Link to comment Share on other sites More sharing options...
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