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Calm Koala

Icefiends/Slayer XP nerfed to the ground

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Sadly Jagex just nerfed Icefiends to the ground. Guess its time to get back to bot infested waterfiends once again..

 

From 1100+ to 236 exp and charm rate seems to be down aswell


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Bug abusers whining about a bugfix, what's new.

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Down to 180 crimsons per hour from 250-300.

Down to 60k experience per hour from 350-400k.

 

I don't see why they nerfed them as the Ghorrok location requires doing most of the quests in the game to even access as well as to obtain those rates, you need 92/96 herblore and 95 prayer. I guess working towards end-game has no benefit anymore. Back to camping botterfiends.

 

Edit:

How in the hell was it bug abuse? They have been at those previous rates since November when EoC came out. If Jagex really thought it was a big deal, they would've hotfixed it when it was brought up on the HLF within a week.

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Bug abusers whining about a bugfix, what's new.

 

this was NOT a bug..


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It wasn't a bug but I think the exp rates were too high. 150k-200k an hour exp would have been more reasonable a nerf though.


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I agree with the not a bug part. But those kinds of charm rates AS WELL as very high xp was a little bit too much.


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It wasn't a bug but I think the exp rates were too high. 150k-200k an hour exp would have been more reasonable a nerf though.

 

true. oh well i got 99 def/hp/97 att in a week there though..so i got what i wanted lol


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Reducing the exp rate to about 200-250k exp an hour would have been a better choice. Gotta admit 350k an hour was just insane.


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Jagex being Jagex are incapable of doing things the right way, just gotta accept it and find the new method.

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A level 185 monster that gives 236xp a kill, do jagex even think about what they're doing? The xp rates were too high, but to make them that low is just stupid.

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Bug abusers whining about a bugfix, what's new.

 

Not sure if trolling or just incredibly stupid.

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It's possible (although somewhat unlikely) that the change was unintended, especially considering that there was no mention of it in the news or patch notes. It should be reported as a bug unless Jagex says so otherwise.


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That's unfortunate. Luckily I got all the XP I needed from them.



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Why are people surprised. It is standard Jagex procedure to release something that is obviously unbalanced, but allow people a few months/years to take advantage of it before they decide to fix it. See effigies/runespan in recent times.

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Jagex balancing at its finest.

 

Instead of toning the xp down so it's on par with other monsters of the same level, they nerf the xp so much that it's not even worth it to fight them anymore.

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Standard Jagex procedure... due to two things that have happened recently?

Right...

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Standard Jagex procedure... due to two things that have happened recently?

Right...

 

I gave two examples in my post. There are plenty of other things.

 

Off the top of my head, nerfing steel titan ranged damage from scrolls significantly, and nerfing the damage from cannons. They've both been around for ages, and basically let you get a free 99/200M skill.

 

If you require even more examples I can think about it in more detail?


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I'm pretty sure that going from your logic, every other method of gaining exp let you get a free 99/200M ranged.

 

Because cannoning to 99/200M exp would require you buy the cannonballs, and using Steel titan for 99/200M exp would require you to buy all the supplies for 99 Summoning + enough time slaying to gather the charms.

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Why do I hear about 'em being good XP only now?


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Why do I hear about 'em being good XP only now?

 

Cuz we wanted that place to ourselves :P


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Looks like they want all >100 level monsters to have low HP (and thus give low XP), but have extremely high def/evasion rates (prime example: 170 Double Agent, which requires nonexistent tier magic equipment to have a >50% hit rate). It's a trend. Look at metal dragons, for example: they were great slay tasks, but now were nerfed to be 2 hit and give shit XP and require even more attention.


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