muggiwhplar Posted December 2, 2012 Share Posted December 2, 2012 Pretty lame-- went to a glacor world and there was only one guy there. Then I realized all he did was attack EVERY glacor once, so he tagged it. Then, despite me doing 99% of the damage to glacors across the room, he'd get the drops because he was the first one to attack it 10 minutes ago. As far as I was aware tagging only allowed u 1 tag at a time.So as soon as you attack something else your prior tag is lost.Or is there like special conditions at glacors due to glacytes? Probably a glacor bug Link to comment Share on other sites More sharing options...
Leon S Posted December 2, 2012 Share Posted December 2, 2012 They really need to do something about Magic. It's underpowered at the moment. Did they intentionally reduce your damage with abilities if you use a staff, or is that a bug? Melee does A LOT more damage on average per ability. It's not fair. Really? I reckon Melee & Mage are close and Range is under powered. Nope... I'll give you an example: Pierching Shot (125% weapon damage ability) with a royal crossbow: 1,588 damage.Wreck (125 spell damage ability) with a chaotic staff and Fire Surge: 956 damage.Slice (125% weapon damage ability) with a chaotic maul: 1,588 damage. Link to comment Share on other sites More sharing options...
Blutters Posted December 2, 2012 Share Posted December 2, 2012 When I was slaying Dust Devils in CT with Steel Titan, using the titan to tag one would always give me the drop and XP (I made someone ragequit because I was tagging the DDs before they could hit them and getting the XP despite not doing much damage).However, sometimes a DD's health would be fully restored, even if my titan had been hitting it for a while (titan's normal attacks are awful, only the scrolls are very effective...).Perhaps you can only have a few queued targets before their health resets? Link to comment Share on other sites More sharing options...
muggiwhplar Posted December 2, 2012 Share Posted December 2, 2012 Yeah, aviansies eventually restored to full HP if my titan couldn't kill them quick enough when I was getting KC the other day. I imagine I would've gotten the drop if someone else had killed that aviansie later on though, regardless of how little damage I'd done. Link to comment Share on other sites More sharing options...
Blutters Posted December 3, 2012 Share Posted December 3, 2012 Any idea why though? Is it because we didn't attack the monster personally, or because we attacked a certain number of monsters after attacking/sending titan after that first one? Hopefully to avoid that, next time I slay I'm going to attack one and direct the titan at another, then attack the one the titan was on while sending it after a new one. Link to comment Share on other sites More sharing options...
jayc3399 Posted December 3, 2012 Share Posted December 3, 2012 I'm pretty sure you get ~ 10 seconds after tagging something to hit it again, if you don't it will "reset" back to full hp. Quest Cape Achieved on November 14, 2007Items AcquiredCrystal Pick and HatchetBerzerker Ring x 33/28 Barrows Items Link to comment Share on other sites More sharing options...
Cheefoo Posted December 3, 2012 Share Posted December 3, 2012 I'm pretty sure you get ~ 10 seconds after tagging something to hit it again, if you don't it will "reset" back to full hp. The great part about the dominion tower gloves' minor reflection effect is its ability to reset your tag timer, so you don't lose it. That intermittent 1 or 2 damage may not seem like much, but it can allow you to focus on a different monster without losing property over the other one. [spoiler=I LOVE MY STATION] 01001001001001110110110100100000010101000111011101100101011011000111011001100101001000000110000101101110011001000010000001110111011010000110000101110100001000000110100101110011001000000111010001101000011010010111001100111111 Link to comment Share on other sites More sharing options...
Urza285 Posted December 3, 2012 Share Posted December 3, 2012 I think the issue is that the monster is supposed to reset its lp AND lose its tag (both asterisk tag as well as the players drop). The issue seems to be a bug. If the player tags it, then tags another the player should lose their claim on that monster. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Blutters Posted December 3, 2012 Share Posted December 3, 2012 So that's what an asterisk means. Thanks, I didn't know that.Should as in, it should currently work like this, or that you think that it should be like that?I'm honestly not sure why they did away with the most damage gets the kill claiming system. It seems more fair that whoever does the most work (damage) gets the kill. I'm pretty sure you get ~ 10 seconds after tagging something to hit it again, if you don't it will "reset" back to full hp. The great part about the dominion tower gloves' minor reflection effect is its ability to reset your tag timer, so you don't lose it. That intermittent 1 or 2 damage may not seem like much, but it can allow you to focus on a different monster without losing property over the other one.What I'm trying to determine is why for some reason my familiar's continued attacks only sometimes reset that timer... Link to comment Share on other sites More sharing options...
aerendil Posted December 3, 2012 Share Posted December 3, 2012 Im pretty sure i know why... if you dont engage them in combat constantly, attacking them yourself every now and then, then they unagro for a split second and reset hp... observed this at steels on eoc release, mind i could be 100% wrong Link to comment Share on other sites More sharing options...
muggiwhplar Posted December 3, 2012 Share Posted December 3, 2012 Anybody else also annoyed at how weak the steel titan's melee attack is? 2 Link to comment Share on other sites More sharing options...
Urza285 Posted December 3, 2012 Share Posted December 3, 2012 The way that the concept works is when you tag (same thing as target, too mind you) a monster you are claiming it as your kill. Tagging should also assign you the drop. Tagging a monster is something that should be done by the system before you even do any type of attack. Once you tag the monster it is your kill. The only exceptions are boss monsters because of the sheer hunt for them and the effort needed to down them. Should you tag something else that would mean you've not only changed your focus off of that npc, but also the drop too. The issue is, and was noted in beta, but apparently not quite fixed yet - is that people could tag multiple foes and get all the drops. I guess I still kind of made it too complex... Simplified: you should only be able to tag one thing. The only drop you should see is the creature you tag unless the creature isn't tagged by another player. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
Riptide Mage Posted December 3, 2012 Share Posted December 3, 2012 Anybody else also annoyed at how weak the steel titan's melee attack is? Yes, makes glacytes a pain to kill properly You make it sound like running through a few level 87 monsters is hard which it really shouldn't be at your level. Link to comment Share on other sites More sharing options...
Blutters Posted December 3, 2012 Share Posted December 3, 2012 The way that the concept works is when you tag (same thing as target, too mind you) a monster you are claiming it as your kill. Tagging should also assign you the drop. Tagging a monster is something that should be done by the system before you even do any type of attack. Once you tag the monster it is your kill. The only exceptions are boss monsters because of the sheer hunt for them and the effort needed to down them. Should you tag something else that would mean you've not only changed your focus off of that npc, but also the drop too. The issue is, and was noted in beta, but apparently not quite fixed yet - is that people could tag multiple foes and get all the drops. I guess I still kind of made it too complex... Simplified: you should only be able to tag one thing. The only drop you should see is the creature you tag unless the creature isn't tagged by another player.How should attacks that hit multiple targets at once or attacking a target with your familiar work then? Link to comment Share on other sites More sharing options...
chenw Posted December 3, 2012 Share Posted December 3, 2012 From what can see, some AoE attacks hit anyone caught within the area, regardless of whether they are engaged in combat with you or not, but some AoE attacks do not damage unless they are already in a combat with you. My example would be Ricochet Vs. Bombardment, the former hits anything within a certain range of the target, the latter only if they are in combat with you. At least it's what it appeared to me, here is why: 1. At the dark beasts, when I had aggro of several, my bombardment was able to hit quite a large radius , something probably bigger than 5x5 considering the size of DBs2. At Ahrim, when there is someone else with me with their Ahrim out, I use Ricochet, I get a message saying that someone is already attacking that. I do not get that message when I use bombardment, even when they are right on top of each other.3. In the tunnels, my ricochet goes all the way around the room, but my bombardment never hit anyone within the room for me unless I used ricochet first. 6,924th to 30 hunting, 13,394th to 30 summoning, 52,993rd to 30 DivinationKiln Record (Post-EoC): W 25 - L 0, 14 Uncut Onyx, 8 Jad hits received (Best record: Two in the same kiln)Obby set renewed post update #2: 0QBD drops: 21 crossbow parts, 3 Visages, 1 Kites, 2 KitsMax Port Score [2205] Achieved: 27th April 2013 (World 2nd) Farmyard Rampage ranking: 12th, 50,000 Kills. Dragon Pickaxe Drops: 1 (Times after I first entered Battlefield: 2h) Link to comment Share on other sites More sharing options...
Urza285 Posted December 3, 2012 Share Posted December 3, 2012 The way that the concept works is when you tag (same thing as target, too mind you) a monster you are claiming it as your kill. Tagging should also assign you the drop. Tagging a monster is something that should be done by the system before you even do any type of attack. Once you tag the monster it is your kill. The only exceptions are boss monsters because of the sheer hunt for them and the effort needed to down them. Should you tag something else that would mean you've not only changed your focus off of that npc, but also the drop too. The issue is, and was noted in beta, but apparently not quite fixed yet - is that people could tag multiple foes and get all the drops. I guess I still kind of made it too complex... Simplified: you should only be able to tag one thing. The only drop you should see is the creature you tag unless the creature isn't tagged by another player.How should attacks that hit multiple targets at once or attacking a target with your familiar work then?I ain't no coder or work to jagex, but an educated guess would be to say they fall into the same category as the monsters you left alone. What the system recognizes as your drop is your target. So long as no one pings or full out kills a monster you hit prior to your target you should see the drop. Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]Visit my Blog! Link to comment Share on other sites More sharing options...
guzoliub Posted December 3, 2012 Share Posted December 3, 2012 a few observations on DG combat: on release all DG combat was broken easy. Then they gradually started to up the LP of enemies, so that battles went slower. Still fights were kind of easy because damage done to the player was low and food was rarely needed. Lately it seems to me that more updates were made to make mobs a lot more acurate and now it looks like they are hitting me all the time (despite lvl10 range body). I want to complain, because armour does not seem to have any defensive quality (except the LP boost), but as everything EoC related changes all the time, I am just sharing my observations. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted December 3, 2012 Share Posted December 3, 2012 Even with t11 plate and legs you're only talking about 445 armour, versus your best class (so you'd have like 278~ and 139~ armour against the other two classes). When you're dealing with any monster above level 100, they've got well over 500 hit bonus from their equipment, so they're going to hit you very, very often. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Quorra Posted December 3, 2012 Share Posted December 3, 2012 Is the KQs second form's melee prayer now 100%? Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted December 3, 2012 Share Posted December 3, 2012 I don't think the KQ's prayer were ever 100%. At least in the Beta, I could get through her first form with ranged, so you should get able to melee her second form, just with less accuracy. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Ammako Posted December 3, 2012 Share Posted December 3, 2012 Even with t11 plate and legs you're only talking about 445 armour, versus your best class (so you'd have like 278~ and 139~ armour against the other two classes). When you're dealing with any monster above level 100, they've got well over 500 hit bonus from their equipment, so they're going to hit you very, very often. So THAT'S what the numbers actually stand for!This is good to know. Link to comment Share on other sites More sharing options...
decebal Posted December 3, 2012 Share Posted December 3, 2012 I don't think the KQ's prayer were ever 100%. At least in the Beta, I could get through her first form with ranged, so you should get able to melee her second form, just with less accuracy.I swear Verac's was the only melee that went through her prayer (because of the set bonus), but it's been so long since I've heard someone talk about her, I'm probably wrong. The way that the concept works is when you tag (same thing as target, too mind you) Just to clarify something, but actual targetting (pressing "t" and then a monster) does not actual tag the monster as yours, right? Link to comment Share on other sites More sharing options...
Platinum_Myr Posted December 3, 2012 Share Posted December 3, 2012 I don't think the KQ's prayer were ever 100%. At least in the Beta, I could get through her first form with ranged, so you should get able to melee her second form, just with less accuracy.I swear Verac's was the only melee that went through her prayer (because of the set bonus), but it's been so long since I've heard someone talk about her, I'm probably wrong. Her prayer was never implemented the same as players. It was just a *massive* defense boost. But with the advent of overloads, turmoil, and high accuracy weapons like the godswords, our accuracy got so high that you could get hits on her even with the prayer up. 1 Maxed since Sunday, January 9th, 2014Completionist since Wednesday, June 4th, 2014 Link to comment Share on other sites More sharing options...
999134 Posted December 8, 2012 Share Posted December 8, 2012 Where can you get off-hand maces from? Some of them do not seem to exist. (black for example). Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Alg Posted December 8, 2012 Share Posted December 8, 2012 Where can you get off-hand maces from? Some of them do not seem to exist. (black for example).There aren't any offhand black or white items yet (Except claws), the rest of the metals can be crafted. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
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