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ilogout and theclown04 both released videos of the crossover method a good 4 or 5 years ago showing the location mastered, i'll have a look if either still have them.

 

 

Says he managed to get 60k mage + 60k mining in a later video where he's alching, but thats after varrock achievement.

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Hello, I have something you all may be interested in.

 

http://www.crystalmathlabs.com/tracker/timetomax.php

 

I made this around a week ago, but I never released it because it's probably very inaccurate. The current code only makes very rough estimates of xp/h in skills and doesn't account for the skill's level to calculate time from maxed total. This sounds like a lot of work to me, which is why I don't want to do it. Another problem is that the RuneCrafting xp rates varies greatly depending on if runners are used.

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Hello, I have something you all may be interested in.

 

http://www.crystalma...r/timetomax.php

 

I made this around a week ago, but I never released it because it's probably very inaccurate. The current code only makes very rough estimates of xp/h in skills and doesn't account for the skill's level to calculate time from maxed total. This sounds like a lot of work to me, which is why I don't want to do it. Another problem is that the RuneCrafting xp rates varies greatly depending on if runners are used.

 

 

That is awesome, thanks very much for writing it. I'd love to get Gemeos involved, he might not be up to date on exp/hour, but he's spent a decent amount of time working on time calcs, so I'm sure he'd have a lot to offer. He was always keen to use methods that most top players would use rather than the ultimately fastest ones.

 

Please could you post a list of what method and the rough exp/hour you gave to it? Means each method can be discussed, possible alternatives suggested, and we could get more people providing figures for average exp/hour rather than just the top end.

 

Some thoughts of mine,

 

 

Slayer

 

 

Summary = Att/str/def/hp have got 0 combined hours for 99 as they're all achieved by 99 slay. Ranged hours are halved as 99 slay covers half the exp.

 

Going off the stats of the top 5 ranked slayers currently. Considered doing more, but I know a lot of people camped Abbys and dark beasts, Luckey D (#6) included, so it might skew the figures if they're not mainly slaying.

 

 

range vs slayer = 48.5%

range vs melee = 13.25%

slayer vs melee = 27.75%

 

So 46.97m in melee stats would be gained from 99 slayer and 6.3m range.

 

Individual figures (roughly)

 

 

 

hawklit

range vs slayer = 52%

range vs melee = 12%

slayer vs melee = 24%

 

Hi im armand

range vs slayer = 49%

range vs melee = 14%

slayer vs melee = 29%

 

Alkan

range vs slayer = 50%

range vs melee = 15%

slayer vs melee = 30%

 

Nizmo30

range vs slayer = 33%

range vs melee = 9%

slayer vs melee = 28%

 

razzeh

range vs slayer = 43%

range vs melee = 12%

slayer vs melee = 28%

 

Nizmo looks like an outlier in terms of cannoning

 

Averages without Nizmo

range vs slayer = 48.5%

range vs melee = 13.25%

slayer vs melee = 27.75%

 

 

 

 

 

Magic/fletching

 

 

I've put them both in the same category as I think they both have 0 hours due to the ability to train these skills whilst doing other things.

 

For magic you can alch your logs or your fish or your ores instead of mouseclick dropping. If anything the ease of this method saves you hours. Admittedly there is a cost involved, but the 200k alchs to 99 mage would only cost 46m @ 230ea. With Kingdom daily, farming herbs (potentially) and the money made from other skills, the price should be easy enough to cover.

 

For fletching, perhaps not all the exp will be done at 0 time cost, but fletching bolts whilst training agility or runecrafting is possible. That sort of goes against Gemeos's idea of using the most common or popular methods though.

 

 

 

Construction

 

 

Whilst there is a decent enough supply of mahogany planks in EoC, i haven't really seen much of one in RS07 yet. Both could have a maintainable supply through Tai bwo wannai, but I'm not sure whether to go off the rate for oak dungeon doors or not. There is no rush for people to do construction just yet, so you could arguably suggest that eventually mahogany will be the widespread training method.

 

 

 

Any buyable

 

 

Can we really say there is zero time for buying resources? Most high levelled players will be dropping or alching during resource skills, so that doesn't decrease the figure at all. I'd say it may be negligible, so you could count the time taken to acquire resources as inconsequential. There are 9 skills where buying items is almost a necessity, if it takes 20 minutes to buy 1m of exp, that's only ~39 hours of buying time, worth including?

 

 

 

 

 

 

Template for skills/methods/xp rates

 

 

Range - @ xp/hour

Slay - @ xp/hour

Prayer - @ xp/hour

Rc - @ xp/hour

Con - @ xp/hour

Agil - @ xp/hour

Herb - @ xp/hour

Thieving - @ xp/hour

Craft - @ xp/hour

Fletching - @ xp/hour

Hunt - @ xp/hour

Mining - @ xp/hour

Smith - @ xp/hour

Fish - @ xp/hour

Cook - @ xp/hour

Fm - @ xp/hour

Wc - @ xp/hour

Farming - @ xp/hour

 

 

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Perfect is impossible and daft to aim for, but if its not accurate whats the point? Whether skills have genuinely got a time cost of 0 or not is pretty relevant. Mage being something like 200 hours alching (@65k/hour) Melee being 525 hours (@80k/hour)

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Perfect is impossible and daft to aim for, but if its not accurate whats the point? Whether skills have genuinely got a time cost of 0 or not is pretty relevant. Mage being something like 200 hours alching (@65k/hour) Melee being 525 hours (@80k/hour)

I think the idea is that you train melee in slayer so you don't count it twice. And magic absolutely is 0 hours if you're smart about it. Low alch stuff like fish for better xp, high alch during combat with no negative implications.

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Hello, I have something you all may be interested in.

 

http://www.crystalma...r/timetomax.php

 

I made this around a week ago, but I never released it because it's probably very inaccurate. The current code only makes very rough estimates of xp/h in skills and doesn't account for the skill's level to calculate time from maxed total. This sounds like a lot of work to me, which is why I don't want to do it. Another problem is that the RuneCrafting xp rates varies greatly depending on if runners are used.

 

I just made a large modification to the code that calculates time to maxed total. These modifications account for level differences causing different XP rates. These XP gains may be tweaked later when I can gather more data for XP rates.

 

You can see the new algorithm by looking at the JavaScript code on this page:

http://crystalmathla...uppliescalc.php

 

var Rates=new Array(0,0,0,0,0,0,
new Array(0,350000), //Prayer
new Array(0,250000), //Magic
new Array(0,40000, 7842,130000, 37224,175000, 1986068,230000, 5346332,330000), //Cooking
new Array(0,7000, 2411,16000, 13363,35000, 41171,45000, 302288,84000), //Woodcutting
new Array(0,30000, 7842,45000, 22406,72000, 166636,102600, 737627,135000, 3258594,192150), //Fletching
new Array(0,14000, 4470,30000, 13363,40000, 273742,44000, 737627,55000), //Fishing
new Array(0,45000, 13363,130500, 61512,195750, 273742,293625, 1210421,445000), //Firemaking
new Array(0,57000, 368599,170000), //Crafting
new Array(0,40000, 37224,150000), //Smithing
new Array(0,8000, 14833,20000, 41171,30000, 547953,52000, 1986068,60000), //Mining
new Array(0,60000, 27473,200100, 2192818,380000), //Herblore
new Array(0,6000, 13363,15000, 41171,43000, 449428,50000, 2192818,59000), //Agility
new Array(0,15000, 61512,80000, 166636,120000, 449428,220000, 5902831,250000), //Thieving
new Array(0,5000, 37224,10000, 273742,15000, 1986068,20000, 5346332,25000), //Slayer
new Array(0,10000, 2411,50000, 13363,80000, 61512,150000, 273742,200000, 1210421,550000), //Farming
new Array(0,8000, 2107,20000, 1210421,25000, 2421087,29000, 5902831,50000), //Runecrafting
new Array(0,5000, 12031,40000, 247886,80000, 1986068,100000), //Hunter
new Array(0,20000, 18247,100000, 101333,250000, 1096278,360000) //Construction
);

new Array(0,8000, 2107,20000, 1210421,25000, 2421087,29000, 5902831,50000) //Runecrafting

This means you get 8000 xp/h starting at 0 xp (level 1), and 20000 xp/h starting at 2107 xp (level 14) with fire runes ect. I'm not sure about these xp rates which is why I'm taking the time to explain the code.

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Hello, I have something you all may be interested in.

 

http://www.crystalma...r/timetomax.php

 

I made this around a week ago, but I never released it because it's probably very inaccurate. The current code only makes very rough estimates of xp/h in skills and doesn't account for the skill's level to calculate time from maxed total. This sounds like a lot of work to me, which is why I don't want to do it. Another problem is that the RuneCrafting xp rates varies greatly depending on if runners are used.

 

I just made a large modification to the code that calculates time to maxed total. These numbers for each user will be inaccurate until every player's tracker gets updated WITH an xp change.

 

These modifications account for level differences causing different XP rates. These XP gains may be tweaked later when I can gather more data for XP rates.

 

You can see the new algorithm by looking at the JavaScript code on this page:

http://crystalmathla...uppliescalc.php

 

var Rates=new Array(0,0,0,0,0,0,
new Array(0,350000), //Prayer
new Array(0,250000), //Magic
new Array(0,40000, 7842,130000, 37224,175000, 1986068,230000, 5346332,330000), //Cooking
new Array(0,7000, 2411,16000, 13363,35000, 41171,45000, 302288,84000), //Woodcutting
new Array(0,30000, 7842,45000, 22406,72000, 166636,102600, 737627,135000, 3258594,192150), //Fletching
new Array(0,14000, 4470,30000, 13363,40000, 273742,44000, 737627,55000), //Fishing
new Array(0,45000, 13363,130500, 61512,195750, 273742,293625, 1210421,445000), //Firemaking
new Array(0,57000, 368599,170000), //Crafting
new Array(0,40000, 37224,150000), //Smithing
new Array(0,8000, 14833,20000, 41171,30000, 547953,52000, 1986068,60000), //Mining
new Array(0,60000, 27473,200100, 2192818,380000), //Herblore
new Array(0,6000, 13363,15000, 41171,43000, 449428,50000, 2192818,59000), //Agility
new Array(0,15000, 61512,80000, 166636,120000, 449428,220000, 5902831,250000), //Thieving
new Array(0,5000, 37224,10000, 273742,15000, 1986068,20000, 5346332,25000), //Slayer
new Array(0,10000, 2411,50000, 13363,80000, 61512,150000, 273742,200000, 1210421,550000), //Farming
new Array(0,8000, 2107,20000, 1210421,25000, 2421087,29000, 5902831,50000), //Runecrafting
new Array(0,5000, 12031,40000, 247886,80000, 1986068,100000), //Hunter
new Array(0,20000, 18247,100000, 101333,250000, 1096278,360000) //Construction
);

new Array(0,8000, 2107,20000, 1210421,25000, 2421087,29000, 5902831,50000) //Runecrafting

This means you get 8000 xp/h starting at 0 xp, and 20000 xp/h starting at 2107 xp with fire runes ect. I'm not sure about these xp rates which is why I'm taking the time to explain the code.

Awesome, I was going to ask if you could make a page similar to that or give out the xp\hours you were using.

 

Havent looked into the accuracy of the rates, but did you only list FM\Pray\Con\RC's GP's because of how large they are comparitive to something like crafting/fletching/cooking where you basically break even atm?

 

EDIT: Just looked, magic xp seems high, is that because you should be low\high alching while doing other activities?

jagerbluebt1.gif

Thx to MxM for parts of the sig!

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I excluded a lot of skills from the price calculator because they require you to sell back the things you create and that players used a variety of different things to train crafting and herblore.

 

The magic xp rate was because I was lazy really. Besides, the time is calculated by superheating gold, so magic shouldn't be much of an issue. The small bit of magic you do need to do can be done while fishing and teleporting when astral runecrafting.

 

Look into putting your rates into an object instead of an array.

 

Sure, logically that would make sense. I just see no benefit in doing this.

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Arrays are many things, but slower is not one of them. Unless of course Javascript's arrays are significantly different from the ones I'm used to. I'm a C++ guy. :)

fd5716c8af.png

200000000.png

Agilitizing my way to 1,000,000,000xp!
Follow my progress on my Youtube channel: http://www.youtube.com/The1Jebrim

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I actually did some research on it and it looks like it varies between browsers. On chrome, objects are much faster. Turns out that arrays are much faster in firefox, which I didn't know when I made my other post. I guess you would use arrays unless you have a large base of chrome users. Maybe switch to associative arrays just for readability's sake.

 

http://jsperf.com/performance-of-array-vs-object/2

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You know things are getting weird when Jebrim is the voice of reason. Meredith there's no reason to care about performance here, if Foot did he wouldn't be using Javascript at all. Don't suggest changes just for the sake of suggesting a change.

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A money pouch would be cool. So would a remote price checker. But honestly I'm thinking an insta-Jcoins-market. LOW ON PRAYER AND DONT LIKE XP WASTE?! BUY AN ULTRA PRAYER RESTORE POTION INSTANTLY FOR JUST 75 CENTS! STAY AT BANDOS ALL DAY/AS LONG YOU HAVE MONEY!

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