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14th Jan - Kalphite King


Sylpheed

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anybody feel like 60 smithing is a bit low req these days?

 

Surprisingly low, considering the weapons are T90.

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anybody feel like 60 smithing is a bit low req these days?

 

Surprisingly low, considering the weapons are T90.

And repairing ganos in a similar fashion takes 98 Crafting.

 

Jagex truly is #1 at content balancing.

 

Was to be expected. The new weapons are inferior to the chaotic maul, so I'm not surprised they're so cheap already.

 

Whilst they may be lower damage, they have far higher accuracy. Yet to be seen really if they out dps maul.

Granted, dual wield is shit.

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A Blog to Bathtubs for Beginners
Quest Cape | 99 Defence Achieved 11-Jul-2011 17:41 | 99 Prayer 11-Jul-2012 | 99 Constitution 02-Aug-2012

99 Attack 31/10/2012 | 99 Dungeoneering 31/10/2012 | 99 Strength 31/10/2012 | 99 Magic 2/12/2012

99 Range 16/12/2012 | 99 Herblore 25/12/2012 | 99 Summoning 4/1/2013 | 99 Firemaking 6/3/2013

99 Farming 10/4/2013 | 99 Slayer 11/7/2013 | 99 Fletching 21/8/2013  |  99 Smithing 22/8/2013 

99 Crafting 19/12/2013  |  99 Cooking 15/1/2014  |  99 Agility 25/1/2014  |  99 Thieving 01/02/2014

99 Construction 21/04/2014  |  99 Woodcutting 04/03/2014  |  99 Fishing 17/04/2014  |  99 Mining 23/07/2015

99 Divination 27/07/2015  |  99 Runecrafting 20/08/2015  |  99 Hunter 20/08/2015  | Maxed 20/08/2015

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Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

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Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

 

Dual wield is inferior to 2h, because the offhand weapon isn't taken in count when using abilities. They should have fixed this a while ago, but for some reason, they haven't....

 

Sorry for complaining so much, but Jagex has to be one of the worst companies I've ever seen when it comes to balancing stuff. There are still so many issues going on that have been in the game since beta and they STILL haven't been fixed.

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They're not that big of a company, in spite of all the tubthumping they do following the second rate awards they seem to pick up with ease. I know they shouldn't be having their cake and eating it, but it's still unfair to compare them to the bigger names in the industry. There simply isn't the manpower to balance an update as big as EoC in that short of a time frame.

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Glad to see the superior version has a significant defence bonus over the normal set now.

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From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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Is the prayer bonus for superior Tetsu/armour new? Either way, pretty good, very motivating :).

 

Also did one KK kill (lol. I'm not very into pvm), and it's easy if you're not tanking, very little damage taken (about 5 rocktails for a kill, and I was safing like hell). Tanks use 20+ rocktails per kill though apparently, someone even mentioned 40.

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Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

 

Dual wield is inferior to 2h, because the offhand weapon isn't taken in count when using abilities. They should have fixed this a while ago, but for some reason, they haven't....

 

Sorry for complaining so much, but Jagex has to be one of the worst companies I've ever seen when it comes to balancing stuff. There are still so many issues going on that have been in the game since beta and they STILL haven't been fixed.

 

People complain about this but I fail to see the darn issue.

2h is best when using abilities as the whole weapon effects abilities.

Dual is best for momentuming slayer tasks as it reduces overkill, but increases speed.

Each has its use one for pvm one for slayer, so where's the issue?

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Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

 

Dual wield is inferior to 2h, because the offhand weapon isn't taken in count when using abilities. They should have fixed this a while ago, but for some reason, they haven't....

 

Sorry for complaining so much, but Jagex has to be one of the worst companies I've ever seen when it comes to balancing stuff. There are still so many issues going on that have been in the game since beta and they STILL haven't been fixed.

 

People complain about this but I fail to see the darn issue.

2h is best when using abilities as the whole weapon effects abilities.

Dual is best for momentuming slayer tasks as it reduces overkill, but increases speed.

Each has its use one for pvm one for slayer, so where's the issue?

 

I don't see the issue either. I did a comparison during slayer tasks between Cmaul and duel CLS and the CLS was much better during momentum.

 

That is how a well made game works, everything is good in it's own niche.

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i see a huge issue in that melee has t90, and everything else is CAPPED at tier 80... we wont see removal of those caps for a few months because jgx....

 

We don't have proof that they won't go up; they can't wedge stab, slash, crush, magic, bolt, bow and thrown into all updates let alone in dual and 2h variants.

I'd full expect the upcoming ranged slayer dungeon to supply some lvl 90 ranged gear and we have no idea what they have planned it doesn't take much to thrown in a new staff or just raise the damage cap on the mage spells.

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So... we're complaining about things not being balanced, but you want to throw a whole tier of items into the game in one go? No thanks.

 

Apart from anything else, that's bad business. If you have something like t90 items, make it last while you can. Drag it out.

 

 

Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

 

Dual wield is inferior to 2h, because the offhand weapon isn't taken in count when using abilities. They should have fixed this a while ago, but for some reason, they haven't....

 

Sorry for complaining so much, but Jagex has to be one of the worst companies I've ever seen when it comes to balancing stuff. There are still so many issues going on that have been in the game since beta and they STILL haven't been fixed.

 

People complain about this but I fail to see the darn issue.

2h is best when using abilities as the whole weapon effects abilities.

Dual is best for momentuming slayer tasks as it reduces overkill, but increases speed.

Each has its use one for pvm one for slayer, so where's the issue?

 

I don't see the issue either. I did a comparison during slayer tasks between Cmaul and duel CLS and the CLS was much better during momentum.

 

That is how a well made game works, everything is good in it's own niche.

Clearly the momentum niche isn't as big as the abilities niche, because CLS on momentum undoubtedly deals less damage per time unit than Cmaul on abilities. The prices of readily available 1-handers+offhanders and 2-handers reflects that difference. You can't argue against stark reality.

 

Furthermore, the assumption that momentum is better for slayer, and abilities for PvM, is completely unfounded from what I've read. More damage is better in both. 'Overkill' is a concept that doesn't apply here.

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i see a huge issue in that melee has t90, and everything else is CAPPED at tier 80... we wont see removal of those caps for a few months because jgx....

 

Melee was capped at level 80 until a few bloody hours ago, they can't have the KK update have melee, magic and ranged gear and have it be the only source of level90 equipment.

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Melee was capped at level 80 until a few bloody hours ago, they can't have the KK update have melee, magic and ranged gear and have it be the only source of level90 equipment.

It just kind of makes you wonder what the point of spending the better part of the last year balancing everything was, though. We finally got something resembling a triangle out of the combat triangle, and in under two months we're back to melee having the best toys.

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So... we're complaining about things not being balanced, but you want to throw a whole tier of items into the game in one go? No thanks.

 

Apart from anything else, that's bad business. If you have something like t90 items, make it last while you can. Drag it out.

 

 

Dual wield as a concept is inferior, but that doesn't necessarily make the new weapons inferior to the chaotic maul in DPS terms. If that's why the prices are crashing, because that's what people believe, and then it turns out they do dish out more damage, they'll rebound back very quickly.

 

Dual wield is inferior to 2h, because the offhand weapon isn't taken in count when using abilities. They should have fixed this a while ago, but for some reason, they haven't....

 

Sorry for complaining so much, but Jagex has to be one of the worst companies I've ever seen when it comes to balancing stuff. There are still so many issues going on that have been in the game since beta and they STILL haven't been fixed.

 

People complain about this but I fail to see the darn issue.

2h is best when using abilities as the whole weapon effects abilities.

Dual is best for momentuming slayer tasks as it reduces overkill, but increases speed.

Each has its use one for pvm one for slayer, so where's the issue?

 

I don't see the issue either. I did a comparison during slayer tasks between Cmaul and duel CLS and the CLS was much better during momentum.

 

That is how a well made game works, everything is good in it's own niche.

Clearly the momentum niche isn't as big as the abilities niche, because CLS on momentum undoubtedly deals less damage per time unit than Cmaul on abilities. The prices of readily available 1-handers+offhanders and 2-handers reflects that difference. You can't argue against stark reality.

 

Furthermore, the assumption that momentum is better for slayer, and abilities for PvM, is completely unfounded from what I've read. More damage is better in both. 'Overkill' is a concept that doesn't apply here.

 

In terms of slayer momentum isn't better in terms of outright speed that much is obviously true, but in terms of a realistic average player it is the obvious choice cause most people aren't going to sit rotating abilities for hundreds upon hundreds of kills most of which don't last very long.

And if overkill doesn't apply you might wanna tell all the metagamer types who have been citing that exact reason as to why dual + momentum is the way to go for slayer.

 

Also the cls vs cmaul one is fair point, but that is a slightly different issue; that is the issue of the chaotic tier being inconsistent having 2 styles of melee as duals and 1 as 2h. The issue at hand is people having a fit over lack of t90 2hers because dual wields are 'useless'

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Operation Gold Sparkles :: Chompy Kills ::  Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA Rewards

Dragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue

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Melee was capped at level 80 until a few bloody hours ago, they can't have the KK update have melee, magic and ranged gear and have it be the only source of level90 equipment.

It just kind of makes you wonder what the point of spending the better part of the last year balancing everything was, though. We finally got something resembling a triangle out of the combat triangle, and in under two months we're back to melee having the best toys.

 

Yeah but they can't just release all their content at once

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Ports gave us three higher-end armor sets for all three styles, this boss gave us three higher-end weapon sets for one style. They probably could have fit it in, I think... :razz:

Say,have it drop the two maces, a wand/orb set, and a crossbow component, instead of a slash, stab, and crush weapon.

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I think everyone is blowing this way out of proportion. With Drygore weapons a mage will still beat a meleer. A meleer will still beat a ranger. A ranger will still beat a mage. The combat triangle is not toppled in the slightest. The only place this could change anything would be bosses without a weakness, but then it's already uneven with issues such as asphyxiate not being as good as rapid-fire and magic staves being crap all around.

From the empty days of hope, deny the darkness
Follow my voice, we'll run far away from here

If only to hide, to escape this life
And live forever, forever in the sun

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