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18 Dark beasts is the max task I've seen so far. Highly unlikely to get a Bow drop during those kills. And camping them would be well, inefficient :<

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You'd have to make 2.5m+ Gp/hr for it to be worth it.

Dark bows sell for ~6m. At 90 slay you can cannon Dark beasts while alching for some extra range+mage xp while earning those 2,5m/h.

 

Also, I can't see why merching to gain wealth in 07scape could be "wrong". I was under the impression that merching was one of the main reasons why people wanted the pre-GE RS back...

He meant that sitting there buying some item and trying to resell it for 50k more, like so many people believe merchanting is, it isn't worth the time since you're not gaining any experience and aren't making money as fast as you could be. There are opportunities to take advantage of naive or desperate people that far exceed any money you could make skilling. But they aren't common enough to be reliable. Can also make long-term investments in bulk or high-price items to make money, but that isn't reliable either. It is very possible to get all of the money to max this way, but not everybody can manage.

 

Although, I think that 600M "minimum" as Jebrim pointed out is an inaccurate estimation. Off the top of my head, Prayer is about 80M, Construction 100M, Herblore 65M. Smithing could be anywhre from break even to 100M depending on how one trains it (superheating gold vs. smelting gold would be a huge difference, for example). Firemaking 10-50M (depending on maple vs. yew vs. magic logs used). Most other skills are negligible cost or profitable. That comes out to 395M maximum. Probably around 300M with the methods most people will actually be using. Unless he means doing things like wines for Cooking, adamant platebodies for smithing, and other things that aren't economically viable. Either way, definitely not 600M "at a minimum".

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18 Dark beasts is the max task I've seen so far. Highly unlikely to get a Bow drop during those kills. And camping them would be well, inefficient :<

For people now and in the future, sure. But the first few people could have done it at prices much more than worth their while. That "intial profit" goes for several other skills, as well. Ironically, the people who had runners for Runecrafting, as well. Only having to dish out 30 Natures per 25 essence and sorts.

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18 Dark beasts is the max task I've seen so far. Highly unlikely to get a Bow drop during those kills. And camping them would be well, inefficient :<

I was not referring to camping Dark beasts as slayer training because you'll most likely not get a bow drop while on task.

 

Camping them as a money-making-method rather than crafting runes after you've hit 99 rc as Jebrim suggested...how could that be bad?

After all, any rc xp after 99 is "xp waste" assuming your goal is all-99. In that case, the range/magic xp from cannon-alching is better, and the profit/hour may very well be at par with rcing.

 

If your goal would be all-200m, rcing is obviously better.

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You'd have to make 2.5m+ Gp/hr for it to be worth it.

Dark bows sell for ~6m. At 90 slay you can cannon Dark beasts while alching for some extra range+mage xp while earning those 2,5m/h.

 

Also, I can't see why merching to gain wealth in 07scape could be "wrong". I was under the impression that merching was one of the main reasons why people wanted the pre-GE RS back...

He meant that sitting there buying some item and trying to resell it for 50k more, like so many people believe merchanting is, it isn't worth the time since you're not gaining any experience and aren't making money as fast as you could be. There are opportunities to take advantage of naive or desperate people that far exceed any money you could make skilling. But they aren't common enough to be reliable. Can also make long-term investments in bulk or high-price items to make money, but that isn't reliable either. It is very possible to get all of the money to max this way, but not everybody can manage.

 

Although, I think that 600M "minimum" as Jebrim pointed out is an inaccurate estimation. Off the top of my head, Prayer is about 80M, Construction 100M, Herblore 65M. Smithing could be anywhre from break even to 100M depending on how one trains it (superheating gold vs. smelting gold would be a huge difference, for example). Firemaking 10-50M (depending on maple vs. yew vs. magic logs used). Most other skills are negligible cost or profitable. That comes out to 395M maximum. Probably around 300M with the methods most people will actually be using. Unless he means doing things like wines for Cooking, adamant platebodies for smithing, and other things that aren't economically viable. Either way, definitely not 600M "at a minimum".

 

I'm not against merching btw. As for Smithing, you're really really off on that. Smithing is a huge unknown expense atm. Selling gold bars in the massive bulks needed means you really have to have a super low price, which means a much higher cost. And doing plates atm is like 30-40 gp/xp last I heard, which is far too expensive to consider (400-500m? lol). I expect the price on that will go down over time, but it'll remain quite high for awhile. The cost of Farming is going up and atm is around 80m-100m. There's no reason to welfare Firemaking, as you can make money faster. Fletching is another cash loser if you're doing bolts. Superheating or alching for Magic, either way that too is another big loss. If you hire someone to tan your hides for Crafting, that atm is a loss. And these are all more efficient to make money first and then do than to attempt to welfare it.

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I'm not against merching btw. As for Smithing, you're really really off on that. Smithing is a huge unknown expense atm. Selling gold bars in the massive bulks needed means you really have to have a super low price, which means a much higher cost. And doing plates atm is like 30-40 gp/xp last I heard, which is far too expensive to consider (400-500m? lol). I expect the price on that will go down over time, but it'll remain quite high for awhile. The cost of Farming is going up and atm is around 80m-100m. There's no reason to welfare Firemaking, as you can make money faster. Fletching is another cash loser if you're doing bolts. Superheating or alching for Magic, either way that too is another big loss. If you hire someone to tan your hides for Crafting, that atm is a loss. And these are all more efficient to make money first and then do than to attempt to welfare it.

For Smithing, if you bought gold ore at 400 each and smelted it, that would be around 7.3gp/xp off the capital. Probably less than half that if you managed to sell it. Also, bolts are very cheap to smith (at least for now). You did say "minimum". I take that more to mean what a typical player is willing to spend in terms of time and money. Not one playing it as if he's racing for first to maxed total or 200M in a skill etc.

 

You'll probably hate this, but a lot of players prefer to "welfare" their skills because they don't value all time equally. They would rather do something comfortable and relaxing than save a couple of hours by doing something click-intensive to save time and/or money. I know most players would rather firemake for 60 hours and only have to spend 10 hours making the money to pay for it than to firemake for 25 hours and spend 40 hours making the money to pay for it. Perhaps that would make more sense for a less click-intensive skill, but the point still stands. Making money is generally dreadful in comparison to mindlessly training a skill.

 

I think that's where the disconnect is. Since you seem to only think in terms of time spent in order to reach a goal, where most players think in terms of what they do and do not want to do on their way to a maxing a skill. Most players are willing to sit back and take 175k xp/hr in Fletching while watching some TV and movies while profiting, instead of fletching adamant bolts at whatever speed it is (is there a cap?) with several hundred actions per minute, or clicking three times in order to get 70 XP while doing another skill.

 

Magic you can get a large portion of the experience from other skills. I'm 90 Magic already and most of what I have done is alch my d'hide bodies and maple longbows that I've made from Crafting and Fletching. And the Crafting -> Alching is around break even for the entire process. You can also do things like merchant while you alch, or tan hides, and all sorts of things. And when I say merchant, I mean you can sit back and wait for people to offer good deals which you can profit from. So it's not tough to get that cost down to at least zero or negligible, so I didn't mention it.

 

Farming can be profitable. There's no rush. On the live game, I got 99 Farming in around 5 months doing watermelons, herbs, pineapple trees, and calquats. Was an overall profit. There's no need to do magic trees and such, because even if you start doing "welfare" Farming right now, you'll be 99 Farming much, much, much earlier than 99 in all other skills. Based on Foot's estimation of around 2100 hours for those people at the top to max, at 16 hour days, that's still over 4 months to max. Anyone lower than those figures doesn't have to worry about it at all. It amazed me how many players just left Farming as one of their last skills in the live game and spent tens if not hundreds of million coins playing catch-up. People now have the advantage of time. Would be a shame to let it go to waste.

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Runecrafting is/was arguably the most respected cape in the game... if you solo'd it. Not soloing it is just cheating your way to that most respected cape and that's why I have a problem with it.

BAWWWWW people are using legitimate methods to get higher exp rates!

 

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Maybe I feel this way because I was very involved in the Runecrafting community and did my Runecrafting during the post-GE era, when using runners wasn't a viable training method and thus wasn't an issue to worry about.

Still doesn't make it cheating, according to the Rules of Runescape.

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I'm not against merching btw. As for Smithing, you're really really off on that. Smithing is a huge unknown expense atm. Selling gold bars in the massive bulks needed means you really have to have a super low price, which means a much higher cost. And doing plates atm is like 30-40 gp/xp last I heard, which is far too expensive to consider (400-500m? lol). I expect the price on that will go down over time, but it'll remain quite high for awhile. The cost of Farming is going up and atm is around 80m-100m. There's no reason to welfare Firemaking, as you can make money faster. Fletching is another cash loser if you're doing bolts. Superheating or alching for Magic, either way that too is another big loss. If you hire someone to tan your hides for Crafting, that atm is a loss. And these are all more efficient to make money first and then do than to attempt to welfare it.

For Smithing, if you bought gold ore at 400 each and smelted it, that would be around 7.3gp/xp off the capital. Probably less than half that if you managed to sell it. Also, bolts are very cheap to smith (at least for now). You did say "minimum". I take that more to mean what a typical player is willing to spend in terms of time and money. Not one playing it as if he's racing for first to maxed total or 200M in a skill etc.

 

You'll probably hate this, but a lot of players prefer to "welfare" their skills because they don't value all time equally. They would rather do something comfortable and relaxing than save a couple of hours by doing something click-intensive to save time and/or money. I know most players would rather firemake for 60 hours and only have to spend 10 hours making the money to pay for it than to firemake for 25 hours and spend 40 hours making the money to pay for it. Perhaps that would make more sense for a less click-intensive skill, but the point still stands. Making money is generally dreadful in comparison to mindlessly training a skill.

 

I think that's where the disconnect is. Since you seem to only think in terms of time spent in order to reach a goal, where most players think in terms of what they do and do not want to do on their way to a maxing a skill. Most players are willing to sit back and take 175k xp/hr in Fletching while watching some TV and movies while profiting, instead of fletching adamant bolts at whatever speed it is (is there a cap?) with several hundred actions per minute, or clicking three times in order to get 70 XP while doing another skill.

 

Magic you can get a large portion of the experience from other skills. I'm 90 Magic already and most of what I have done is alch my d'hide bodies and maple longbows that I've made from Crafting and Fletching. And the Crafting -> Alching is around break even for the entire process. You can also do things like merchant while you alch, or tan hides, and all sorts of things. And when I say merchant, I mean you can sit back and wait for people to offer good deals which you can profit from. So it's not tough to get that cost down to at least zero or negligible, so I didn't mention it.

 

Farming can be profitable. There's no rush. On the live game, I got 99 Farming in around 5 months doing watermelons, herbs, pineapple trees, and calquats. Was an overall profit. There's no need to do magic trees and such, because even if you start doing "welfare" Farming right now, you'll be 99 Farming much, much, much earlier than 99 in all other skills. Based on Foot's estimation of around 2100 hours for those people at the top to max, at 16 hour days, that's still over 4 months to max. Anyone lower than those figures doesn't have to worry about it at all. It amazed me how many players just left Farming as one of their last skills in the live game and spent tens if not hundreds of million coins playing catch-up. People now have the advantage of time. Would be a shame to let it go to waste.

 

It saves a lot more than 5 hours. I'm not usually the person to say positive things about macro-efficient methods btw. It's just something players need to use to have a shot at maxing first, which is not only the point of this thread but something these forums have been very big on. You're clearly not one of them, but there's a whole bunch load of efficiency worshiping people lying around. They're probably on the 200m's thread.

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It saves a lot more than 5 hours. I'm not usually the person to say positive things about macro-efficient methods btw. It's just something players need to use to have a shot at maxing first, which is not only the point of this thread but something these forums have been very big on. You're clearly not one of them, but there's a whole bunch load of efficiency worshiping people lying around. They're probably on the 200m's thread.

Well, discussing who will be first isn't the entire point of the thread. Maxing in general also falls into the category. There are a lot of people going for max total who will doing it much more casually. Not every 2277-hopeful player has to fletch adamant bolts in between attacks on slayer tasks and such :P

 

And don't get me wrong, I do care about efficiency, and I'll be the first to tell you not to waste time doing something well-below your time value cutoff, but there is a big gap in high intensity vs. more casual skilling which transcends time-efficiency for a large portion of maxed players. It really isn't until people start thinking of 200M in a skill do they truly get in the mindset of going for optimal efficiency. It's worth discussing what many people will actually do to reach 2277 - in addition to what the absolute quickest methods are.

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btw. in terms of maxig first it's more effcient to afk when you have to do stuff irl then log out, because you get more xp/day.

First to max won't have stuff to do IRL. That's kind of the point :P

 

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Does anyone else find it slightly amusing that 200M cooking was reached before 99 slayer was?

 

Not at all.

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How does gaining money factor into time calcs? Does it assume you just get it all from donations.

Or would the richest player be the closest to all 99s currently.

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How does gaining money factor into time calcs? Does it assume you just get it all from donations.

Or would the richest player be the closest to all 99s currently.

Gaining money isn't factored into the calculations, as it's assumed that 99 RC will pay for the rest of your skills. (And whatever dribs and drabs of profit you may get from other skills)

 

The richest person would be slightly more close, in that they could afford to do RC much more efficiently by using runners, or making combo runes. But that route incurs the wrath of Jebrim...

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